CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes

Xuan Ju, Ailing Zeng, Jianan Wang, Qiang Xu, Lei Zhang

展开摘要

Humans have long been recorded in a variety of forms since antiquity. For example, sculptures and paintings were the primary media for depicting human beings before the invention of cameras. However, most current human-centric computer vision tasks like human pose estimation and human image generation focus exclusively on natural images in the real world. Artificial humans, such as those in sculptures, paintings, and cartoons, are commonly neglected, making existing models fail in these scenarios. As an abstraction of life, art incorporates humans in both natural and artificial scenes. We take advantage of it and introduce the Human-Art dataset to bridge related tasks in natural and artificial scenarios. Specifically, Human-Art contains 50k high-quality images with over 123k person instances from 5 natural and 15 artificial scenarios, which are annotated with bounding boxes, keypoints, self-contact points, and text information for humans represented in both 2D and 3D. It is, therefore, comprehensive and versatile for various downstream tasks. We also provide a rich set of baseline results and detailed analyses for related tasks, including human detection, 2D and 3D human pose estimation, image generation, and motion transfer. As a challenging dataset, we hope Human-Art can provide insights for relevant research and open up new research questions.

Poster
Human Pose Estimation in Extremely Low-Light Conditions

Sohyun Lee, Jaesung Rim, Boseung Jeong, Geonu Kim, Byungju Woo, Haechan Lee, Sunghyun Cho, Suha Kwak

展开摘要

We study human pose estimation in extremely low-light images. This task is challenging due to the difficulty of collecting real low-light images with accurate labels, and severely corrupted inputs that degrade prediction quality significantly. To address the first issue, we develop a dedicated camera system and build a new dataset of real low-light images with accurate pose labels. Thanks to our camera system, each low-light image in our dataset is coupled with an aligned well-lit image, which enables accurate pose labeling and is used as privileged information during training. We also propose a new model and a new training strategy that fully exploit the privileged information to learn representation insensitive to lighting conditions. Our method demonstrates outstanding performance on real extremely low-light images, and extensive analyses validate that both of our model and dataset contribute to the success.

Poster
Human Pose As Compositional Tokens

Zigang Geng, Chunyu Wang, Yixuan Wei, Ze Liu, Houqiang Li, Han Hu

展开摘要

Human pose is typically represented by a coordinate vector of body joints or their heatmap embeddings. While easy for data processing, unrealistic pose estimates are admitted due to the lack of dependency modeling between the body joints. In this paper, we present a structured representation, named Pose as Compositional Tokens (PCT), to explore the joint dependency. It represents a pose by M discrete tokens with each characterizing a sub-structure with several interdependent joints. The compositional design enables it to achieve a small reconstruction error at a low cost. Then we cast pose estimation as a classification task. In particular, we learn a classifier to predict the categories of the M tokens from an image. A pre-learned decoder network is used to recover the pose from the tokens without further post-processing. We show that it achieves better or comparable pose estimation results as the existing methods in general scenarios, yet continues to work well when occlusion occurs, which is ubiquitous in practice. The code and models are publicly available at https://github.com/Gengzigang/PCT.

Poster
Human Body Shape Completion With Implicit Shape and Flow Learning

Boyao Zhou, Di Meng, Jean-Sébastien Franco, Edmond Boyer

展开摘要

In this paper, we investigate how to complete human body shape models by combining shape and flow estimation given two consecutive depth images. Shape completion is a challenging task in computer vision that is highly under-constrained when considering partial depth observations. Besides model based strategies that exploit strong priors, and consequently struggle to preserve fine geometric details, learning based approaches build on weaker assumptions and can benefit from efficient implicit representations. We adopt such a representation and explore how the motion flow between two consecutive frames can contribute to the shape completion task. In order to effectively exploit the flow information, our architecture combines both estimations and implements two features for robustness: First, an all-to-all attention module that encodes the correlation between points in the same frame and between corresponding points in different frames; Second, a coarse-dense to fine-sparse strategy that balances the representation ability and the computational cost. Our experiments demonstrate that the flow actually benefits human body model completion. They also show that our method outperforms the state-of-the-art approaches for shape completion on 2 benchmarks, considering different human shapes, poses, and clothing.

