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Robotics: Science and Systems

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π₀: A Vision-Language-Action Flow Model for General Robot Control

Kevin Black, Noah Brown, Danny Driess, Adnan Esmail, Michael Robert Equi, Chelsea Finn, Niccolo Fusai, Lachy Groom, Karol Hausman, brian ichter, Szymon Jakubczak, Tim Jones, Liyiming Ke, Sergey Levine, Adrian Li-Bell, Mohith Mothukuri, Suraj Nair, Karl Pertsch, Lucy Xiaoyang Shi, Laura Smith, James Tanner, Quan Vuong, Anna Walling, Haohuan Wang, Ury Zhilinsky

展开摘要

Robot learning holds tremendous promise to unlock the full potential of flexible, general, and dexterous robot systems. However, bringing robot learning to the level of generality required for effective real-world systems faces major obstacles in terms of data, generalization, and robustness. In this paper, we discuss how generalist robot policies (i.e., robot foundation models) can address these challenges, and how we can design effective generalist robot policies for complex and highly dexterous tasks. We propose a novel flow matching architecture built on top of a pre-trained vision-language model (VLM) to inherit Internet-scale semantic knowledge. We then discuss how this model can be trained on a large and diverse dataset from multiple dexterous robot platforms, including single-arm robots, dual-arm robots, and mobile manipulators. We evaluate our model in terms of its ability to perform tasks via direct prompting, follow language instructions from people and from a high-level VLM policy, and its ability to acquire new skills via fine-tuning. Our results cover a wide variety of tasks, such as laundry folding, table cleaning, and assembling boxes.

Poster
emg2tendon: From sEMG Signals to Tendon Control in Musculoskeletal Hands

Sagar Verma

展开摘要

Tendon-driven robotic hands offer unparalleled dexterity for manipulation tasks, but learning control policies for such systems presents unique challenges. Unlike joint-actuated robotic hands, tendon-driven systems lack a direct one-to-one mapping between motion capture (mocap) data and tendon controls, making the learning process complex and expensive. Additionally, visual tracking methods for real-world applications are prone to occlusions and inaccuracies, further complicating joint tracking. Wrist-wearable surface electromyography (sEMG) sensors present an inexpensive, robust alternative to capture hand motion. However, mapping sEMG signals to tendon control remains a significant challenge despite the availability of EMG-to-pose datasets and regression-based models in existing literature.

Poster
Vysics: Object Reconstruction Under Occlusion by Fusing Vision and Contact-Rich Physics

Bibit Bianchini, Minghan Zhu, Mengti Sun, Bowen Jiang, Camillo Jose Taylor, Michael Posa

展开摘要

We introduce Vysics, a vision-and-physics framework for a robot to build an expressive geometry and dynamics model of a single rigid body, using a seconds-long RGBD video and the robot’s proprioception. While the computer vision community has built powerful visual 3D perception algorithms, cluttered environments with heavy occlusions can limit the visibility of objects of interest. However, observed motion of partially occluded objects can imply physical interactions took place, such as contact with a robot or the environment. These inferred contacts can supplement the visible geometry with “physible geometry,” which best explains the observed object motion through physics. Vysics uses a vision-based tracking and reconstruction method, BundleSDF, to estimate the trajectory and the visible geometry from an RGBD video, and an odometry-based model learning method, Physics Learning Library (PLL), to infer the “physible” geometry from the trajectory through implicit contact dynamics optimization. The visible and “physible” geometries jointly factor into optimizing a signed distance function (SDF) to represent the object shape. Vysics does not require pre-training, nor tactile or force sensors. Compared with vision-only methods, Vysics yields object models with higher geometric accuracy and better dynamics prediction in experiments where the object interacts with the robot and the environment under heavy occlusion.

