CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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VideoWorld 2: Learning Transferable Knowledge from Real-world Videos

Zhongwei Ren, Yunchao Wei, Xiao Yu, Guixun Luo, Yao Zhao, Bingyi Kang, Jiashi FENG, Xiaojie Jin

展开摘要

Learning transferable knowledge from unlabeled video data and applying it in new environments is a fundamental capability of intelligent agents. This work presents VideoWorld 2, which extends VideoWorld and provides the first investigation of learning transferable knowledge for complex, long-horizon tasks directly from raw real-world videos. At its core, VideoWorld 2 introduces a dynamics-enhanced Latent Dynamics Model (dLDM) that decouples action dynamics from visual appearance: a pretrained video diffusion model handles visual appearance modeling, enabling the dLDM to learn latent codes that focus on compact and meaningful task-related dynamics. These latent codes are then modeled autoregressively to learn task policies and support long-horizon reasoning. We evaluate VideoWorld 2 on challenging real-world handcraft making tasks, where prior video generation and latent-dynamics models struggle to operate reliably. Remarkably, VideoWorld 2 achieves up to 70% improvement in task success rate and produces coherent long execution videos. In robotics, we show that VideoWorld 2 can acquire transferable manipulation knowledge from the Open-X dataset, which substantially improves task performance on CALVIN, demonstrating strong cross-domain generalization. This study reveals the potential of learning transferable world knowledge directly from raw videos, with all code, data, and models open-sourced for further research.

Poster
WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World

Ao Liang, Lingdong Kong, Tianyi Yan, Hongsi Liu, Yu Yang, Ziqi Huang, Wei Yin, Jialong Zuo, Yixuan Hu, Dekai Zhu, Dongyue Lu, Youquan Liu, Guangfeng Jiang, Linfeng Li, Xiangtai Li, Long Zhuo, Lai Xing Ng, Benoit R. Cottereau, Changxin Gao, Liang Pan, Wei Tsang Ooi, Ziwei Liu

展开摘要

Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce **WorldLens**, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects - Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference - jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct **WorldLens-26K**, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop **WorldLens-Agent**, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity - standardizing how future models are judged not only by how real they look, but by how real they behave.

Oral
Clair Obscur: an Illumination-Aware Method for Real-World Image Vectorization

Xingyue Lin, Shuai Peng, Xiangyu Xie, Jianhua Zhu, Yuxuan Zhou, Liangcai Gao

展开摘要

Image vectorization aims to convert raster images into editable, scalable vector representations while preserving visual fidelity. Existing vectorization methods struggle to represent complex real-world images, often producing fragmented shapes at the cost of semantic conciseness. In this paper, we propose COVec, an illumination-aware vectorization framework inspired by the Clair-Obscur principle of light-shade contrast. COVec is the first to introduce intrinsic image decomposition in the vector domain, separating an image into albedo, shade, and light layers in a unified vector representation. A semantic-guided initialization and two-stage optimization refine these layers with differentiable rendering. Experiments on various datasets demonstrate that COVec achieves higher visual fidelity and significantly improved editability compared to existing methods.

Poster
SimScale: Learning to Drive via Real-World Simulation at Scale

Haochen Tian, Tianyu Li, Haochen Liu, Jiazhi Yang, Yihang Qiu, Guang Li, Junli Wang, Yinfeng Gao, Zhang Zhang, Liang Wang, Hangjun Ye, Long Chen, Hongyang Li

展开摘要

Achieving fully autonomous driving systems requires learning rational decisions in a wide span of scenarios, including safety-critical and out-of-distribution ones. However, such cases are underrepresented in real-world corpus collected by human experts. To complement for the lack of data diversity, we introduce a novel and scalable simulation framework capable of synthesizing massive unseen states upon existing driving logs. Our pipeline utilizes advanced neural rendering with a reactive environment to generate high-fidelity multi-view observations controlled by the perturbed ego trajectory. Furthermore, we develop a pseudo-expert trajectory generation mechanism for these newly simulated states to provide action supervision. Upon the synthesized data, we find that a simple co-training strategy on both real-world and simulated samples can lead to significant improvements in both robustness and generalization for various planning methods on challenging real-world benchmarks, up to +8.6 EPDMS on navhard and +2.9 on navtest. More importantly, such policy improvement scales smoothly by increasing simulation data only, even without extra real-world data streaming in. We further reveal several crucial findings of such a sim-real learning system, which we term SimScale, including the design of pseudo-experts and the scaling properties for different policy architectures. Simulation data and code have been released at https://github.com/OpenDriveLab/SimScale.

Oral
UniMERNet: A Universal Network for Real-World Mathematical Expression Recognition

Zhuangcheng Gu, Guang Liang, Bin Wang, Zhiyuan Zhao, Qintong Zhang, Weijia Li, Chao Xu, Bo Zhang, Botian Shi, Jiang Wu, Wentao Zhang, Conghui He

展开摘要

This paper introduces UniMERNet, a high-accuracy, computation-efficient algorithm for Mathematical Expression Recognition (MER) across diverse real-world scenarios. To facilitate UniMERNet's training, we constructed UniMER-1M, a million-scale dataset whose unprecedented diversity endows the model with robust generalization ability. Through in-depth analysis, we discover a distinctive raster-scan pattern (left-to-right, top-to-bottom) in the attention distribution of Transformer models for MER tasks, which closely aligns with human reading habits. Based on this key finding, we design an innovative **Raster-Scan Attention** mechanism that employs a "horizontal-first, vertical-second" sequential attention computation strategy. This approach not only successfully reduces computational complexity from \mathcal O (NH^2W^2D) to \mathcal O (NHWD(H + W)) , but also enables the model to capture long-range dependencies more efficiently, achieving recognition performance comparable to global attention. Leveraging both UniMER-1M and our innovative attention mechanism, UniMERNet achieves state-of-the-art performance across four real-world scenarios while significantly reducing computational resources compared to global attention: over **1.2x** memory savings during training, approximately **10x** memory reduction during inference, and **5x** speed with slightly improved accuracy. All resources will be publicly released to advance MER research further.

Poster
SimRecon: SimReady Compositional Scene Reconstruction from Real Videos

Chong Xia, Kai Zhu, Zizhuo Wang, Fangfu Liu, Zhizheng Zhang, Yueqi Duan

展开摘要

Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction approaches primarily emphasize on visual appearance and show limited generalization ability to real-world scenarios. In this paper, we propose SimRecon, a framework that realizes a "Perception-Generation-Simulation" pipeline towards cluttered scene reconstruction, which first conducts scene-level semantic reconstruction from video input, then performs single-object generation, and finally assembles these assets in the simulator. However, naively combining these three stages leads to visual infidelity of generated assets and physical implausibility of the final scene, a problem particularly severe for complex scenes. Thus, we further propose two bridging modules between the three stages to address this problem. To be specific, for the transition from Perception to Generation, critical for visual fidelity, we introduce Active Viewpoint Optimization, which actively searches in 3D space to acquire optimal projected images as conditions for single-object completion. Moreover, for the transition from Generation to Simulation, essential for physical plausibility, we propose a Scene Graph Synthesizer, which guides the construction from scratch in 3D simulators, mirroring the native, constructive principle of the real world. Extensive experiments on the ScanNet dataset validate our method's superior performance over previous state-of-the-art approaches.

Poster
XSeg: A Large-scale X-ray Contraband Segmentation Benchmark For Real-World Security Screening

Hongxia Gao, Yixin Chen, Jiali Wen, Litao Li, Qianyun Liu, Kaijie Zhang

展开摘要

X-ray contraband detection is critical for public safety. However, current methods primarily rely on bounding box annotations, which limit model generalization and performance due to the lack of pixel-level supervision and real-world data. To address these limitations, we introduce XSeg. To the best of our knowledge, XSeg is the largest X-ray contraband segmentation dataset to date, including 98,644 images and 295,932 instance masks, and contains the latest 30 common contraband categories. The images are sourced from public datasets and our synthesized data, filtered through a custom data cleaning pipeline to remove low-quality samples. To enable accurate and efficient annotation and reduce manual labeling effort, we propose Adaptive Point SAM (APSAM), a specialized mask annotation model built upon the Segment Anything Model (SAM). We address SAM's poor cross-domain generalization and limited capability in detecting stacked objects by introducing an Energy-Aware Encoder that enhances the initialization of the mask decoder, significantly improving sensitivity to overlapping items. Additionally, we design an Adaptive Point Generator that allows users to obtain precise mask labels with only a single coarse point prompt. Extensive experiments on XSeg demonstrate the superior performance of APSAM.

Poster
TM-BSN: Triangular-Masked Blind-Spot Network for Real-World Self-Supervised Image Denoising

Junyoung Park, Youngjin Oh, Nam Ik Cho

展开摘要

Blind-spot networks (BSNs) enable self-supervised image denoising by preventing access to the target pixel, allowing clean signal estimation without ground-truth supervision. However, this approach assumes pixel-wise noise independence, which is violated in real-world sRGB images due to spatially correlated noise from the camera's image signal processing (ISP) pipeline. While several methods employ downsampling to decorrelate noise, they alter noise statistics and limit the network's ability to utilize full contextual information. In this paper, we propose the Triangular-Masked Blind-Spot Network (TM-BSN), a novel blind-spot architecture that accurately models the spatial correlation of real sRGB noise. This correlation originates from demosaicing, where each pixel is reconstructed from neighboring samples with spatially decaying weights, resulting in a diamond-shaped pattern. To align the receptive field with this geometry, we introduce a triangular-masked convolution that restricts the kernel to its upper-triangular region, creating a diamond-shaped blind spot at the original resolution. This design excludes correlated pixels while fully leveraging uncorrelated context, eliminating the need for downsampling or post-processing. Furthermore, we use knowledge distillation to transfer complementary knowledge from multiple blind-spot predictions into a lightweight U-Net, improving both accuracy and efficiency. Extensive experiments on real-world benchmarks demonstrate that our method achieves state-of-the-art performance, significantly outperforming existing self-supervised approaches. Our code is available at https://github.com/parkjun210/TM-BSN.

Poster
Real-World Point Tracking with Verifier-Guided Pseudo-Labeling

Görkay Aydemir, Fatma Guney, Weidi Xie

展开摘要

Models for long-term point tracking are typically trained on large synthetic datasets. The performance of these models degrades in real-world videos due todifferent characteristics and the absence of dense ground-truth annotations.Self-training on unlabeled videos has been explored as a practical solution, but the quality of pseudo-labels strongly depends on the reliability of teacher predictions, which vary across frames and scenes.In this paper, we address the problem of real-world fine-tuning and introduce Verifier, a meta-model that learns to assess the reliability of tracker predictions and guide pseudo-label generation.Given candidate trajectories from multiple pretrained trackers, the verifier evaluates them per frame and selects the most trustworthy predictions to construct refined pseudo-label trajectories.When applied during fine-tuning, verifier-guided pseudo-labeling substantially improves the quality of supervision and enables data-efficient adaptation to unlabeled videos.Extensive experiments on four real-world benchmarks demonstrate that our approach achieves state-of-the-art results while requiring less data than prior self-training methods.

Poster
RealVLG-R1: A Large-Scale Real-World Visual-Language Grounding Benchmark for Robotic Perception and Manipulation

Linfei Li, Lin Zhang, Ying Shen

展开摘要

Visual-language grounding aims to establish semantic correspondences between natural language and visual entities, enabling models to accurately identify and localize target objects based on textual instructions. Existing VLG approaches focus on coarse-grained, object-level localization, while traditional robotic grasping methods rely predominantly on geometric cues and lack language guidance, which limits their applicability in language-driven manipulation scenarios. To address these limitations, we propose the RealVLG framework, which integrates the RealVLG-11B dataset and the RealVLG-R1 model to unify real-world visual-language grounding and grasping tasks. RealVLG-11B dataset provides multi-granularity annotations including bounding boxes, segmentation masks, grasp poses, contact points, and human-verified fine-grained language descriptions, covering approximately 165,000 images, over 800 object instances, 1.3 million segmentation, detection, and language annotations, and roughly 11 billion grasping examples. Building on this dataset, RealVLG-R1 employs Reinforcement Fine-tuning on pretrained large-scale vision-language models to predict bounding boxes, segmentation masks, grasp poses, and contact points in a unified manner given natural language instructions. