CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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ViP3D: End-to-End Visual Trajectory Prediction via 3D Agent Queries

Junru Gu, Chenxu Hu, Tianyuan Zhang, Xuanyao Chen, Yilun Wang, Yue Wang, Hang Zhao

展开摘要

Perception and prediction are two separate modules in the existing autonomous driving systems. They interact with each other via hand-picked features such as agent bounding boxes and trajectories. Due to this separation, prediction, as a downstream module, only receives limited information from the perception module. To make matters worse, errors from the perception modules can propagate and accumulate, adversely affecting the prediction results. In this work, we propose ViP3D, a query-based visual trajectory prediction pipeline that exploits rich information from raw videos to directly predict future trajectories of agents in a scene. ViP3D employs sparse agent queries to detect, track, and predict throughout the pipeline, making it the first fully differentiable vision-based trajectory prediction approach. Instead of using historical feature maps and trajectories, useful information from previous timestamps is encoded in agent queries, which makes ViP3D a concise streaming prediction method. Furthermore, extensive experimental results on the nuScenes dataset show the strong vision-based prediction performance of ViP3D over traditional pipelines and previous end-to-end models.

Poster
StarCraftImage: A Dataset for Prototyping Spatial Reasoning Methods for Multi-Agent Environments

Sean Kulinski, Nicholas R. Waytowich, James Z. Hare, David I. Inouye

展开摘要

Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com/.

Poster
Revisiting the P3P Problem

Yaqing Ding, Jian Yang, Viktor Larsson, Carl Olsson, Kalle Åström

展开摘要

One of the classical multi-view geometry problems is the so called P3P problem, where the absolute pose of a calibrated camera is determined from three 2D-to-3D correspondences. Since these solvers form a critical component of many vision systems (e.g. in localization and Structure-from-Motion), there have been significant effort in developing faster and more stable algorithms. While the current state-of-the-art solvers are both extremely fast and stable, there still exist configurations where they break down. In this paper we algebraically formulate the problem as finding the intersection of two conics. With this formulation we are able to analytically characterize the real roots of the polynomial system and employ a tailored solution strategy for each problem instance. The result is a fast and completely stable solver, that is able to correctly solve cases where competing methods fail. Our experimental evaluation shows that we outperform the current state-of-the-art methods both in terms of speed and success rate.

Poster
Query-Centric Trajectory Prediction

Zikang Zhou, Jianping Wang, Yung-Hui Li, Yu-Kai Huang

展开摘要

Predicting the future trajectories of surrounding agents is essential for autonomous vehicles to operate safely. This paper presents QCNet, a modeling framework toward pushing the boundaries of trajectory prediction. First, we identify that the agent-centric modeling scheme used by existing approaches requires re-normalizing and re-encoding the input whenever the observation window slides forward, leading to redundant computations during online prediction. To overcome this limitation and achieve faster inference, we introduce a query-centric paradigm for scene encoding, which enables the reuse of past computations by learning representations independent of the global spacetime coordinate system. Sharing the invariant scene features among all target agents further allows the parallelism of multi-agent trajectory decoding. Second, even given rich encodings of the scene, existing decoding strategies struggle to capture the multimodality inherent in agents' future behavior, especially when the prediction horizon is long. To tackle this challenge, we first employ anchor-free queries to generate trajectory proposals in a recurrent fashion, which allows the model to utilize different scene contexts when decoding waypoints at different horizons. A refinement module then takes the trajectory proposals as anchors and leverages anchor-based queries to refine the trajectories further. By supplying adaptive and high-quality anchors to the refinement module, our query-based decoder can better deal with the multimodality in the output of trajectory prediction. Our approach ranks 1st on Argoverse 1 and Argoverse 2 motion forecasting benchmarks, outperforming all methods on all main metrics by a large margin. Meanwhile, our model can achieve streaming scene encoding and parallel multi-agent decoding thanks to the query-centric design ethos.

Poster
PoseExaminer: Automated Testing of Out-of-Distribution Robustness in Human Pose and Shape Estimation

Qihao Liu, Adam Kortylewski, Alan L. Yuille

展开摘要

Human pose and shape (HPS) estimation methods achieve remarkable results. However, current HPS benchmarks are mostly designed to test models in scenarios that are similar to the training data. This can lead to critical situations in real-world applications when the observed data differs significantly from the training data and hence is out-of-distribution (OOD). It is therefore important to test and improve the OOD robustness of HPS methods. To address this fundamental problem, we develop a simulator that can be controlled in a fine-grained manner using interpretable parameters to explore the manifold of images of human pose, e.g. by varying poses, shapes, and clothes. We introduce a learning-based testing method, termed PoseExaminer, that automatically diagnoses HPS algorithms by searching over the parameter space of human pose images to find the failure modes. Our strategy for exploring this high-dimensional parameter space is a multi-agent reinforcement learning system, in which the agents collaborate to explore different parts of the parameter space. We show that our PoseExaminer discovers a variety of limitations in current state-of-the-art models that are relevant in real-world scenarios but are missed by current benchmarks. For example, it finds large regions of realistic human poses that are not predicted correctly, as well as reduced performance for humans with skinny and corpulent body shapes. In addition, we show that fine-tuning HPS methods by exploiting the failure modes found by PoseExaminer improve their robustness and even their performance on standard benchmarks by a significant margin. The code are available for research purposes.