Poster
Vib2Move: In-hand Object Reconfiguration via Fingertip Micro-vibrations

Xili Yi, Nima Fazeli

展开摘要

We introduce Vib2Move, a novel approach for in-hand object reconfiguration that harnesses fingertip micro-vibrations and gravity to precisely reposition planar objects. Our framework comprises three key innovations. First, we design a vibration-based actuator that dynamically modulates the effective finger–object friction coefficient, effectively emulating changes in gripping force. Second, we derive a sliding motion model for objects clamped in a parallel gripper with two symmetric, variable-friction contact patches. Third, we propose a motion planner that coordinates end-effector trajectories and fingertip vibrations to achieve the desired object pose. In real-world trials, Vib2Move consistently yields final positioning errors below 5 mm, demonstrating reliable, high-precision manipulation across a variety of planar objects.

Poster
ViTaSCOPE: Visuo-tactile Implicit Representation for In-hand Pose and Extrinsic Contact Estimation

Jayjun Lee, Nima Fazeli

展开摘要

Mastering dexterous, contact-rich object manipulation demands precise estimation of both in-hand object poses and external contact locations—tasks particularly challenging due to partial and noisy observations. We present ViTaSCOPE: Visuo-Tactile Simultaneous Contact and Object Pose Estimation, a neural implicit representation that fuses vision and high-resolution tactile feedback for contact-aware 3D object reconstruction. By representing objects as signed distance fields and conditioning on shear field data from tactile sensors alongside visual feedback, ViTaSCOPE accurately localizes objects and registers extrinsic contacts onto their 3D geometry. Our method enables seamless reasoning over complementary visuo-tactile cues, and bridges the sim-to-real gap by leveraging simulation for scalable training. We evaluate our method through comprehensive simulated and real-world experiments, demonstrating its capabilities in dexterous manipulation scenarios.

Poster
Verti-Bench: A General and Scalable Off-Road Mobility Benchmark for Vertically Challenging Terrain

Tong Xu, Chenhui Pan, Madhan B. Rao, Aniket Datar, Anuj Pokhrel, Yuanjie Lu, Xuesu Xiao

展开摘要

Recent advancement in off-road autonomy has shown promises in deploying autonomous mobile robots in outdoor off-road environments. Encouraging results have been reported from both simulated and real-world experiments. However, unlike evaluating off-road perception tasks on static datasets, benchmarking off-road mobility still faces significant challenges due to a variety of factors, including variations in vehicle platforms and terrain properties. Furthermore, different vehicle-terrain interactions need to be unfolded during mobility evaluation, which requires the mobility systems to interact with the environments instead of comparing against a pre-collected dataset. In this paper, we present Verti-Bench, a mobility benchmark that focuses on extremely rugged, vertically challenging off-road environments. 100 unique off-road environments and 1000 distinct navigation tasks with millions of off-road terrain properties, including a variety of geometry and semantics, rigid and deformable surfaces, and large natural obstacles, provide standardized and objective evaluation in high-fidelity multi-physics simulation. Verti-Bench is also scalable to various vehicle platforms with different scales and actuation mechanisms. We also provide datasets from expert demonstration, random exploration, failure cases (rolling over and getting stuck), as well as a gym-like interface for reinforcement learning. We use Verti-Bench to benchmark 10 off-road mobility systems, present our findings, and identify future off-road mobility research directions.

Poster
V-HOP: Visuo-Haptic 6D Object Pose Tracking

Hongyu Li, Mingxi Jia, Mete Tuluhan Akbulut, Yu Xiang, George Konidaris, Srinath Sridhar

