CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos

Dingkun Wei, Zehong Shen, Yan Xia, Georgios Pavlakos, Yujun Shen, Xiaowei Zhou

展开摘要

Human motion recovered from monocular videos often appears overly smooth or dynamically inconsistent, even when joint positions are numerically accurate. We observe that this limitation stems from the absence of reliable high-order temporal cues--velocity and acceleration--which are essential for reconstructing motion that exhibits realistic momentum, timing, and high-frequency detail. We introduce HTD-Refine, a post-processing framework that augments existing Human Motion Recovery (HMR) pipelines using explicitly estimated high-order temporal dynamics. At the core of our system is PVA-Net, a temporal transformer that infers per-joint 2D positions, 3D velocities, and 3D accelerations directly from a monocular video. These predicted dynamics serve as soft yet informative constraints in a global optimization procedure that refines world-space trajectories, significantly reducing jitter, suppressing oversmoothing, and restoring physically plausible motion. Extensive experiments on challenging in-the-wild benchmarks show that HTD-Refine consistently improves state-of-the-art HMR methods, yielding more accurate global trajectories and substantially more natural motion dynamics. Our results highlight the critical role of high-order temporal modeling in advancing monocular human motion recovery.

Oral
Differentially Private 2D Human Pose Estimation

Kaushik Bhargav Sivangi, Paul Henderson, Fani Deligianni

展开摘要

Human pose estimation (HPE) underpins critical applications in healthcare, activity recognition, and human-computer interaction. However, the privacy implications of processing sensitive visual data present significant deployment barriers in critical domains. %Conventional anonymization techniques offer weak protection and are unquantifiable, while Differential Privacy (DP) provides formal guarantees but often results in steep performance costs.We introduce the first unified framework for differentially private 2D Human Pose Estimation (2D-HPE) that achieves strong privacy-utility trade-offs for structured visual prediction through complementary noise mitigation mechanisms. Our Feature-Projective DP integrates: (1) subspace projection that reduces noise variance by a factor k/p by restricting gradient updates to a k-principal subspace within the full p-dimensional parameter space, and (2) feature-level privacy, which selectively privatizes sensitive features while retaining public visual cues. Together these mechanisms yield a multiplicative utility gain under formal privacy constraints.%We further propose a feature-projective hybrid that combines both the mechanisms within a single post-processing framework.Extensive experiments on MPII and HumanART datasets across privacy budgets (\varepsilon \in \ 0.2, 0.4, 0.6, 0.8\ ), clipping thresholds (C \in \ 0.01, 0.1, 1.0\ ) and training strategies demonstrate consistent improvements over vanilla DP-SGD. At \varepsilon=0.8, our method achieves 82.61% PCKh@0.5, recovering 73% of the privacy induced performance gap. Cross-dataset evaluation on the HumanART confirms generalization (51.6 AP). Our study provides the first rigorous benchmark and a practical blueprint for privacy-preserving pose estimation in sensitive, real-world applications. Our source code will be made public on acceptance.

Poster
PHAC: Promptable Human Amodal Completion

Seung Young Noh, Ju Yong Chang

展开摘要

Conditional image generation methods are increasingly used in human-centric applications, yet existing human amodal completion (HAC) models offer users limited control over the completed content. Given an occluded person image, they hallucinate invisible regions while preserving visible ones, but cannot reliably incorporate user-specified constraints such as a desired pose or spatial extent. As a result, users often resort to repeatedly sampling the model to obtain a satisfactory output. Pose-guided person image synthesis (PGPIS) methods allow explicit pose conditioning, but frequently fail to preserve the instance-specific visible appearance and tend to be biased toward the training distribution, even when built on strong diffusion model priors. To address these limitations, we introduce promptable human amodal completion (PHAC), a new task that completes occluded human images while satisfying both visible appearance constraints and multiple user prompts. Users provide simple point-based prompts, such as additional joints for the target pose or bounding boxes for desired regions; these prompts are encoded using ControlNet modules specialized for each prompt type. These modules inject the prompt signals into a pre-trained diffusion model, and we fine-tune only the cross-attention blocks to obtain strong prompt alignment without degrading the underlying generative prior. To further preserve visible content, we propose an inpainting-based refinement module that starts from a slightly noised coarse completion, faithfully preserves the visible regions, and ensures seamless blending at occlusion boundaries. Extensive experiments on standard HAC and PGPIS benchmarks show that our approach produces more physically plausible, higher-quality completions with significantly improved prompt alignment compared to existing amodal completion and pose-guided synthesis methods.

