CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,359篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Poster
    2,13690.5%
  • 其他 / 未标注
    2239.5%

浏览全部论文

X-Avatar: Expressive Human Avatars

Kaiyue Shen, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Julien Valentin, Jie Song, Otmar Hilliges

展开摘要

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in a holistic fashion and can be learned from either full 3D scans or RGB-D data. To achieve this, we propose a part-aware learned forward skinning module that can be driven by the parameter space of SMPL-X, allowing for expressive animation of X-Avatars. To efficiently learn the neural shape and deformation fields, we propose novel part-aware sampling and initialization strategies. This leads to higher fidelity results, especially for smaller body parts while maintaining efficient training despite increased number of articulated bones. To capture the appearance of the avatar with high-frequency details, we extend the geometry and deformation fields with a texture network that is conditioned on pose, facial expression, geometry and the normals of the deformed surface. We show experimentally that our method outperforms strong baselines both quantitatively and qualitatively on the animation task. To facilitate future research on expressive avatars we contribute a new dataset, called X-Humans, containing 233 sequences of high-quality textured scans from 20 participants, totalling 35,500 data frames.

Poster
VGFlow: Visibility Guided Flow Network for Human Reposing

Rishabh Jain, Krishna Kumar Singh, Mayur Hemani, Jingwan Lu, Mausoom Sarkar, Duygu Ceylan, Balaji Krishnamurthy

展开摘要

The task of human reposing involves generating a realistic image of a model standing in an arbitrary conceivable pose. There are multiple difficulties in generating perceptually accurate images and existing methods suffers from limitations in preserving texture, maintaining pattern coherence, respecting cloth boundaries, handling occlusions, manipulating skin generation etc. These difficulties are further exacerbated by the fact that the possible space of pose orientation for humans is large and variable, the nature of clothing items are highly non-rigid and the diversity in body shape differ largely among the population. To alleviate these difficulties and synthesize perceptually accurate images, we propose VGFlow, a model which uses a visibility guided flow module to disentangle the flow into visible and invisible parts of the target for simultaneous texture preservation and style manipulation. Furthermore, to tackle distinct body shapes and avoid network artifacts, we also incorporate an a self-supervised patch-wise "realness" loss to further improve the output. VGFlow achieves state-of-the-art results as observed qualitatively and quantitatively on different image quality metrics(SSIM, LPIPS, FID).

Poster
UniHCP: A Unified Model for Human-Centric Perceptions

Yuanzheng Ci, Yizhou Wang, Meilin Chen, Shixiang Tang, Lei Bai, Feng Zhu, Rui Zhao, Fengwei Yu, Donglian Qi, Wanli Ouyang

展开摘要

Human-centric perceptions (e.g., pose estimation, human parsing, pedestrian detection, person re-identification, etc.) play a key role in industrial applications of visual models. While specific human-centric tasks have their own relevant semantic aspect to focus on, they also share the same underlying semantic structure of the human body. However, few works have attempted to exploit such homogeneity and design a general-propose model for human-centric tasks. In this work, we revisit a broad range of human-centric tasks and unify them in a minimalist manner. We propose UniHCP, a Unified Model for Human-Centric Perceptions, which unifies a wide range of human-centric tasks in a simplified end-to-end manner with the plain vision transformer architecture. With large-scale joint training on 33 humancentric datasets, UniHCP can outperform strong baselines on several in-domain and downstream tasks by direct evaluation. When adapted to a specific task, UniHCP achieves new SOTAs on a wide range of human-centric tasks, e.g., 69.8 mIoU on CIHP for human parsing, 86.18 mA on PA-100K for attribute prediction, 90.3 mAP on Market1501 for ReID, and 85.8 JI on CrowdHuman for pedestrian detection, performing better than specialized models tailored for each task. The code and pretrained model are available at https://github.com/OpenGVLab/UniHCP.

