CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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Wav2Sem: Plug-and-Play Audio Semantic Decoupling for 3D Speech-Driven Facial Animation

Hao Li, Ju Dai, Xin Zhao, Feng Zhou, Junjun Pan, Lei Li

展开摘要

In 3D speech-driven facial animation generation, existing methods commonly employ pre-trained self-supervised audio models as encoders. However, due to the prevalence of phonetically similar syllables with distinct lip shapes in language, these near-homophone syllables tend to exhibit significant coupling in self-supervised audio feature spaces, leading to the averaging effect in subsequent lip motion generation. To address this issue, this paper proposes a plug-and-play semantic decorrelation module--Wav2Sem. This module extracts semantic features corresponding to the entire audio sequence, leveraging the added semantic information to decorrelate audio encodings within the feature space, thereby achieving more expressive audio features. Extensive experiments across multiple Speech-driven models indicate that the Wav2Sem module effectively decouples audio features, significantly alleviating the averaging effect of phonetically similar syllables in lip shape generation, thereby enhancing the precision and naturalness of facial animations. Our source code is available at https://github.com/wslh852/Wav2Sem.git.

Poster
VLOGGER: Multimodal Diffusion for Embodied Avatar Synthesis

Enric Corona, Andrei Zanfir, Eduard Gabriel Bazavan, Nikos Kolotouros, Thiemo Alldieck, Cristian Sminchisescu

展开摘要

We propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion diffusion model, and 2) a novel diffusion-based architecture that augments text-to-image models with both spatial and temporal controls. This supports the generation of high quality video of variable length, easily controllable through text or speech via high-level representations of human faces and bodies. In contrast to previous work, our method does not require training for each person, does not rely on face detection and cropping, generates the complete image (not just the face or the lips), and considers a broad spectrum of scenarios (e.g. visible torso or diverse subject identities) that are critical to correctly synthesize humans who communicate. We also curate MENTOR, a new and diverse dataset with 3d pose and expression anno- tations, one order of magnitude larger than previous ones (800,000 identities) and with dynamic gestures, where we train and ablate our main technical contributions. VLOGGER outperforms state-of-the-art methods in three public benchmarks, considering image quality, identity preservation and temporal consistency while also generating upperbody gestures. We analyze the performance of VLOGGER with respect to multiple diversity metrics, showing that our architectural choices and the use of MENTOR benefit training a fair and unbiased model at scale. Finally we show applications in video editing and personalization.

Poster
UWAV: Uncertainty-weighted Weakly-supervised Audio-Visual Video Parsing

Yung-Hsuan Lai, Janek Ebbers, Yu-Chiang Frank Wang, François Germain, Michael Jeffrey Jones, Moitreya Chatterjee

展开摘要

Audio-Visual Video Parsing (AVVP) entails the challenging task of localizing both uni-modal events (i.e., those occurring exclusively in either the visual or acoustic modality of a video) and multi-modal events (i.e., those occurring in both modalities concurrently). Moreover, the prohibitive cost of annotating training data with the class labels of all these events, along with their start and end times, imposes constraints on the scalability of AVVP techniques unless they can be trained in a weakly-supervised setting, where only modality-agnostic, video-level labels are available in the training data. To this end, recently proposed approaches seek to generate segment-level pseudo-labels to better guide model training. However, the absence of inter-segment dependencies when generating these pseudo-labels and the general bias towards predicting labels that are absent in a segment limit their performance. This work proposes a novel approach towards overcoming these weaknesses called Uncertainty-weighted Weakly-supervised Audio-visual Video Parsing (UWAV). Additionally, our innovative approach factors in the uncertainty associated with these estimated pseudo-labels and incorporates a feature mixup based training regularization for improved training. Empirical results show that UWAV outperforms state-of-the-art methods for the AVVP task on multiple metrics, across two different datasets, attesting to its effectiveness and generalizability.

Poster
Towards Lossless Implicit Neural Representation via Bit Plane Decomposition

Woo Kyoung Han, Byeonghun Lee, Hyunmin Cho, Sunghoon Im, Kyong Hwan Jin

展开摘要

We quantify the upper bound on the size of the implicit neural representation (INR) model from a digital perspective. The upper bound of the model size increases exponentially as the required bit-precision increases. To this end, we present a bit-plane decomposition method that makes INR predict bit-planes, producing the same effect as reducing the upper bound of the model size. We validate our hypothesis that reducing the upper bound leads to faster convergence with constant model size. Our method achieves lossless representation in 2D image and audio fitting, even for high bit-depth signals, such as 16-bit, which was previously unachievable. We pioneered the presence of bit bias, which INR prioritizes as the most significant bit (MSB). We expand the application of the INR task to bit depth expansion, lossless image compression, and extreme network quantization. Our source code is available at https://github.com/WooKyoungHan/LosslessINR.

Poster
Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture

Xuanchen Li, Jianyu Wang, Yuhao Cheng, Yikun Zeng, Xingyu Ren, Wenhan Zhu, Weiming Zhao, Yichao Yan

展开摘要

Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset TexTalk4D, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework TexTalker to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/.

Poster
The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion

Changan Chen, Juze Zhang, Shrinidhi K. Lakshmikanth, Yusu Fang, Ruizhi Shao, Gordon Wetzstein, Li Fei-Fei, Ehsan Adeli

展开摘要

Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for creating virtual characters that can communicate naturally in applications like games, films, and virtual reality. However, existing motion generation models are typically limited to specific input modalities--either speech, text, or motion data--and cannot fully leverage the diversity of available data. In this paper, we propose a novel framework that unifies verbal and non-verbal language using multimodal language models for human motion understanding and generation. This model is flexible in taking text, speech, and motion or any combination of them as input. Coupled with our novel pre-training strategy, our model not only achieves state-of-the-art performance on co-speech gesture generation but also requires much less data for training. Our model also unlocks an array of novel tasks such as editable gesture generation and emotion prediction from motion. We believe unifying the verbal and non-verbal language of human motion is essential for real-world applications, and language models offer a powerful approach to achieving this goal.

Poster
Teller: Real-Time Streaming Audio-Driven Portrait Animation with Autoregressive Motion Generation

Dingcheng Zhen, Shunshun Yin, Shiyang Qin, Hou Yi, Ziwei Zhang, Siyuan Liu, Gan Qi, Ming Tao

展开摘要

In this work, we introduce the first autoregressive framework for real-time, audio-driven portrait animation, a.k.a, talking head. Beyond the challenge of lengthy animation times, a critical challenge in realistic talking head generation lies in preserving the natural movement of diverse body parts. To this end, we propose Teller, the first streaming audio-driven protrait animation framework with autoregressive motion generation. Specifically, Teller first decomposes facial and body detail animation into two components: Facial Motion Latent Generation (FMLG) based on an autoregressive transfromer, and movement authenticity refinement using a Efficient Temporal Module (ETM).Concretely, FMLG employs a Residual VQ model to map the facial motion latent from the implicit keypoint-based model into discrete motion tokens, which are then temporally sliced with audio embeddings. This enables the AR tranformer to learn real-time, stream-based mappings from audio to motion.Furthermore, Teller incorporate ETM to capture finer motion details. This module ensures the physical consistency of body parts and accessories, such as neck muscles and earrings, improving the realism of these movements.Teller is designed to be efficient, surpassing the inference speed of diffusion-based models (Hallo 20.93s vs. Teller 0.92s for one second video generation), and achieves a real-time streaming performance of up to 25 FPS. Extensive experiments demonstrate that our method outperforms recent audio-driven portrait animation models, especially in small movements, as validated by human evaluations with a significant margin in quality and realism.

Poster
Sound Bridge: Associating Egocentric and Exocentric Videos via Audio Cues

Sihong Huang, Jiaxin Wu, Xiaoyong Wei, Yi Cai, Dongmei Jiang, Yaowei Wang

展开摘要

Understanding human behavior and the environmental information in the egocentric video is very challenging due to the invisibility of some actions (e.g., laughing and sneezing) and the local nature of the first-person view. Leveraging the corresponding exocentric video to provide global context has shown promising results. However, existing visual-to-visual and visual-to-textual Ego-Exo video alignment methods struggle with the problem that there could be non-visual overlap for the same activity. To address this, we propose using sound as a bridge, as audio is often consistent across Ego-Exo videos. However, direct audio-to-audio alignment lacks context. Thus, we introduce two context-aware sound modules: one aligns audio with vision via a visual-audio cross-attention module, and another aligns text with sound closed caption generated by LLM. Experimental results on two Ego-Exo video association benchmarks show that either of the two proposed modules manages to improve the state-of-the-art methods. Moreover, the proposed sound-aware egocentric or exocentric representation boosts the performance of downstream tasks, such as action recognition of exocentric videos and scene recognition of egocentric videos. The code and models can be accessed at https://github.com/shhuangcoder/SoundBridge.

