ICLR 2021 论文列表

International Conference on Learning Representations

录用类型

860篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    536.2%
  • Spotlight
    11413.3%
  • Poster
    69380.6%

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主题: AI Agent · 14 篇论文 · 重置筛选

Correcting experience replay for multi-agent communication

Sanjeevan Ahilan, Peter Dayan

展开摘要

We consider the problem of learning to communicate using multi-agent reinforcement learning (MARL). A common approach is to learn off-policy, using data sampled from a replay buffer. However, messages received in the past may not accurately reflect the current communication policy of each agent, and this complicates learning. We therefore introduce a 'communication correction' which accounts for the non-stationarity of observed communication induced by multi-agent learning. It works by relabelling the received message to make it likely under the communicator's current policy, and thus be a better reflection of the receiver's current environment. To account for cases in which agents are both senders and receivers, we introduce an ordered relabelling scheme. Our correction is computationally efficient and can be integrated with a range of off-policy algorithms. We find in our experiments that it substantially improves the ability of communicating MARL systems to learn across a variety of cooperative and competitive tasks.

Spotlight
Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration

Xavier Puig, Tianmin Shu, Shuang Li, Zilin Wang, Yuan-Hong Liao, Joshua B. Tenenbaum, Sanja Fidler, Antonio Torralba

展开摘要

In this paper, we introduce Watch-And-Help (WAH), a challenge for testing social intelligence in agents. In WAH, an AI agent needs to help a human-like agent perform a complex household task efficiently. To succeed, the AI agent needs to i) understand the underlying goal of the task by watching a single demonstration of the human-like agent performing the same task (social perception), and ii) coordinate with the human-like agent to solve the task in an unseen environment as fast as possible (human-AI collaboration). For this challenge, we build VirtualHome-Social, a multi-agent household environment, and provide a benchmark including both planning and learning based baselines. We evaluate the performance of AI agents with the human-like agent as well as and with real humans using objective metrics and subjective user ratings. Experimental results demonstrate that our challenge and virtual environment enable a systematic evaluation on the important aspects of machine social intelligence at scale.

Spotlight
UPDeT: Universal Multi-agent RL via Policy Decoupling with Transformers

Siyi Hu, Fengda Zhu, Xiaojun Chang, Xiaodan Liang

展开摘要

Recent advances in multi-agent reinforcement learning have been largely limited in training one model from scratch for every new task. The limitation is due to the restricted model architecture related to fixed input and output dimensions. This hinders the experience accumulation and transfer of the learned agent over tasks with diverse levels of difficulty (e.g. 3 vs 3 or 5 vs 6 multi-agent games). In this paper, we make the first attempt to explore a universal multi-agent reinforcement learning pipeline, designing one single architecture to fit tasks with the requirement of different observation and action configurations. Unlike previous RNN-based models, we utilize a transformer-based model to generate a flexible policy by decoupling the policy distribution from the intertwined input observation with an importance weight measured by the merits of the self-attention mechanism. Compared to a standard transformer block, the proposed model, named as Universal Policy Decoupling Transformer (UPDeT), further relaxes the action restriction and makes the multi-agent task's decision process more explainable. UPDeT is general enough to be plugged into any multi-agent reinforcement learning pipeline and equip them with strong generalization abilities that enables the handling of multiple tasks at a time. Extensive experiments on large-scale SMAC multi-agent competitive games demonstrate that the proposed UPDeT-based multi-agent reinforcement learning achieves significant results relative to state-of-the-art approaches, demonstrating advantageous transfer capability in terms of both performance and training speed (10 times faster).

Spotlight
Communication in Multi-Agent Reinforcement Learning: Intention Sharing

Woojun Kim, Jongeui Park, Youngchul Sung

展开摘要

Communication is one of the core components for learning coordinated behavior in multi-agent systems. In this paper, we propose a new communication scheme named Intention Sharing (IS) for multi-agent reinforcement learning in order to enhance the coordination among agents. In the proposed IS scheme, each agent generates an imagined trajectory by modeling the environment dynamics and other agents' actions. The imagined trajectory is the simulated future trajectory of each agent based on the learned model of the environment dynamics and other agents and represents each agent's future action plan. Each agent compresses this imagined trajectory capturing its future action plan to generate its intention message for communication by applying an attention mechanism to learn the relative importance of the components in the imagined trajectory based on the received message from other agents. Numeral results show that the proposed IS scheme outperforms other communication schemes in multi-agent reinforcement learning.