Poster
Pressure2Motion: Hierarchical Human Motion Reconstruction from Ground Pressure with Text Guidance

Zhengxuan Li, Qinhui Yang, Yiyu Zhuang, Chuan Guo, Xinxin Zuo, Xiaoxiao Long, Yao Yao, Xun Cao, Qiu Shen, Hao Zhu

展开摘要

We present Pressure2Motion, a novel motion capture algorithm that reconstructs human motion from a ground pressure sequence and text prompt. At inference time, Pressure2Motion requires only a pressure mat, eliminating the need for specialized lighting setups, cameras, or wearable devices, making it suitable for privacy-preserving, low-light, and low-cost motion capture scenarios. Such a task is severely ill-posed due to the indeterminacy of pressure signals with respect to full-body motion. To address this issue, we introduce Pressure2Motion, a generative model that leverages pressure features as input and utilizes a text prompt as a high-level guiding constraint to resolve ambiguities. Specifically, our model adopts a dual-level feature extractor to accurately interpret pressure data, followed by a hierarchical diffusion model that discerns broad-scale movement trajectories and subtle posture adjustments. Both the physical cues gained from the pressure sequence and the semantic guidance derived from descriptive texts are leveraged to guide the motion estimation with precision. To the best of our knowledge, Pressure2Motion is a pioneering work in leveraging both pressure data and linguistic priors for motion reconstruction, and the established MPL benchmark is the first benchmark for this novel motion capture task. Experiments show that our method generates high-fidelity, physically plausible motions, establishing a new state of the art for this task. The codes and benchmarks will be publicly released upon publication.

Poster
Progressive Guessing to Fixed Point: Rethinking Human Motion Prediction with Deep Equilibrium Models

Dong Wei, Huaijiang Sun, Fan Liu, Yuhui Zheng

展开摘要

Many recent human motion prediction methods adopt a multi-stage refinement framework, where each stage produces an initial guess of future poses for the next stage. These guesses are progressively refined towards the target prediction through a sequence of spatial-temporal reasoning stages.However, such a cascaded design incurs large computation and memory overheads that grow at least linearly with network depth, and lack an explicit stopping criteria.In this paper, we propose MotionDEQ, a deep equilibrium motion predictor that reformulates progressive guessing paradigm as a fixed point problem within an implicit layer. This formulation is conceptually equivalent to performing infinitely many refinement steps, but requires only O(1) training memory and can be solved efficiently through any black-box solvers. We carefully design this implicit refinement process by integrating Euclidean geometric transformations into equilibrium learning, allowing the entire network to be equivariant. We also find DEQs naturally fit the real-world scenario where motion data comes streamingly: the converged fixed point can be reused as a warm initial guess, to help recycle the redundant inference computation when making subsequent predictions.Our experiments demonstrate that MotionDEQ achieves the state-of-the-art prediction performances with superior memory efficiency, using fewer than 300K parameters with 55.3mm prediction error at 400ms on the Human3.6M dataset.