Poster
Towards Trustable Skin Cancer Diagnosis via Rewriting Model's Decision

Siyuan Yan, Zhen Yu, Xuelin Zhang, Dwarikanath Mahapatra, Shekhar S. Chandra, Monika Janda, Peter Soyer, Zongyuan Ge

展开摘要

Deep neural networks have demonstrated promising performance on image recognition tasks. However, they may heavily rely on confounding factors, using irrelevant artifacts or bias within the dataset as the cue to improve performance. When a model performs decision-making based on these spurious correlations, it can become untrustable and lead to catastrophic outcomes when deployed in the real-world scene. In this paper, we explore and try to solve this problem in the context of skin cancer diagnosis. We introduce a human-in-the-loop framework in the model training process such that users can observe and correct the model's decision logic when confounding behaviors happen. Specifically, our method can automatically discover confounding factors by analyzing the co-occurrence behavior of the samples. It is capable of learning confounding concepts using easily obtained concept exemplars. By mapping the blackbox model's feature representation onto an explainable concept space, human users can interpret the concept and intervene via first order-logic instruction. We systematically evaluate our method on our newly crafted, well-controlled skin lesion dataset and several public skin lesion datasets. Experiments show that our method can effectively detect and remove confounding factors from datasets without any prior knowledge about the category distribution and does not require fully annotated concept labels. We also show that our method enables the model to focus on clinicalrelated concepts, improving the model's performance and trustworthiness during model inference.

Poster
SketchXAI: A First Look at Explainability for Human Sketches

Zhiyu Qu, Yulia Gryaditskaya, Ke Li, Kaiyue Pang, Tao Xiang, Yi-Zhe Song

展开摘要

This paper, for the very first time, introduces human sketches to the landscape of XAI (Explainable Artificial Intelligence). We argue that sketch as a "human-centred" data form, represents a natural interface to study explainability. We focus on cultivating sketch-specific explainability designs. This starts by identifying strokes as a unique building block that offers a degree of flexibility in object construction and manipulation impossible in photos. Following this, we design a simple explainability-friendly sketch encoder that accommodates the intrinsic properties of strokes: shape, location, and order. We then move on to define the first ever XAI task for sketch, that of stroke location inversion SLI. Just as we have heat maps for photos, and correlation matrices for text, SLI offers an explainability angle to sketch in terms of asking a network how well it can recover stroke locations of an unseen sketch. We offer qualitative results for readers to interpret as snapshots of the SLI process in the paper, and as GIFs on the project page. A minor but interesting note is that thanks to its sketch-specific design, our sketch encoder also yields the best sketch recognition accuracy to date while having the smallest number of parameters. The code is available at https://sketchxai.github.io.

Poster
Sketch2Saliency: Learning To Detect Salient Objects From Human Drawings

Ayan Kumar Bhunia, Subhadeep Koley, Amandeep Kumar, Aneeshan Sain, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song

展开摘要

Human sketch has already proved its worth in various visual understanding tasks (e.g., retrieval, segmentation, image-captioning, etc). In this paper, we reveal a new trait of sketches -- that they are also salient. This is intuitive as sketching is a natural attentive process at its core. More specifically, we aim to study how sketches can be used as a weak label to detect salient objects present in an image. To this end, we propose a novel method that emphasises on how "salient object" could be explained by hand-drawn sketches. To accomplish this, we introduce a photo-to-sketch generation model that aims to generate sequential sketch coordinates corresponding to a given visual photo through a 2D attention mechanism. Attention maps accumulated across the time steps give rise to salient regions in the process. Extensive quantitative and qualitative experiments prove our hypothesis and delineate how our sketch-based saliency detection model gives a competitive performance compared to the state-of-the-art.

Poster
SeSDF: Self-Evolved Signed Distance Field for Implicit 3D Clothed Human Reconstruction

Yukang Cao, Kai Han, Kwan-Yee K. Wong

展开摘要

We address the problem of clothed human reconstruction from a single image or uncalibrated multi-view images. Existing methods struggle with reconstructing detailed geometry of a clothed human and often require a calibrated setting for multi-view reconstruction. We propose a flexible framework which, by leveraging the parametric SMPL-X model, can take an arbitrary number of input images to reconstruct a clothed human model under an uncalibrated setting. At the core of our framework is our novel self-evolved signed distance field (SeSDF) module which allows the framework to learn to deform the signed distance field (SDF) derived from the fitted SMPL-X model, such that detailed geometry reflecting the actual clothed human can be encoded for better reconstruction. Besides, we propose a simple method for self-calibration of multi-view images via the fitted SMPL-X parameters. This lifts the requirement of tedious manual calibration and largely increases the flexibility of our method. Further, we introduce an effective occlusion-aware feature fusion strategy to account for the most useful features to reconstruct the human model. We thoroughly evaluate our framework on public benchmarks, demonstrating significant superiority over the state-of-the-arts both qualitatively and quantitatively.

