CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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vMAP: Vectorised Object Mapping for Neural Field SLAM

Xin Kong, Shikun Liu, Marwan Taher, Andrew J. Davison

展开摘要

We present vMAP, an object-level dense SLAM system using neural field representations. Each object is represented by a small MLP, enabling efficient, watertight object modelling without the need for 3D priors. As an RGB-D camera browses a scene with no prior information, vMAP detects object instances on-the-fly, and dynamically adds them to its map. Specifically, thanks to the power of vectorised training, vMAP can optimise as many as 50 individual objects in a single scene, with an extremely efficient training speed of 5Hz map update. We experimentally demonstrate significantly improved scene-level and object-level reconstruction quality compared to prior neural field SLAM systems. Project page: https://kxhit.github.io/vMAP.

Poster
sRGB Real Noise Synthesizing With Neighboring Correlation-Aware Noise Model

Zixuan Fu, Lanqing Guo, Bihan Wen

展开摘要

Modeling and synthesizing real noise in the standard RGB (sRGB) domain is challenging due to the complicated noise distribution. While most of the deep noise generators proposed to synthesize sRGB real noise using an end-to-end trained model, the lack of explicit noise modeling degrades the quality of their synthesized noise. In this work, we propose to model the real noise as not only dependent on the underlying clean image pixel intensity, but also highly correlated to its neighboring noise realization within the local region. Correspondingly, we propose a novel noise synthesizing framework by explicitly learning its neighboring correlation on top of the signal dependency. With the proposed noise model, our framework greatly bridges the distribution gap between synthetic noise and real noise. We show that our generated "real" sRGB noisy images can be used for training supervised deep denoisers, thus to improve their real denoising results with a large margin, comparing to the popular classic denoisers or the deep denoisers that are trained on other sRGB noise generators. The code will be available at https://github.com/xuan611/sRGB-Real-Noise-Synthesizing.

Poster
pCON: Polarimetric Coordinate Networks for Neural Scene Representations

Henry Peters, Yunhao Ba, Achuta Kadambi

展开摘要

Neural scene representations have achieved great success in parameterizing and reconstructing images, but current state of the art models are not optimized with the preservation of physical quantities in mind. While current architectures can reconstruct color images correctly, they create artifacts when trying to fit maps of polar quantities. We propose polarimetric coordinate networks (pCON), a new model architecture for neural scene representations aimed at preserving polarimetric information while accurately parameterizing the scene. Our model removes artifacts created by current coordinate network architectures when reconstructing three polarimetric quantities of interest.

Poster
itKD: Interchange Transfer-Based Knowledge Distillation for 3D Object Detection

Hyeon Cho, JunYong Choi, Geonwoo Baek, Wonjun Hwang

展开摘要

Point-cloud based 3D object detectors recently have achieved remarkable progress. However, most studies are limited to the development of network architectures for improving only their accuracy without consideration of the computational efficiency. In this paper, we first propose an autoencoder-style framework comprising channel-wise compression and decompression via interchange transfer-based knowledge distillation. To learn the map-view feature of a teacher network, the features from teacher and student networks are independently passed through the shared autoencoder; here, we use a compressed representation loss that binds the channel-wised compression knowledge from both student and teacher networks as a kind of regularization. The decompressed features are transferred in opposite directions to reduce the gap in the interchange reconstructions. Lastly, we present an head attention loss to match the 3D object detection information drawn by the multi-head self-attention mechanism. Through extensive experiments, we verify that our method can train the lightweight model that is well-aligned with the 3D point cloud detection task and we demonstrate its superiority using the well-known public datasets; e.g., Waymo and nuScenes.

Poster
iQuery: Instruments As Queries for Audio-Visual Sound Separation

Jiaben Chen, Renrui Zhang, Dongze Lian, Jiaqi Yang, Ziyao Zeng, Jianbo Shi

展开摘要

Current audio-visual separation methods share a standard architecture design where an audio encoder-decoder network is fused with visual encoding features at the encoder bottleneck. This design confounds the learning of multi-modal feature encoding with robust sound decoding for audio separation. To generalize to a new instrument, one must fine-tune the entire visual and audio network for all musical instruments. We re-formulate the visual-sound separation task and propose Instruments as Queries (iQuery) with a flexible query expansion mechanism. Our approach ensures cross-modal consistency and cross-instrument disentanglement. We utilize "visually named" queries to initiate the learning of audio queries and use cross-modal attention to remove potential sound source interference at the estimated waveforms. To generalize to a new instrument or event class, drawing inspiration from the text-prompt design, we insert additional queries as audio prompts while freezing the attention mechanism. Experimental results on three benchmarks demonstrate that our iQuery improves audio-visual sound source separation performance. Code is available at https://github.com/JiabenChen/iQuery.