Poster
Interactive Tracking: A Human-in-the-Loop Paradigm with Memory-Augmented Adaptation

Yuqing Huang, Guotian Zeng, Zhenqiao Yuan, Zhenyu He, Xin Li, Yaowei Wang, Ming-Hsuan Yang

展开摘要

Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive Tracking, a new paradigm that allows users to guide the tracker at any time using natural language commands. To support research in this direction, we make three main contributions. First, we present InteractTrack, the first large-scale benchmark for interactive tracking, containing 150 videos with dense bounding box annotations and timestamped language instructions. Second, we propose a comprehensive evaluation protocol and evaluate 25 representative trackers, showing that state-of-the-art methods fail in interactive scenarios--strong performance on conventional benchmarks does not transfer. Third, we introduce Interactive Memory-Augmented Tracking (IMAT), a new baseline that employs a dynamic memory mechanism to learn from user feedback and update tracking behavior accordingly. Our benchmark, protocol, and baseline establish a foundation for developing more intelligent, adaptive, and collaborative tracking systems, bridging the gap between automated perception and human guidance. The full benchmark, tracking results, and analysis are available at \href https://github.com/NorahGreen/InteractTrack.git this URL .

Poster
Linking Modality Isolation in Heterogeneous Collaborative Perception

Changxing Liu, Zichen Chao, Siheng Chen

展开摘要

Collaborative perception leverages data exchange among multiple agents to enhance overall perception capabilities. However, heterogeneity across agents introduces domain gaps that hinder collaboration, and this is further exacerbated by an underexplored issue: modality isolation. It arises when multiple agents with different modalities never co-occur in any training data frame, enlarging cross-modal domain gaps. Existing alignment methods rely on supervision from spatially overlapping observations, thus fail to handle modality isolation. To address this challenge, we propose CodeAlign, the first efficient, co-occurrence-free alignment framework that smoothly aligns modalities via cross-modal feature-code-feature(FCF) translation. The key idea is to explicitly identify the representation consistency through codebook, and directly learn mappings between modality-specific feature spaces, thereby eliminating the need for spatial correspondence. Codebooks regularize feature spaces into code spaces, providing compact yet expressive representations. With a prepared code space for each modality, CodeAlign learns FCF translations that map features to the corresponding codes of other modalities, which are then decoded back into features in the target code space, enabling effective alignment. Experiments show that, when integrating three modalities, CodeAlign requires only 8% of the training parameters of prior alignment methods, reduces communication load by 1024x, and achieves state-of-the-art perception performance on both OPV2V and DAIR-V2X dataset. Code will be released.

Poster
Demo2Tutorial: From Human Experience to Multimodal Software Tutorials

Zechen Bai, Zhiheng Chen, Yiqi Lin, Kevin Qinghong Lin, Difei Gao, Xiangwu Guo, Xin Wang, Mike Zheng Shou

展开摘要

Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at: https://github.com/showlab/Demo2Tutorial

Poster
EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR

Zhenyu Li, Sai Kumar Dwivedi, Filip Marić, Carlos Chacón, Nadine Bertsch, Filippo Arcadu, Tomas Hodan, Michael Ramamonjisoa, Peter Wonka, Amy Zhao, Robin Kips, Cem Keskin, Anastasia Tkach, Chenhongyi Yang

展开摘要

Egocentric 3D human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method that addresses these challenges through two key contributions: (1) a transformer-based model for temporally consistent and spatially grounded body pose estimation, and (2) an auto-labeling system that enables the use of large unlabeled datasets for training.The proposed model is fully differentiable, introduces identity-conditioned queries, multi-view spatial refinement, causal temporal attention, and supports both keypoints and parametric body representations under a constant compute budget.The proposed auto-labeling system scales learning to tens of millions of unlabeled frames via uncertainty-aware semi-supervised training. The system follows a teacher-student schema to generate pseudo-labels and guide training with uncertainty distillation, enabling the model to generalize to different environments. In experiments on the EgoBody3M benchmark, EgoPoseFormer v2 outperforms two state-of-the-art methods by 12.2% and 19.4% in accuracy, and reduces temporal jitter by 22.2% and 51.7%, respectively. Furthermore, our auto-labeling system additionally improves the wrist MPJPE by 13.1%.

