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Robotics: Science and Systems

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Effective Sampling for Robot Motion Planning Through the Lens of Lattices

Itai Panasoff, Kiril Solovey

展开摘要

Sampling-based methods for motion planning, which capture the structure of the robot’s free space via (typically random) sampling, have gained popularity due to their scalability, simplicity, and for offering global guarantees, such as probabilistic completeness and asymptotic optimality. Unfortunately, the practicality of those guarantees remains limited as they do not provide insights into the behavior of motion planners for a finite number of samples (i.e., a finite running time). In this work, we harness lattice theory and the recently-introduced concept of (δ,ε)-completeness by Tsao et al. (2020) to construct deterministic sample sets that endow their planners with strong finite-time guarantees while minimizing running time. In particular, we introduce a highly-efficient deterministic sampling approach based on the A_d^* lattice, which is the best-known geometric covering in dimensions ≤ 21. Using our new sampling approach we obtain at least an order-of-magnitude speedup over existing deterministic and uniform random sampling methods in complex motion-planning problems. Overall, our work provides deep mathematical insights while advancing the practical applicability of sampling-based motion planning.

Poster
Dynamic Safety in Complex Environments: Synthesizing Safety Filters with Poisson’s Equation

Gilbert Bahati, Ryan M. Bena, Aaron Ames

展开摘要

Synthesizing safe sets for robotic systems operating in complex and dynamically changing environments is a challenging problem. Solving this problem can enable the construction of safety filters that guarantee safe control actions—most notably by employing Control Barrier Functions (CBFs). This paper presents an algorithm for generating safe sets from perception data by leveraging elliptic partial differential equations, specifically Poisson’s equation. Given a local occupancy map, we solve Poisson’s equation subject to Dirichlet boundary conditions, with a novel forcing function. Specifically, we design a smooth guidance vector field, which encodes gradient information required for safety. The result is a variational problem for which the unique minimizer—a safety function—characterizes the safe set. After establishing our theoretical result, we illustrate how safety functions can be used in CBF-based safety filtering. The real-time utility of our synthesis method is highlighted through hardware demonstrations on a legged robot navigating a dynamically changing obstacle-filled environment.

Poster
Dynamic Rank Adjustment in Diffusion Policies for Efficient and Flexible Training

Xiatao Sun, Shuo Yang, Yinxing Chen, Francis Fan, Yiyan (Edgar) Liang, Daniel Rakita

展开摘要

Diffusion policies trained via offline behavioral cloning have recently gained traction in robotic motion generation. While effective, these policies typically require a large number of trainable parameters. This model size affords powerful representations but also incurs high computational cost during training. Ideally, it would be beneficial to

Poster
Doppler Correspondence: Non-Iterative Scan Matching With Doppler Velocity-Based Correspondence

Jiwoo Kim, Geunsik Bae, Changseung Kim, Jinwoo Lee, Woojae Shin, Hyondong Oh

展开摘要

Achieving successful scan matching is essential for LiDAR odometry. However, in challenging environments with adverse weather conditions or repetitive geometric patterns, LiDAR odometry performance is degraded due to incorrect scan matching. Recently, the emergence of frequency-modulated continuous wave 4D LiDAR and 4D radar technologies has provided the potential to address these unfavorable conditions. The term 4D refers to point cloud data characterized by range, azimuth, and elevation along with Doppler velocity. Although 4D data is available, most scan matching methods for 4D LiDAR and 4D radar still establish correspondence by repeatedly identifying the closest points between consecutive scans, overlooking the Doppler information. This paper introduces, for the first time, a simple Doppler velocity-based correspondence—Doppler Correspondence—that is invariant to translation and small rotation, with its geometric and kinematic foundations. Extensive experiments demonstrate that the proposed method enables the direct matching of consecutive point clouds without an iterative process, making it computationally efficient. Additionally, it provides a more robust correspondence estimation in environments with repetitive geometric patterns. The implementation is publicly available upon acceptance.

