CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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Wav2Sem: Plug-and-Play Audio Semantic Decoupling for 3D Speech-Driven Facial Animation

Hao Li, Ju Dai, Xin Zhao, Feng Zhou, Junjun Pan, Lei Li

展开摘要

In 3D speech-driven facial animation generation, existing methods commonly employ pre-trained self-supervised audio models as encoders. However, due to the prevalence of phonetically similar syllables with distinct lip shapes in language, these near-homophone syllables tend to exhibit significant coupling in self-supervised audio feature spaces, leading to the averaging effect in subsequent lip motion generation. To address this issue, this paper proposes a plug-and-play semantic decorrelation module--Wav2Sem. This module extracts semantic features corresponding to the entire audio sequence, leveraging the added semantic information to decorrelate audio encodings within the feature space, thereby achieving more expressive audio features. Extensive experiments across multiple Speech-driven models indicate that the Wav2Sem module effectively decouples audio features, significantly alleviating the averaging effect of phonetically similar syllables in lip shape generation, thereby enhancing the precision and naturalness of facial animations. Our source code is available at https://github.com/wslh852/Wav2Sem.git.

Poster
VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation

Saksham Singh Kushwaha, Yapeng Tian

展开摘要

Recent advances in audio generation have focused on text-to-audio (T2A) and video-to-audio (V2A) tasks. However, T2A or V2A methods cannot generate holistic sounds (onscreen and off-screen). This is because T2A cannot generate sounds aligning with onscreen objects, while V2A cannot generate semantically complete (offscreen sounds missing). In this work, we address the task of holistic audio generation: given a video and a text prompt, we aim to generate both onscreen and offscreen sounds that are temporally synchronized with the video and semantically aligned with text and video. Previous approaches for joint text and video-to-audio generation often suffer from modality bias, favoring one modality over the other. To overcome this limitation, we introduce VinTAGe, a flow-based transformer model that jointly considers text and video to guide audio generation. Our framework comprises two key components: a Visual-Text Encoder and a Joint VT-SiT model. To reduce modality bias and improve generation quality, we employ pretrained uni-modal text-to-audio and video-to-audio generation models for additional guidance. Due to the lack of appropriate benchmarks, we also introduce VinTAGe-Bench, a dataset of 636 video-text-audio pairs containing both onscreen and offscreen sounds. Our comprehensive experiments on VinTAGe-Bench demonstrate that joint text and visual interaction is necessary for holistic audio generation. Furthermore, VinTAGe achieves state-of-the-art results on the VGGSound benchmark.We will release our pretrained models and the VinTAGe-Bench dataset to facilitate future research in this exciting field.

Poster
Video-Guided Foley Sound Generation with Multimodal Controls

Ziyang Chen, Prem Seetharaman, Bryan Russell, Oriol Nieto, David Bourgin, Andrew Owens, Justin Salamon

展开摘要

Generating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce *MultiFoley*, a model designed for video-guided sound generation that supports multimodal conditioning through text, audio, and video. Given a silent video and a text prompt, MultiFoley allows users to create clean sounds (e.g., skateboard wheels spinning without wind noise) or more whimsical sounds (e.g., making a lion's roar sound like a cat's meow).MultiFoley also allows users to choose reference audio from sound effects (SFX) libraries or partial videos for conditioning. A key novelty of our model lies in its joint training on both internet video datasets with low-quality audio and professional SFX recordings, enabling high-quality, full-bandwidth (48kHz) audio generation.Through automated evaluations and human studies, we demonstrate that *MultiFoley* successfully generates synchronized high-quality sounds across varied conditional inputs and outperforms existing methods.

Poster
VidMuse: A Simple Video-to-Music Generation Framework with Long-Short-Term Modeling

Zeyue Tian, Zhaoyang Liu, Ruibin Yuan, Jiahao Pan, Qifeng Liu, Xu Tan, Qifeng Chen, Wei Xue, Yike Guo

展开摘要

In this work, we systematically study music generation conditioned solely on the video. First, we present a large-scale dataset by collecting 360K video-music pairs, including various genres such as movie trailers, advertisements, and documentaries. Furthermore, we propose VidMuse, a simple framework for generating music aligned with video inputs. VidMuse stands out by producing high-fidelity music that is both acoustically and semantically aligned with the video. By incorporating local and global visual cues, VidMuse enables the creation of coherent music tracks that consistently match the video content through Long-Short-Term modeling. Through extensive experiments, VidMuse outperforms existing models in terms of audio quality, diversity, and audio-visual alignment. The code and datasets are available at https://vidmuse.github.io/

