CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

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  • Oral
    1383.4%
  • Poster
    3,90496.6%

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DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum

Yaokun Li, Lihe Ding, Xiao Chen, Guang Tan, Tianfan Xue

展开摘要

Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing about 8.5k animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.

Poster
BiProLoRA: Bilevel Prompt LoRA for Real Scene Recovery

Nan An, Long Ma, Tengyu Ma, Zhu Liu, Yingchi Liu, Risheng Liu

展开摘要

The emergence of large generative models has substantially advanced learning-based scene recovery in the synthetic domain. However, these models generalize poorly to real scenarios stemming from the significant distribution gap, alongside poor adaptation to complex and unforeseen degradations. Consequently, it is imperative to develop a real scene adaptation strategy that yields faithful restorations with reliable generalizability. To this end, we propose Bilevel Prompt LoRA, a novel learning paradigm designed to effectively adapt pre-trained generative models for real scene recovery. First, we introduce a self-supervised distribution-fidelity learning scheme to calibrate the autoencoding pathway under task-irrelevant real distributions to improve texture fidelity. Subsequently, a bilevel joint modeling via hyperparameter optimization is further established, empowering robust synthetic-to-real adaptation for both seen and unseen scenes by exploiting the complementary advantages between LoRA and Prompts to foster mutual promotion. Extensive evaluations on diverse real adverse scenarios demonstrate our superiority, with comprehensive algorithm analyses proving our effectiveness.

Poster
Fast-FoundationStereo: Real-Time Zero-Shot Stereo Matching

Bowen Wen, Shaurya Dewan, Stan Birchfield

展开摘要

Stereo foundation models achieve strong zero-shotgeneralization but remain computationally prohibitive forreal-time applications. Efficient stereo architectures, on the other hand, sacrificerobustness for speed and require costly per-domain fine-tuning.To bridge this gap, we present Fast-FoundationStereo, a family of architectures that achieve, for the first time, strong zero-shot generalization at real-time frame rate. We employ a divide-and-conquer acceleration strategy with three components: (1) knowledge distillation to compress the hybrid backbone into a single efficient student; (2) blockwise neural architecture search for automatically discovering optimal cost filtering designs under latency budgets, reducing search complexity exponentially; and (3) structured pruning for eliminating redundancy in the iterative refinement module. Furthermore, we introduce an automatic pseudo-labeling pipeline used to curate 1.4M in-the-wild stereo pairs to supplement synthetic training data and facilitate knowledge distillation. The resulting model can run over 10x faster than FoundationStereo while closely matching its zero-shot accuracy, thus establishing a new state-of-the-art among real-time methods. Project page: https://nvlabs.github.io/Fast-FoundationStereo

Poster
GHPT: Real-Time Relightable Gaussian Splatting using Hybrid Path Tracing

Jinyang Bo, Fan Dou, Wenrui Quan, Shangxun Liu, Yang Xu, Yuhe Zhang, Kang Li, Guohua Geng

展开摘要

3D Gaussian splatting (3DGS) has emerged as a promising approach for high-fidelity 3D scene representation. However, relighting and composition of Gaussian splatting remain challenging because path tracing is not directly applicable. Existing relighting methods for Gaussian splatting typically adopt either approximate rendering formulations or rely on Gaussian ray tracing, yielding low relighting performance and low rendering efficiency. To address these limitations, we propose Gaussian hybrid path tracing (GHPT), a three-stage framework to acquire relightable Gaussian splatting models. The first stage utilizes planar-based Gaussian splatting reconstruction representation (PGSR) to enable multi-view consistent depth rendering and reconstruct the surface mesh of a scene. The second stage performs physically-based differentiable rendering on the obtained mesh to reconstruct the material maps and the environment map. The third stage utilizes factorized inverse path tracing (FIPT) on the G-buffer rendered by the PGSR, and visibility and indirect illumination are evaluated by hardware-accelerated ray tracing on the mesh with the material maps and the environment map reconstructed in the second stage. Experiments demonstrate that the relighting performance of GHPT outperforms the baselines, and our method can perform real-time relighting and composition of Gaussian splatting.