Poster
Sonic: Shifting Focus to Global Audio Perception in Portrait Animation

Xiaozhong Ji, Xiaobin Hu, Zhihong Xu, Junwei Zhu, Chuming Lin, Qingdong He, Jiangning Zhang, Donghao Luo, Yi Chen, Qin Lin, Qinglin Lu, Chengjie Wang

展开摘要

The study of talking face generation mainly explores the intricacies of synchronizing facial movements and crafting visually appealing, temporally-coherent animations. However, due to the limited exploration of global audio perception, current approaches predominantly employ auxiliary visual and spatial knowledge to stabilize the movements, which often results in the deterioration of the naturalness and temporal inconsistencies.Considering the essence of audio-driven animation, the audio signal serves as the ideal and unique priors to adjust facial expressions and lip movements, without resorting to interference of any visual signals. Based on this motivation, we propose a novel paradigm, dubbed as Sonic, to shift focus on the exploration of global audio perception. To effectively leverage global audio knowledge, we disentangle it into intra- and inter-clip audio perception and collaborate with both aspects to enhance overall perception. For the intra-clip audio perception, 1). Context-enhanced audio learning, in which long-range intra-clip temporal audio knowledge is extracted to provide facial expression and lip motion priors implicitly expressed as the tone and speed of speech. 2). Motion-decoupled Controller, in which the motion of the head and expression movement are disentangled and independently controlled by intra-audio clips. Most importantly, for inter-clip audio perception, as a bridge to connect the intra-clips to achieve the global perception, Time-aware position shift fusion, in which the global inter-clip audio information is considered and fused for long-audio inference via through consecutively time-aware shifted windows. Extensive experiments demonstrate that the novel audio-driven paradigm outperform existing SOTA methodologies in terms of video quality, temporally consistency, lip synchronization precision, and motion diversity.

Poster
Seeing Speech and Sound: Distinguishing and Locating Audio Sources in Visual Scenes

Hyeonggon Ryu, Seongyu Kim, Joon Son Chung, Arda Senocak

展开摘要

We present a unified model capable of simultaneously grounding both spoken language and non-speech sounds within a visual scene, addressing key limitations in current audio-visual grounding models. Existing approaches are typically limited to handling either speech or non-speech sounds independently, or at best, together but sequentially without mixing. This limitation prevents them from capturing the complexity of real-world audio sources that are often mixed. Our approach introduces a "mix-and-separate" framework with audio-visual alignment objectives that jointly learn correspondence and disentanglement using mixed audio. Through these objectives, our model learns to produce distinct embeddings for each audio type, enabling effective disentanglement and grounding across mixed audio sources.Additionally, we created a new dataset to evaluate simultaneous grounding of mixed audio sources, demonstrating that our model outperforms prior methods. Our approach also achieves state-of-the-art performance in standard segmentation and cross-modal retrieval tasks, highlighting the benefits of our mix-and-separate approach.

Poster
SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images

Daisheng Jin, Jiangbei Hu, Baixin Xu, Yuxin Dai, Chen Qian, Ying He

展开摘要

In this study, we introduce a novel two-stage technique for decomposing and reconstructing facial features from sparse-view images, a task made challenging by the unique geometry and complex skin reflectance of each individual. To synthesize 3D facial models more realistically, we endeavor to decouple key facial attributes from the RGB color, including geometry, diffuse reflectance, and specular reflectance. Specifically, we design a Sparse-view Face Decomposition Model (SFDM): 1) In the first stage, we create a general facial template from a wide array of individual faces, encapsulating essential geometric and reflectance characteristics. 2) Guided by this template, we refine a specific facial model for each individual in the second stage, considering the interaction between geometry and reflectance, as well as the effects of subsurface scattering on the skin. With these advances, our method can reconstruct high-quality facial representations from as few as three images. The comprehensive evaluation and comparison reveal that our approach outperforms existing methods by effectively disentangling geometric and reflectance components, significantly enhancing the quality of synthesized novel views, and paving the way for applications in facial relighting and reflectance editing.

Poster
SAM2-LOVE: Segment Anything Model 2 in Language-aided Audio-Visual Scenes

Yuji Wang, Haoran Xu, Yong Liu, Jiaze Li, Yansong Tang

展开摘要

Reference Audio-Visual Segmentation (Ref-AVS) aims to provide a pixel-wise scene understanding in Language-aided Audio-Visual Scenes (LAVS). This task requires the model to continuously segment objects referred to by text and audio from a video. Previous dual-modality methods always fail due to the lack of a third modality and the existing triple-modality method struggles with spatio-temporal consistency, leading to the target shift of different frames. In this work, we introduce a novel framework, termed SAM2-LOVE, which integrates textual, audio, and visual representations into a learnable token to prompt and align SAM2 for achieving Ref-AVS in the LAVS. Technically, our approach includes a multimodal fusion module aimed at improving multimodal understanding of SAM2, as well as token propagation and accumulation strategies designed to enhance spatio-temporal consistency without forgetting historical information. We conducted extensive experiments to demonstrate that SAM2-LOVE outperforms the SOTA by 8.5% in J&F on the Ref-AVS benchmark and showcase the simplicity and effectiveness of the components. Our code will be available here.