Poster
iDisc: Internal Discretization for Monocular Depth Estimation

Luigi Piccinelli, Christos Sakaridis, Fisher Yu

展开摘要

Monocular depth estimation is fundamental for 3D scene understanding and downstream applications. However, even under the supervised setup, it is still challenging and ill-posed due to the lack of geometric constraints. We observe that although a scene can consist of millions of pixels, there are much fewer high-level patterns. We propose iDisc to learn those patterns with internal discretized representations. The method implicitly partitions the scene into a set of high-level concepts. In particular, our new module, Internal Discretization (ID), implements a continuous-discrete-continuous bottleneck to learn those concepts without supervision. In contrast to state-of-the-art methods, the proposed model does not enforce any explicit constraints or priors on the depth output. The whole network with the ID module can be trained in an end-to-end fashion thanks to the bottleneck module based on attention. Our method sets the new state of the art with significant improvements on NYU-Depth v2 and KITTI, outperforming all published methods on the official KITTI benchmark. iDisc can also achieve state-of-the-art results on surface normal estimation. Further, we explore the model generalization capability via zero-shot testing. From there, we observe the compelling need to promote diversification in the outdoor scenario and we introduce splits of two autonomous driving datasets, DDAD and Argoverse. Code is available at http://vis.xyz/pub/idisc/.

Poster
iCLIP: Bridging Image Classification and Contrastive Language-Image Pre-Training for Visual Recognition

Yixuan Wei, Yue Cao, Zheng Zhang, Houwen Peng, Zhuliang Yao, Zhenda Xie, Han Hu, Baining Guo

展开摘要

This paper presents a method that effectively combines two prevalent visual recognition methods, i.e., image classification and contrastive language-image pre-training, dubbed iCLIP. Instead of naive multi-task learning that use two separate heads for each task, we fuse the two tasks in a deep fashion that adapts the image classification to share the same formula and the same model weights with the language-image pre-training. To further bridge these two tasks, we propose to enhance the category names in image classification tasks using external knowledge, such as their descriptions in dictionaries. Extensive experiments show that the proposed method combines the advantages of two tasks well: the strong discrimination ability in image classification tasks due to the clear and clean category labels, and the good zero-shot ability in CLIP tasks ascribed to the richer semantics in the text descriptions. In particular, it reaches 82.9% top-1 accuracy on IN-1K, and surpasses CLIPby 1.8%, with similar model size, on zero-shot recognition of Kornblith 12-dataset benchmark. The code and models are publicly available at https://github.com/weiyx16/iCLIP.

Poster
gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstruction

Zerui Chen, Shizhe Chen, Cordelia Schmid, Ivan Laptev

展开摘要

Signed distance functions (SDFs) is an attractive framework that has recently shown promising results for 3D shape reconstruction from images. SDFs seamlessly generalize to different shape resolutions and topologies but lack explicit modelling of the underlying 3D geometry. In this work, we exploit the hand structure and use it as guidance for SDF-based shape reconstruction. In particular, we address reconstruction of hands and manipulated objects from monocular RGB images. To this end, we estimate poses of hands and objects and use them to guide 3D reconstruction. More specifically, we predict kinematic chains of pose transformations and align SDFs with highly-articulated hand poses. We improve the visual features of 3D points with geometry alignment and further leverage temporal information to enhance the robustness to occlusion and motion blurs. We conduct extensive experiments on the challenging ObMan and DexYCB benchmarks and demonstrate significant improvements of the proposed method over the state of the art.

Poster
expOSE: Accurate Initialization-Free Projective Factorization Using Exponential Regularization

José Pedro Iglesias, Amanda Nilsson, Carl Olsson

展开摘要

Bundle adjustment is a key component in practically all available Structure from Motion systems. While it is crucial for achieving accurate reconstruction, convergence to the right solution hinges on good initialization. The recently introduced factorization-based pOSE methods formulate a surrogate for the bundle adjustment error without reliance on good initialization. In this paper, we show that pOSE has an undesirable penalization of large depths. To address this we propose expOSE which has an exponential regularization that is negligible for positive depths. To achieve efficient inference we use a quadratic approximation that allows an iterative solution with VarPro. Furthermore, we extend the method with radial distortion robustness by decomposing the Object Space Error into radial and tangential components. Experimental results confirm that the proposed method is robust to initialization and improves reconstruction quality compared to state-of-the-art methods even without bundle adjustment refinement.