Poster
Distilling Contact Planning for Fast Trajectory Optimization in Robot Air Hockey

Julius Jankowski, Ante Marić, Puze Liu, Davide Tateo, Jan Peters, Sylvain Calinon

展开摘要

Robot control through contact is challenging as it requires reasoning over long horizons and discontinuous system dynamics. Highly dynamic tasks such as Air Hockey additionally require agile behavior, making the corresponding optimal control problems intractable for planning in realtime. Learning-based approaches address this issue by shifting computationally expensive reasoning through contacts to an offline learning phase. However, learning low-level motor policies subject to kinematic and dynamic constraints can be challenging if operating in proximity to such constraints is desired. This paper explores the combination of distilling a stochastic optimal control policy for high-level contact planning and online model-predictive control for low-level constrained motion planning. Our system learns to balance shooting accuracy and resulting puck speed by leveraging bank shots and the robot’s kinematic structure. We show that the proposed framework outperforms purely control-based and purely learning-based techniques in both simulated and real-world games of Robot Air Hockey.

Poster
Discrete-Time Hybrid Automata Learning: Legged Locomotion Meets Skateboarding

Hang Liu, Sangli Teng, Ben Liu, Wei Zhang, Maani Ghaffari

展开摘要

This paper introduces Discrete-time Hybrid Automata Learning (DHAL), a framework using on-policy Reinforcement Learning to identify and execute mode-switching without trajectory segmentation or event function learning. Hybrid dynamical systems, which include continuous flow and discrete mode switching, can model robotics tasks like legged robot locomotion. Model-based methods depend on predefined gaits, while model-free approaches lack explicit mode-switching knowledge. Current methods identify discrete modes via segmentation before regressing continuous flow, but learning high-dimensional complex rigid body dynamics without trajectory labels or segmentation is a challenging open problem. Our approach incorporates a beta policy distribution and a multi-critic architecture to model contact-guided motions, exemplified by a challenging quadrupedal robot skateboard task. We validate our method through simulations and real-world tests, demonstrating robust performance in hybrid dynamical systems.

Poster
Differentiable GPU-Parallelized Task and Motion Planning

William Shen, Caelan Reed Garrett, Nishanth Kumar, Ankit Goyal, Tucker Hermans, Leslie Pack Kaelbling, Tomás Lozano-Pérez, Fabio Ramos

展开摘要

Planning long-horizon robot manipulation requires making discrete decisions about which objects to interact with and continuous decisions about how to interact with them. A robot planner must select grasps, placements, and motions that are feasible and safe. This class of problems falls under Task and Motion Planning (TAMP) and poses significant computational challenges in terms of algorithm runtime and solution quality, particularly when the solution space is highly constrained. To address these challenges, we propose a new bilevel TAMP algorithm that leverages GPU parallelism to efficiently explore thousands of candidate continuous solutions simultaneously. Our approach uses GPU parallelism to sample an initial batch of solution seeds for a plan skeleton and to apply differentiable optimization on this batch to satisfy plan constraints and minimize solution cost. We demonstrate that our algorithm can effectively solve highly constrained problems with non-convex constraints in just seconds, substantially outperforming serial TAMP approaches, and validate our approach on multiple real-world robots.

Poster
Diffeomorphic Obstacle Avoidance for Contractive Dynamical Systems via Implicit Representations

Ken-Joel Simmoteit, Philipp Schillinger, Leonel Rozo

展开摘要

Ensuring safety and robustness of robot skills is becoming crucial as robots are required to perform increasingly complex and dynamic tasks. The former is essential when performing tasks in cluttered environments, while the latter is relevant to overcome unseen task situations. This paper addresses the challenge of ensuring both safety and robustness in dynamic robot skills learned from demonstrations. Specifically, we build on neural contractive dynamical systems to provide robust extrapolation of the learned skills, while designing a full-body obstacle avoidance strategy that preserves contraction stability via diffeomorphic transforms. This is particularly crucial in cluttered environments where implicit scene representations, such as Signed Distance Fields (SDFs), are necessary. To this end, our framework called Signed Distance Field Diffeomorphic Transform, leverages SDFs and flow-based diffeomorphisms to achieve contraction-preserving obstacle avoidance. We thoroughly evaluate our framework on synthetic datasets and several real-world robotic tasks in a kitchen environment. Our results show that our approach locally adapts the learned contractive vector field while staying close to the learned dynamics and without introducing highly-curved motion paths, thus outperforming several state-of-the-art methods.