Poster
Prosody-Enhanced Acoustic Pre-training and Acoustic-Disentangled Prosody Adapting for Movie Dubbing

Zhedong Zhang, Liang Li, Chenggang Yan, Chunshan Liu, Anton van den Hengel, Yuankai Qi

展开摘要

Movie dubbing describes the process of transforming a script into speech that aligns temporally and emotionally with a given movie clip while exemplifying the speaker's voice demonstrated in a short reference audio clip. This task demands the model bridge character performances and complicated prosody structures to build a high-quality video-synchronized dubbing track. The limited scale of movie dubbing datasets, along with the background noise inherent in audio data, hinder the acoustic modeling performance of trained models. To address these issues, we propose an acoustic-prosody disentangled two-stage method to achieve high-quality dubbing generation with precise prosody alignment. First, we propose a prosody-enhanced acoustic pre-training to develop robust acoustic modeling capabilities. Then, we freeze the pre-trained acoustic system and design a disentangled framework to model prosodic text features and dubbing style while maintaining acoustic quality. Additionally, we incorporate an in-domain emotion analysis module to reduce the impact of visual domain shifts across different movies, thereby enhancing emotion-prosody alignment. Extensive experiments show that our method performs favorably against the state-of-the-art models on two primary benchmarks. The project is available at https://zzdoog.github.io/ProDubber/.

Poster
Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics

Lee Chae-Yeon, Oh Hyun-Bin, Han EunGi, Kim Sung-Bin, Suekyeong Nam, Tae-Hyun Oh

展开摘要

Recent advancements in speech-driven 3D talking head generation have made significant progress in lip synchronization. However, existing models still struggle to capture the perceptual alignment between varying speech characteristics and corresponding lip movements. In this work, we claim that three criteria--Temporal Synchronization, Lip Readability, and Expressiveness--are crucial for achieving perceptually accurate lip movements. Motivated by our hypothesis that a desirable representation space exists to meet these three criteria, we introduce a speech-mesh synchronized representation that captures intricate correspondences between speech signals and 3D face meshes. We found that our learned representation exhibits desirable characteristics, and we plug it into existing models as a perceptual loss to better align lip movements to the given speech. In addition, we utilize this representation as a perceptual metric and introduce two other physically grounded lip synchronization metrics to assess how well the generated 3D talking heads align with these three criteria. Experiments show that training 3D talking head generation models with our perceptual loss significantly improve all three aspects of perceptually accurate lip synchronization. Codes and datasets are available at https://perceptual-3d-talking-head.github.io/.

Highlight
PAVE: Patching and Adapting Video Large Language Models

Zhuoming Liu, Yiquan Li, Khoi Duc Nguyen, Yiwu Zhong, Yin Li

展开摘要

We present PAVE, a framework for adapting pre-trained video large language models (Video-LLMs) to downstream tasks that incorporate side-channel signals, such as audio, camera pose, or high frame rate videos. PAVE introduces a lightweight adaptation strategy called "patching", which adds a small number of parameters and operations to the base model without modifying its architecture or pre-trained weights. We demonstrate that PAVE effectively enhances pre-trained Video-LLMs with the cost of adding <1% additional FLOPs and parameters for diverse tasks, including audio-visual understanding, 3D reasoning, and multi-view video understanding, surpassing state-of-the-art task-specific models. Moreover, when applied to high frame rate videos, PAVE further improves video understanding, enhancing the performance of strong base models. Finally, our experiments show that our framework generalizes well across different Video-LLMs.

