CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory

Zhaochong An, Menglin Jia, Haonan Qiu, Zijian Zhou, Xiaoke Huang, Zhiheng Liu, Weiming Ren, Kumara Kahatapitiya, Ding Liu, Sen He, Chenyang Zhang, Tao Xiang, Fanny Yang, Serge Belongie, Tian Xie

展开摘要

Storytelling in real-world videos often unfolds through multiple shots--discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, achieving global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling shot-by-shot autoregressive synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling. See our Project Page for more details.

Poster
Long-SCOPE: Fully Sparse Long-Range Cooperative 3D Perception

Jiahao Wang, Zikun Xu, Yuner Zhang, Zhongwei Jiang, Chenyang Lu, Shuocheng Yang, Yuxuan Wang, Jiaru Zhong, Chuang Zhang, Shaobing Xu, Jianqiang Wang

展开摘要

Cooperative 3D perception via Vehicle-to-Everything communication is a promising paradigm for enhancing autonomous driving, offering extended sensing horizons and occlusion resolution. However, the practical deployment of existing methods is hindered at long distances by two critical bottlenecks: the quadratic computational scaling of dense BEV representations and the fragility of feature association mechanisms under significant observation and alignment errors. To overcome these limitations, we introduce Long-SCOPE, a fully sparse framework designed for robust long-distance cooperative 3D perception. Our method features two novel components: a Geometry-guided Query Generation module to accurately detect small, distant objects, and a learnable Context-Aware Association module that robustly matches cooperative queries despite severe positional noise. Experiments on the V2X-Seq and Griffin datasets validate that Long-SCOPE achieves state-of-the-art performance, particularly in challenging 100-150m long-range settings, while maintaining highly competitive computation and communication costs.

Poster
Endless World: Real-Time 3D-Aware Long Video Generation

Ke Zhang, Jiacong Xu, Yiqun Mei, Vishal M. Patel

展开摘要

Producing long, coherent video sequences with stable 3D structure remains a major challenge, particularly in streaming scenarios. Motivated by this, we introduce Endless World, a real-time framework for infinite, 3D-consistent video generation. To support infinite video generation, we introduce a conditional autoregressive training strategy that aligns newly generated content with existing video frames. This design preserves long-range dependencies while remaining computationally efficient, enabling real-time inference on a single GPU without additional training overhead. Moreover, our Endless World integrates global 3D-aware attention to provide continuous geometric guidance across time. Our 3D injection mechanism enforces physical plausibility and geometric consistency throughout extended sequences, addressing key challenges in long-horizon and dynamic scene synthesis. Extensive experiments demonstrate that Endless World produces long, stable, and visually coherent videos, achieving competitive or superior performance to existing methods in both visual fidelity and spatial consistency. Our code will be released after review.

Poster
HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives

Yihao Meng, Hao OUYANG, Yue Yu, Qiuyu Wang, Wen Wang, Ka Leong Cheng, Hanlin Wang, Shuailei Ma, Yixuan Li, Cheng Chen, Yanhong Zeng, Xing Zhu, Yujun Shen, Huamin Qu

展开摘要

State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We bridge this "narrative gap" with HoloCine, a model that generates entire scenes holistically to ensure global consistency from the first shot to the last. Our architecture achieves precise directorial control through a Window Cross-Attention mechanism that localizes text prompts to specific shots, while a Sparse Inter-Shot Self-Attention pattern (dense within shots but sparse between them) ensures the efficiency required for minute-scale generation. Beyond setting a new state-of-the-art in narrative coherence, HoloCine develops remarkable emergent abilities: a persistent memory for characters and scenes, and an intuitive grasp of cinematic techniques. Our work marks a pivotal shift from clip synthesis towards automated filmmaking, making end-to-end cinematic creation a tangible future.

Poster
TempoMaster: Efficient Long Video Generation via Next-Frame-Rate Prediction

Yukuo Ma, Cong Liu, Junke Wang, Junqi Liu, Haibin Huang, Zuxuan Wu, Chi Zhang, Xuelong Li

展开摘要

We present TempoMaster, a novel framework that formulates long video generation as next-frame-rate prediction. Specifically, we first generate a low-frame-rate clip that serves as a coarse blueprint of the entire video sequence, and then progressively increase the frame rate to refine visual details and motion continuity. During generation, TempoMaster employs bidirectional attention within each frame-rate level while performing autoregression across frame rates, thus achieving long-range temporal coherence while enabling efficient and parallel synthesis. Extensive experiments demonstrate that TempoMaster establishes a new state-of-the-art in long video generation, excelling in both visual and temporal quality.