Poster
DexterityGen: Foundation Controller for Unprecedented Dexterity

Zhao-Heng Yin, Changhao Wang, Luis Pineda, Francois Robert Hogan, Chaithanya Krishna Bodduluri, Akash Sharma, Patrick Lancaster, Ishita Prasad, Mrinal Kalakrishnan, Jitendra Malik, Mike Lambeta, Tingfan Wu, Pieter Abbeel, Mustafa Mukadam

展开摘要

Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge. Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement learning. The first approach is difficult as it is hard for humans to produce safe and dexterous motions on a different embodiment without touch feedback. The second RL-based approach struggles with the domain gap and involves highly task-specific reward engineering on complex tasks. Our key insight is that RL is effective at learning low-level motion primitives, while humans excel at providing coarse motion commands for complex, long-horizon tasks. Therefore, the optimal solution might be a combination of both approaches. In this paper, we introduce DexterityGen (DexGen), which uses RL to pretrain large-scale dexterous motion primitives, such as in-hand rotation or translation. We then leverage this learned dataset to train a dexterous foundational controller. In the real world, we use human teleoperation as a prompt to the controller to produce highly dexterous behavior. We evaluate the effectiveness of DexGen in both simulation and real world, demonstrating that it is a general-purpose controller that can realize input dexterous manipulation commands and significantly improves stability by 10-100x measured as duration of holding objects across diverse tasks. Notably, with DexGen we demonstrate unprecedented dexterous skills including diverse object reorientation and dexterous tool use such as pen, syringe, and screwdriver for the first time.

Poster
Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy

Jiayi Chen, Yubin Ke, Lin Peng, He Wang

展开摘要

Generalizable dexterous grasping is a fundamental skill for intelligent robots. To develop such skills, a large-scale, high-quality, and diverse dataset of robotic dexterous grasps—covering the GRASP taxonomy—is essential but extremely challenging to collect. Previous dexterous grasp synthesis methods are often limited to specific grasp types or object categories, and tend to suffer from issues like penetration and unnatural poses. In this work, we address these challenges by proposing an efficient method capable of synthesizing physically plausible, contact-rich, and penetration-free dexterous grasps for any grasp type, object, and articulated robotic hand. Starting from only one human-annotated template per hand and grasp type, our pipeline first uses a lightweight global alignment stage to optimize the object pose and then a simulation-based local refinement stage to adjust the hand pose. Next, to validate the synthesized grasps, we introduce a contact-aware control strategy that applies desired forces to each contact point on the object. The validated grasps can further enrich the grasp template library and facilitate future synthesis. Experimental results demonstrate the superiority of our pipeline over existing grasp synthesis approaches for both fingertip and other grasp types. Furthermore, using our synthesized grasps, we show that a type-conditional generative model can successfully learn and perform the desired grasp type in both simulation and the real world.

Poster
DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies

Tony Tao, Mohan Kumar Srirama, Jason Jingzhou Liu, Kenneth Shaw, Deepak Pathak

展开摘要

Many believe that large-scale datasets for robotics could be a key enabler of dexterous robotic policies that can generalize across diverse environments. While teleoperation provides high-fidelity datasets, its high cost limits its scalability. Instead, what if people could use their own hands, just as they do in everyday life, to collect data? In DexWild, a diverse team of data collectors uses their hands to collect hours of interactions across a multitude of environments and objects. To record this data, we create DW-Mocap, a low-cost, mobile, and easy-to-use system. The DexWild learning framework co-trains on both human and robot demonstrations, leading to improved performance compared to training on each dataset individually. Our large-scale dataset enables robots with only a handful of teleoperation demonstrations to generalize across many different environments, objects, and embodiments. The software, hardware, and the dataset used in this paper will be released on our website upon acceptance of the paper.