Poster
Teller: Real-Time Streaming Audio-Driven Portrait Animation with Autoregressive Motion Generation

Dingcheng Zhen, Shunshun Yin, Shiyang Qin, Hou Yi, Ziwei Zhang, Siyuan Liu, Gan Qi, Ming Tao

展开摘要

In this work, we introduce the first autoregressive framework for real-time, audio-driven portrait animation, a.k.a, talking head. Beyond the challenge of lengthy animation times, a critical challenge in realistic talking head generation lies in preserving the natural movement of diverse body parts. To this end, we propose Teller, the first streaming audio-driven protrait animation framework with autoregressive motion generation. Specifically, Teller first decomposes facial and body detail animation into two components: Facial Motion Latent Generation (FMLG) based on an autoregressive transfromer, and movement authenticity refinement using a Efficient Temporal Module (ETM).Concretely, FMLG employs a Residual VQ model to map the facial motion latent from the implicit keypoint-based model into discrete motion tokens, which are then temporally sliced with audio embeddings. This enables the AR tranformer to learn real-time, stream-based mappings from audio to motion.Furthermore, Teller incorporate ETM to capture finer motion details. This module ensures the physical consistency of body parts and accessories, such as neck muscles and earrings, improving the realism of these movements.Teller is designed to be efficient, surpassing the inference speed of diffusion-based models (Hallo 20.93s vs. Teller 0.92s for one second video generation), and achieves a real-time streaming performance of up to 25 FPS. Extensive experiments demonstrate that our method outperforms recent audio-driven portrait animation models, especially in small movements, as validated by human evaluations with a significant margin in quality and realism.

Poster
Synchronized Video-to-Audio Generation via Mel Quantization-Continuum Decomposition

Juncheng Wang, Chao Xu, Cheng Yu, Lei Shang, Zhe Hu, Shujun Wang, Liefeng Bo

展开摘要

Video-to-audio generation is essential for synthesizing realistic audio tracks that synchronize effectively with silent videos.Following the perspective of extracting essential signals from videos that can precisely control the mature text-to-audio generative diffusion models, this paper presents how to balance the representation of mel-spectrograms in terms of completeness and complexity through a new approach called Mel Quantization-Continuum Decomposition (Mel-QCD).We decompose the mel-spectrogram into three distinct types of signals, employing quantization or continuity to them, we can effectively predict them from video by a devised video-to-all (V2X) predictor.Then, the predicted signals are recomposed and fed into a ControlNet, along with a textual inversion design, to control the audio generation process.Our proposed Mel-QCD method demonstrates state-of-the-art performance across eight metrics, evaluating dimensions such as quality, synchronization, and semantic consistency.

Poster
Supervising Sound Localization by In-the-wild Egomotion

Anna Min, Ziyang Chen, Hang Zhao, Andrew Owens

展开摘要

We present a method for learning binaural sound localization from ego-motion in videos. When the camera moves in a video, the direction of sound sources will change along with it. We train an audio model to predict sound directions that are consistent with visual estimates of camera motion, which we obtain using methods from multi-view geometry. This provides a weak but plentiful form of supervision that we combine with traditional binaural cues. To evaluate this idea, we propose a dataset of real-world audio-visual videos with ego-motion. We show that our model can successfully learn from this real-world data, and that it obtains strong performance on sound localization tasks.

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Sound Bridge: Associating Egocentric and Exocentric Videos via Audio Cues

Sihong Huang, Jiaxin Wu, Xiaoyong Wei, Yi Cai, Dongmei Jiang, Yaowei Wang

展开摘要

Understanding human behavior and the environmental information in the egocentric video is very challenging due to the invisibility of some actions (e.g., laughing and sneezing) and the local nature of the first-person view. Leveraging the corresponding exocentric video to provide global context has shown promising results. However, existing visual-to-visual and visual-to-textual Ego-Exo video alignment methods struggle with the problem that there could be non-visual overlap for the same activity. To address this, we propose using sound as a bridge, as audio is often consistent across Ego-Exo videos. However, direct audio-to-audio alignment lacks context. Thus, we introduce two context-aware sound modules: one aligns audio with vision via a visual-audio cross-attention module, and another aligns text with sound closed caption generated by LLM. Experimental results on two Ego-Exo video association benchmarks show that either of the two proposed modules manages to improve the state-of-the-art methods. Moreover, the proposed sound-aware egocentric or exocentric representation boosts the performance of downstream tasks, such as action recognition of exocentric videos and scene recognition of egocentric videos. The code and models can be accessed at https://github.com/shhuangcoder/SoundBridge.