Poster
Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization

Zhenggang Tang, Chao Yu, Boyuan Chen, Huazhe Xu, Xiaolong Wang, Fei Fang, Simon Shaolei Du, Yu Wang, Yi Wu

展开摘要

We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm, Reward-Randomized Policy Gradient (RPG). RPG is able to discover a set of multiple distinctive human-interpretable strategies in challenging temporal trust dilemmas, including grid-world games and a real-world game Agar.io, where multiple equilibria exist but standard multi-agent policy gradient algorithms always converge to a fixed one with a sub-optimal payoff for every player even using state-of-the-art exploration techniques. Furthermore, with the set of diverse strategies from RPG, we can (1) achieve higher payoffs by fine-tuning the best policy from the set; and (2) obtain an adaptive agent by using this set of strategies as its training opponents.

Poster
Emergent Road Rules In Multi-Agent Driving Environments

Avik Pal, Jonah Philion, Yuan-Hong Liao, Sanja Fidler

展开摘要

For autonomous vehicles to safely share the road with human drivers, autonomous vehicles must abide by specific "road rules" that human drivers have agreed to follow. "Road rules" include rules that drivers are required to follow by law – such as the requirement that vehicles stop at red lights – as well as more subtle social rules – such as the implicit designation of fast lanes on the highway. In this paper, we provide empirical evidence that suggests that – instead of hard-coding road rules into self-driving algorithms – a scalable alternative may be to design multi-agent environments in which road rules emerge as optimal solutions to the problem of maximizing traffic flow. We analyze what ingredients in driving environments cause the emergence of these road rules and find that two crucial factors are noisy perception and agents’ spatial density. We provide qualitative and quantitative evidence of the emergence of seven social driving behaviors, ranging from obeying traffic signals to following lanes, all of which emerge from training agents to drive quickly to destinations without colliding. Our results add empirical support for the social road rules that countries worldwide have agreed on for safe, efficient driving.

Poster
RODE: Learning Roles to Decompose Multi-Agent Tasks

Tonghan Wang, Tarun Gupta, Anuj Mahajan, Bei Peng, Shimon Whiteson, Chongjie Zhang

展开摘要

Role-based learning holds the promise of achieving scalable multi-agent learning by decomposing complex tasks using roles. However, it is largely unclear how to efficiently discover such a set of roles. To solve this problem, we propose to first decompose joint action spaces into restricted role action spaces by clustering actions according to their effects on the environment and other agents. Learning a role selector based on action effects makes role discovery much easier because it forms a bi-level learning hierarchy: the role selector searches in a smaller role space and at a lower temporal resolution, while role policies learn in significantly reduced primitive action-observation spaces. We further integrate information about action effects into the role policies to boost learning efficiency and policy generalization. By virtue of these advances, our method (1) outperforms the current state-of-the-art MARL algorithms on 9 of the 14 scenarios that comprise the challenging StarCraft II micromanagement benchmark and (2) achieves rapid transfer to new environments with three times the number of agents. Demonstrative videos can be viewed at https://sites.google.com/view/rode-marl.