Poster
High-Resolution Image Reconstruction With Latent Diffusion Models From Human Brain Activity

Yu Takagi, Shinji Nishimoto

展开摘要

Reconstructing visual experiences from human brain activity offers a unique way to understand how the brain represents the world, and to interpret the connection between computer vision models and our visual system. While deep generative models have recently been employed for this task, reconstructing realistic images with high semantic fidelity is still a challenging problem. Here, we propose a new method based on a diffusion model (DM) to reconstruct images from human brain activity obtained via functional magnetic resonance imaging (fMRI). More specifically, we rely on a latent diffusion model (LDM) termed Stable Diffusion. This model reduces the computational cost of DMs, while preserving their high generative performance. We also characterize the inner mechanisms of the LDM by studying how its different components (such as the latent vector Z, conditioning inputs C, and different elements of the denoising U-Net) relate to distinct brain functions. We show that our proposed method can reconstruct high-resolution images with high fidelity in straightforward fashion, without the need for any additional training and fine-tuning of complex deep-learning models. We also provide a quantitative interpretation of different LDM components from a neuroscientific perspective. Overall, our study proposes a promising method for reconstructing images from human brain activity, and provides a new framework for understanding DMs. Please check out our webpage at https://sites.google.com/view/stablediffusion-withbrain/.

Poster
High-Fidelity 3D Human Digitization From Single 2K Resolution Images

Sang-Hun Han, Min-Gyu Park, Ju Hong Yoon, Ju-Mi Kang, Young-Jae Park, Hae-Gon Jeon

展开摘要

High-quality 3D human body reconstruction requires high-fidelity and large-scale training data and appropriate network design that effectively exploits the high-resolution input images. To tackle these problems, we propose a simple yet effective 3D human digitization method called 2K2K, which constructs a large-scale 2K human dataset and infers 3D human models from 2K resolution images. The proposed method separately recovers the global shape of a human and its details. The low-resolution depth network predicts the global structure from a low-resolution image, and the part-wise image-to-normal network predicts the details of the 3D human body structure. The high-resolution depth network merges the global 3D shape and the detailed structures to infer the high-resolution front and back side depth maps. Finally, an off-the-shelf mesh generator reconstructs the full 3D human model, which are available at https://github.com/SangHunHan92/2K2K. In addition, we also provide 2,050 3D human models, including texture maps, 3D joints, and SMPL parameters for research purposes. In experiments, we demonstrate competitive performance over the recent works on various datasets.

Highlight
Hi4D: 4D Instance Segmentation of Close Human Interaction

Yifei Yin, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Jie Song, Otmar Hilliges

展开摘要

We propose Hi4D, a method and dataset for the auto analysis of physically close human-human interaction under prolonged contact. Robustly disentangling several in-contact subjects is a challenging task due to occlusions and complex shapes. Hence, existing multi-view systems typically fuse 3D surfaces of close subjects into a single, connected mesh. To address this issue we leverage i) individually fitted neural implicit avatars; ii) an alternating optimization scheme that refines pose and surface through periods of close proximity; and iii) thus segment the fused raw scans into individual instances. From these instances we compile Hi4D dataset of 4D textured scans of 20 subject pairs, 100 sequences, and a total of more than 11K frames. Hi4D contains rich interaction-centric annotations in 2D and 3D alongside accurately registered parametric body models. We define varied human pose and shape estimation tasks on this dataset and provide results from state-of-the-art methods on these benchmarks.

Poster
Generating Human Motion From Textual Descriptions With Discrete Representations

Jianrong Zhang, Yangsong Zhang, Xiaodong Cun, Yong Zhang, Hongwei Zhao, Hongtao Lu, Xi Shen, Ying Shan

展开摘要

In this work, we investigate a simple and must-known conditional generative framework based on Vector Quantised-Variational AutoEncoder (VQ-VAE) and Generative Pre-trained Transformer (GPT) for human motion generation from textural descriptions. We show that a simple CNN-based VQ-VAE with commonly used training recipes (EMA and Code Reset) allows us to obtain high-quality discrete representations. For GPT, we incorporate a simple corruption strategy during the training to alleviate training-testing discrepancy. Despite its simplicity, our T2M-GPT shows better performance than competitive approaches, including recent diffusion-based approaches. For example, on HumanML3D, which is currently the largest dataset, we achieve comparable performance on the consistency between text and generated motion (R-Precision), but with FID 0.116 largely outperforming MotionDiffuse of 0.630. Additionally, we conduct analyses on HumanML3D and observe that the dataset size is a limitation of our approach. Our work suggests that VQ-VAE still remains a competitive approach for human motion generation. Our implementation is available on the project page: https://mael-zys.github.io/T2M-GPT/

