CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

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  • Oral
    1383.4%
  • Poster
    3,90496.6%

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PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation

Mingju Gao, Kaisen Yang, Huan-ang Gao, Bohan Li, Ao Ding, Wenyi Li, Yangcheng Yu, Jinkun Liu, Shaocong Xu, Yike Niu, Haohan Chi, Hao Chen, Hao Tang, Yu Zhang, Li Yi, Hao Zhao

展开摘要

Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains fragmented across three disjoint tracks: (1) pose-only synthesis that predicts MANO trajectories without producing pixels; (2) single-image HOI generation that hallucinates appearance from masks or 2D cues but lacks dynamics; and (3) video generation methods that require both the entire pose sequence and the ground-truth first frame as inputs, preventing true sim-to-real deployment. Inspired by the philosophy of previous work, we think that HOI generation requires a unified engine that brings together pose, appearance, and motion within one coherent framework. Thus we introduce PAM: a Pose-Appearance-Motion Engine for controllable HOI video generation. The performance of our engine is validated by: (1) On DexYCB, we obtain an FVD of 29.13 (vs. 38.83 for InterDyn), and MPJPE of 19.37 mm (vs. 30.05 mm for CosHand), while generating higher-resolution 480x720 videos compared to 256x256/256x384 baselines. (2) On OAKINK2, our full multi-condition model improves FVD from 68.76 - 46.31. (3) An ablation over input conditions on DexYCB shows that combining depth, segmentation, and keypoints consistently yields the best results. (4) For a downstream hand pose estimation task using SimpleHand, augmenting training with 3,400 synthetic videos (207k frames) allows a model trained on only 50% of the real data plus our synthetic data to match the 100% real baseline.

Poster
StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars

Zhiyao Sun, Ziqiao Peng, Yifeng Ma, Yi Chen, Zhengguang Zhou, Zixiang Zhou, Guozhen Zhang, Youliang Zhang, Yuan Zhou, Qinglin Lu, Yong-Jin Liu

展开摘要

Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high computational costs make them unsuitable for streaming. Moreover, existing interactive approaches are typically restricted to the head-and-shoulder region, limiting their ability to produce gestures and body motions. To address these challenges, we propose a two-stage autoregressive adaptation and acceleration framework that applies autoregressive distillation and adversarial refinement to adapt a high-fidelity human video diffusion model for real-time, interactive streaming. To ensure long-term stability and consistency, we introduce three key components: a Reference Sink, a Reference-Anchored Positional Re-encoding (RAPR) strategy, and a Consistency-Aware Discriminator. Building on this framework, we develop a one-shot, interactive, human avatar model capable of generating both natural talking and listening behaviors with coherent gestures. Extensive experiments demonstrate that our method achieves state-of-the-art performance, surpassing existing approaches in generation quality, real-time efficiency, and interaction naturalness.

Poster