Poster
Learning to Act Robustly with View-Invariant Latent Actions

Youngjoon Jeong, Junha Chun, Taesup Kim

展开摘要

Vision-based robotic policies often struggle with even minor viewpoint changes, underscoring the need for view-invariant visual representations. This challenge becomes more pronounced in real-world settings, where viewpoint variability is unavoidable and can significantly disrupt policy performance. Existing methods typically learn invariance from multi-view observations at the scene level, but such approaches rely on visual appearance and fail to incorporate the physical dynamics essential for robust generalization. We propose View-Invariant Latent Action (VILA), which models a latent action capturing transition patterns across trajectories to learn view-invariant representations grounded in physical dynamics. VILA aligns these latent actions across viewpoints using an action-guided objective based on ground-truth action sequences. Experiments in both simulation and the real world show that VILA-based policies generalize effectively to unseen viewpoints and transfer well to new tasks, establishing VILA as a strong pretraining framework that improves resilience to viewpoint shifts and downstream learning performance.

Poster
Rethinking Camera Choice: An Empirical Study on Fisheye Camera Properties in Robotic Manipulation

Han Xue, Nan Min, Xiaotong Liu, Wendi Chen, Yuan Fang, Jun Lv, Cewu Lu, Chuan Wen

展开摘要

The adoption of fisheye cameras in robotic manipulation, driven by their exceptionally wide Field of View (FoV), is rapidly outpacing a systematic understanding of their downstream effects on policy learning. This paper presents the first comprehensive empirical study to bridge this gap, rigorously analyzing the properties of wrist-mounted fisheye cameras for imitation learning. Through extensive experiments in both simulation and the real world, we investigate three critical research questions: spatial localization, scene generalization, and hardware generalization. Our investigation reveals that: (1) The wide FoV significantly enhances spatial localization, but this benefit is critically contingent on the visual complexity of the environment. (2) Fisheye-trained policies, while prone to overfitting in simple scenes, unlock superior scene generalization when trained with sufficient environmental diversity. (3) While naive cross-camera transfer leads to failures, we identify the root cause as scale overfitting and demonstrate that hardware generalization performance can be improved with a simple Random Scale Augmentation (RSA) strategy. Collectively, our findings provide concrete, actionable guidance for the large-scale collection and effective use of fisheye datasets in robotic learning.

Poster
Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer

Haoru Xue, Tairan He, Zi Wang, Qingwei Ben, Wenli Xiao, Zhengyi Luo, Xingye Da, Fernando Castaneda, Guanya Shi, Shankar Sastry, Linxi Fan, Yuke Zhu

展开摘要

Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building on these advances, we develop a teacher-student-bootstrap learning framework for vision-based humanoid loco-manipulation, using articulated-object interaction as a representative high-difficulty benchmark. Our approach introduces a staged-reset exploration strategy that stabilizes long-horizon privileged-policy training, and a GRPO-based fine-tuning procedure designed to mitigate partial observability and improve closed-loop consistency in sim-to-real RL. Trained entirely on synthetic simulation data, the resulting policy achieves robust zero-shot performance across diverse articulated objects--including multiple door types--and outperforms human teleoperators by up to 31.7% in task completion time under the same whole-body control stack. This represents the first humanoid sim-to-real policy capable of diverse articulated loco-manipulation from pure RGB perception.