展开摘要

Humans naturally integrate vision and haptics for robust object perception during manipulation; losing either modality significantly degrades performance. Inspired by this multisensory integration, prior pose estimation research has attempted to combine visual and haptic/tactile feedback. While these works demonstrate improvements in controlled environments or synthetic datasets, they often underperform vision-only approaches in real-world settings due to poor generalization across diverse grippers, sensor layouts, or sim-to-real environments. Furthermore, they typically estimate the pose for each frame, resulting in less coherent tracking over sequences in real-world deployments. To address these limitations, we introduce a novel unified haptic representation that effectively handles multiple gripper embodiments. Building on this representation, we introduce a visuo-haptic Transformer-based pose tracker that seamlessly integrates visual and haptic input. We validate our framework on our dataset and the Feelsight dataset, demonstrating significant performance improvement on challenging sequences. Notably, our method achieves superior generalization and robustness across novel embodiments, objects, and sensor types (both taxel-based and vision-based tactile sensors). In real-world experiments, we demonstrate that our approach outperforms state-of-the-art visual trackers by a large margin. We further show that we can achieve precise manipulation tasks by incorporating our real-time tracking result into motion plans, underscoring the advantages of visuo-haptic perception. Our model and dataset will be made open-source upon paper acceptance.

Poster
Users and Wizards in Conversations: How WoZ Interface Choices Define Human-Robot Interactions

Ekaterina Torubarova, Jura Miniotaite, André Pereira

展开摘要

In this paper, we investigated how the choice of a Wizard-of-Oz (WoZ) interface affects communication with a robot from both the user’s and the wizard’s perspective. In a conversational setting, we used three WoZ interfaces with varying levels of dialogue input and output restrictions: a) prototypical Restricted GUI with TTS dialogue feedback and fixed-view video as input and pre-scripted robot’s utterances and gestures as output; b) Unrestricted GUI with an additional real-time audio input c) VR telepresence interface with real-time audio and immersive video input and spontaneous user-generated verbal and non-verbal output. We found that the interaction mediated by the VR interface was by far most preferred by the users in terms of robot’s features and perceived social presence. For the wizards, the VR condition turned out to be the most demanding but elicited higher social connection with the users. VR interface also induced the most connected interaction in terms of inter-speaker gaps and overlaps, while Restricted GUI induced the least connected flow and the largest silence. Given these results, we argue that WoZ studies using telepresence interfaces offer a promising path to automation based on naturalistic contextualized verbal and non-verbal behavioral data.

Poster
Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets

Chuning Zhu, Raymond Yu, Siyuan Feng, Benjamin Burchfiel, Paarth Shah, Abhishek Gupta

展开摘要

Imitation learning has emerged as a promising approach towards building generalist robots. However, the reliance on high-quality expert demonstrations poses a challenge in scaling imitation learning for large-scale robot foundation models. On the other hand, large amounts of video data depicting a wide range of environments and diverse behaviors are readily available. This data provides a rich source of information about real-world dynamics and agent-environment interactions. Leveraging this data efficiently for robotics, however, is difficult due to the lack of action annotation necessary for current imitation learning methods. In this work, we present Unified World Models, a framework that allows for leveraging video data for policy learning. Specifically, a UWM integrates an action diffusion process and a video diffusion process within a unified transformer architecture, where independent diffusion timesteps govern each modality. By controlling each diffusion timestep, UWMs can flexibly generate samples from the forward dynamics, the inverse dynamics, as well as marginal and joint distributions. Through simulated and real-world experiments, we show that: (1) UWMs can effectively be used as a policy class for behavior cloning, achieving comparable performance to state-of-the-art behavior cloning methods, (2) UWMs enable efficient pretraining on large-scale multitask robot datasets, where finetuned policies outperform baselines in terms of generalization and robustness and (3) UWMs naturally enable learning from action-free video data through independent control of modality-specific diffusion timesteps, further improving the performance of finetuned policies. Our results suggest that UWMs offer a promising step toward harnessing large, heterogeneous datasets for scalable robot learning.