Poster
BiPreManip: Learning Affordance-Based Bimanual Preparatory Manipulation through Anticipatory Collaboration

Yan Shen, Feng Jiang, Zichen He, Xiaoqi Li, Yuchen Liu, Zhiyu li, Ruihai Wu, Hao Dong

展开摘要

Many everyday objects are difficult to directly grasp (e.g., a flat iPad) or manipulate functionally (e.g., opening the cap of a pen lying on a desk). Such tasks require sequential, asymmetric coordination between two arms, where one arm performs preparatory manipulation that enables the other's goal-directed action--for instance, pushing the iPad to the table's edge before picking it up, or lifting the pen body to allow the other hand to remove its cap. In this work, we introduce Collaborative Preparatory Manipulation, a class of bimanual manipulation tasks that demand understanding object semantics and geometry, anticipating spatial relationships, and planning long-horizon coordinated actions between the two arms. To tackle this challenge, we propose a visual affordance-based framework that first envisions the final goal-directed action and then guides one arm to perform a sequence of preparatory manipulations that facilitate the other arm's subsequent operation. This affordance-centric representation enables anticipatory inter-arm reasoning and coordination, generalizing effectively across various objects spanning diverse categories. Extensive experiments in both simulation and the real world demonstrate that our approach substantially improves task success rates and generalization compared to competitive baselines.

Poster
EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

Wenjia Wang, Liang Pan, Huaijin Pi, Yuke Lou, Xuqian Ren, Yifan Wu, Zhouyingcheng Liao, Lei Yang, Rishabh Dabral, Christian Theobalt, Taku Komura

展开摘要

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild.To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame.The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly.Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.

Poster
Enhance-then-Balance Modality Collaboration for Robust Multimodal Sentiment Analysis

Kang He, Yuzhe Ding, Xinrong Wang, Fei Li, Chong Teng, Donghong Ji

展开摘要

Multimodal sentiment analysis (MSA) seeks to infer human emotions by integrating heterogeneous signals from text, audio, and visual modalities.Although recent approaches attempt to leverage cross-modal complementarity, they often struggle to fully utilize weaker modalities.In practice, the expressive power across modalities is inherently imbalanced: dominant modalities tend to overshadow non-verbal ones, which not only limits their contribution but also induces modality competition during training.This imbalance leads to degraded fusion performance and poor robustness under noisy or missing modalities.To address these challenges, we propose a novel model, Enhance-then-Balance Modality Collaboration framework (EBMC). EBMC first improves representational quality via modality semantic disentanglement (MSD) and cross-modal complementary enhancement (CCE), which strengthens weaker modalities using information from other modalities.To prevent dominant modalities from overwhelming others during joint optimization, EBMC introduces an Energy-guided Modality Coordination (EMC) mechanism that models modality contributions via energy potentials and achieves implicit gradient rebalancing through a differentiable equilibrium objective.Further, an Instance-aware Modality Trust Distillation (IMTD) module estimates sample-level modality reliability and adaptively modulates fusion weights, ensuring robustness against noise and modality incompleteness.Extensive experiments on multiple MSA benchmarks demonstrate that EBMC achieves state-of-the-art or competitive results.Moreover, EBMC maintains strong performance under missing-modality settings, highlighting its effectiveness and robustness.

Poster
HiFi-Inpaint: Towards High-Fidelity Reference-Based Inpainting for Generating Detail-Preserving Human-Product Images

Yichen Liu, Donghao Zhou, Jie Wang, Xin Gao, Guisheng Liu, Jiatong Li, Quanwei Zhang, Qiang Lyu, Lanqing Guo, Shilei Wen, Weiqiang Wang, Pheng-Ann Heng

展开摘要

Human-product images, which showcase the integration of humans and products, play a vital role in advertising, e-commerce, and digital marketing. The essential challenge of generating such images lies in ensuring the high-fidelity preservation of product details. Among existing paradigms, reference-based inpainting offers a targeted solution by leveraging product reference images to guide the inpainting process. However, limitations remain in three key aspects: the lack of diverse large-scale training data, the struggle of current models to focus on product detail preservation, and the inability of coarse supervision for achieving precise guidance. To address these issues, we propose HiFi-Inpaint, a novel high-fidelity reference-based inpainting framework tailored for generating human-product images. HiFi-Inpaint introduces Shared Enhancement Attention (SEA) to refine fine-grained product features and Detail-Aware Loss (DAL) to enforce precise pixel-level supervision using high-frequency maps. Additionally, we construct a new dataset, HP-Image-40K, with samples curated from self-synthesis data and processed with automatic filtering. Experimental results show that HiFi-Inpaint achieves state-of-the-art performance, delivering detail-preserving human-product images.