Poster
Gazeformer: Scalable, Effective and Fast Prediction of Goal-Directed Human Attention

Sounak Mondal, Zhibo Yang, Seoyoung Ahn, Dimitris Samaras, Gregory Zelinsky, Minh Hoai

展开摘要

Predicting human gaze is important in Human-Computer Interaction (HCI). However, to practically serve HCI applications, gaze prediction models must be scalable, fast, and accurate in their spatial and temporal gaze predictions. Recent scanpath prediction models focus on goal-directed attention (search). Such models are limited in their application due to a common approach relying on trained target detectors for all possible objects, and the availability of human gaze data for their training (both not scalable). In response, we pose a new task called ZeroGaze, a new variant of zero-shot learning where gaze is predicted for never-before-searched objects, and we develop a novel model, Gazeformer, to solve the ZeroGaze problem. In contrast to existing methods using object detector modules, Gazeformer encodes the target using a natural language model, thus leveraging semantic similarities in scanpath prediction. We use a transformer-based encoder-decoder architecture because transformers are particularly useful for generating contextual representations. Gazeformer surpasses other models by a large margin (19% - 70%) on the ZeroGaze setting. It also outperforms existing target-detection models on standard gaze prediction for both target-present and target-absent search tasks. In addition to its improved performance, Gazeformer is more than five times faster than the state-of-the-art target-present visual search model.

Poster
GFPose: Learning 3D Human Pose Prior With Gradient Fields

Hai Ci, Mingdong Wu, Wentao Zhu, Xiaoxuan Ma, Hao Dong, fangwei zhong, Yizhou Wang

展开摘要

Learning 3D human pose prior is essential to human-centered AI. Here, we present GFPose, a versatile framework to model plausible 3D human poses for various applications. At the core of GFPose is a time-dependent score network, which estimates the gradient on each body joint and progressively denoises the perturbed 3D human pose to match a given task specification. During the denoising process, GFPose implicitly incorporates pose priors in gradients and unifies various discriminative and generative tasks in an elegant framework. Despite the simplicity, GFPose demonstrates great potential in several downstream tasks. Our experiments empirically show that 1) as a multi-hypothesis pose estimator, GFPose outperforms existing SOTAs by 20% on Human3.6M dataset. 2) as a single-hypothesis pose estimator, GFPose achieves comparable results to deterministic SOTAs, even with a vanilla backbone. 3) GFPose is able to produce diverse and realistic samples in pose denoising, completion and generation tasks.

Poster
FitMe: Deep Photorealistic 3D Morphable Model Avatars

Alexandros Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Baris Gecer, Jiankang Deng, Stefanos Zafeiriou

展开摘要

In this paper, we introduce FitMe, a facial reflectance model and a differentiable rendering optimization pipeline, that can be used to acquire high-fidelity renderable human avatars from single or multiple images. The model consists of a multi-modal style-based generator, that captures facial appearance in terms of diffuse and specular reflectance, and a PCA-based shape model. We employ a fast differentiable rendering process that can be used in an optimization pipeline, while also achieving photorealistic facial shading. Our optimization process accurately captures both the facial reflectance and shape in high-detail, by exploiting the expressivity of the style-based latent representation and of our shape model. FitMe achieves state-of-the-art reflectance acquisition and identity preservation on single "in-the-wild" facial images, while it produces impressive scan-like results, when given multiple unconstrained facial images pertaining to the same identity. In contrast with recent implicit avatar reconstructions, FitMe requires only one minute and produces relightable mesh and texture-based avatars, that can be used by end-user applications.