Poster
Learning Long-term Motion Embeddings for Efficient Kinematics Generation

Nick Stracke, Kolja Bauer, Stefan Andreas Baumann, Miguel Angel Bautista, Josh Susskind, Bjorn Ommer

展开摘要

Understanding and predicting motion is a fundamental component of visual intelligence. Although modern video models exhibit strong comprehension of scene dynamics, exploring multiple possible futures through full video synthesis remains prohibitively inefficient. We model scene dynamics orders of magnitude more efficiently by directly operating on a long-term motion embedding that is learned from large-scale trajectories obtained from tracker models.This enables efficient generation of long, realistic motions that fulfill goals specified via text prompts or spatial pokes. To achieve this, we first learn a highly compressed motion embedding with a temporal compression factor of 64x. In this space, we train a conditional flow-matching model to generate motion latents conditioned on task descriptions. The resulting motion distributions outperform those of both state-of-the-art video models and specialized task-specific approaches.

Poster
PerpetualWonder: Long-horizon Action-conditioned 4D Scene Generation

Jiahao Zhan, Zizhang Li, Hong-Xing Yu, Jiajun Wu

展开摘要

We introduce PerpetualWonder, a hybrid generative simulator that enables long-horizon, action-conditioned 4D scene generation from a single image. Current works fail at this task because their physical state is decoupled from their visual representation, which prevents generative refinements to update the underlying physics for subsequent interactions. PerpetualWonder solves this by introducing the first true closed-loop system. It features a novel unified representation that creates a bidirectional link between the physical state and visual primitives, allowing generative refinements to correct both the dynamics and appearance. It also introduces a robust update mechanism that gathers supervision from multiple viewpoints to resolve optimization ambiguity. Experiments demonstrate that from a single image, PerpetualWonder can successfully simulate complex, multi-step interactions from long-horizon actions, maintaining physical plausibility and visual consistency.

Poster
ShotDirector: Directorially Controllable Multi-Shot Video Generation with Cinematographic Transitions

Xiaoxue Wu, Xinyuan Chen, Yaohui Wang, Yu Qiao

展开摘要

Shot transitions play a pivotal role in multi-shot video generation, as they determine the overall narrative expression and the directorial design of visual storytelling.However, recent progress has primarily focused on low-level visual consistency across shots, neglecting how transitions are designed and how cinematographic language contributes to coherent narrative expression. This often leads to mere sequential shot changes without intentional film-editing patterns. To address this limitation, we propose ShotDirector, an efficient framework that integrates parameter-level camera control and hierarchical editing-pattern-aware prompting.Specifically, we adopt a camera control module that incorporates 6-DoF poses and intrinsic settings to enable precise camera information injection. In addition, a shot-aware mask mechanism is employed to introduce hierarchical prompts aware of professional editing patterns, allowing fine-grained control over shot content. Through this design, our framework effectively combines parameter-level conditions with high-level semantic guidance, achieving film-like controllable shot transitions.To facilitate training and evaluation, we construct ShotWeaver40K, a dataset that captures the priors of film-like editing patterns, and develop a set of evaluation metrics for controllable multi-shot video generation. Extensive experiments demonstrate the effectiveness of our framework.

Poster
Decision Boundary-aware Generation for Long-tailed Learning

Jiacheng Yang, Ruichi Zhang, Chikai Shang, Mengke Li, Xinyi Shang, Junlong Gao, Yonggang Zhang, Yang Lu

展开摘要

Long-tailed data bias decision boundaries toward head classes and degrade tail class accuracy. Diffusion-based generative augmentation address this problem by generating additional data, while head-to-tail transfer further mitigate the generator bias inherit from long-tailed dataset. However, we show that while head-to-tail transfer helps balance the decision space of the classifier, it also induces latent non-local feature mixing that entangles inter-class features, causing decision boundary overlap and tail class distribution shift. To address this, we first identify the problem of boundary ambiguity and then propose Decision Boundary-aware Generation (DBG) framework, which promotes near-boundary representation learning by generating informative near-boundary samples. Overall, DBG rebalances the long-tailed dataset while yielding more separable decision space for long-tailed learning. Across standard long-tailed benchmarks, DBG consistently improves tail class and overall accuracy with less inter-class overlap. The code of DBG is available at https://github.com/keepdigitalabc-svg/DBG.