Poster
Multi-Agent Automated Machine Learning

Zhaozhi Wang, Kefan Su, Jian Zhang, Huizhu Jia, Qixiang Ye, Xiaodong Xie, Zongqing Lu

展开摘要

In this paper, we propose multi-agent automated machine learning (MA2ML) with the aim to effectively handle joint optimization of modules in automated machine learning (AutoML). MA2ML takes each machine learning module, such as data augmentation (AUG), neural architecture search (NAS), or hyper-parameters (HPO), as an agent and the final performance as the reward, to formulate a multi-agent reinforcement learning problem. MA2ML explicitly assigns credit to each agent according to its marginal contribution to enhance cooperation among modules, and incorporates off-policy learning to improve search efficiency. Theoretically, MA2ML guarantees monotonic improvement of joint optimization. Extensive experiments show that MA2ML yields the state-of-the-art top-1 accuracy on ImageNet under constraints of computational cost, e.g., 79.7%/80.5% with FLOPs fewer than 600M/800M. Extensive ablation studies verify the benefits of credit assignment and off-policy learning of MA2ML.

Poster
MotionDiffuser: Controllable Multi-Agent Motion Prediction Using Diffusion

Chiyu “Max” Jiang, Andre Cornman, Cheolho Park, Benjamin Sapp, Yin Zhou, Dragomir Anguelov

展开摘要

We present MotionDiffuser, a diffusion based representation for the joint distribution of future trajectories over multiple agents. Such representation has several key advantages: first, our model learns a highly multimodal distribution that captures diverse future outcomes. Second, the simple predictor design requires only a single L2 loss training objective, and does not depend on trajectory anchors. Third, our model is capable of learning the joint distribution for the motion of multiple agents in a permutation-invariant manner. Furthermore, we utilize a compressed trajectory representation via PCA, which improves model performance and allows for efficient computation of the exact sample log probability. Subsequently, we propose a general constrained sampling framework that enables controlled trajectory sampling based on differentiable cost functions. This strategy enables a host of applications such as enforcing rules and physical priors, or creating tailored simulation scenarios. MotionDiffuser can be combined with existing backbone architectures to achieve top motion forecasting results. We obtain state-of-the-art results for multi-agent motion prediction on the Waymo Open Motion Dataset.

Highlight
IPCC-TP: Utilizing Incremental Pearson Correlation Coefficient for Joint Multi-Agent Trajectory Prediction

Dekai Zhu, Guangyao Zhai, Yan Di, Fabian Manhardt, Hendrik Berkemeyer, Tuan Tran, Nassir Navab, Federico Tombari, Benjamin Busam

展开摘要

Reliable multi-agent trajectory prediction is crucial for the safe planning and control of autonomous systems. Compared with single-agent cases, the major challenge in simultaneously processing multiple agents lies in modeling complex social interactions caused by various driving intentions and road conditions. Previous methods typically leverage graph-based message propagation or attention mechanism to encapsulate such interactions in the format of marginal probabilistic distributions. However, it is inherently sub-optimal. In this paper, we propose IPCC-TP, a novel relevance-aware module based on Incremental Pearson Correlation Coefficient to improve multi-agent interaction modeling. IPCC-TP learns pairwise joint Gaussian Distributions through the tightly-coupled estimation of the means and covariances according to interactive incremental movements. Our module can be conveniently embedded into existing multi-agent prediction methods to extend original motion distribution decoders. Extensive experiments on nuScenes and Argoverse 2 datasets demonstrate that IPCC-TP improves the performance of baselines by a large margin.

Poster
FJMP: Factorized Joint Multi-Agent Motion Prediction Over Learned Directed Acyclic Interaction Graphs

Luke Rowe, Martin Ethier, Eli-Henry Dykhne, Krzysztof Czarnecki

展开摘要

Predicting the future motion of road agents is a critical task in an autonomous driving pipeline. In this work, we address the problem of generating a set of scene-level, or joint, future trajectory predictions in multi-agent driving scenarios. To this end, we propose FJMP, a Factorized Joint Motion Prediction framework for multi-agent interactive driving scenarios. FJMP models the future scene interaction dynamics as a sparse directed interaction graph, where edges denote explicit interactions between agents. We then prune the graph into a directed acyclic graph (DAG) and decompose the joint prediction task into a sequence of marginal and conditional predictions according to the partial ordering of the DAG, where joint future trajectories are decoded using a directed acyclic graph neural network (DAGNN). We conduct experiments on the INTERACTION and Argoverse 2 datasets and demonstrate that FJMP produces more accurate and scene-consistent joint trajectory predictions than non-factorized approaches, especially on the most interactive and kinematically interesting agents. FJMP ranks 1st on the multi-agent test leaderboard of the INTERACTION dataset.