Poster
QPLEX: Duplex Dueling Multi-Agent Q-Learning

Jianhao Wang, Zhizhou Ren, Terry Liu, Yang Yu, Chongjie Zhang

展开摘要

We explore value-based multi-agent reinforcement learning (MARL) in the popular paradigm of centralized training with decentralized execution (CTDE). CTDE has an important concept, Individual-Global-Max (IGM) principle, which requires the consistency between joint and local action selections to support efficient local decision-making. However, in order to achieve scalability, existing MARL methods either limit representation expressiveness of their value function classes or relax the IGM consistency, which may suffer from instability risk or may not perform well in complex domains. This paper presents a novel MARL approach, called duPLEX dueling multi-agent Q-learning (QPLEX), which takes a duplex dueling network architecture to factorize the joint value function. This duplex dueling structure encodes the IGM principle into the neural network architecture and thus enables efficient value function learning. Theoretical analysis shows that QPLEX achieves a complete IGM function class. Empirical experiments on StarCraft II micromanagement tasks demonstrate that QPLEX significantly outperforms state-of-the-art baselines in both online and offline data collection settings, and also reveal that QPLEX achieves high sample efficiency and can benefit from offline datasets without additional online exploration.

Poster
Learning Safe Multi-agent Control with Decentralized Neural Barrier Certificates

Zengyi Qin, Kaiqing Zhang, Yuxiao Chen, Jingkai Chen, Chuchu Fan

展开摘要

We study the multi-agent safe control problem where agents should avoid collisions to static obstacles and collisions with each other while reaching their goals. Our core idea is to learn the multi-agent control policy jointly with learning the control barrier functions as safety certificates. We propose a new joint-learning framework that can be implemented in a decentralized fashion, which can adapt to an arbitrarily large number of agents. Building upon this framework, we further improve the scalability by incorporating neural network architectures that are invariant to the quantity and permutation of neighboring agents. In addition, we propose a new spontaneous policy refinement method to further enforce the certificate condition during testing. We provide extensive experiments to demonstrate that our method significantly outperforms other leading multi-agent control approaches in terms of maintaining safety and completing original tasks. Our approach also shows substantial generalization capability in that the control policy can be trained with 8 agents in one scenario, while being used on other scenarios with up to 1024 agents in complex multi-agent environments and dynamics. Videos and source code can be found at https://realm.mit.edu/blog/learning-safe-multi-agent-control-decentralized-neural-barrier-certificates.

Poster
On the Impossibility of Global Convergence in Multi-Loss Optimization

Alistair Letcher

展开摘要

Under mild regularity conditions, gradient-based methods converge globally to a critical point in the single-loss setting. This is known to break down for vanilla gradient descent when moving to multi-loss optimization, but can we hope to build some algorithm with global guarantees? We negatively resolve this open problem by proving that desirable convergence properties cannot simultaneously hold for any algorithm. Our result has more to do with the existence of games with no satisfactory outcomes, than with algorithms per se. More explicitly we construct a two-player game with zero-sum interactions whose losses are both coercive and analytic, but whose only simultaneous critical point is a strict maximum. Any 'reasonable' algorithm, defined to avoid strict maxima, will therefore fail to converge. This is fundamentally different from single losses, where coercivity implies existence of a global minimum. Moreover, we prove that a wide range of existing gradient-based methods almost surely have bounded but non-convergent iterates in a constructed zero-sum game for suitably small learning rates. It nonetheless remains an open question whether such behavior can arise in high-dimensional games of interest to ML practitioners, such as GANs or multi-agent RL.

Poster
HalentNet: Multimodal Trajectory Forecasting with Hallucinative Intents

Deyao Zhu, Mohamed Zahran, Li Erran Li, Mohamed Elhoseiny

展开摘要

Motion forecasting is essential for making intelligent decisions in robotic navigation. As a result, the multi-agent behavioral prediction has become a core component of modern human-robot interaction applications such as autonomous driving. Due to various intentions and interactions among agents, agent trajectories can have multiple possible futures. Hence, the motion forecasting model's ability to cover possible modes becomes essential to enable accurate prediction. Towards this goal, we introduce HalentNet to better model the future motion distribution in addition to a traditional trajectory regression learning objective by incorporating generative augmentation losses. We model intents with unsupervised discrete random variables whose training is guided by a collaboration between two key signals: A discriminative loss that encourages intents' diversity and a hallucinative loss that explores intent transitions (i.e., mixed intents) and encourages their smoothness. This regulates the neural network behavior to be more accurately predictive on uncertain scenarios due to the active yet careful exploration of possible future agent behavior. Our model's learned representation leads to better and more semantically meaningful coverage of the trajectory distribution. Our experiments show that our method can improve over the state-of-the-art trajectory forecasting benchmarks, including vehicles and pedestrians, for about 20% on average FDE and 50% on road boundary violation rate when predicting 6 seconds future. We also conducted human experiments to show that our predicted trajectories received 39.6% more votes than the runner-up approach and 32.2% more votes than our variant without hallucinative mixed intent loss. The code will be released soon.