Poster
UniPR: Unified Object-level Real-to-Sim Perception and Reconstruction from a Single Stereo Pair

Chuanrui Zhang, Yingshuang Zou, Zhengxian Wu, Yonggen Ling, yuxiao Yang, Ziwei Wang

展开摘要

Perceiving and reconstructing objects from images are critical for real-to-sim transfer tasks, which are widely used in the robotics community.Existing methods rely on multiple submodules such as detection, segmentation, shape reconstruction, and pose estimation to complete the pipeline.However, such modular pipelines suffer from inefficiency and cumulative error, as each stage operates on only partial or locally refined information while discarding global context.To address these limitations, we propose UniPR, the first end-to-end object-level real-to-sim perception and reconstruction framework.Operating directly on a single stereo image pair, UniPR leverages geometric constraints to resolve the scale ambiguity.We introduce Pose-Aware Shape Representation to eliminate the need for per-category canonical definitions and to bridge the gap between reconstruction and pose estimation tasks.Furthermore, we construct a large-vocabulary stereo dataset, LVS6D, comprising over 6,300 objects, to facilitate large-scale research in this area.Extensive experiments demonstrate that UniPR reconstructs all objects in a scene in parallel within a single forward pass, achieving significant efficiency gains and preserves true physical proportions across diverse object types, highlighting its potential for practical robotic applications.

Poster
FlashVSR: Towards Real-time Diffusion-Based Streaming Video Super Resolution

Junhao Zhuang, Shi Guo, Xin Cai, Xiaohui Li, Yihao Liu, Chun Yuan, Tianfan Xue

展开摘要

Diffusion models have recently advanced video restoration, but applying them to real-world and AIGC-generated video super-resolution (VSR) remains challenging due to high latency, prohibitive computation, and poor generalization to ultra-high resolutions. Our goal in this work is to make diffusion-based VSR practical by achieving efficiency, scalability, and near real-time performance. To this end, we propose FlashVSR, the first diffusion-based one-step streaming framework for efficient video super-resolution. FlashVSR runs at 17 FPS for 768x1408 videos on a single A100 GPU by combining three complementary innovations: (i) a train-friendly three-stage distillation pipeline that enables streaming super-resolution, (ii) locality-constrained sparse attention that reduces redundant computation while bridging the train--test resolution gap, and (iii) a tiny conditional decoder that accelerates reconstruction without sacrificing quality. To support large-scale training, we also construct VSR-120K, a new dataset containing 120 K videos and 180 K images. Extensive experiments demonstrate that FlashVSR scales reliably to ultra-high resolutions and achieves state-of-the-art performance with up to 12x speed-up over prior one-step diffusion-based VSR models. We will release the code, pretrained models, and dataset to foster future research in efficient diffusion-based video super-resolution.

Poster
PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment

Chaonan Ji, Jinwei Qi, Sheng Xu, Peng Zhang, Bang Zhang

展开摘要

Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for control may struggle with fidelity and robust disentanglement. Instead of treating facial motion as a monolithic signal, we explore an alternative compositional perspective. In this paper, we introduce PortraitDirector, a novel framework that formulates face reenactment as a hierarchical composition task, achieving high-fidelity and controllable results. We employ a Hierarchical Motion Disentanglement and Composition strategy, deconstructing facial motion into a Spatial Layer for physical movements and a Semantic Layer for emotional content. The Spatial Layer comprises: (i) global head pose, managed via a dedicated representation and injection pathway; (ii) spatially separated local facial expressions, distilled from cropped facial regions and purged of emotional cues via Emotion-Filtering Module leveraging an information bottleneck. The Semantic Layer contains a derived global emotion. The disentangled components are then recomposed into an expressive motion latent. Furthermore, we engineer the framework for real-time performance through a suite of optimizations, including diffusion distillation, causal attention and VAE acceleration. PortraitDirector achieves streaming, high-fidelity, controllable 512 x 512 face reenactment at 20 FPS with a end-to-end 800 ms latency on a single 5090 GPU.