Poster
Unified Video Action Model

Shuang Li, Yihuai Gao, Dorsa Sadigh, Shuran Song

展开摘要

A unified video and action model holds significant promise for robotics, where videos provide rich scene information for action prediction, and actions demonstrate how interactions influence visual observations. However, effectively combining video generation and action prediction remains challenging, and current video generation-based methods struggle to match the performance of direct policy learning in action accuracy and inference speed. To bridge this gap, we introduce the Unified Video Action model (UVA), which jointly optimizes video and action predictions to achieve both high accuracy and efficient action inference. The key lies in learning a joint video-action latent representation and decoupling video-action decoding. The joint latent representation bridges the visual and action domains, effectively modeling the relationship between video and action sequences. Meanwhile, the decoupled decoding, powered by two lightweight diffusion heads, enables high-speed action inference by bypassing video generation during inference. Such a unified framework further enables versatile functionality through masked input training. By selectively masking actions or videos, a single model can tackle diverse tasks beyond policy learning, such as forward and inverse dynamics modeling and video generation. Via an extensive set of experiments, we demonstrate that UVA can serve as a general-purpose solution for a wide range of robotics tasks without compromising performance compared to methods tailored for specific applications. Code and training details will be made available online to facilitate result reproduction.

Poster
Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks

Jiazhao Zhang, Kunyu Wang, Shaoan Wang, Minghan Li, Haoran Liu, Songlin Wei, Zhongyuan Wang, Zhizheng Zhang, He Wang

展开摘要

Embodied Navigation is a fundamental capability for intelligent robots, requiring robots to follow human commands and move autonomously within physical environments. Despite significant advancements, most existing navigation approaches are tailored to specific navigation tasks, such as instruction following, searching objects, answering questions, tracking people, and more. However, the incremental demands of advanced embodied navigation raise the challenge of designing a practical navigation agent that can handle multi-navigation tasks and benefits from the synergy between these tasks. To this end, we present Uni-NaVid, a video-based vision-language-action (VLA) model to unify different paradigms of navigation tasks with textual instruction and RGB video streams as inputs and directly output discrete low-level actions. To efficiently process extensive RGB video streams, we propose an online token merge strategy that spatially and temporally consolidates similar visual information which leads to 5Hz inference speed. For training Uni-NaVid, we collected 3.6 million navigation data samples across four diverse navigation tasks. Extensive experiments on diverse navigation benchmarks demonstrate that Uni-NaVidachieves state-of-the-art performance within a unified framework. Additionally, real-world experiments confirm the model’s effectiveness and efficiency, shedding light on its strong generalizability.

Poster
Uncertainty-Aware Trajectory Prediction via Rule-Regularized Heteroscedastic Deep Classification

Kumar Manas, Christian Schlauch, Adrian Paschke, Christian Wirth, Nadja Klein

展开摘要

Deep learning-based trajectory prediction models have demonstrated promising capabilities in capturing complex interactions. However, their generalization beyond the available training data, limited in both size and diversity, remains a significant challenge. To improve generalization, we propose SHIFT (Spectral Heteroscedastic Informed Forecasting for Trajectories), a novel framework uniquely combining well-calibrated uncertainty modeling with informative priors derived through automated rule extraction. SHIFT reformulates trajectory prediction as a classification task and effectively employs Heteroscedastic Spectral Normalized Gaussian Processes to disentangle epistemic and aleatoric uncertainties. By leveraging the epistemic uncertainty, we learn informative priors from training targets, which are automatically generated from natural language driving rules, such as stop rules and drivability constraints, using a retrieval-augmented generation framework powered by a large language model. Extensive evaluations on the nuScenes dataset, including challenging low-data and cross-location scenarios, demonstrate that SHIFT outperforms state-of-the-art methods, achieving substantial gains in uncertainty calibration and displacement metrics. In particular, our model excels in complex scenarios, such as intersections, where uncertainty is inherently higher. Code and models are publicly available on Anonymous Repo (currently as a supplementary file for the review stage).