Poster
EqMotion: Equivariant Multi-Agent Motion Prediction With Invariant Interaction Reasoning

Chenxin Xu, Robby T. Tan, Yuhong Tan, Siheng Chen, Yu Guang Wang, Xinchao Wang, Yanfeng Wang

展开摘要

Learning to predict agent motions with relationship reasoning is important for many applications. In motion prediction tasks, maintaining motion equivariance under Euclidean geometric transformations and invariance of agent interaction is a critical and fundamental principle. However, such equivariance and invariance properties are overlooked by most existing methods. To fill this gap, we propose EqMotion, an efficient equivariant motion prediction model with invariant interaction reasoning. To achieve motion equivariance, we propose an equivariant geometric feature learning module to learn a Euclidean transformable feature through dedicated designs of equivariant operations. To reason agent's interactions, we propose an invariant interaction reasoning module to achieve a more stable interaction modeling. To further promote more comprehensive motion features, we propose an invariant pattern feature learning module to learn an invariant pattern feature, which cooperates with the equivariant geometric feature to enhance network expressiveness. We conduct experiments for the proposed model on four distinct scenarios: particle dynamics, molecule dynamics, human skeleton motion prediction and pedestrian trajectory prediction. Experimental results show that our method is not only generally applicable, but also achieves state-of-the-art prediction performances on all the four tasks, improving by 24.0/30.1/8.6/9.2%. Code is available at https://github.com/MediaBrain-SJTU/EqMotion.

Poster
Detecting Human-Object Contact in Images

Yixin Chen, Sai Kumar Dwivedi, Michael J. Black, Dimitrios Tzionas

展开摘要

Humans constantly contact objects to move and perform tasks. Thus, detecting human-object contact is important for building human-centered artificial intelligence. However, there exists no robust method to detect contact between the body and the scene from an image, and there exists no dataset to learn such a detector. We fill this gap with HOT ("Human-Object conTact"), a new dataset of human-object contacts in images. To build HOT, we use two data sources: (1) We use the PROX dataset of 3D human meshes moving in 3D scenes, and automatically annotate 2D image areas for contact via 3D mesh proximity and projection. (2) We use the V-COCO, HAKE and Watch-n-Patch datasets, and ask trained annotators to draw polygons around the 2D image areas where contact takes place. We also annotate the involved body part of the human body. We use our HOT dataset to train a new contact detector, which takes a single color image as input, and outputs 2D contact heatmaps as well as the body-part labels that are in contact. This is a new and challenging task, that extends current foot-ground or hand-object contact detectors to the full generality of the whole body. The detector uses a part-attention branch to guide contact estimation through the context of the surrounding body parts and scene. We evaluate our detector extensively, and quantitative results show that our model outperforms baselines, and that all components contribute to better performance. Results on images from an online repository show reasonable detections and generalizability. Our HOT data and model are available for research at https://hot.is.tue.mpg.de.

Poster
Deformable Mesh Transformer for 3D Human Mesh Recovery

Yusuke Yoshiyasu

展开摘要

We present Deformable mesh transFormer (DeFormer), a novel vertex-based approach to monocular 3D human mesh recovery. DeFormer iteratively fits a body mesh model to an input image via a mesh alignment feedback loop formed within a transformer decoder that is equipped with efficient body mesh driven attention modules: 1) body sparse self-attention and 2) deformable mesh cross attention. As a result, DeFormer can effectively exploit high-resolution image feature maps and a dense mesh model which were computationally expensive to deal with in previous approaches using the standard transformer attention. Experimental results show that DeFormer achieves state-of-the-art performances on the Human3.6M and 3DPW benchmarks. Ablation study is also conducted to show the effectiveness of the DeFormer model designs for leveraging multi-scale feature maps. Code is available at https://github.com/yusukey03012/DeFormer.

Poster
DeFeeNet: Consecutive 3D Human Motion Prediction With Deviation Feedback

Xiaoning Sun, Huaijiang Sun, Bin Li, Dong Wei, Weiqing Li, Jianfeng Lu

展开摘要

Let us rethink the real-world scenarios that require human motion prediction techniques, such as human-robot collaboration. Current works simplify the task of predicting human motions into a one-off process of forecasting a short future sequence (usually no longer than 1 second) based on a historical observed one. However, such simplification may fail to meet practical needs due to the neglect of the fact that motion prediction in real applications is not an isolated "observe then predict" unit, but a consecutive process composed of many rounds of such unit, semi-overlapped along the entire sequence. As time goes on, the predicted part of previous round has its corresponding ground truth observable in the new round, but their deviation in-between is neither exploited nor able to be captured by existing isolated learning fashion. In this paper, we propose DeFeeNet, a simple yet effective network that can be added on existing one-off prediction models to realize deviation perception and feedback when applied to consecutive motion prediction task. At each prediction round, the deviation generated by previous unit is first encoded by our DeFeeNet, and then incorporated into the existing predictor to enable a deviation-aware prediction manner, which, for the first time, allows for information transmit across adjacent prediction units. We design two versions of DeFeeNet as MLP-based and GRU-based, respectively. On Human3.6M and more complicated BABEL, experimental results indicate that our proposed network improves consecutive human motion prediction performance regardless of the basic model.