Poster
Model Diagnosis and Correction via Linguistic and Implicit Attribute Editing

Xuanbai Chen, Xiang Xu, Zhihua Li, Tianchen Zhao, Pietro Perona, Qin ZHANG, Yifan Xing

展开摘要

How can we troubleshoot a deep visual model, i.e., understand why it makes certain mistakes and further take action to correct its behavior? We design a Model Diagnosis and Correction system (MDC), an automated framework that analyzes the pattern of errors, proposes candidate causes of attributes, conducts hypothesis testing via attribute editing, and ultimately generates counterfactual training samples to improve the performance of the model. Unlike previous methods, in addition to the linguistic attributes, our method also incorporates the analysis for implicit causal attributes, those cannot to be accurately described by language. To achieve this, we propose an image editing module capable of leveraging both implicit and linguistic attributes to generate counterfactual images depicting error patterns and further experimentally validate causality relationships. Lastly, we enrich the training set with synthetic samples depicting verified causal attributes and retrain the model, further boosting accuracy and robustness. Extensive experiments on fine-grained classification and face security applications demonstrate the superiority of our approach in model diagnosis and correction. Specifically, we achieve an average relative improvement of 62.01% in HTER for face security application over state-of-the-art methods.

Poster
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation

Huaize Liu, Wenzhang SUN, Donglin Di, Shibo Sun, Jiahui Yang, Changqing Zou, Hujun Bao

展开摘要

The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models; 3) an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals--such as audio, text, and labels--to enhance audio-driven emotion control. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.

Poster
LongVALE: Vision-Audio-Language-Event Benchmark Towards Time-Aware Omni-Modal Perception of Long Videos

Tiantian Geng, Jinrui Zhang, Qingni Wang, Teng Wang, Jinming Duan, Feng Zheng

展开摘要

Despite impressive advancements in video understanding, most efforts remain limited to coarse-grained or visual-only video tasks. However, real-world videos encompass omni-modal information (vision, audio, and speech) with a series of events forming a cohesive storyline. The lack of multi-modal video data with fine-grained event annotations and the high cost of manual labeling are major obstacles to comprehensive omni-modality video perception. To address this gap, we propose an automatic pipeline consisting of high-quality multi-modal video filtering, semantically coherent omni-modal event boundary detection, and cross-modal correlation-aware event captioning. In this way, we present LongVALE, the first-ever Vision-Audio-Language Event understanding benchmark comprising 105K omni-modal events with precise temporal boundaries and detailed relation-aware captions within 8.4K high-quality long videos. Further, we build a baseline that leverages LongVALE to enable video large language models (LLMs) for omni-modality fine-grained temporal video understanding for the first time. Extensive experiments demonstrate the effectiveness and great potential of LongVALE in advancing comprehensive multi-modal video understanding.

Poster
Let's Chorus: Partner-aware Hybrid Song-Driven 3D Head Animation

Xiumei Xie, Zikai Huang, Wenhao XU, Peng Xiao, Xuemiao Xu, Huaidong Zhang

展开摘要

Singing is a vital form of human emotional expression and social interaction, distinguished from speech by its richer emotional nuances and freer expressive style. Thus, investigating 3D facial animation driven by singing holds significant research value. Our work focuses on 3D singing facial animation driven by mixed singing audio, and to the best of our knowledge, no prior studies have explored this area. Additionally, the absence of existing 3D singing datasets poses a considerable challenge. To address this, we collect a novel audiovisual dataset, ChorusHead which features synchronized mixed vocal audio and pseudo-3D flame motions for chorus singing. In addition, We propose a partner-aware 3D chorus head generation framework driven by mixed audio inputs. The proposed framework extracts emotional features from the background music and dependence between singers and models the head movement in a latent space from the Variational Autoencoder (VAE), enabling diverse interactive head animation generation. Extensive experimental results demonstrate that our approach effectively generates 3D facial animations of interacting singers, achieving notable improvements in realism and handling background music interference with strong robustness.

Poster
Language-Guided Audio-Visual Learning for Long-Term Sports Assessment

Huangbiao Xu, Xiao Ke, Huanqi Wu, Rui Xu, Yuezhou Li, Wenzhong Guo

展开摘要

Long-term sports assessment is a challenging task in video understanding since it requires judging complex movement variations and action-music coordination. However, there is no direct correlation between the diverse background music and movements in sporting events. Previous works require a large number of model parameters to learn potential associations between actions and music. To address this issue, we propose a language-guided audio-visual learning (MLAVL) framework that models "audio-action-visual" correlations guided by low-cost language modality. In our framework, multidimensional domain-based actions form action knowledge graphs, motivating audio-visual modalities to focus on task-relevant actions. We further design a shared-specific context encoder to integrate deep multimodal semantics, and an audio-visual cross-modal fusion module to evaluate action-music consistency. To match the sport's rules, we then propose a dual-branch prompt-guided grading module to weigh both visual and audio-visual performance. Extensive experiments demonstrate that our approach achieves state-of-the-art on four public long-term sports benchmarks while maintaining low parameters. Our code is available at https://github.com/XuHuangbiao/MLAVL.

Poster