Poster
Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation

Rui Zhao, Wei Li, Zhipeng Hu, Lincheng Li, Zhengxia Zou, Zhenwei Shi, Changjie Fan

展开摘要

Recent popular Role-Playing Games (RPGs) saw the great success of character auto-creation systems. The bone-driven face model controlled by continuous parameters (like the position of bones) and discrete parameters (like the hairstyles) makes it possible for users to personalize and customize in-game characters. Previous in-game character auto-creation systems are mostly image-driven, where facial parameters are optimized so that the rendered character looks similar to the reference face photo. This paper proposes a novel text-to-parameter translation method (T2P) to achieve zero-shot text-driven game character auto-creation. With our method, users can create a vivid in-game character with arbitrary text description without using any reference photo or editing hundreds of parameters manually. In our method, taking the power of large-scale pre-trained multi-modal CLIP and neural rendering, T2P searches both continuous facial parameters and discrete facial parameters in a unified framework. Due to the discontinuous parameter representation, previous methods have difficulty in effectively learning discrete facial parameters. T2P, to our best knowledge, is the first method that can handle the optimization of both discrete and continuous parameters. Experimental results show that T2P can generate high-quality and vivid game characters with given text prompts. T2P outperforms other SOTA text-to-3D generation methods on both objective evaluations and subjective evaluations.

Poster
Zero-Shot Referring Image Segmentation With Global-Local Context Features

Seonghoon Yu, Paul Hongsuck Seo, Jeany Son

展开摘要

Referring image segmentation (RIS) aims to find a segmentation mask given a referring expression grounded to a region of the input image. Collecting labelled datasets for this task, however, is notoriously costly and labor-intensive. To overcome this issue, we propose a simple yet effective zero-shot referring image segmentation method by leveraging the pre-trained cross-modal knowledge from CLIP. In order to obtain segmentation masks grounded to the input text, we propose a mask-guided visual encoder that captures global and local contextual information of an input image. By utilizing instance masks obtained from off-the-shelf mask proposal techniques, our method is able to segment fine-detailed instance-level groundings. We also introduce a global-local text encoder where the global feature captures complex sentence-level semantics of the entire input expression while the local feature focuses on the target noun phrase extracted by a dependency parser. In our experiments, the proposed method outperforms several zero-shot baselines of the task and even the weakly supervised referring expression segmentation method with substantial margins. Our code is available at https://github.com/Seonghoon-Yu/Zero-shot-RIS.

Poster
Zero-Shot Pose Transfer for Unrigged Stylized 3D Characters

Jiashun Wang, Xueting Li, Sifei Liu, Shalini De Mello, Orazio Gallo, Xiaolong Wang, Jan Kautz

展开摘要

Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized characters to be rigged, or they use the stylized character in the desired pose as ground truth at training. We present a zero-shot approach that requires only the widely available deformed non-stylized avatars in training, and deforms stylized characters of significantly different shapes at inference. Classical methods achieve strong generalization by deforming the mesh at the triangle level, but this requires labelled correspondences. We leverage the power of local deformation, but without requiring explicit correspondence labels. We introduce a semi-supervised shape-understanding module to bypass the need for explicit correspondences at test time, and an implicit pose deformation module that deforms individual surface points to match the target pose. Furthermore, to encourage realistic and accurate deformation of stylized characters, we introduce an efficient volume-based test-time training procedure. Because it does not need rigging, nor the deformed stylized character at training time, our model generalizes to categories with scarce annotation, such as stylized quadrupeds. Extensive experiments demonstrate the effectiveness of the proposed method compared to the state-of-the-art approaches trained with comparable or more supervision. Our project page is available at https://jiashunwang.github.io/ZPT

Poster
Zero-Shot Object Counting

Jingyi Xu, Hieu Le, Vu Nguyen, Viresh Ranjan, Dimitris Samaras

展开摘要

Class-agnostic object counting aims to count object instances of an arbitrary class at test time. It is challenging but also enables many potential applications. Current methods require human-annotated exemplars as inputs which are often unavailable for novel categories, especially for autonomous systems. Thus, we propose zero-shot object counting (ZSC), a new setting where only the class name is available during test time. Such a counting system does not require human annotators in the loop and can operate automatically. Starting from a class name, we propose a method that can accurately identify the optimal patches which can then be used as counting exemplars. Specifically, we first construct a class prototype to select the patches that are likely to contain the objects of interest, namely class-relevant patches. Furthermore, we introduce a model that can quantitatively measure how suitable an arbitrary patch is as a counting exemplar. By applying this model to all the candidate patches, we can select the most suitable patches as exemplars for counting. Experimental results on a recent class-agnostic counting dataset, FSC-147, validate the effectiveness of our method.