Poster
On the Critical Role of Conventions in Adaptive Human-AI Collaboration

Andy Shih, Arjun Sawhney, Jovana Kondic, Stefano Ermon, Dorsa Sadigh

展开摘要

Humans can quickly adapt to new partners in collaborative tasks (e.g. playing basketball), because they understand which fundamental skills of the task (e.g. how to dribble, how to shoot) carry over across new partners. Humans can also quickly adapt to similar tasks with the same partners by carrying over conventions that they have developed (e.g. raising hand signals pass the ball), without learning to coordinate from scratch. To collaborate seamlessly with humans, AI agents should adapt quickly to new partners and new tasks as well. However, current approaches have not attempted to distinguish between the complexities intrinsic to a task and the conventions used by a partner, and more generally there has been little focus on leveraging conventions for adapting to new settings. In this work, we propose a learning framework that teases apart rule-dependent representation from convention-dependent representation in a principled way. We show that, under some assumptions, our rule-dependent representation is a sufficient statistic of the distribution over best-response strategies across partners. Using this separation of representations, our agents are able to adapt quickly to new partners, and to coordinate with old partners on new tasks in a zero-shot manner. We experimentally validate our approach on three collaborative tasks varying in complexity: a contextual multi-armed bandit, a block placing task, and the card game Hanabi.

Poster
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients

Yihan Wang, Beining Han, Tonghan Wang, Heng Dong, Chongjie Zhang

展开摘要

Multi-agent policy gradient (MAPG) methods recently witness vigorous progress. However, there is a significant performance discrepancy between MAPG methods and state-of-the-art multi-agent value-based approaches. In this paper, we investigate causes that hinder the performance of MAPG algorithms and present a multi-agent decomposed policy gradient method (DOP). This method introduces the idea of value function decomposition into the multi-agent actor-critic framework. Based on this idea, DOP supports efficient off-policy learning and addresses the issue of centralized-decentralized mismatch and credit assignment in both discrete and continuous action spaces. We formally show that DOP critics have sufficient representational capability to guarantee convergence. In addition, empirical evaluations on the StarCraft II micromanagement benchmark and multi-agent particle environments demonstrate that DOP outperforms both state-of-the-art value-based and policy-based multi-agent reinforcement learning algorithms. Demonstrative videos are available at https://sites.google.com/view/dop-mapg/.

Poster
Spatially Structured Recurrent Modules

Nasim Rahaman, Anirudh Goyal, Muhammad Waleed Gondal, Manuel Wuthrich, Stefan Bauer, Yash Sharma, Yoshua Bengio, Bernhard Schölkopf

展开摘要

Capturing the structure of a data-generating process by means of appropriate inductive biases can help in learning models that generalise well and are robust to changes in the input distribution. While methods that harness spatial and temporal structures find broad application, recent work has demonstrated the potential of models that leverage sparse and modular structure using an ensemble of sparingly interacting modules. In this work, we take a step towards dynamic models that are capable of simultaneously exploiting both modular and spatiotemporal structures. To this end, we model the dynamical system as a collection of autonomous but sparsely interacting sub-systems that interact according to a learned topology which is informed by the spatial structure of the underlying system. This gives rise to a class of models that are well suited for capturing the dynamics of systems that only offer local views into their state, along with corresponding spatial locations of those views. On the tasks of video prediction from cropped frames and multi-agent world modelling from partial observations in the challenging Starcraft2 domain, we find our models to be more robust to the number of available views and better capable of generalisation to novel tasks without additional training than strong baselines that perform equally well or better on the training distribution.

Poster