ICLR 2021 论文列表

International Conference on Learning Representations

录用类型

860篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    536.2%
  • Spotlight
    11413.3%
  • Poster
    69380.6%

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Blending MPC & Value Function Approximation for Efficient Reinforcement Learning

Mohak Bhardwaj, Sanjiban Choudhury, Byron Boots

展开摘要

Model-Predictive Control (MPC) is a powerful tool for controlling complex, real-world systems that uses a model to make predictions about future behavior. For each state encountered, MPC solves an online optimization problem to choose a control action that will minimize future cost. This is a surprisingly effective strategy, but real-time performance requirements warrant the use of simple models. If the model is not sufficiently accurate, then the resulting controller can be biased, limiting performance. We present a framework for improving on MPC with model-free reinforcement learning (RL). The key insight is to view MPC as constructing a series of local Q-function approximations. We show that by using a parameter $\lambda$, similar to the trace decay parameter in TD($\lambda$), we can systematically trade-off learned value estimates against the local Q-function approximations. We present a theoretical analysis that shows how error from inaccurate models in MPC and value function estimation in RL can be balanced. We further propose an algorithm that changes $\lambda$ over time to reduce the dependence on MPC as our estimates of the value function improve, and test the efficacy our approach on challenging high-dimensional manipulation tasks with biased models in simulation. We demonstrate that our approach can obtain performance comparable with MPC with access to true dynamics even under severe model bias and is more sample efficient as compared to model-free RL.

Poster
Text Generation by Learning from Demonstrations

Richard Yuanzhe Pang, He He

展开摘要

Current approaches to text generation largely rely on autoregressive models and maximum likelihood estimation. This paradigm leads to (i) diverse but low-quality samples due to mismatched learning objective and evaluation metric (likelihood vs. quality) and (ii) exposure bias due to mismatched history distributions (gold vs. model-generated). To alleviate these problems, we frame text generation as an offline reinforcement learning (RL) problem with expert demonstrations (i.e., the reference), where the goal is to maximize quality given model-generated histories. We propose GOLD (generation by off-policy learning from demonstrations): an easy-to-optimize algorithm that learns from the demonstrations by importance weighting. Intuitively, GOLD upweights confident tokens and downweights unconfident ones in the reference during training, avoiding optimization issues faced by prior RL approaches that rely on online data collection. According to both automatic and human evaluation, models trained by GOLD outperform those trained by MLE and policy gradient on summarization, question generation, and machine translation. Further, our models are less sensitive to decoding algorithms and alleviate exposure bias.

Poster
Generative Scene Graph Networks

Fei Deng, Zhuo Zhi, Donghun Lee, Sungjin Ahn

展开摘要

Human perception excels at building compositional hierarchies of parts and objects from unlabeled scenes that help systematic generalization. Yet most work on generative scene modeling either ignores the part-whole relationship or assumes access to predefined part labels. In this paper, we propose Generative Scene Graph Networks (GSGNs), the first deep generative model that learns to discover the primitive parts and infer the part-whole relationship jointly from multi-object scenes without supervision and in an end-to-end trainable way. We formulate GSGN as a variational autoencoder in which the latent representation is a tree-structured probabilistic scene graph. The leaf nodes in the latent tree correspond to primitive parts, and the edges represent the symbolic pose variables required for recursively composing the parts into whole objects and then the full scene. This allows novel objects and scenes to be generated both by sampling from the prior and by manual configuration of the pose variables, as we do with graphics engines. We evaluate GSGN on datasets of scenes containing multiple compositional objects, including a challenging Compositional CLEVR dataset that we have developed. We show that GSGN is able to infer the latent scene graph, generalize out of the training regime, and improve data efficiency in downstream tasks.

Poster
VCNet and Functional Targeted Regularization For Learning Causal Effects of Continuous Treatments

Lizhen Nie, Mao Ye, Qiang Liu, Dan Nicolae

展开摘要

Motivated by the rising abundance of observational data with continuous treatments, we investigate the problem of estimating the average dose-response curve (ADRF). Available parametric methods are limited in their model space, and previous attempts in leveraging neural network to enhance model expressiveness relied on partitioning continuous treatment into blocks and using separate heads for each block; this however produces in practice discontinuous ADRFs. Therefore, the question of how to adapt the structure and training of neural network to estimate ADRFs remains open. This paper makes two important contributions. First, we propose a novel varying coefficient neural network (VCNet) that improves model expressiveness while preserving continuity of the estimated ADRF. Second, to improve finite sample performance, we generalize targeted regularization to obtain a doubly robust estimator of the whole ADRF curve.