Poster
Zero-Shot Noise2Noise: Efficient Image Denoising Without Any Data

Youssef Mansour, Reinhard Heckel

展开摘要

Recently, self-supervised neural networks have shown excellent image denoising performance. However, current dataset free methods are either computationally expensive, require a noise model, or have inadequate image quality. In this work we show that a simple 2-layer network, without any training data or knowledge of the noise distribution, can enable high-quality image denoising at low computational cost. Our approach is motivated by Noise2Noise and Neighbor2Neighbor and works well for denoising pixel-wise independent noise. Our experiments on artificial, real-world camera, and microscope noise show that our method termed ZS-N2N (Zero Shot Noise2Noise) often outperforms existing dataset-free methods at a reduced cost, making it suitable for use cases with scarce data availability and limited compute.

Poster
Zero-Shot Model Diagnosis

Jinqi Luo, Zhaoning Wang, Chen Henry Wu, Dong HUANG, Fernando De la Torre

展开摘要

When it comes to deploying deep vision models, the behavior of these systems must be explicable to ensure confidence in their reliability and fairness. A common approach to evaluate deep learning models is to build a labeled test set with attributes of interest and assess how well it performs. However, creating a balanced test set (i.e., one that is uniformly sampled over all the important traits) is often time-consuming, expensive, and prone to mistakes. The question we try to address is: can we evaluate the sensitivity of deep learning models to arbitrary visual attributes without an annotated test set? This paper argues the case that Zero-shot Model Diagnosis (ZOOM) is possible without the need for a test set nor labeling. To avoid the need for test sets, our system relies on a generative model and CLIP. The key idea is enabling the user to select a set of prompts (relevant to the problem) and our system will automatically search for semantic counterfactual images (i.e., synthesized images that flip the prediction in the case of a binary classifier) using the generative model. We evaluate several visual tasks (classification, key-point detection, and segmentation) in multiple visual domains to demonstrate the viability of our methodology. Extensive experiments demonstrate that our method is capable of producing counterfactual images and offering sensitivity analysis for model diagnosis without the need for a test set.

Poster
Zero-Shot Generative Model Adaptation via Image-Specific Prompt Learning

Jiayi Guo, Chaofei Wang, You Wu, Eric Zhang, Kai Wang, Xingqian Xu, Shiji Song, Humphrey Shi, Gao Huang

展开摘要

Recently, CLIP-guided image synthesis has shown appealing performance on adapting a pre-trained source-domain generator to an unseen target domain. It does not require any target-domain samples but only the textual domain labels. The training is highly efficient, e.g., a few minutes. However, existing methods still have some limitations in the quality of generated images and may suffer from the mode collapse issue. A key reason is that a fixed adaptation direction is applied for all cross-domain image pairs, which leads to identical supervision signals. To address this issue, we propose an Image-specific Prompt Learning (IPL) method, which learns specific prompt vectors for each source-domain image. This produces a more precise adaptation direction for every cross-domain image pair, endowing the target-domain generator with greatly enhanced flexibility. Qualitative and quantitative evaluations on various domains demonstrate that IPL effectively improves the quality and diversity of synthesized images and alleviates the mode collapse. Moreover, IPL is independent of the structure of the generative model, such as generative adversarial networks or diffusion models. Code is available at https://github.com/Picsart-AI-Research/IPL-Zero-Shot-Generative-Model-Adaptation.

Poster
Zero-Shot Everything Sketch-Based Image Retrieval, and in Explainable Style

Fengyin Lin, Mingkang Li, Da Li, Timothy Hospedales, Yi-Zhe Song, Yonggang Qi

展开摘要

This paper studies the problem of zero-short sketch-based image retrieval (ZS-SBIR), however with two significant differentiators to prior art (i) we tackle all variants (inter-category, intra-category, and cross datasets) of ZS-SBIR with just one network ("everything"), and (ii) we would really like to understand how this sketch-photo matching operates ("explainable"). Our key innovation lies with the realization that such a cross-modal matching problem could be reduced to comparisons of groups of key local patches -- akin to the seasoned "bag-of-words" paradigm. Just with this change, we are able to achieve both of the aforementioned goals, with the added benefit of no longer requiring external semantic knowledge. Technically, ours is a transformer-based cross-modal network, with three novel components (i) a self-attention module with a learnable tokenizer to produce visual tokens that correspond to the most informative local regions, (ii) a cross-attention module to compute local correspondences between the visual tokens across two modalities, and finally (iii) a kernel-based relation network to assemble local putative matches and produce an overall similarity metric for a sketch-photo pair. Experiments show ours indeed delivers superior performances across all ZS-SBIR settings. The all important explainable goal is elegantly achieved by visualizing cross-modal token correspondences, and for the first time, via sketch to photo synthesis by universal replacement of all matched photo patches.