Poster
DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction

Yufu Wang, Evonne Ng, Soyong Shin, Rawal Khirodkar, Yuan Dong, Zhaoen Su, Jinhyung Park, Kris Kitani, Alexander Richard, Fabian Prada, Michael Zollhofer

展开摘要

We present DuoMo, a generative method that recovers human motion in world-space coordinates from unconstrained videos with noisy or incomplete observations. Reconstructing such motion requires solving a fundamental trade-off: generalizing from diverse and noisy video inputs while maintaining global motion consistency. Our approach addresses this problem by factorizing motion learning into two diffusion models. The camera-space model first estimates motion from videos in camera coordinates. The world-space model then lifts this initial estimate into world coordinates and refines it to be globally consistent. Together, the two models can reconstruct motion across diverse scenes and trajectories, even from highly noisy or incomplete observations. Moreover, our formulation is general, generating the motion of mesh vertices directly (bypassing parametric models). DuoMo achieves state-of-the-art performance. On EMDB, our method obtains a 16% reduction in world-space MPJPE error while maintaining low foot skating. On RICH, it obtains a 30% reduction in world-space MPJPE error. Project page: yufu-wang.github.io/duomo/

Poster
CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction

Xianghui Xie, Bowen Wen, Yan Chang, Hesam Rabeti, Jiefeng Li, Ye Yuan, Gerard Pons-Moll, Stan Birchfield

展开摘要

Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly challenging due to the unknown object and human information, depth ambiguity, occlusion, and complex motion, which hinder consistent 3D and temporal reconstruction. Previous methods simplify the setup by assuming ground truth object template or constraining to a limited set of object categories. We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos. To this end, we propose a pose hypothesis selection algorithm that robustly integrates the individual predictions from foundation models, jointly refine them through a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment, and finally reasoning about intricate contacts for further refinement satisfying physical constraints. Experiments show that our method outperforms prior art by 35% on in-distribution dataset and 36% on unseen dataset in terms of reconstruction error. Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos. Our code and pretrained models will be publicly released.

Poster
Egocentric Visibility-Aware Human Pose Estimation

Peng Dai, Yu Zhang, Feng Yiqiang, Zhen Fan, Yang Zhang

展开摘要

Egocentric human pose estimation (HPE) using a head-mounted device is crucial for various VR and AR applications, but it faces significant challenges due to keypoint invisibility. Nevertheless, none of the existing egocentric HPE datasets provide keypoint visibility annotations, and the existing methods often overlook the invisibility problem, treating visible and invisible keypoints indiscriminately during estimation. As a result, their capacity to accurately predict visible keypoints is compromised. In this paper, we first present Eva-3M, a large-scale egocentric visibility-aware HPE dataset comprising over 3.0M frames, with 435K of them annotated with keypoint visibility labels. Additionally, we augment the existing EMHI dataset with keypoint visibility annotations to further facilitate the research in this direction. Furthermore, we propose EvaPose, a novel egocentric visibility-aware HPE method that explicitly incorporates visibility information to enhance pose estimation accuracy. Extensive experiments validate the significant value of ground-truth visibility labels in egocentric HPE settings, and demonstrate that our EvaPose achieves state-of-the-art performance in both Eva-3M and EMHI datasets.

Poster
ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data

Yaoqin Ye, Yiteng Xu, Qin Sun, Xinge Zhu, YUJING SUN, Yuexin Ma

展开摘要

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.

