应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 1,027 篇,第 8 / 21 页

  1. NeurIPS 2026RigRecon: Efficient Rig-Aware Street Reconstruction via Dual-Path Spatio-Temporal Interaction
  2. NeurIPS 2026Risks Create a Jagged Frontier of LLM Productivity Gains Across Computer Occupations
  3. NeurIPS 2026ScrapeBench: Evaluating Legal Compliance of AI Agents in Website Scraping
  4. NeurIPS 2026Simulating Human Memory with Language Models
  5. NeurIPS 2026Spatially Feasible 3D Indoor Scene Generation via Interaction-Oriented Human Proxy
  6. NeurIPS 2026Sport Is The Next Grand Challenge For Artificial Intelligence: Toward A Science Of Human Physical Skill
  7. NeurIPS 2026Structured Human-Like Agentic Flow for RTL Design
  8. NeurIPS 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework
  9. NeurIPS 2026The Bayesian Origin of the Probability Weighting Function in Human Representation of Probabilities
  10. NeurIPS 2026ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
  11. NeurIPS 2026Towards Scalable Egocentric HOI for Humanoids: Benchmarking Whole-Body Dexterous Interaction with Tactile Prediction
  12. NeurIPS 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video
  13. NeurIPS 2026Utility-Driven Clustered Federated Learning via Class-wise Interaction Attribution
  14. NeurIPS 2026VIPBench: A Human-Aligned Benchmark for Voice Identity Perception in the Age of Voice Cloning
  15. NeurIPS 2026VolCo: Volumetric Contact for High-Fidelity Human Grasp Generation
  16. NeurIPS 2026WebNavigator: Global Web Navigation via Interaction Graph Retrieval
  17. NeurIPS 2026What do EEG Foundation Models Capture from Human Brain Signals?
  18. NeurIPS 2026When a Window Is Not an Action: Selective Phase-Script Deliberation for Sliding-Window Human Activity Recognition
  19. NeurIPS 2026When Does Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning
  20. CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
  21. CVPR 2025ALIEN: Implicit Neural Representations for Human Motion Prediction under Arbitrary Latency
  22. CVPR 2025AMR-Transformer: Enabling Efficient Long-range Interaction for Complex Neural Fluid Simulation
  23. CVPR 2025An Image-like Diffusion Method for Human-Object Interaction Detection
  24. CVPR 2025ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interaction
  25. CVPR 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?
  26. CVPR 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
  27. CVPR 2025BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
  28. CVPR 2025CARE Transformer: Mobile-Friendly Linear Visual Transformer via Decoupled Dual Interaction
  29. CVPR 2025Certified Human Trajectory Prediction
  30. CVPR 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation
  31. CVPR 2025ChatHuman: Chatting about 3D Humans with Tools
  32. CVPR 2025CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement
  33. CVPR 2025D^3-Human: Dynamic Disentangled Digital Human from Monocular Video
  34. CVPR 2025Deterministic-to-Stochastic Diverse Latent Feature Mapping for Human Motion Synthesis
  35. CVPR 2025DiSRT-In-Bed: Diffusion-Based Sim-to-Real Transfer Framework for In-Bed Human Mesh Recovery
  36. CVPR 2025Do Computer Vision Foundation Models Learn the Low-level Characteristics of the Human Visual System?
  37. CVPR 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations
  38. CVPR 2025Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera
  39. CVPR 2025DynPose: Largely Improving the Efficiency of Human Pose Estimation by a Simple Dynamic Framework
  40. CVPR 2025Enhanced Visual-Semantic Interaction with Tailored Prompts for Pedestrian Attribute Recognition
  41. CVPR 2025EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling
  42. CVPR 2025FIction: 4D Future Interaction Prediction from Video
  43. CVPR 2025Free-viewpoint Human Animation with Pose-correlated Reference Selection
  44. CVPR 2025Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities
  45. CVPR 2025GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras
  46. CVPR 2025Guiding Human-Object Interactions with Rich Geometry and Relations
  47. CVPR 2025H-MoRe: Learning Human-centric Motion Representation for Action Analysis
  48. CVPR 2025HeatFormer: A Neural Optimizer for Multiview Human Mesh Recovery
  49. CVPR 2025HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation
  50. CVPR 2025HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generation

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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