Poster
Towards Uncertainty Unification: A Case Study for Preference Learning

Shaoting Peng, Haonan Chen, Katherine Rose Driggs-Campbell

展开摘要

Learning human preferences is essential for human-robot interaction, as it enables robots to adapt their behaviors to align with human expectations and goals. However, the inherent uncertainties in both human behavior and robotic systems make preference learning a challenging task. While probabilistic robotics algorithms offer uncertainty quantification, the integration of human preference uncertainty remains underexplored. To bridge this gap, we introduce uncertainty unification and propose a novel framework, uncertainty-unified preference learning (UUPL), which enhances Gaussian Process (GP)-based preference learning by unifying human and robot uncertainty. Specifically, UUPL includes a human preference uncertainty model that improves GP posterior mean estimation, and an uncertainty-unified Gaussian Mixture Model that enhances GP predictive covariance accuracy. Additionally, we design a user-specific calibration process to personalize the uncertainty parameters and further improve user experience. Comprehensive experiments and user studies demonstrate that UUPL achieves state-of-the-art performance in both prediction accuracy and human ratings. An ablation study further validates the effectiveness of uncertainty-unified covariance and the human preference uncertainty model of UUPL.

Poster
Tactile sensing enables vertical obstacle negotiation for elongate many-legged robots

Juntao He, Baxi Chong, Massimiliano Iaschi, Vincent R. Nienhusser, Sehoon Ha, Daniel Goldman

展开摘要

Many-legged elongated robots show promise for reliable mobility on rugged landscapes. However, most studies on these systems focus on motion planning in the 2D horizontal plane (e.g., translation and rotation) without addressing rapid vertical motion. Despite their success on mild rugged terrains, recent field tests reveal a critical need for 3D behaviors (e.g., climbing or traversing tall obstacles) in real-world application. The challenges of 3D motion planning partially lie in designing sensing and control for a complex high-degree-of-freedom system, typically with over 25 degrees of freedom. To address the first challenge, we propose a tactile antenna system that enables the robot to probe obstacles and gather information about the structure of the environment. Building on this sensory input, we develop a control framework that integrates data from the antenna and foot contact sensors to dynamically adjust the robot’s vertical body undulation for effective climbing. With the addition of simple, low-bandwidth tactile sensors, a robot with high static stability and redundancy exhibits predictable climbing performance in complex environments using a simple feedback controller. Laboratory and outdoor experiments demonstrate the robot’s ability to climb obstacles up to five times its height. Moreover, the robot exhibits robust climbing capabilities on obstacles covered with flowable, robot-sized random items and those characterized by rapidly changing curvatures. These findings demonstrate an alternative solution to perceive the environment and facilitate effective response for legged robots, paving ways towards future highly capable, low-profile many-legged robots.

Poster
Superfast Configuration-Space Convex Set Computation on GPUs for Online Motion Planning

Peter Werner, Richard Cheng, Tom Stewart, Russ Tedrake, Daniela Rus

展开摘要

In this work, we leverage GPUs to construct probabilistically collision-free convex sets in robot configuration space on the fly. This extends the use of modern motion planning algorithms that leverage such representations to changing environments. These planners rapidly and reliably optimize high-quality trajectories, without the burden of challenging nonconvex collision-avoidance constraints. We present an algorithm that inflates collision-free piecewise linear paths into sequences of convex sets (SCS) that are probabilistically collision-free using massive parallelism. We then integrate this algorithm into a motion planning pipeline, which leverages dynamic roadmaps to rapidly find one or multiple collision-free paths, and inflates them. We then optimize the trajectory through the probabilistically collision-free sets, simultaneously using the candidate trajectory to detect and remove collisions from the sets. We demonstrate the efficacy of our approach on a simulation benchmark and a KUKA iiwa 7 robot manipulator with perception in the loop. On our benchmark, our approach runs 17.1 times faster and yields a 27.9% increase in reliability over the nonlinear trajectory optimization baseline, while still producing high-quality motion plans.