Oral
Sequential Density Ratio Estimation for Simultaneous Optimization of Speed and Accuracy

Akinori F Ebihara, Taiki Miyagawa, Kazuyuki Sakurai, Hitoshi Imaoka

展开摘要

Classifying sequential data as early and as accurately as possible is a challenging yet critical problem, especially when a sampling cost is high. One algorithm that achieves this goal is the sequential probability ratio test (SPRT), which is known as Bayes-optimal: it can keep the expected number of data samples as small as possible, given the desired error upper-bound. However, the original SPRT makes two critical assumptions that limit its application in real-world scenarios: (i) samples are independently and identically distributed, and (ii) the likelihood of the data being derived from each class can be calculated precisely. Here, we propose the SPRT-TANDEM, a deep neural network-based SPRT algorithm that overcomes the above two obstacles. The SPRT-TANDEM sequentially estimates the log-likelihood ratio of two alternative hypotheses by leveraging a novel Loss function for Log-Likelihood Ratio estimation (LLLR) while allowing correlations up to $N (\in \mathbb{N})$ preceding samples. In tests on one original and two public video databases, Nosaic MNIST, UCF101, and SiW, the SPRT-TANDEM achieves statistically significantly better classification accuracy than other baseline classifiers, with a smaller number of data samples. The code and Nosaic MNIST are publicly available at https://github.com/TaikiMiyagawa/SPRT-TANDEM.

Spotlight
A statistical theory of cold posteriors in deep neural networks

Laurence Aitchison

展开摘要

To get Bayesian neural networks to perform comparably to standard neural networks it is usually necessary to artificially reduce uncertainty using a tempered or cold posterior. This is extremely concerning: if the prior is accurate, Bayes inference/decision theory is optimal, and any artificial changes to the posterior should harm performance. While this suggests that the prior may be at fault, here we argue that in fact, BNNs for image classification use the wrong likelihood. In particular, standard image benchmark datasets such as CIFAR-10 are carefully curated. We develop a generative model describing curation which gives a principled Bayesian account of cold posteriors, because the likelihood under this new generative model closely matches the tempered likelihoods used in past work.

Poster
QPLEX: Duplex Dueling Multi-Agent Q-Learning

Jianhao Wang, Zhizhou Ren, Terry Liu, Yang Yu, Chongjie Zhang

展开摘要

We explore value-based multi-agent reinforcement learning (MARL) in the popular paradigm of centralized training with decentralized execution (CTDE). CTDE has an important concept, Individual-Global-Max (IGM) principle, which requires the consistency between joint and local action selections to support efficient local decision-making. However, in order to achieve scalability, existing MARL methods either limit representation expressiveness of their value function classes or relax the IGM consistency, which may suffer from instability risk or may not perform well in complex domains. This paper presents a novel MARL approach, called duPLEX dueling multi-agent Q-learning (QPLEX), which takes a duplex dueling network architecture to factorize the joint value function. This duplex dueling structure encodes the IGM principle into the neural network architecture and thus enables efficient value function learning. Theoretical analysis shows that QPLEX achieves a complete IGM function class. Empirical experiments on StarCraft II micromanagement tasks demonstrate that QPLEX significantly outperforms state-of-the-art baselines in both online and offline data collection settings, and also reveal that QPLEX achieves high sample efficiency and can benefit from offline datasets without additional online exploration.

Poster
R-GAP: Recursive Gradient Attack on Privacy

Junyi Zhu, Matthew B. Blaschko

展开摘要

Federated learning frameworks have been regarded as a promising approach to break the dilemma between demands on privacy and the promise of learning from large collections of distributed data. Many such frameworks only ask collaborators to share their local update of a common model, i.e. gradients with respect to locally stored data, instead of exposing their raw data to other collaborators. However, recent optimization-based gradient attacks show that raw data can often be accurately recovered from gradients. It has been shown that minimizing the Euclidean distance between true gradients and those calculated from estimated data is often effective in fully recovering private data. However, there is a fundamental lack of theoretical understanding of how and when gradients can lead to unique recovery of original data. Our research fills this gap by providing a closed-form recursive procedure to recover data from gradients in deep neural networks. We name it Recursive Gradient Attack on Privacy (R-GAP). Experimental results demonstrate that R-GAP works as well as or even better than optimization-based approaches at a fraction of the computation under certain conditions. Additionally, we propose a Rank Analysis method, which can be used to estimate the risk of gradient attacks inherent in certain network architectures, regardless of whether an optimization-based or closed-form-recursive attack is used. Experimental results demonstrate the utility of the rank analysis towards improving the network's security. Source code is available for download from https://github.com/JunyiZhu-AI/R-GAP.