Poster
Dex1B: Learning with 1B Demonstrations for Dexterous Manipulation

Jianglong Ye, Keyi Wang, Chengjing Yuan, Ruihan Yang, Yiquan Li, Jiyue Zhu, Yuzhe Qin, Xueyan Zou, Xiaolong Wang

展开摘要

Generating large-scale demonstrations for dexterous manipulation remains a challenging problem, and various approaches have been proposed in recent years to address it. Among these, generative models have emerged as a promising paradigm, enabling the efficient generation of diverse and plausible demonstrations. In this paper, we introduce Dex1B, a large-scale, diverse, and high-quality demonstration dataset created using generative models. The dataset includes 1 billion demonstrations and focuses on two fundamental tasks: grasping and articulation. To achieve this, we propose a unified generative model that incorporates diverse conditions, such as contact points and hand orientation, to synthesize actions and other essential properties that can be utilized for both data generation and policy deployment. We validate the proposed model on both established and newly introduced simulation benchmarks, demonstrating significant improvements over previous state-of-the-art methods. Furthermore, we showcase the model’s effectiveness and robustness through real-world robot experiments.

Poster
Demonstrating the Octopi-1.5 Visual-Tactile-Language Model

Samson Yu, Lin Kelvin, Harold Soh

展开摘要

Touch is recognized as a vital sense for humans and an equally important modality for robots, especially for dexterous manipulation, material identification, and scenarios involving visual occlusion. Building upon very recent work in touch foundation models, this demonstration will feature Octopi-1.5, our latest visual-tactile-language model. Compared to its predecessor, Octopi-1.5 introduces the ability to process tactile signals from multiple object parts and employs a simple retrieval-augmented generation (RAG) module to improve performance on tasks and potentially learn new objects on-the-fly. The system can be experienced live through a new handheld tactile-enabled interface, the TMI, equipped with GelSight and TAC-02 tactile sensors. This convenient and accessible setup allows users to interact with Octopi-1.5 without requiring a robot. During the demonstration, we will showcase Octopi-1.5 solving tactile inference tasks by leveraging tactile inputs and commonsense knowledge. For example, in a Guessing Game, Octopi-1.5 will identify objects being grasped and respond to follow-up queries about how to handle it (e.g., recommending careful handling for soft fruits). We also plan to demonstrate Octopi-1.5’s RAG capabilities by teaching it new items. With live interactions, this demonstration aims to highlight both the progress and limitations of VTLMs such as Octopi-1.5 and to foster further interest in this exciting field. All code for Octopi-1.5 and design files for the TMI gripper will be released as open-source resources.

Poster
Demonstrating a Control Framework for Physical Human-Robot Interaction Toward Industrial Applications

Bastien Muraccioli, Mathieu Celerier, Mehdi Benallegue, Gentiane Venture

展开摘要

Physical Human-Robot Interaction (pHRI) is critical for implementing Industry 5.0 which focuses on human-centric approaches. However few studies explore the practical alignment of pHRI to industrial grade performance. This paper introduces a versatile control framework designed to bridge this gap by incorporating the torque-based control modes: compliance control, null-space compliance, dual compliance, all in static and dynamic scenarios. Thanks to our second-order Quadratic Programming (QP) formulation, strict kinematic and collisions constraints are integrated into the system as safety features, and weighted hierarchy guarantees singularity-robust task tracking performance. The framework is implemented on a Kinova Gen3 collaborative robot (cobot) equipped with a Bota force/torque sensor. A DualShock 4 game controller is integrated at the robot’s end-effector to demonstrate the framework’s capabilities. This setup enables seamless dynamic switching between the modes, and real-time adjustment of parameters, such as transitioning between position and torque control or selecting a more robust custom-developed low-level torque controller over the default one. Built on the open-source robotic control software mc_rtc, ensuring reproducibility for both research and industrial deployment, this framework demonstrates industrial-grade performance and repeatability, showcasing its potential as a robust pHRI control system for industrial environments.