Poster
MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks

Lirong Che, Shuo Wen, Shan Huang, Chuang Wang, Yuzhe Yang, Gregory Dudek, Xueqian Wang, Jian Su

展开摘要

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity of real-world tasks. We introduce MANSION, the first language-driven framework for generating building-scale, multi-floor 3D environments. Being aware of vertical structural constraints, MANSION generates realistic, navigable whole-building structures with diverse, human-friendly scenes, enabling the development and evaluation of cross-floor long-horizon tasks. Building on this framework, we release MansionWorld, a dataset of over 1,000 diverse buildings ranging from hospitals to offices, alongside a Task-Semantic Scene Editing Agent that customizes these environments using open-vocabulary commands to meet specific user needs. Benchmarking reveals that state-of-the-art agents degrade sharply in our settings, establishing MANSION as a critical testbed for the next generation of spatial reasoning and planning.

Poster
Reframing Long-Tailed Learning via Loss Landscape Geometry

Shenghan Chen, Yiming Liu, Yanzhen Wang, Yujia Wang, Xiankai Lu

展开摘要

Balancing performance trade-off on long-tail data distributions remains a long-standing challenge. In this paper, we posit that this dilemma stems from a phenomenon called "tail performance degradation" in continual learning (the model tends to severely overfit on head classes while quickly forgetting tail classes) and pose a solution from a loss landscape perspective. We observe that different classes possess divergent convergence points in the loss landscape. Besides, this divergence is aggravated when the model settles into sharp and non-robust minima, rather than a shared and flat solution that is beneficial for all classes. In light of this, we propose a continual learning inspired framework to prevent "tail performance degradation". To avoid inefficient per-class parameter preservation, a Grouped Knowledge Preservation module is proposed to memorize group-specific convergence parameters, promoting convergence towards a shared solution. Concurrently, our framework integrates a Grouped Sharpness Aware module to seek flatter minima by explicitly addressing the geometry of the loss landscape. Notably, our framework requires neither external training samples nor pre-trained models, facilitating the broad applicability. Extensive experiments on four benchmarks demonstrate significant performance gains over state-of-the-art methods. The code is available at: https://gkp-gsa.github.io/.

Poster
Adaptive Auxiliary Prompt Blending for Target-Faithful Diffusion Generation

Kwanyoung Lee, SeungJu Cha, Yebin Ahn, Hyunwoo Oh, Sungho Koh, Dong-Jin Kim

展开摘要

Diffusion-based text-to-image (T2I) models have made remarkable progress in generating photorealistic and semantically rich images. However, when the target concepts lie in low-density regions of the training distribution, these models often produce semantically misaligned or structurally inconsistent results. This limitation arises from the long-tailed nature of text-image datasets, where rare concepts or editing instructions are underrepresented. To address this, we introduce Adaptive Auxiliary Prompt Blending (AAPB) -- a unified framework that stabilizes the diffusion process in low-density regions. AAPB leverages auxiliary anchor prompts to provide semantic support in rare concept generation and structural support in image editing, ensuring faithful guidance toward the target prompt. Unlike prior heuristic prompt alternation methods, AAPB derives a closed-form adaptive coefficient that optimally balances the influence between the auxiliary anchor and the target prompt at each diffusion step. Grounded in Tweedie's identity, our formulation provides a principled and training-free framework for adaptive prompt blending, ensuring stable and target-faithful generation. We demonstrate the effectiveness of adaptive interpolation over fixed interpolation through controlled experiments and empirically show consistent improvements on the RareBench and FlowEdit datasets, achieving superior semantic accuracy and structural fidelity compared to prior training-free baselines.

Poster
VinQA: Visual Elements Interleaved Long-form Answer Generation for Real-World Multimodal Document QA

Young Rok Jang, Hyesoo Kong, Kyunghwan An, Jae Sub Huh, Gyeonghun KIM, Stanley Jungkyu Choi

展开摘要

Real-world documents combine text with tables, charts, photographs, and diagrams arranged in diverse layouts, yet existing research on multimodal large language models (MLLMs) for document QA predominantly produces text-only responses, underutilizing these visual elements. We introduce VinQA, a dataset designed for long-form answer generation where cited visual elements are explicitly interleaved with their supporting text and grounded in relevant document pages. To support this task, we study two encoding methods for feeding raw document page images into an MLLM, along with their visual-element citation mechanisms: (1) Page Encoding, which directly encodes full-page images with bounding boxes of visual elements and treats these boxed regions as citable units; and (2) Modality Encoding, which parses each page to extract text and crop visual elements, encodes them separately, and uses these cropped elements as citable units. In our experiments, we propose M-GroSE, a multimodal evaluation framework extending GroUSE to assess such answers along four dimensions: completeness, answer relevancy, faithfulness, and unanswerability. We additionally report Visual Source F1 to directly measure visual citation accuracy. Although proprietary frontier models still achieve the best overall scores on the VinQA test split, fine-tuning open Qwen2.5-VL models on the VinQA training split substantially improves their performance and markedly narrows this gap. Modality Encoding is initially more robust than Page Encoding for complex documents with long text, many visual elements, and diverse visual citation requirements. After training on VinQA, however, Page Encoding reaches a comparable performance level, showing that it can compete effectively even without the explicit parsing used in Modality Encoding. Finally, Visual G-Eval, an MLLM-based judge, confirms that fine-tuned models insert visual elements at semantically appropriate positions with faithful supporting text.