Poster
Bilevel Layer-Positioning LoRA for Real Image Dehazing

Yan Zhang, Long Ma, Yuxin Feng, Zhe Huang, Fan Zhou, Zhuo Su

展开摘要

Learning-based real image dehazing methods have achieved notable progress, yet they still face adaptation challenges in diverse real haze scenes. These challenges mainly stem from the lack of effective unsupervised mechanisms for unlabeled data and the heavy cost of full model fine-tuning. To address these challenges, we propose the haze-to-clear text-directed loss that leverages CLIP's cross-modal capabilities to reformulate real image dehazing as a semantic alignment problem in latent space, thereby providing explicit unsupervised cross-modal guidance in the absence of reference images. Furthermore, we introduce the Bilevel Layer-positioning LoRA (BiLaLoRA) strategy, which learns both the LoRA parameters and automatically search the injection layers, enabling targeted adaptation of critical network layers. Extensive experiments demonstrate our superiority against state-of-the-art methods on multiple real-world dehazing benchmarks.

Poster
U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation

Xiang Deng, Feng Gao, Yong Zhang, Youxin Pang, Xu Xiaoming, Zhuoliang Kang, Xiaoming Wei, Yebin Liu

展开摘要

Full-stack multimodal interaction in real-time is a central goal in building intelligent embodied agents capable of natural, dynamic communication. However, existing systems are either limited to unimodal generation or suffer from degraded reasoning and poor cross-modal alignment, preventing coherent and perceptually grounded interactions. In this work, we introduce U-Mind, the first unified system for high-intelligence multimodal dialogue that supports real-time generation and jointly models language, speech, motion, and video synthesis within a single interactive loop. At its core, U-Mind implements a Unified Alignment and Reasoning Framework that addresses two key challenges: enhancing cross-modal synchronization via a segment-wise alignment strategy, and preserving reasoning abilities through Rehearsal-Driven Learning. During inference, U-Mind adopts a text-first decoding pipeline that performs internal chain-of-thought planning followed by temporally synchronized generation across modalities. To close the loop, we implement a real-time video rendering framework conditioned on pose and speech, enabling expressive and synchronized visual feedback. Extensive experiments demonstrate that U-Mind achieves state-of-the-art performance on a range of multimodal interaction tasks, including question answering, instruction following, and motion generation, paving the way toward intelligent, immersive conversational agents.

Poster
SAMosaic3D: Modular Scene Assembly for Real-Time 3D Segment Anything

Peng Wang, Yongcai Wang, WANG CHEN, Hualong Cao, Kang Yang, Chunxu Li, Jie Wen, Deying Li

展开摘要

Online 3D instance segmentation is a critical capability for embodied agents navigating in dynamic environments. However, a fundamental challenge remains in adapting powerful 2D foundation models, like SAM, to 3D online segmentation. Naively lifting SAM's 2D masks to 3D results in severe spatial fragmentation, where a single object is shattered into multiple disconnected parts, especially under occlusion. Subsequent attempts to link these fragments over time via conventional 3D IoU-based tracking prove highly fragile: they struggle to handle occlusions or topological changes, ultimately causing catastrophic identity drift. Departing from such post-processing approaches, we reframe online segmentation as a learnable composition problem. We introduce SAMosaic3D, a differentiable framework that treats SAM-derived masks as "mosaic tiles" and learns to assemble them into temporally consistent 3D instances. SAMosaic3D comprises two key components: Fragment-to-Instance Adaptive Assembly that aggregates fragments through soft-gated attention, and Instance-to-Scene Online Merging that employs cascaded semantic-geometric matching to preserve object identities through learned short-term association and geometric verification for long-term re-identification. Evaluations on ScanNet, ScanNet200, SceneNN and 3RScan datasets demonstrate state-of-the-art performance and zero-shot cross-dataset generalization. Extensive ablation studies validate the effectiveness of the designed modules.