Poster
Demonstrating ViSafe: Vision-enabled Safety for High-speed Detect and Avoid

Parv kapoor, Ian Higgins, Nikhil Varma Keetha, Jay Patrikar, Brady Moon, Zelin Ye, Yao He, Ivan Cisneros, Changliu Liu, Eunsuk Kang, Sebastian Scherer

展开摘要

Maintaining visual separation is crucial to achieving safe and seamless high-density operation of airborne vehicles in shared airspace, where pilots currently shoulder this responsibility. To automate this, we present ViSafe, a high-speed airborne vision-only collision avoidance system. Designed under SWaP-C constraints, ViSafe is built using a tightly integrated learning-enabled edge-AI framework deployed on a custom multi-camera hardware prototype, offering a full-stack solution to the Detect and Avoid (DAA) problem. By leveraging perceptual input-focused control barrier functions (CBF) to design, encode, and enforce safety thresholds, ViSafe can provide provably safe runtime guarantees on self-separation for high-speed aerial operations. We evaluate ViSafe’s performance through an extensive test campaign involving both simulated digital-twin and real-world flight scenarios. By independently varying agent types, closure rates, interaction geometries, and environmental conditions (e.g., weather and lighting), we demonstrate that ViSafe consistently ensures self-separation across diverse scenarios. In first-of-its-kind real-world high-speed collision avoidance tests with closure rates reaching 144 km/hr, ViSafe sets a new benchmark for vision-only autonomous collision avoidance, establishing a new standard for safety in high-speed aerial navigation.

Poster
Demonstrating Shared Force-Language Embeddings for Natural Human-Robot Communication

Ravi Tejwani, Karl Angel Velazquez, John Payne, Paolo Bonato, Haruhiko Asada

展开摘要

As robots increasingly collaborate with humans, natural language provides an intuitive interface for communication about physical actions. However, bridging the gap between linguistic descriptions and physical forces remains challenging for enabling robots to interpret movement instructions and communicate their intended actions. We address learning a shared embedding space between time-series force data and natural language motion descriptions for human-robot interaction. Our framework maps both force curves and phrases into a common latent space using data augmentation, feature engineering, and multitask learning to enable bidirectional translation. Evaluation with 10 participants performing motions with a robot arm demonstrates our model learns meaningful embeddings that effectively translate between forces and language descriptions. This will help robots learn appropriate verbal communication patterns while physically interacting with humans during collaborative tasks.

Poster
Demonstrating REASSEMBLE: A Multimodal Dataset for Contact-rich Robotic Assembly and Disassembly

Daniel Sliwowski, Shail Jadav, Sergej Stanovcic, Jędrzej Orbik, Johannes Heidersberger, Dongheui Lee

展开摘要

Robotic manipulation remains a core challenge in robotics, particularly for contact-rich tasks such as industrial assembly and disassembly. Existing datasets have significantly advanced learning in manipulation but are primarily focused on simpler tasks like object rearrangement, falling short of capturing the complexity and physical dynamics involved in assembly and disassembly. To bridge this gap, we present REASSEMBLE (Robotic assEmbly disASSEMBLy datasEt), a new dataset designed specifically for contact-rich manipulation tasks. Built around the NIST Assembly Task Board 1 benchmark, REASSEMBLE includes four actions (pick, insert, remove, and place) involving 17 objects. The dataset contains 4,551 demonstrations, of which 4,035 were successful, spanning a total of 781 minutes. Our dataset features multimodal sensor data including event cameras, force-torque sensors, microphones, and multi-view RGB cameras. This diverse dataset supports research in areas such as learning contact-rich manipulation, task condition identification, action segmentation, and more. We believe REASSEMBLE will be a valuable resource for advancing robotic manipulation in complex, real-world scenarios. The dataset is publicly available on our project website: placeholder_URL.