Poster
Very Deep VAEs Generalize Autoregressive Models and Can Outperform Them on Images

Rewon Child

展开摘要

We present a hierarchical VAE that, for the first time, generates samples quickly $\textit{and}$ outperforms the PixelCNN in log-likelihood on all natural image benchmarks. We begin by observing that, in theory, VAEs can actually represent autoregressive models, as well as faster, better models if they exist, when made sufficiently deep. Despite this, autoregressive models have historically outperformed VAEs in log-likelihood. We test if insufficient depth explains why by scaling a VAE to greater stochastic depth than previously explored and evaluating it CIFAR-10, ImageNet, and FFHQ. In comparison to the PixelCNN, these very deep VAEs achieve higher likelihoods, use fewer parameters, generate samples thousands of times faster, and are more easily applied to high-resolution images. Qualitative studies suggest this is because the VAE learns efficient hierarchical visual representations. We release our source code and models at https://github.com/openai/vdvae.

Spotlight
On the mapping between Hopfield networks and Restricted Boltzmann Machines

Matthew Smart, Anton Zilman

展开摘要

Hopfield networks (HNs) and Restricted Boltzmann Machines (RBMs) are two important models at the interface of statistical physics, machine learning, and neuroscience. Recently, there has been interest in the relationship between HNs and RBMs, due to their similarity under the statistical mechanics formalism. An exact mapping between HNs and RBMs has been previously noted for the special case of orthogonal (“uncorrelated”) encoded patterns. We present here an exact mapping in the case of correlated pattern HNs, which are more broadly applicable to existing datasets. Specifically, we show that any HN with $N$ binary variables and $p<N$ potentially correlated binary patterns can be transformed into an RBM with $N$ binary visible variables and $p$ gaussian hidden variables. We outline the conditions under which the reverse mapping exists, and conduct experiments on the MNIST dataset which suggest the mapping provides a useful initialization to the RBM weights. We discuss extensions, the potential importance of this correspondence for the training of RBMs, and for understanding the performance of feature extraction methods which utilize RBMs.

Oral
Iterative Empirical Game Solving via Single Policy Best Response

Max Smith, Thomas Anthony, Michael Wellman

展开摘要

Policy-Space Response Oracles (PSRO) is a general algorithmic framework for learning policies in multiagent systems by interleaving empirical game analysis with deep reinforcement learning (DRL). At each iteration, DRL is invoked to train a best response to a mixture of opponent policies. The repeated application of DRL poses an expensive computational burden as we look to apply this algorithm to more complex domains. We introduce two variations of PSRO designed to reduce the amount of simulation required during DRL training. Both algorithms modify how PSRO adds new policies to the empirical game, based on learned responses to a single opponent policy. The first, Mixed-Oracles, transfers knowledge from previous iterations of DRL, requiring training only against the opponent's newest policy. The second, Mixed-Opponents, constructs a pure-strategy opponent by mixing existing strategy's action-value estimates, instead of their policies. Learning against a single policy mitigates conflicting experiences on behalf of a learner facing an unobserved distribution of opponents. We empirically demonstrate that these algorithms substantially reduce the amount of simulation during training required by PSRO, while producing equivalent or better solutions to the game.

Spotlight
DICE: Diversity in Deep Ensembles via Conditional Redundancy Adversarial Estimation

Alexandre Rame, Matthieu Cord

展开摘要

Deep ensembles perform better than a single network thanks to the diversity among their members. Recent approaches regularize predictions to increase diversity; however, they also drastically decrease individual members’ performances. In this paper, we argue that learning strategies for deep ensembles need to tackle the trade-off between ensemble diversity and individual accuracies. Motivated by arguments from information theory and leveraging recent advances in neural estimation of conditional mutual information, we introduce a novel training criterion called DICE: it increases diversity by reducing spurious correlations among features. The main idea is that features extracted from pairs of members should only share information useful for target class prediction without being conditionally redundant. Therefore, besides the classification loss with information bottleneck, we adversarially prevent features from being conditionally predictable from each other. We manage to reduce simultaneous errors while protecting class information. We obtain state-of-the-art accuracy results on CIFAR-10/100: for example, an ensemble of 5 networks trained with DICE matches an ensemble of 7 networks trained independently. We further analyze the consequences on calibration, uncertainty estimation, out-of-distribution detection and online co-distillation.