Poster
Sampling Is Matter: Point-Guided 3D Human Mesh Reconstruction

Jeonghwan Kim, Mi-Gyeong Gwon, Hyunwoo Park, Hyukmin Kwon, Gi-Mun Um, Wonjun Kim

展开摘要

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the relationship between body parts also has begun to be handled via the graph model. Even though those approaches have shown the remarkable progress in 3D human mesh reconstruction, it is still difficult to directly infer the relationship between features, which are encoded from the 2D input image, and 3D coordinates of each vertex. To resolve this problem, we propose to design a simple feature sampling scheme. The key idea is to sample features in the embedded space by following the guide of points, which are estimated as projection results of 3D mesh vertices (i.e., ground truth). This helps the model to concentrate more on vertex-relevant features in the 2D space, thus leading to the reconstruction of the natural human pose. Furthermore, we apply progressive attention masking to precisely estimate local interactions between vertices even under severe occlusions. Experimental results on benchmark datasets show that the proposed method efficiently improves the performance of 3D human mesh reconstruction. The code and model are publicly available at: https://github.com/DCVL-3D/PointHMR_release.

Poster
Relational Context Learning for Human-Object Interaction Detection

Sanghyun Kim, Deunsol Jung, Minsu Cho

展开摘要

Recent state-of-the-art methods for HOI detection typically build on transformer architectures with two decoder branches, one for human-object pair detection and the other for interaction classification. Such disentangled transformers, however, may suffer from insufficient context exchange between the branches and lead to a lack of context information for relational reasoning, which is critical in discovering HOI instances. In this work, we propose the multiplex relation network (MUREN) that performs rich context exchange between three decoder branches using unary, pairwise, and ternary relations of human, object, and interaction tokens. The proposed method learns comprehensive relational contexts for discovering HOI instances, achieving state-of-the-art performance on two standard benchmarks for HOI detection, HICO-DET and V-COCO.

Poster
Probing Sentiment-Oriented Pre-Training Inspired by Human Sentiment Perception Mechanism

Tinglei Feng, Jiaxuan Liu, Jufeng Yang

展开摘要

Pre-training of deep convolutional neural networks (DCNNs) plays a crucial role in the field of visual sentiment analysis (VSA). Most proposed methods employ the off-the-shelf backbones pre-trained on large-scale object classification datasets (i.e., ImageNet). While it boosts performance for a big margin against initializing model states from random, we argue that DCNNs simply pre-trained on ImageNet may excessively focus on recognizing objects, but failed to provide high-level concepts in terms of sentiment. To address this long-term overlooked problem, we propose a sentiment-oriented pre-training method that is built upon human visual sentiment perception (VSP) mechanism. Specifically, we factorize the process of VSP into three steps, namely stimuli taking, holistic organizing, and high-level perceiving. From imitating each VSP step, a total of three models are separately pre-trained via our devised sentiment-aware tasks that contribute to excavating sentiment-discriminated representations. Moreover, along with our elaborated multi-model amalgamation strategy, the prior knowledge learned from each perception step can be effectively transferred into a single target model, yielding substantial performance gains. Finally, we verify the superiorities of our proposed method over extensive experiments, covering mainstream VSA tasks from single-label learning (SLL), multi-label learning (MLL), to label distribution learning (LDL). Experiment results demonstrate that our proposed method leads to unanimous improvements in these downstream tasks. Our code is released on https://github.com/tinglyfeng/sentiment_pretraining

Poster
PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimation

Karthik Shetty, Annette Birkhold, Srikrishna Jaganathan, Norbert Strobel, Markus Kowarschik, Andreas Maier, Bernhard Egger

展开摘要

We introduce PLIKS (Pseudo-Linear Inverse Kinematic Solver) for reconstruction of a 3D mesh of the human body from a single 2D image. Current techniques directly regress the shape, pose, and translation of a parametric model from an input image through a non-linear mapping with minimal flexibility to any external influences. We approach the task as a model-in-the-loop optimization problem. PLIKS is built on a linearized formulation of the parametric SMPL model. Using PLIKS, we can analytically reconstruct the human model via 2D pixel-aligned vertices. This enables us with the flexibility to use accurate camera calibration information when available. PLIKS offers an easy way to introduce additional constraints such as shape and translation. We present quantitative evaluations which confirm that PLIKS achieves more accurate reconstruction with greater than 10% improvement compared to other state-of-the-art methods with respect to the standard 3D human pose and shape benchmarks while also obtaining a reconstruction error improvement of 12.9 mm on the newer AGORA dataset.