Poster
DeepfakeImpact: A Two-Stage Benchmark with Real-World Impact in Deepfake Detection

Chaoyu Gong, Han Zhang, Siqiang Luo

展开摘要

A fundamental yet overlooked limitation of current deepfake detection benchmark is the lack of evaluation frameworks that align technical accuracy with real-world impact. We argue that technical metrics may fail to capture models' actual capacity to mitigate real-world harm, as they treat all errors as equally significant. To bridge this gap, we introduce DeepfakeImpact, a two-stage benchmark that moves beyond pure technical evaluation toward societally-aware assessment. In Stage I, we establish standardized technical baselines by evaluating 33 SOTA detection baslines across 12 widely used datasets. In Stage II, we propose a novel metric (Social Misjudgment Impact, SMI) that quantifies the potential social harm of misclassified videos, and construct a SMI-critical dataset containing high-risk samples. By integrating SMI-aware performance metrics, we shift the evaluation focus from "how accurate" to "how socially beneficial" a detector is. DeepfakeImpact thus provides a more realistic and ethically-grounded foundation for assessing deepfake detectors, urging the community to rethink what truly constitutes progress in this field. All resources will be publicly released at: https://anonymous.4open.science/r/DeepfakeImpact-Stage1-F5EC.

Poster
SO(3)-Equivariant ViT-Adapter for Data-Efficient Zero-Shot Sim-to-Real Indoor Panoramic Depth Estimation

Ziyan He, Qiudan Zhang, Lin Ma, Xu Wang

展开摘要

Panoramic depth estimation enables a complete 360^\circ understanding of 3D environments but faces significant challenges in generalizing to real-world scenes. While recent zero-shot depth models like Depth Anything achieve remarkable generalization on perspective images, their performance sharply degrades on panoramas due to projection distortions and the lack of spherical geometric awareness. Moreover, collecting large-scale panoramic RGB-D data is costly, hindering the large-scale training of panoramic foundation models. To address these issues, we propose an SO(3)-Equivariant ViT-Adapter, which transfers the powerful zero-shot capability of the perspective pre-trained ViT to panoramic depth estimation by explicitly incorporating a rotation-equivariant inductive bias. Our adapter introduces an SO(3) deformable cross-attention mechanism to effectively align SO(3)-equivariant features with perspective features, enhancing rotational consistency without modifying the ViT backbone. Trained solely on synthetic panoramas, our framework achieves robust zero-shot sim-to-real performance on real indoor benchmarks, including Matterport3D and Stanford2D3D, demonstrating both data efficiency and strong generalization for panoramic depth estimation.

Poster
VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation

Tairan He, Zi Wang, Haoru Xue, Qingwei Ben, Zhengyi Luo, Wenli Xiao, Ye Yuan, Xingye Da, Fernando Castaneda, Shankar Sastry, Changliu Liu, Guanya Shi, Linxi Fan, Yuke Zhu

展开摘要

A key barrier to the real-world deployment of humanoid robots is the lack of autonomous loco-manipulation skills. We introduce VIRAL, a visual sim-to-real framework that learns humanoid loco-manipulation entirely in simulation and deploys it zero-shot to real hardware. VIRAL follows a teacher-student design: a privileged RL teacher, operating on full state, learns long-horizon loco-manipulation using a delta action space and reference state initialization. A vision-based student policy is then distilled from the teacher via large-scale simulation with tiled rendering, trained with a mixture of online DAgger and behavior cloning. We find that compute scale is critical: scaling simulation to tens of GPUs (up to 64) makes both teacher and student training reliable, while low-compute regimes often fail. To bridge the sim-to-real gap, VIRAL combines large-scale visual domain randomization--over lighting, materials, camera parameters, image quality, and sensor delays--with real-to-sim alignment of the dexterous hand and cameras. Deployed on a Unitree G1 humanoid, the resulting RGB-based policy performs continuous loco-manipulation for up to 54 cycles, generalizing to diverse spatial and appearance variations without any real-world fine-tuning, and approaching expert-level teleoperation performance. Extensive ablations dissect the key design choices required to make RGB-based humanoid loco-manipulation work in practice.