Poster
Adaptive Extra-Gradient Methods for Min-Max Optimization and Games

Kimon Antonakopoulos, Veronica Belmega, Panayotis Mertikopoulos

展开摘要

We present a new family of min-max optimization algorithms that automatically exploit the geometry of the gradient data observed at earlier iterations to perform more informative extra-gradient steps in later ones. Thanks to this adaptation mechanism, the proposed method automatically detects whether the problem is smooth or not, without requiring any prior tuning by the optimizer. As a result, the algorithm simultaneously achieves order-optimal convergence rates, \ie it converges to an $\varepsilon$-optimal solution within $\mathcal{O}(1/\varepsilon)$ iterations in smooth problems, and within $\mathcal{O}(1/\varepsilon^2)$ iterations in non-smooth ones. Importantly, these guarantees do not require any of the standard boundedness or Lipschitz continuity conditions that are typically assumed in the literature; in particular, they apply even to problems with singularities (such as resource allocation problems and the like). This adaptation is achieved through the use of a geometric apparatus based on Finsler metrics and a suitably chosen mirror-prox template that allows us to derive sharp convergence rates for the methods at hand.

Poster
Transient Non-stationarity and Generalisation in Deep Reinforcement Learning

Maximilian Igl, Gregory Farquhar, Jelena Luketina, Wendelin Boehmer, Shimon Whiteson

展开摘要

Non-stationarity can arise in Reinforcement Learning (RL) even in stationary environments. For example, most RL algorithms collect new data throughout training, using a non-stationary behaviour policy. Due to the transience of this non-stationarity, it is often not explicitly addressed in deep RL and a single neural network is continually updated. However, we find evidence that neural networks exhibit a memory effect, where these transient non-stationarities can permanently impact the latent representation and adversely affect generalisation performance. Consequently, to improve generalisation of deep RL agents, we propose Iterated Relearning (ITER). ITER augments standard RL training by repeated knowledge transfer of the current policy into a freshly initialised network, which thereby experiences less non-stationarity during training. Experimentally, we show that ITER improves performance on the challenging generalisation benchmarks ProcGen and Multiroom.

Poster
Domain-Robust Visual Imitation Learning with Mutual Information Constraints

Edoardo Cetin, Oya Celiktutan

展开摘要

Human beings are able to understand objectives and learn by simply observing others perform a task. Imitation learning methods aim to replicate such capabilities, however, they generally depend on access to a full set of optimal states and actions taken with the agent's actuators and from the agent's point of view. In this paper, we introduce a new algorithm - called Disentangling Generative Adversarial Imitation Learning (DisentanGAIL) - with the purpose of bypassing such constraints. Our algorithm enables autonomous agents to learn directly from high dimensional observations of an expert performing a task, by making use of adversarial learning with a latent representation inside the discriminator network. Such latent representation is regularized through mutual information constraints to incentivize learning only features that encode information about the completion levels of the task being demonstrated. This allows to obtain a shared feature space to successfully perform imitation while disregarding the differences between the expert's and the agent's domains. Empirically, our algorithm is able to efficiently imitate in a diverse range of control problems including balancing, manipulation and locomotive tasks, while being robust to various domain differences in terms of both environment appearance and agent embodiment.

Poster
Random Feature Attention

Hao Peng, Nikolaos Pappas, Dani Yogatama, Roy Schwartz, Noah Smith, Lingpeng Kong

展开摘要

Transformers are state-of-the-art models for a variety of sequence modeling tasks. At their core is an attention function which models pairwise interactions between the inputs at every timestep. While attention is powerful, it does not scale efficiently to long sequences due to its quadratic time and space complexity in the sequence length. We propose RFA, a linear time and space attention that uses random feature methods to approximate the softmax function, and explore its application in transformers. RFA can be used as a drop-in replacement for conventional softmax attention and offers a straightforward way of learning with recency bias through an optional gating mechanism. Experiments on language modeling and machine translation demonstrate that RFA achieves similar or better performance compared to strong transformer baselines. In the machine translation experiment, RFA decodes twice as fast as a vanilla transformer. Compared to existing efficient transformer variants, RFA is competitive in terms of both accuracy and efficiency on three long text classification datasets. Our analysis shows that RFA’s efficiency gains are especially notable on long sequences, suggesting that RFA will be particularly useful in tasks that require working with large inputs, fast decoding speed, or low memory footprints.