Highlight
Normal-Guided Garment UV Prediction for Human Re-Texturing

Yasamin Jafarian, Tuanfeng Y. Wang, Duygu Ceylan, Jimei Yang, Nathan Carr, Yi Zhou, Hyun Soo Park

展开摘要

Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and clothes fitting, but also its 3D fine-grained surface geometry. This poses, however, a new challenge of 3D reconstruction of dynamic clothes from an image or a video. In this paper, we show that it is possible to edit dressed human images and videos without 3D reconstruction. We estimate a geometry aware texture map between the garment region in an image and the texture space, a.k.a, UV map. Our UV map is designed to preserve isometry with respect to the underlying 3D surface by making use of the 3D surface normals predicted from the image. Our approach captures the underlying geometry of the garment in a self-supervised way, requiring no ground truth annotation of UV maps and can be readily extended to predict temporally coherent UV maps. We demonstrate that our method outperforms the state-of-the-art human UV map estimation approaches on both real and synthetic data.

Highlight
Listening Human Behavior: 3D Human Pose Estimation With Acoustic Signals

Yuto Shibata, Yutaka Kawashima, Mariko Isogawa, Go Irie, Akisato Kimura, Yoshimitsu Aoki

展开摘要

Given only acoustic signals without any high-level information, such as voices or sounds of scenes/actions, how much can we infer about the behavior of humans? Unlike existing methods, which suffer from privacy issues because they use signals that include human speech or the sounds of specific actions, we explore how low-level acoustic signals can provide enough clues to estimate 3D human poses by active acoustic sensing with a single pair of microphones and loudspeakers (see Fig. 1). This is a challenging task since sound is much more diffractive than other signals and therefore covers up the shape of objects in a scene. Accordingly, we introduce a framework that encodes multichannel audio features into 3D human poses. Aiming to capture subtle sound changes to reveal detailed pose information, we explicitly extract phase features from the acoustic signals together with typical spectrum features and feed them into our human pose estimation network. Also, we show that reflected or diffracted sounds are easily influenced by subjects' physique differences e.g., height and muscularity, which deteriorates prediction accuracy. We reduce these gaps by using a subject discriminator to improve accuracy. Our experiments suggest that with the use of only low-dimensional acoustic information, our method outperforms baseline methods. The datasets and codes used in this project will be publicly available.

Poster
Learning Human Mesh Recovery in 3D Scenes

Zehong Shen, Zhi Cen, Sida Peng, Qing Shuai, Hujun Bao, Xiaowei Zhou

展开摘要

We present a novel method for recovering the absolute pose and shape of a human in a pre-scanned scene given a single image. Unlike previous methods that perform sceneaware mesh optimization, we propose to first estimate absolute position and dense scene contacts with a sparse 3D CNN, and later enhance a pretrained human mesh recovery network by cross-attention with the derived 3D scene cues. Joint learning on images and scene geometry enables our method to reduce the ambiguity caused by depth and occlusion, resulting in more reasonable global postures and contacts. Encoding scene-aware cues in the network also allows the proposed method to be optimization-free, and opens up the opportunity for real-time applications. The experiments show that the proposed network is capable of recovering accurate and physically-plausible meshes by a single forward pass and outperforms state-of-the-art methods in terms of both accuracy and speed. Code is available on our project page: https://zju3dv.github.io/sahmr/.