Poster
Sonic: Shifting Focus to Global Audio Perception in Portrait Animation

Xiaozhong Ji, Xiaobin Hu, Zhihong Xu, Junwei Zhu, Chuming Lin, Qingdong He, Jiangning Zhang, Donghao Luo, Yi Chen, Qin Lin, Qinglin Lu, Chengjie Wang

展开摘要

The study of talking face generation mainly explores the intricacies of synchronizing facial movements and crafting visually appealing, temporally-coherent animations. However, due to the limited exploration of global audio perception, current approaches predominantly employ auxiliary visual and spatial knowledge to stabilize the movements, which often results in the deterioration of the naturalness and temporal inconsistencies.Considering the essence of audio-driven animation, the audio signal serves as the ideal and unique priors to adjust facial expressions and lip movements, without resorting to interference of any visual signals. Based on this motivation, we propose a novel paradigm, dubbed as Sonic, to shift focus on the exploration of global audio perception. To effectively leverage global audio knowledge, we disentangle it into intra- and inter-clip audio perception and collaborate with both aspects to enhance overall perception. For the intra-clip audio perception, 1). Context-enhanced audio learning, in which long-range intra-clip temporal audio knowledge is extracted to provide facial expression and lip motion priors implicitly expressed as the tone and speed of speech. 2). Motion-decoupled Controller, in which the motion of the head and expression movement are disentangled and independently controlled by intra-audio clips. Most importantly, for inter-clip audio perception, as a bridge to connect the intra-clips to achieve the global perception, Time-aware position shift fusion, in which the global inter-clip audio information is considered and fused for long-audio inference via through consecutively time-aware shifted windows. Extensive experiments demonstrate that the novel audio-driven paradigm outperform existing SOTA methodologies in terms of video quality, temporally consistency, lip synchronization precision, and motion diversity.

Poster
Silence is Golden: Leveraging Adversarial Examples to Nullify Audio Control in LDM-based Talking-Head Generation

Yuan Gan, Jiaxu Miao, Yunze Wang, Yi Yang

展开摘要

Advances in talking-head animation based on Latent Diffusion Models (LDM) enable the creation of highly realistic, synchronized videos. These fabricated videos are indistinguishable from real ones, increasing the risk of potential misuse for scams, political manipulation, and misinformation. Hence, addressing these ethical concerns has become a pressing issue in AI security. Recent proactive defense studies focused on countering LDM-based models by adding perturbations to portraits. However, these methods are ineffective at protecting reference portraits from advanced image-to-video animation. The limitations are twofold: 1) they fail to prevent images from being manipulated by audio signals, and 2) diffusion-based purification techniques can effectively eliminate protective perturbations. To address these challenges, we propose Silencer, a two-stage method designed to proactively protect the privacy of portraits. First, a nullifying loss is proposed to ignore audio control in talking-head generation. Second, we apply anti-purification loss in LDM to optimize the inverted latent feature to generate robust perturbations. Extensive experiments demonstrate the effectiveness of Silencer in proactively protecting portrait privacy. We hope this work will raise awareness among the AI security community regarding critical ethical issues related to talking-head generation techniques. Code: https://github.com/yuangan/Silencer.

Poster
Seeing Speech and Sound: Distinguishing and Locating Audio Sources in Visual Scenes

Hyeonggon Ryu, Seongyu Kim, Joon Son Chung, Arda Senocak

展开摘要

We present a unified model capable of simultaneously grounding both spoken language and non-speech sounds within a visual scene, addressing key limitations in current audio-visual grounding models. Existing approaches are typically limited to handling either speech or non-speech sounds independently, or at best, together but sequentially without mixing. This limitation prevents them from capturing the complexity of real-world audio sources that are often mixed. Our approach introduces a "mix-and-separate" framework with audio-visual alignment objectives that jointly learn correspondence and disentanglement using mixed audio. Through these objectives, our model learns to produce distinct embeddings for each audio type, enabling effective disentanglement and grounding across mixed audio sources.Additionally, we created a new dataset to evaluate simultaneous grounding of mixed audio sources, demonstrating that our model outperforms prior methods. Our approach also achieves state-of-the-art performance in standard segmentation and cross-modal retrieval tasks, highlighting the benefits of our mix-and-separate approach.