Poster
Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout

Hidir Yesiltepe, Tuna Meral, Adil Kaan Akan, Kaan Oktay, Pinar Yanardag

展开摘要

Current autoregressive video diffusion models are constrained by three core bottlenecks: (i) the finite temporal horizon imposed by the base model's 3D Rotary Positional Embedding (3D-RoPE), (ii) slow prompt responsiveness in maintaining fine-grained action control during long-form rollouts, and (iii) the inability to realize discontinuous cinematic transitions within a single generation stream. We introduce Infinity-RoPE, a unified inference-time framework that addresses all three limitations through three interconnected components: Block-Relativistic RoPE, KV Flush, and RoPE Cut. Block-Relativistic RoPE reformulates temporal encoding as a moving local reference frame, where each newly generated latent block is rotated relative to the base model's maximum frame horizon while earlier blocks are rotated backward to preserve relative temporal geometry. This relativistic formulation eliminates fixed temporal positions, enabling continuous video generation far beyond the base positional limits. To obtain fine-grained action control without re-encoding, KV Flush renews the KV cache by retaining only two anchor tokens, the global sink and the last generated latent frame, thereby ensuring immediate prompt responsiveness. Finally, RoPE Cut introduces controlled discontinuities in temporal RoPE coordinates, enabling multi-cut scene transitions within a single continuous rollout. Together, these components establish Infinity-RoPE as a training-free foundation for infinite-horizon, controllable, and cinematic video diffusion. Comprehensive experiments show that Infinity-RoPE consistently surpasses previous autoregressive models in overall VBench scores while requiring only a fraction of their KV cache budget.

Poster
LoL: Longer than Longer, Scaling Video Generation to Hour

Justin Cui, Jie Wu, Ming Li, Tao Yang, Xiaojie Li, Rui Wang, Andrew Bai, Yuanhao Ban, Cho-Jui Hsieh

展开摘要

Recent research in long-form video generation has shifted from bidirectional to autoregressive models, yet these methods commonly suffer from error accumulation and a loss of long-term coherence. While attention sink frames have been introduced to mitigate this performance decay, they often induce a critical failure mode we term sink-collapse: the generated content repeatedly reverts to the sink frame, resulting in abrupt scene resets and cyclic motion patterns. Our analysis reveals that sink-collapse originates from an inherent conflict between the periodic structure of Rotary Position Embedding (RoPE) and the multi-head attention mechanisms prevalent in current generative models. To address it, we propose a lightweight, training-free approach that effectively suppresses this behavior by introducing multi-head RoPE jitter that breaks inter-head attention homogenization and mitigates long-horizon collapse. Extensive experiments show that our method successfully alleviates sink-collapse while preserving generation quality. To the best of our knowledge, this work achieves the first demonstration of real-time, streaming, and infinite-length video generation with little quality decay. As an illustration of this robustness, we generate continuous videos up to 12 hours in length, which, to our knowledge, is among the longest publicly demonstrated results in streaming video generation.

Poster
Free-Lunch Long Video Generation via Layer-Adaptive O.O.D Correction

Jiahao Tian, Chenxi Song, Wei Cheng, Chi Zhang

展开摘要

Generating long videos using pre-trained video diffusion models, which are typically trained on short clips, presents a significant challenge. Directly applying these models for long-video inference often leads to a notable degradation in visual quality. This paper identifies that this issue primarily stems from two out-of-distribution (O.O.D) problems: frame-level relative position O.O.D and contextlength O.O.D. To address these challenges, we propose FreeLOC, a novel training-free, layer-adaptive framework that introduces two core techniques: Video-based Relative Position Re-encoding (VRPR) for frame-level relative position O.O.D, a multi-granularity strategy that hierarchically re-encodes temporal relative positions to align with the model's pre-trained distribution, and Tiered Sparse Attention (TSA) for context-length O.O.D, which preserves both local detail and long-range dependencies by structuring attention density across different temporal scales. Crucially, we introduce a layer-adaptive probing mechanism that identifies the sensitivity of each transformer layer to these O.O.D issues, allowing for the selective and efficient application of our methods. Extensive experiments demonstrate that our approach significantly outperforms existing training-free methods, achieving state-of-the-art results in both temporal consistency and visual quality. Code is available at https://github.com/Westlake-AGI-Lab/FreeLOC.

Poster