Poster
Learning Analytical Posterior Probability for Human Mesh Recovery

Qi Fang, kang chen, Yinghui Fan, Qing Shuai, Jiefeng Li, Weidong Zhang

展开摘要

Despite various probabilistic methods for modeling the uncertainty and ambiguity in human mesh recovery, their overall precision is limited because existing formulations for joint rotations are either not constrained to SO(3) or difficult to learn for neural networks. To address such an issue, we derive a novel analytical formulation for learning posterior probability distributions of human joint rotations conditioned on bone directions in a Bayesian manner, and based on this, we propose a new posterior-guided framework for human mesh recovery. We demonstrate that our framework is not only superior to existing SOTA baselines on multiple benchmarks but also flexible enough to seamlessly incorporate with additional sensors due to its Bayesian nature. The code is available at https://github.com/NetEase-GameAI/ProPose.

Poster
Humans As Light Bulbs: 3D Human Reconstruction From Thermal Reflection

Ruoshi Liu, Carl Vondrick

展开摘要

The relatively hot temperature of the human body causes people to turn into long-wave infrared light sources. Since this emitted light has a larger wavelength than visible light, many surfaces in typical scenes act as infrared mirrors with strong specular reflections. We exploit the thermal reflections of a person onto objects in order to locate their position and reconstruct their pose, even if they are not visible to a normal camera. We propose an analysis-by-synthesis framework that jointly models the objects, people, and their thermal reflections, which allows us to combine generative models with differentiable rendering of reflections. Quantitative and qualitative experiments show our approach works in highly challenging cases, such as with curved mirrors or when the person is completely unseen by a normal camera.

Poster
HumanGen: Generating Human Radiance Fields With Explicit Priors

Suyi Jiang, Haoran Jiang, Ziyu Wang, Haimin Luo, Wenzheng Chen, Lan Xu

展开摘要

Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present HumanGen, a novel 3D human generation scheme with detailed geometry and 360deg realistic free-view rendering. It explicitly marries the 3D human generation with various priors from the 2D generator and 3D reconstructor of humans through the design of "anchor image". We introduce a hybrid feature representation using the anchor image to bridge the latent space of HumanGen with the existing 2D generator. We then adopt a pronged design to disentangle the generation of geometry and appearance. With the aid of the anchor image, we adapt a 3D reconstructor for fine-grained details synthesis and propose a two-stage blending scheme to boost appearance generation. Extensive experiments demonstrate our effectiveness for state-of-the-art 3D human generation regarding geometry details, texture quality, and free-view performance. Notably, HumanGen can also incorporate various off-the-shelf 2D latent editing methods, seamlessly lifting them into 3D.

Poster
Human Pose Estimation in Extremely Low-Light Conditions

Sohyun Lee, Jaesung Rim, Boseung Jeong, Geonu Kim, Byungju Woo, Haechan Lee, Sunghyun Cho, Suha Kwak

展开摘要

We study human pose estimation in extremely low-light images. This task is challenging due to the difficulty of collecting real low-light images with accurate labels, and severely corrupted inputs that degrade prediction quality significantly. To address the first issue, we develop a dedicated camera system and build a new dataset of real low-light images with accurate pose labels. Thanks to our camera system, each low-light image in our dataset is coupled with an aligned well-lit image, which enables accurate pose labeling and is used as privileged information during training. We also propose a new model and a new training strategy that fully exploit the privileged information to learn representation insensitive to lighting conditions. Our method demonstrates outstanding performance on real extremely low-light images, and extensive analyses validate that both of our model and dataset contribute to the success.

Poster
Human Pose As Compositional Tokens

Zigang Geng, Chunyu Wang, Yixuan Wei, Ze Liu, Houqiang Li, Han Hu

展开摘要

Human pose is typically represented by a coordinate vector of body joints or their heatmap embeddings. While easy for data processing, unrealistic pose estimates are admitted due to the lack of dependency modeling between the body joints. In this paper, we present a structured representation, named Pose as Compositional Tokens (PCT), to explore the joint dependency. It represents a pose by M discrete tokens with each characterizing a sub-structure with several interdependent joints. The compositional design enables it to achieve a small reconstruction error at a low cost. Then we cast pose estimation as a classification task. In particular, we learn a classifier to predict the categories of the M tokens from an image. A pre-learned decoder network is used to recover the pose from the tokens without further post-processing. We show that it achieves better or comparable pose estimation results as the existing methods in general scenarios, yet continues to work well when occlusion occurs, which is ubiquitous in practice. The code and models are publicly available at https://github.com/Gengzigang/PCT.

Poster