Poster
Revisiting Audio-Visual Segmentation with Vision-Centric Transformer

Shaofei Huang, Rui ling, Tianrui Hui, Hongyu Li, Xu Zhou, Shifeng Zhang, Si Liu, Richang Hong, Meng Wang

展开摘要

Audio-Visual Segmentation (AVS) aims to segment sound-producing objects in video frames based on the associated audio signal. Prevailing AVS methods typically adopt an audio-centric Transformer architecture, where object queries are derived from audio features. However, audio-centric Transformers suffer from two limitations: perception ambiguity caused by the mixed nature of audio, and weakened dense prediction ability due to visual detail loss. To address these limitations, we propose a new Vision-Centric Transformer (VCT) framework that leverages vision-derived queries to iteratively fetch corresponding audio and visual information, enabling queries to better distinguish between different sounding objects from mixed audio and accurately delineate their contours. Additionally, we also introduce a Prototype Prompted Query Generation (PPQG) module within our VCT framework to generate vision-derived queries that are both semantically aware and visually rich through audio prototype prompting and pixel context grouping, facilitating audio-visual information aggregation. Extensive experiments demonstrate that our VCT framework achieves new state-of-the-art performances on three subsets of the AVSBench dataset.

Poster
OmniFlow: Any-to-Any Generation with Multi-Modal Rectified Flows

Shufan Li, Konstantinos Kallidromitis, Akash Gokul, Zichun Liao, Yusuke Kato, Kazuki Kozuka, Aditya Grover

展开摘要

We introduce OminiFlow, a novel generative model designed for any-to-any generation tasks such as text-to-image, text-to-audio, and audio-to-image synthesis. OminiFlow advances the rectified flow (RF) framework used in text-to-image models to handle the joint distribution of multiple modalities. It outperforms previous any-to-any models on a wide range of tasks, such as text-to-image and text-to-audio synthesis. Our work offers three key contributions: First, we extend RF to a multi-modal setting and introduce a novel guidance mechanism, enabling users to flexibly control the alignment between different modalities in the generated outputs. Second, we propose a novel architecture that extends the text-to-image MMDiT architecture of Stable Diffusion 3 and enables audio and text generation. The extended modules can be efficiently pretrained individually and merged with the vanilla text-to-image MMDiT for fine-tuning. Lastly, we conduct a comprehensive study on the design choices of rectified flow transformers for large-scale audio and text generation, providing valuable insights into optimizing performance across diverse modalities.

Poster
Object-aware Sound Source Localization via Audio-Visual Scene Understanding

Sung Jin Um, Dongjin Kim, Sangmin Lee, Jung Uk Kim

展开摘要

Audio-visual sound source localization task aims to spatially localize sound-making objects within visual scenes by integrating visual and audio cues. However, existing methods struggle with accurately localizing sound-making objects in complex scenes, particularly when visually similar silent objects coexist. This limitation arises primarily from their reliance on simple audio-visual correspondence, which does not capture fine-grained semantic differences between sound-making and silent objects. To address these challenges, we propose a novel sound source localization framework leveraging Multimodal Large Language Models (MLLMs) to generate detailed contextual information that explicitly distinguishes between sound-making foreground objects and silent background objects. To effectively integrate this detailed information, we introduce two novel loss functions: Object-aware Contrastive Alignment (OCA) loss and Object Region Isolation (ORI) loss. Extensive experimental results on MUSIC and VGGSound datasets demonstrate the effectiveness of our approach, significantly outperforming existing methods in both single-source and multi-source localization scenarios. Code and generated detailed contextual information are available at: https://github.com/VisualAIKHU/OA-SSL.

Poster
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation

Huaize Liu, Wenzhang SUN, Donglin Di, Shibo Sun, Jiahui Yang, Changqing Zou, Hujun Bao

展开摘要

The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models; 3) an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals--such as audio, text, and labels--to enhance audio-driven emotion control. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.

Poster
Let's Chorus: Partner-aware Hybrid Song-Driven 3D Head Animation

Xiumei Xie, Zikai Huang, Wenhao XU, Peng Xiao, Xuemiao Xu, Huaidong Zhang

展开摘要

Singing is a vital form of human emotional expression and social interaction, distinguished from speech by its richer emotional nuances and freer expressive style. Thus, investigating 3D facial animation driven by singing holds significant research value. Our work focuses on 3D singing facial animation driven by mixed singing audio, and to the best of our knowledge, no prior studies have explored this area. Additionally, the absence of existing 3D singing datasets poses a considerable challenge. To address this, we collect a novel audiovisual dataset, ChorusHead which features synchronized mixed vocal audio and pseudo-3D flame motions for chorus singing. In addition, We propose a partner-aware 3D chorus head generation framework driven by mixed audio inputs. The proposed framework extracts emotional features from the background music and dependence between singers and models the head movement in a latent space from the Variational Autoencoder (VAE), enabling diverse interactive head animation generation. Extensive experimental results demonstrate that our approach effectively generates 3D facial animations of interacting singers, achieving notable improvements in realism and handling background music interference with strong robustness.