Poster
DIFu: Depth-Guided Implicit Function for Clothed Human Reconstruction

Dae-Young Song, Heekyung Lee, Jeongil Seo, Donghyeon Cho

展开摘要

Recently, implicit function (IF)-based methods for clothed human reconstruction using a single image have received a lot of attention. Most existing methods rely on a 3D embedding branch using volume such as the skinned multi-person linear (SMPL) model, to compensate for the lack of information in a single image. Beyond the SMPL, which provides skinned parametric human 3D information, in this paper, we propose a new IF-based method, DIFu, that utilizes a projected depth prior containing textured and non-parametric human 3D information. In particular, DIFu consists of a generator, an occupancy prediction network, and a texture prediction network. The generator takes an RGB image of the human front-side as input, and hallucinates the human back-side image. After that, depth maps for front/back images are estimated and projected into 3D volume space. Finally, the occupancy prediction network extracts a pixel-aligned feature and a voxel-aligned feature through a 2D encoder and a 3D encoder, respectively, and estimates occupancy using these features. Note that voxel-aligned features are obtained from the projected depth maps, thus it can contain detailed 3D information such as hair and cloths. Also, colors of each 3D point are also estimated with the texture inference branch. The effectiveness of DIFu is demonstrated by comparing to recent IF-based models quantitatively and qualitatively.

Poster
Complete 3D Human Reconstruction From a Single Incomplete Image

Junying Wang, Jae Shin Yoon, Tuanfeng Y. Wang, Krishna Kumar Singh, Ulrich Neumann

展开摘要

This paper presents a method to reconstruct a complete human geometry and texture from an image of a person with only partial body observed, e.g., a torso. The core challenge arises from the occlusion: there exists no pixel to reconstruct where many existing single-view human reconstruction methods are not designed to handle such invisible parts, leading to missing data in 3D. To address this challenge, we introduce a novel coarse-to-fine human reconstruction framework. For coarse reconstruction, explicit volumetric features are learned to generate a complete human geometry with 3D convolutional neural networks conditioned by a 3D body model and the style features from visible parts. An implicit network combines the learned 3D features with the high-quality surface normals enhanced from multiview to produce fine local details, e.g., high-frequency wrinkles. Finally, we perform progressive texture inpainting to reconstruct a complete appearance of the person in a view-consistent way, which is not possible without the reconstruction of a complete geometry. In experiments, we demonstrate that our method can reconstruct high-quality 3D humans, which is robust to occlusion.

Poster
Clothed Human Performance Capture With a Double-Layer Neural Radiance Fields

Kangkan Wang, Guofeng Zhang, Suxu Cong, Jian Yang

展开摘要

This paper addresses the challenge of capturing performance for the clothed humans from sparse-view or monocular videos. Previous methods capture the performance of full humans with a personalized template or recover the garments from a single frame with static human poses. However, it is inconvenient to extract cloth semantics and capture clothing motion with one-piece template, while single frame-based methods may suffer from instable tracking across videos. To address these problems, we propose a novel method for human performance capture by tracking clothing and human body motion separately with a double-layer neural radiance fields (NeRFs). Specifically, we propose a double-layer NeRFs for the body and garments, and track the densely deforming template of the clothing and body by jointly optimizing the deformation fields and the canonical double-layer NeRFs. In the optimization, we introduce a physics-aware cloth simulation network which can help generate physically plausible cloth dynamics and body-cloth interactions. Compared with existing methods, our method is fully differentiable and can capture both the body and clothing motion robustly from dynamic videos. Also, our method represents the clothing with an independent NeRFs, allowing us to model implicit fields of general clothes feasibly. The experimental evaluations validate its effectiveness on real multi-view or monocular videos.

Poster