Poster
SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Models

Delin Qu, Haoming Song, Qizhi Chen, Yuanqi Yao, Xinyi Ye, Jiayuan Gu, Zhigang Wang, Yan Ding, Bin Zhao, Dong Wang, Xuelong Li

展开摘要

In this paper, we claim that spatial understanding is the keypoint in robot manipulation, and propose SpatialVLA to explore effective spatial representations for the robot foundation model. Specifically, we propose Ego3D Position Encoding to inject 3D information into VLA’s input observations, and introduce

Poster
Solving Multi-Agent Safe Optimal Control with Distributed Epigraph Form MARL

Songyuan Zhang, Oswin So, Mitchell Black, Zachary Serlin, Chuchu Fan

展开摘要

Tasks for multi-robot systems often require the robots to collaborate and complete a team goal while maintaining safety. This problem is usually formalized as a Constrained Markov decision process (CMDP), which targets minimizing a global cost and bringing the mean of constraint violation below a user-defined threshold. Inspired by real-world robotic applications, we define safety as zero constraint violation. While many safe multi-agent reinforcement learning (MARL) algorithms have been proposed to solve CMDPs, these algorithms suffer from unstable training in this setting. To tackle this, we use the epigraph form for constrained optimization to improve training stability and prove that the centralized epigraph form problem can be solved in a distributed fashion by each agent. This results in a novel centralized training distributed execution MARL algorithm which we name

Poster
Sketch-to-Skill: Bootstrapping Robot Learning with Human Drawn Trajectory Sketches

Peihong Yu, Amisha Bhaskar, Anukriti Singh, Zahiruddin Mahammad, Pratap Tokekar

展开摘要

Training robotic manipulation policies traditionally requires numerous demonstrations and/or environmental rollouts. While recent Imitation Learning (IL) and Reinforcement Learning (RL) methods have reduced the number of required demonstrations, they still rely on expert knowledge to collect high-quality data, limiting scalability and accessibility. We propose Sketch-to-Skill, a novel framework that leverages human-drawn 2D sketch trajectories to bootstrap and guide RL for robotic manipulation. Our approach extends beyond previous sketch-based methods, which were primarily focused on imitation learning or policy conditioning, limited to specific trained tasks. Sketch-to-Skill employs a Sketch-to-3D Trajectory Generator that translates 2D sketches into 3D trajectories, which are then used to autonomously collect initial demonstrations. We utilize these sketch-generated demonstrations in two ways: to pre-train an initial policy through behavior cloning and to refine this policy through RL with guided exploration. Experimental results demonstrate that Sketch-to-Skill achieves ~96% of the performance of the baseline model that leverages teleoperated demonstration data, while exceeding the performance of a pure reinforcement learning policy by ~170%, only from sketch inputs. This makes robotic manipulation learning more accessible and potentially broadens its applications across various domains.

Poster
Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation

Abhiram Maddukuri, Zhenyu Jiang, Lawrence Yunliang Chen, Soroush Nasiriany, Yuqi Xie, Yu Fang, Wenqi Huang, Zu Wang, Zhenjia Xu, Nikita Chernyadev, Scott Reed, Ken Goldberg, Ajay Mandlekar, Linxi Fan, Yuke Zhu

展开摘要

Large real-world robot datasets hold great potential for developing generalist robot policies, but scaling real-world data collection is time-consuming, costly, and resource-intensive. Simulation offers a promising solution, with recent advances in generative AI and synthetic data generation tools enabling the creation of large-scale robot demonstration datasets while reducing human effort. However, when training policies solely on data from simulation we must address the sim-to-real gap, often requiring extensive human effort to carefully align simulation with the real world. Recent work has suggested that training on a mixture of simulation and real-world datasets has great promise for improving policy performance, yet a systematic understanding of how to effectively leverage simulation data for real-world vision-based manipulation remains lacking. In this work, we present a simple recipe for effectively utilizing simulation data in real-world manipulation tasks. We derive these insights from comprehensive experiments comparing co-training on various simulation and real-world datasets. Using two domains—a robot arm and a humanoid—across diverse tasks, we demonstrate that simulation data can significantly enhance real-world task performance, even with notable differences between the simulation and real-world data. Through controlled experiments, we provide guidelines on how to optimize across different factors in simulation data to enable successful real-world transfer.

Poster