Poster
Demonstrating Multi-Suction Item Picking at Scale via Multi-Modal Learning of Pick Success

Che Wang, Jeroen Vanbaar, Chaitanya Mitash, Shuai Li, Dylan Randle, Weiyao Wang, Sumedh Anand Sontakke, Kostas Bekris, Kapil Katyal

展开摘要

This work demonstrates how autonomously learning aspects of robotic operation from sparsely-labeled, real-world data of deployed, engineered solutions at industrial scale can provide with solutions that achieve improved performance. Specifically, it focuses on multi-suction robot picking and performs a comprehensive study on the application of multi-modal visual encoders for predicting the success of candidate robotic picks. Picking diverse items from unstructured piles is an important and challenging task for robot manipulation in real-world settings, such as warehouses. Methods for picking from clutter must work for an open set of items while simultaneously meeting latency constraints to achieve high throughput. The demonstrated approach utilizes multiple input modalities, such as RGB, depth and semantic segmentation, to estimate the quality of candidate multi-suction picks. The strategy is trained from real-world experience, i.e., given examples of successful and failed attempts to pick items. The training picks have been generated by an engineered strategy. A real-world limitation when learning in such live, industrial setups is that only a single or a few picks can be attempted per scene. The learning strategy first pretrains multi-modal visual models in a self-supervised manner to effectively reconstruct the input modalities in the target domain. A downstream model is then trained to evaluate the quality of multi-suction picks given the learned multi-modal embedding, while the multi-modal model is further fine-tuned. The manuscript provides comprehensive experimental evaluation performed over a large item-picking dataset, an item-picking dataset targeted to include partial occlusions, and a package-picking dataset, which focuses on containers, such as boxes and envelopes, instead of unpackaged items. The evaluation measures performance for different item configurations, pick scenes, and object types. Ablations help to understand the effects of in-domain pretraining, the impact of different modalities and the importance of finetuning. These ablations reveal both the importance of training over multiple modalities but also the ability of models to learn during pretraining the relationship between modalities so that during finetuning and inference, only a subset of them can be used as input.

Poster
Demonstrating MuJoCo Playground

Kevin Zakka, Baruch Tabanpour, Qiayuan Liao, Mustafa Haiderbhai, Samuel Holt, Jing Yuan Luo, Arthur Allshire, Erik Frey, Koushil Sreenath, Lueder Alexander Kahrs, Carmelo Sferrazza, Yuval Tassa, Pieter Abbeel

展开摘要

We introduce MuJoCo Playground, a fully open-source framework for robot learning built with MJX, with the express goal of streamlining simulation, training, and sim-to-real transfer onto robots. With a simple installation process, researchers can train policies in minutes on a single GPU. Playground supports diverse robotic platforms, including quadrupeds, humanoids, dexterous hands, and robotic arms, enabling zero-shot sim-to-real transfer from both state and pixel inputs. This is achieved through an integrated stack comprising a physics engine, batch renderer, and training environments.

Poster
Demonstrating MOSART: Opening Articulated Structures in the Real World

Arjun Gupta, Michelle Zhang, Rishik Sathua, Saurabh Gupta

展开摘要

What does it take to build mobile manipulation systems that can competently operate on previously unseen objects in previously unseen environments? This work answers this question using opening of articulated structures as a mobile manipulation testbed. Specifically, our focus is on the end-to-end performance on this task without any privileged information, ie the robot starts at a location with the novel target articulated object in view, and has to approach the object and successfully open it. We first develop a system for this task, and then conduct 100+ end-to-end system tests across 13 real world test sites. Our large-scale study reveals a number of surprising findings: a) modular systems outperform end-to-end learned systems for this task, even when the end-to-end learned systems are trained on 1000+ demonstrations, b) perception, and not precise end-effector control, is the primary bottleneck to task success, and c) state-of-the-art articulation parameter estimation models developed in isolation struggle when faced with robot-centric viewpoints. Overall, our findings highlight the limitations of developing components of the pipeline in isolation and underscore the need for system-level research, providing a pragmatic roadmap for building generalizable mobile manipulation systems. Videos, code, and models are available on the project website: https://arjung128.github.io/opening-articulated-structures/.

Poster