CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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DualMirage: Hunting Stealthy Multimodal LLM Agents via CAPTCHAs with Contour and Adversarial Illusions

Bei Chen, Gaolei Li, Jun Wu, Jianhua Li

展开摘要

The rapid advancement of Multimodal Large Language Models (MLLMs) has given rise to sophisticated autonomous agents capable of performing complex, human-like tasks across the web. However, this also introduces significant security risks, particularly from stealthy MLLM agents that can evade conventional detection mechanisms by mimicking human behavior. In this paper, we propose DualMirage, a novel CAPTCHA framework that proactively counters and identifies stealthy agents by exploiting fundamental disparities between human and machine perception. DualMirage employs a dual-pronged strategy: (1) Contour Illusions, which utilize cognitive principles to generate illusory contours that humans perceive effortlessly yet pose interpretation challenges for MLLMs; and (2) Adversarial Illusions, which embed human-imperceptible perturbations optimized to mislead the visual encoders of target MLLMs and thereby elicit characteristic, identifiable model responses. Evaluations on five state-of-the-art MLLMs demonstrate that DualMirage achieves an average 95.8% human success rate while blocking MLLM agents (up to 100% agent blocking rate), outperforming existing CAPTCHAs. Furthermore, DualMirage induces models to expose identities actively, achieving 58.8% white-box and 21.9% black-box attack success rates, proving effective against stealthy multimodal agents.

Poster
3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding

Makanjuola Adekunmi Ogunleye, Eman Abdelrahman, Ismini Lourentzou

展开摘要

Large Language Models are increasingly integrated as the cognitive core of 3D embodied agents to enable complex environmental reasoning. However, these agents tend to inherit the critical flaw of hallucination, often failing to ground their responses to their 3D view. While Visual Contrastive Decoding (VCD) is a powerful training-free method for mitigating hallucinations in 2D image-based models, it has not been adapted to the complex 3D embodied environment. In this paper, we embarked on the ambitious goal of being the very first to bridge this gap by introducing a VCD framework for 3D embodied agents. Our method operates at inference time by generating a "negative" 3D context, not by blurring an image, but by applying novel distortions directly to a 3D scene graph, such as swapping object category labels or noising positional coordinates. We evaluate our approach on standard evaluation benchmarks and find that it consistently outperforms existing models. For example, in the random category of 3D-POPE, our 3D-VCD method reduced Yes-rate from 99.9% to 75.1% while simultaneously increasing precision from 50.0% to 62.2%. These results demonstrate that our training-free approach effectively curbs hallucination, yielding 3D agents that are significantly more reliable and grounded.

Poster
Prototype-as-Prompt: Multimodal Sentiment Prototypes Endowing Large Language Models the Capability to Perform Multimodal Sentiment Analysis

Xianbing Zhao, Lan Luo, Hengyang Lu, Buzhou Tang

展开摘要

Multimodal Sentiment Analysis (MSA) aims to integrate textual, acoustic, and visual information to predict sentiment polarity. With the emergence of Large Language Models (LLMs), existing studies commonly employ learnable queries to compress audio-visual representations and feed them as soft prompts into LLMs for MSA. However, due to the implicit learning mechanism of the learnable queries, these learnable queries lack explicit guidance regarding how each query encodes sentiment semantics. To address this issue, we propose a prototype-as-prompt framework that maps audio-visual representations into a fixed set of multimodal sentiment prototypes. These prototypes are then used as soft prompts to guide the LLM in performing MSA. Concretely, we first compress both textual and non-textual features into multimodal prototypes using a resampling-based strategy. We further introduce a sentiment-aware prototype learning that explicitly binds multimodal prototypes with sentiment semantics. To ensure both cross-modal consistency and intra-modal diversity of multimodal sentiment prototypes, we design a cross-modal prototype alignment constraint and a distance-weighted prototype diversity constraint. Extensive experiments across three LLMs and four benchmark datasets show that PaP achieves superior performance with only 0.09%-0.26% of trainable parameters, highlighting its effectiveness and parameter efficiency.

Poster
3DrawAgent: Teaching LLM to Draw in 3D with Early Contrastive Experience

Hongcan Xiao, Xinyue Xiao, Yilin Wang, Yue Zhang, Yonggang Qi

展开摘要

Sketching in 3D space enables expressive reasoning about shape, structure, and spatial relationships, yet generating 3D sketches through natural language remains a major challenge. In this work, we introduce 3DrawAgent, a training-free, language-driven framework for 3D sketch generation that leverages large language models (LLMs) to sequentially draw 3D Bezier curves under geometric feedback. Unlike prior 2D sketch agents, our method introduces a relative experience optimization strategy that adapts the recently proposed Group Reward Policy Optimization (GRPO) paradigm. Instead of relying on explicit ground-truth supervision, we construct pairwise comparisons among generated sketches, with each pair consisting of a relatively better and a worse result based on CLIP-based perceptual rewards and LLM-based fine-grained qualitative assessment. These experiences are then used to iteratively refine the prior knowledge of 3D drawing, enabling black-box reinforcement of the model's 3D awareness. This design allows our model to self-improve its spatial understanding and drawing quality without parameter updates. Experiments show that 3DrawAgent can generate complex and coherent 3D Bezier sketches from diverse textual prompts, exhibit emergent geometric reasoning, and generalize to novel shapes, establishing a new paradigm for advancing the field of training-free 3D sketch intelligence.

Poster
RAAS: LLM Agentic System Architecture Search with GRPO

Jiayi Yang, Guancheng Wan, Man Zhang, Mang Ye

展开摘要

Large Language Model (LLM) agentic systems solve complex tasks through coordinated workflows, but designing them remains labor-intensive. The Agentic Supernet paradigm automates this by optimizing a probabilistic architecture space, yet suffers from critical evaluation instabilities: absolute performance scores entangle architectural merit with query difficulty, while single-execution protocols capture execution randomness rather than true capability. These instabilities lead to unreliable search dynamics where simple queries inflate weak designs and challenging queries suppress strong ones.We introduce RAAS (Robust Architecture Adaptive Search), which establishes more stable and fair evaluation through two synergistic mechanisms. Contextual Architecture Orchestration (CAO) disentangles quality from task difficulty by evaluating cohorts of candidate architectures on identical queries, deriving context-aware merit signals through peer-group comparison. Multi-Trial Assessment Synthesis (MTAS) reduces execution variance by aggregating performance across multiple independent trials, producing statistically robust capability estimates.Together, these mechanisms provide more reliable signals for architecture discovery. Experiments on six benchmarks spanning mathematical reasoning, code generation, and one multi-step tool-use benchmark show that RAAS consistently improves over strong baselines, improving HumanEval pass@1 from 92.23% to 96.31% and MATH accuracy from 52.08% to 60.87%, while maintaining practical efficiency. These results suggest that robust evaluation is a useful ingredient for agentic architecture search in the studied settings.

Poster
ArtLLM: Generating Articulated Assets via 3D LLM

Penghao Wang, Siyuan Xie, Hongyu Yan, Xianghui Yang, Jingwei Huang, Chunchao Guo, Jiayuan Gu

展开摘要

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.

Poster