Highlight
Zero-Shot Dual-Lens Super-Resolution

Ruikang Xu, Mingde Yao, Zhiwei Xiong

展开摘要

The asymmetric dual-lens configuration is commonly available on mobile devices nowadays, which naturally stores a pair of wide-angle and telephoto images of the same scene to support realistic super-resolution (SR). Even on the same device, however, the degradation for modeling realistic SR is image-specific due to the unknown acquisition process (e.g., tiny camera motion). In this paper, we propose a zero-shot solution for dual-lens SR (ZeDuSR), where only the dual-lens pair at test time is used to learn an image-specific SR model. As such, ZeDuSR adapts itself to the current scene without using external training data, and thus gets rid of generalization difficulty. However, there are two major challenges to achieving this goal: 1) dual-lens alignment while keeping the realistic degradation, and 2) effective usage of highly limited training data. To overcome these two challenges, we propose a degradation-invariant alignment method and a degradation-aware training strategy to fully exploit the information within a single dual-lens pair. Extensive experiments validate the superiority of ZeDuSR over existing solutions on both synthesized and real-world dual-lens datasets.

Poster
ZegCLIP: Towards Adapting CLIP for Zero-Shot Semantic Segmentation

Ziqin Zhou, Yinjie Lei, Bowen Zhang, Lingqiao Liu, Yifan Liu

展开摘要

Recently, CLIP has been applied to pixel-level zero-shot learning tasks via a wo-stage scheme. The general idea is to first generate class-agnostic region proposals and then feed the cropped proposal regions to CLIP to utilize its image-level zero-shot classification capability. While effective, such a scheme requires two image encoders, one for proposal generation and one for CLIP, leading to a complicated pipeline and high computational cost. In this work, we pursue a simpler-and-efficient one-stage solution that directly extends CLIP's zero-shot prediction capability from image to pixel level. Our investigation starts with a straightforward extension as our baseline that generates semantic masks by comparing the similarity between text and patch embeddings extracted from CLIP. However, such a paradigm could heavily overfit the seen classes and fail to generalize to unseen classes. To handle this issue, we propose three simple-but-effective designs and figure out that they can significantly retain the inherent zero-shot capacity of CLIP and improve pixel-level generalization ability. Incorporating those modifications leads to an efficient zero-shot semantic segmentation system called ZegCLIP. Through extensive experiments on three public benchmarks, ZegCLIP demonstrates superior performance, outperforming the state-of-the-art methods by a large margin under both "inductive" and "transductive" zero-shot settings. In addition, compared with the two-stage method, our one-stage ZegCLIP achieves a speedup of about 5 times faster during inference. We release the code at https://github.com/ZiqinZhou66/ZegCLIP.git.

Poster
ZBS: Zero-Shot Background Subtraction via Instance-Level Background Modeling and Foreground Selection

Yongqi An, Xu Zhao, Tao Yu, Haiyun Guo, Chaoyang Zhao, Ming Tang, Jinqiao Wang

展开摘要

Background subtraction (BGS) aims to extract all moving objects in the video frames to obtain binary foreground segmentation masks. Deep learning has been widely used in this field. Compared with supervised-based BGS methods, unsupervised methods have better generalization. However, previous unsupervised deep learning BGS algorithms perform poorly in sophisticated scenarios such as shadows or night lights, and they cannot detect objects outside the pre-defined categories. In this work, we propose an unsupervised BGS algorithm based on zero-shot object detection called Zero-shot Background Subtraction ZBS. The proposed method fully utilizes the advantages of zero-shot object detection to build the open-vocabulary instance-level background model. Based on it, the foreground can be effectively extracted by comparing the detection results of new frames with the background model. ZBS performs well for sophisticated scenarios, and it has rich and extensible categories. Furthermore, our method can easily generalize to other tasks, such as abandoned object detection in unseen environments. We experimentally show that ZBS surpasses state-of-the-art unsupervised BGS methods by 4.70% F-Measure on the CDnet 2014 dataset. The code is released at https://github.com/CASIA-IVA-Lab/ZBS.

Poster