Poster
KV-Tracker: Real-Time Pose Tracking with Transformers

Marwan Taher, Ignacio Alzugaray, Kirill Mazur, Xin Kong, Andrew Davison

展开摘要

Multi-view 3D geometry networks offer a powerful prior but are prohibitively slow for real-time applications. We propose a novel way to adapt them for online use, enabling real-time 6-DoF pose tracking and online reconstruction of objects and scenes from monocular RGB videos. Our method rapidly selects and manages a set of images as keyframes to map a scene or object via \pi^3 [??] with full bidirectional attention. We then cache the global self-attention block's key-value (KV) pairs and use them as the sole scene representation for online tracking. This allows for up to 15xspeedup during inference without the fear of drift or catastrophic forgetting. Our caching strategy is model-agnostic and can be applied to other off-the-shelf multi-view networks without retraining. We demonstrate KV-Tracker on both scene-level tracking and the more challenging task of on-the-fly object tracking and reconstruction without depth measurements or object priors. Experiments on the TUM RGB-D, 7-Scenes, Arctic and OnePose datasets show the strong performance of our system while maintaining high frame-rates up to ~ 30 FPS.

Poster
BridgeEQA: Virtual Embodied Agents for Real Bridge Inspections

Subin Varghese, Joshua Gao, Asad Ur Rahman, Vedhus Hoskere

展开摘要

Deploying embodied agents that can answer questions about their surroundings in realistic real-world settings remains difficult, partly due to the scarcity of benchmarks for episodic memory Embodied Question Answering (EQA). Inspired by the challenges of infrastructure inspections, we propose Inspection EQA as a compelling problem class for advancing episodic memory EQA, as it demands multi-scale reasoning and long-range spatial understanding, while offering standardized evaluation, professional inspection reports as grounding, and egocentric imagery. We introduce BridgeEQA, a benchmark of 2,200 open-vocabulary question-answer pairs (in the style of OpenEQA) grounded in professional inspection reports across 200 real-world bridge scenes with 47.93 images on average per scene. We further propose a new EQA metric Image Citation Relevance to evaluate the ability of a model to cite relevant images. Evaluations of state-of-the-art vision-language models reveal substantial performance gaps. To address this, we propose Embodied Memory Visual Reasoning (EMVR), which formulates the inspection EQA task as a Markov decision process. EMVR shows strong performance over the baselines. Code and dataset available at: https://drags99.github.io/bridge-eqa/

Poster
AnthroTAP: Learning Point Tracking with Real-World Motion

Inès Hyeonsu Kim, Seokju Cho, Jahyeok Koo, Junghyun Park, Jiahui Huang, Honglak Lee, Joon-Young Lee, Seungryong Kim

展开摘要

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic--the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce AnthroTAP, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movement--non-rigid deformations, articulated motion, and frequent occlusions--AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.

Poster
Contact-Aware Neural Dynamics

Changwei Jing, Jai Krishna Bandi, Jianglong Ye, Yan Duan, Pieter Abbeel, Xiaolong Wang, Sha Yi

展开摘要

High-fidelity physics simulation is essential for scalable robotic learning, but the sim-to-real gap persists, especially for tasks involving complex, dynamic, and discontinuous interactions like physical contacts. Explicit system identification, which tunes explicit simulator parameters, is often insufficient to align the intricate, high-dimensional, and state-dependent dynamics of the real world. To overcome this, we propose an implicit sim-to-real alignment framework that learns to directly align the simulator's dynamics with contact information. Our method treats the off-the-shelf simulator as a base prior and learns a contact-aware neural dynamics model to refine simulated states using real-world observations. We show that using tactile contact information from robotic hands can effectively model the non-smooth discontinuities inherent in contact-rich tasks, resulting in a neural dynamics model grounded by real-world data. We demonstrate that this learned forward dynamics model improves state prediction accuracy and can be effectively used to predict policy performance and refine policies trained purely in standard simulators, offering a scalable, data-driven approach to sim-to-real alignment.

Poster