Spotlight
Simple Augmentation Goes a Long Way: ADRL for DNN Quantization

Lin Ning, Guoyang Chen, Weifeng Zhang, Xipeng Shen

展开摘要

Mixed precision quantization improves DNN performance by assigning different layers with different bit-width values. Searching for the optimal bit-width for each layer, however, remains a challenge. Deep Reinforcement Learning (DRL) shows some recent promise. It however suffers instability due to function approximation errors, causing large variances in the early training stages, slow convergence, and suboptimal policies in the mixed-precision quantization problem. This paper proposes augmented DRL (ADRL) as a way to alleviate these issues. This new strategy augments the neural networks in DRL with a complementary scheme to boost the performance of learning. The paper examines the effectiveness of ADRL both analytically and empirically, showing that it can produce more accurate quantized models than the state of the art DRL-based quantization while improving the learning speed by 4.5-64 times.

Poster
Representation Balancing Offline Model-based Reinforcement Learning

Byung-Jun Lee, Jongmin Lee, Kee-Eung Kim

展开摘要

One of the main challenges in offline and off-policy reinforcement learning is to cope with the distribution shift that arises from the mismatch between the target policy and the data collection policy. In this paper, we focus on a model-based approach, particularly on learning the representation for a robust model of the environment under the distribution shift, which has been first studied by Representation Balancing MDP (RepBM). Although this prior work has shown promising results, there are a number of shortcomings that still hinder its applicability to practical tasks. In particular, we address the curse of horizon exhibited by RepBM, rejecting most of the pre-collected data in long-term tasks. We present a new objective for model learning motivated by recent advances in the estimation of stationary distribution corrections. This effectively overcomes the aforementioned limitation of RepBM, as well as naturally extending to continuous action spaces and stochastic policies. We also present an offline model-based policy optimization using this new objective, yielding the state-of-the-art performance in a representative set of benchmark offline RL tasks.

Poster
Kanerva++: Extending the Kanerva Machine With Differentiable, Locally Block Allocated Latent Memory

Jason Ramapuram, Yan Wu, Alexandros Kalousis

展开摘要

Episodic and semantic memory are critical components of the human memory model. The theory of complementary learning systems (McClelland et al., 1995) suggests that the compressed representation produced by a serial event (episodic memory) is later restructured to build a more generalized form of reusable knowledge (semantic memory). In this work, we develop a new principled Bayesian memory allocation scheme that bridges the gap between episodic and semantic memory via a hierarchical latent variable model. We take inspiration from traditional heap allocation and extend the idea of locally contiguous memory to the Kanerva Machine, enabling a novel differentiable block allocated latent memory. In contrast to the Kanerva Machine, we simplify the process of memory writing by treating it as a fully feed forward deterministic process, relying on the stochasticity of the read key distribution to disperse information within the memory. We demonstrate that this allocation scheme improves performance in memory conditional image generation, resulting in new state-of-the-art conditional likelihood values on binarized MNIST (≤41.58 nats/image) , binarized Omniglot (≤66.24 nats/image), as well as presenting competitive performance on CIFAR10, DMLab Mazes, Celeb-A and ImageNet32×32.

Poster
What Can You Learn From Your Muscles? Learning Visual Representation from Human Interactions

Kiana Ehsani, Daniel Gordon, Thomas Hai Dang Nguyen, Roozbeh Mottaghi, Ali Farhadi

展开摘要

Learning effective representations of visual data that generalize to a variety of downstream tasks has been a long quest for computer vision. Most representation learning approaches rely solely on visual data such as images or videos. In this paper, we explore a novel approach, where we use human interaction and attention cues to investigate whether we can learn better representations compared to visual-only representations. For this study, we collect a dataset of human interactions capturing body part movements and gaze in their daily lives. Our experiments show that our ``"muscly-supervised" representation that encodes interaction and attention cues outperforms a visual-only state-of-the-art method MoCo (He et al.,2020), on a variety of target tasks: scene classification (semantic), action recognition (temporal), depth estimation (geometric), dynamics prediction (physics) and walkable surface estimation (affordance). Our code and dataset are available at: https://github.com/ehsanik/muscleTorch.

Poster