Poster
Learning to Highlight Audio by Watching Movies

Chao Huang, Ruohan Gao, J. M. F. Tsang, Jan Kurcius, Cagdas Bilen, Chenliang Xu, Anurag Kumar, Sanjeel Parekh

展开摘要

Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal viewpoint selection or post-editing, has been central to media production, its natural counterpart, audio, has not undergone equivalent advancements. This often results in a disconnect between visual and acoustic saliency. To bridge this gap, we introduce a novel task: visually-guided acoustic highlighting, which aims to transform audio to deliver appropriate highlighting effects guided by the accompanying video, ultimately creating a more harmonious audio-visual experience. We propose a flexible, transformer-based multimodal framework to solve this task. To train our model, we also introduce a new dataset--the muddy mix dataset, leveraging the meticulous audio and video crafting found in movies, which provides a form of free supervision. We develop a pseudo-data generation process to simulate poorly mixed audio, mimicking real-world scenarios through a three-step process---separation, adjustment, and remixing. Our approach consistently outperforms several baselines in both quantitative and subjective evaluation. We also systematically study the impact of different types of contextual guidance and difficulty levels of the dataset.

Poster
KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation

Antoni Bigata, Michał Stypułkowski, Rodrigo Mira, Stella Bounareli, Konstantinos Vougioukas, Zoe Landgraf, Nikita Drobyshev, Maciej Zieba, Stavros Petridis, Maja Pantic

展开摘要

Current audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external spatial control, increasing long-term consistency but compromising the naturalness of motion. We propose KeyFace, a novel two-stage diffusion-based framework, to address these issues. In the first stage, keyframes are generated at a low frame rate, conditioned on audio input and an identity frame, to capture essential facial expressions and movements over extended periods of time. In the second stage, an interpolation model fills in the gaps between keyframes, ensuring smooth transitions and temporal coherence. To further enhance realism, we incorporate continuous emotion representations and handle a wide range of non-speech vocalizations (NSVs), such as laughter and sighs. We also introduce two new evaluation metrics for assessing lip synchronization and NSV generation. Experimental results show that KeyFace outperforms state-of-the-art methods in generating natural, coherent facial animations over extended durations, successfully encompassing NSVs and continuous emotions.

Poster
Improving Sound Source Localization with Joint Slot Attention on Image and Audio

Inho Kim, Youngkil Song, Jicheol Park, Won Hwa Kim, Suha Kwak

展开摘要

Sound source localization (SSL) is the task of locating the source of sound within an image. Due to the lack of localization labels, the de facto standard in SSL has been to represent an image and audio as a single embedding vector each, and use them to learn SSL via contrastive learning. To this end, previous work samples one of local image features as the image embedding and aggregates all local audio features to obtain the audio embedding, which is far from optimal due to the presence of noise and background irrelevant to the actual target in the input.We present a novel SSL method that addresses this chronic issue by joint slot attention on image and audio. To be specific, two slots competitively attend image and audio features to decompose them into target and off-target representations, and only target representations of image and audio are used for contrastive learning. Also, we introduce cross-modal attention matching to further align local features of image and audio. Our method achieved the best in almost all settings on three public benchmarks for SSL, and substantially outperformed all the prior work in cross-modal retrieval.

Poster
INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations

Yongming Zhu, Longhao Zhang, Zhengkun Rong, Tianshu Hu, Shuang Liang, Zhipeng Ge

展开摘要

Imagine having a conversation with a socially intelligent agent. It can attentively listen to your words and offer visual and linguistic feedback promptly. This seamless interaction allows for multiple rounds of conversation to flow smoothly and naturally. In pursuit of actualizing it, we propose INFP, a novel audio-driven head generation framework for dyadic interaction. Unlike previous head generation works that only focus on single-sided communication, or require manual role assignment and explicit role switching, our model drives the agent portrait dynamically alternates between speaking and listening state, guided by the input dyadic audio. Specifically, INFP comprises a Motion-Based Head Imitation stage and an Audio-Guided Motion Generation stage. The first stage learns to project facial communicative behaviors from real-life conversation videos into a low-dimensional motion latent space, and use the motion latent codes to animate a static image. The second stage learns the mapping from the input dyadic audio to motion latent codes through denoising, leading to the audio-driven head generation in interactive scenarios. To facilitate this line of research, we introduce DyConv, a large scale dataset of rich dyadic conversations collected from the Internet. Extensive experiments and visualizations demonstrate superior performance and effectiveness of our method.

Poster