ICLR 2021 论文列表

International Conference on Learning Representations

录用类型

860篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    536.2%
  • Spotlight
    11413.3%
  • Poster
    69380.6%

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主题: 世界模型 · 4 篇论文 · 重置筛选

Self-supervised Visual Reinforcement Learning with Object-centric Representations

Andrii Zadaianchuk, Maximilian Seitzer, Georg Martius

展开摘要

Autonomous agents need large repertoires of skills to act reasonably on new tasks that they have not seen before. However, acquiring these skills using only a stream of high-dimensional, unstructured, and unlabeled observations is a tricky challenge for any autonomous agent. Previous methods have used variational autoencoders to encode a scene into a low-dimensional vector that can be used as a goal for an agent to discover new skills. Nevertheless, in compositional/multi-object environments it is difficult to disentangle all the factors of variation into such a fixed-length representation of the whole scene. We propose to use object-centric representations as a modular and structured observation space, which is learned with a compositional generative world model. We show that the structure in the representations in combination with goal-conditioned attention policies helps the autonomous agent to discover and learn useful skills. These skills can be further combined to address compositional tasks like the manipulation of several different objects.

Spotlight
Latent Skill Planning for Exploration and Transfer

Kevin Xie, Homanga Bharadhwaj, Danijar Hafner, Animesh Garg, Florian Shkurti

展开摘要

To quickly solve new tasks in complex environments, intelligent agents need to build up reusable knowledge. For example, a learned world model captures knowledge about the environment that applies to new tasks. Similarly, skills capture general behaviors that can apply to new tasks. In this paper, we investigate how these two approaches can be integrated into a single reinforcement learning agent. Specifically, we leverage the idea of partial amortization for fast adaptation at test time. For this, actions are produced by a policy that is learned over time while the skills it conditions on are chosen using online planning. We demonstrate the benefits of our design decisions across a suite of challenging locomotion tasks and demonstrate improved sample efficiency in single tasks as well as in transfer from one task to another, as compared to competitive baselines. Videos are available at: https://sites.google.com/view/latent-skill-planning/

Poster
Spatially Structured Recurrent Modules

Nasim Rahaman, Anirudh Goyal, Muhammad Waleed Gondal, Manuel Wuthrich, Stefan Bauer, Yash Sharma, Yoshua Bengio, Bernhard Schölkopf

展开摘要

Capturing the structure of a data-generating process by means of appropriate inductive biases can help in learning models that generalise well and are robust to changes in the input distribution. While methods that harness spatial and temporal structures find broad application, recent work has demonstrated the potential of models that leverage sparse and modular structure using an ensemble of sparingly interacting modules. In this work, we take a step towards dynamic models that are capable of simultaneously exploiting both modular and spatiotemporal structures. To this end, we model the dynamical system as a collection of autonomous but sparsely interacting sub-systems that interact according to a learned topology which is informed by the spatial structure of the underlying system. This gives rise to a class of models that are well suited for capturing the dynamics of systems that only offer local views into their state, along with corresponding spatial locations of those views. On the tasks of video prediction from cropped frames and multi-agent world modelling from partial observations in the challenging Starcraft2 domain, we find our models to be more robust to the number of available views and better capable of generalisation to novel tasks without additional training than strong baselines that perform equally well or better on the training distribution.

Poster
Mastering Atari with Discrete World Models

Danijar Hafner, Timothy P Lillicrap, Mohammad Norouzi, Jimmy Ba

展开摘要

Intelligent agents need to generalize from past experience to achieve goals in complex environments. World models facilitate such generalization and allow learning behaviors from imagined outcomes to increase sample-efficiency. While learning world models from image inputs has recently become feasible for some tasks, modeling Atari games accurately enough to derive successful behaviors has remained an open challenge for many years. We introduce DreamerV2, a reinforcement learning agent that learns behaviors purely from predictions in the compact latent space of a powerful world model. The world model uses discrete representations and is trained separately from the policy. DreamerV2 constitutes the first agent that achieves human-level performance on the Atari benchmark of 55 tasks by learning behaviors inside a separately trained world model. With the same computational budget and wall-clock time, Dreamer V2 reaches 200M frames and surpasses the final performance of the top single-GPU agents IQN and Rainbow. DreamerV2 is also applicable to tasks with continuous actions, where it learns an accurate world model of a complex humanoid robot and solves stand-up and walking from only pixel inputs.

Poster