Poster
E-3DPSM: A State Machine for Event-based Egocentric 3D Human Pose Estimation

Mayur Deshmukh, Hiroyasu Akada, Helge Rhodin, Christian Theobalt, Vladislav Golyanik

展开摘要

Event cameras offer multiple advantages in monocular egocentric 3D human pose estimation from head-mounted devices, such as millisecond temporal resolution, high dynamic range, and negligible motion blur. Existing methods effectively leverage these properties, but suffer from low 3D estimation accuracy, insufficient in many applications (e.g., immersive VR/AR). This is due to the design not being fully tailored towards event streams (e.g., their asynchronous and continuous nature), leading to high sensitivity to self-occlusions and temporal jitter in the estimates. This paper rethinks the setting and introduces E-3DPSM, an event-driven continuous pose state machine for event-based egocentric 3D human pose estimation. E-3DPSM aligns continuous human motion with fine-grained event dynamics; it evolves latent states and predicts continuous changes in 3D joint positions associated with observed events, which are fused with direct 3D human pose predictions, leading to stable and drift-free final 3D pose reconstructions. E-3DPSM runs in real-time at 80 Hz on a single workstation and sets a new state of the art in experiments on two benchmarks, improving accuracy by up to 19% (MPJPE) and temporal stability by up to 2.7x.

Poster
M4Human: A Large-Scale Multimodal mmWave Radar Benchmark for Human Mesh Reconstruction

Junqiao Fan, Yunjiao Zhou, Yizhuo Yang, Xinyuan Cui, Jiarui Zhang, Lihua Xie, Jianfei Yang, Chris Xiaoxuan Lu, Fangqiang Ding

展开摘要

Human mesh reconstruction (HMR) provides direct insights into body-environment interaction, enabling various immersive applications. However, existing large-scale HMR benchmarks largely rely on line-of-sight RGB sensing, causing HMR systems to inherit the limitations of vision-based systems, including sensitivity to occlusion, lighting variation, and privacy concerns. These limitations have motivated growing interest in radio-frequency (RF) mmWave radar as a privacy-preserving and robust modality for human sensing. Despite this promise, current radar datasets remain limited by sparse skeleton annotations, small scale, and simple in-place actions. To address this gap, we introduce M4Human, the largest-scale multimodal benchmark to date for radar-based HMR, featuring 661K frames---9 times larger than the previous largest---with high-resolution mmWave radar, RGB, and depth data. M4Human provides both raw radar tensors (RT) and processed radar point clouds (RPC), enabling research across different levels of RF signal granularity. It also includes high-quality motion capture (MoCap) annotations with 3D meshes and global trajectories, covering 20 subjects and 50 diverse actions, including in-place, seated, and free-space sports or rehabilitation movements. We establish benchmarks on RT and RPC modalities, as well as multimodal fusion with RGB-D inputs. Extensive results demonstrate the value of M4Human for radar-based human modeling while revealing persistent challenges under fast and unconstrained motion. Our benchmark is publicly available at \href https://fanjunqiao.github.io/M4Human-site/ https://fanjunqiao.github.io/M4Human-site/ .

Poster
RAM: Recover Any 3D Human Motion in-the-Wild

Sen Jia, Ning Zhu, Jinqin Zhong, Jiale Zhou, Huaping Zhang, Jenq-Neng Hwang, Lei Li

展开摘要

Recovering 3D human motion from monocular videos in-the-wild remains challenging due to occlusions, rapid movements, and viewpoint variations. To address these challenges, we introduce **Recover-Anyone Module (RAM)**, a unified framework for real-time and accurate 3D human motion reconstruction. RAM incorporates a motion-aware semantic tracker with adaptive Kalman filtering to achieve robust identity association under severe occlusions and dynamic interactions. A memory-augmented Temporal HMR module further enhances human motion reconstruction by injecting spatio-temporal priors for consistent and smooth motion estimation. Moreover, a lightweight Predictor module forecasts future poses to maintain reconstruction continuity, while a gated combiner adaptively fuses reconstructed and predicted features to ensure coherence and robustness. Experiments on in-the-wild multi-person benchmarks such as PoseTrack and 3DPW, demonstrate that RAM substantially outperforms previous state-of-the-art in both Zero-shot tracking stability and 3D accuracy, offering a generalizable paradigm for markerless 3D human motion capture in-the-wild.

Poster