Poster
EqMotion: Equivariant Multi-Agent Motion Prediction With Invariant Interaction Reasoning

Chenxin Xu, Robby T. Tan, Yuhong Tan, Siheng Chen, Yu Guang Wang, Xinchao Wang, Yanfeng Wang

展开摘要

Learning to predict agent motions with relationship reasoning is important for many applications. In motion prediction tasks, maintaining motion equivariance under Euclidean geometric transformations and invariance of agent interaction is a critical and fundamental principle. However, such equivariance and invariance properties are overlooked by most existing methods. To fill this gap, we propose EqMotion, an efficient equivariant motion prediction model with invariant interaction reasoning. To achieve motion equivariance, we propose an equivariant geometric feature learning module to learn a Euclidean transformable feature through dedicated designs of equivariant operations. To reason agent's interactions, we propose an invariant interaction reasoning module to achieve a more stable interaction modeling. To further promote more comprehensive motion features, we propose an invariant pattern feature learning module to learn an invariant pattern feature, which cooperates with the equivariant geometric feature to enhance network expressiveness. We conduct experiments for the proposed model on four distinct scenarios: particle dynamics, molecule dynamics, human skeleton motion prediction and pedestrian trajectory prediction. Experimental results show that our method is not only generally applicable, but also achieves state-of-the-art prediction performances on all the four tasks, improving by 24.0/30.1/8.6/9.2%. Code is available at https://github.com/MediaBrain-SJTU/EqMotion.

Poster
D2Former: Jointly Learning Hierarchical Detectors and Contextual Descriptors via Agent-Based Transformers

Jianfeng He, Yuan Gao, Tianzhu Zhang, Zhe Zhang, Feng Wu

展开摘要

Establishing pixel-level matches between image pairs is vital for a variety of computer vision applications. However, achieving robust image matching remains challenging because CNN extracted descriptors usually lack discriminative ability in texture-less regions and keypoint detectors are only good at identifying keypoints with a specific level of structure. To deal with these issues, a novel image matching method is proposed by Jointly Learning Hierarchical Detectors and Contextual Descriptors via Agent-based Transformers (D2Former), including a contextual feature descriptor learning (CFDL) module and a hierarchical keypoint detector learning (HKDL) module. The proposed D2Former enjoys several merits. First, the proposed CFDL module can model long-range contexts efficiently and effectively with the aid of designed descriptor agents. Second, the HKDL module can generate keypoint detectors in a hierarchical way, which is helpful for detecting keypoints with diverse levels of structures. Extensive experimental results on four challenging benchmarks show that our proposed method significantly outperforms state-of-the-art image matching methods.

Highlight
Collaboration Helps Camera Overtake LiDAR in 3D Detection

Yue Hu, Yifan Lu, Runsheng Xu, Weidi Xie, Siheng Chen, Yanfeng Wang

展开摘要

Camera-only 3D detection provides an economical solution with a simple configuration for localizing objects in 3D space compared to LiDAR-based detection systems. However, a major challenge lies in precise depth estimation due to the lack of direct 3D measurements in the input. Many previous methods attempt to improve depth estimation through network designs, e.g., deformable layers and larger receptive fields. This work proposes an orthogonal direction, improving the camera-only 3D detection by introducing multi-agent collaborations. Our proposed collaborative camera-only 3D detection (CoCa3D) enables agents to share complementary information with each other through communication. Meanwhile, we optimize communication efficiency by selecting the most informative cues. The shared messages from multiple viewpoints disambiguate the single-agent estimated depth and complement the occluded and long-range regions in the single-agent view. We evaluate CoCa3D in one real-world dataset and two new simulation datasets. Results show that CoCa3D improves previous SOTA performances by 44.21% on DAIR-V2X, 30.60% on OPV2V+, 12.59% on CoPerception-UAVs+ for AP@70. Our preliminary results show a potential that with sufficient collaboration, the camera might overtake LiDAR in some practical scenarios. We released the dataset and code at https://siheng-chen.github.io/dataset/CoPerception+ and https://github.com/MediaBrain-SJTU/CoCa3D.

Poster
Behavioral Analysis of Vision-and-Language Navigation Agents

Zijiao Yang, Arjun Majumdar, Stefan Lee

展开摘要

To be successful, Vision-and-Language Navigation (VLN) agents must be able to ground instructions to actions based on their surroundings. In this work, we develop a methodology to study agent behavior on a skill-specific basis -- examining how well existing agents ground instructions about stopping, turning, and moving towards specified objects or rooms. Our approach is based on generating skill-specific interventions and measuring changes in agent predictions. We present a detailed case study analyzing the behavior of a recent agent and then compare multiple agents in terms of skill-specific competency scores. This analysis suggests that biases from training have lasting effects on agent behavior and that existing models are able to ground simple referring expressions. Our comparisons between models show that skill-specific scores correlate with improvements in overall VLN task performance.

Poster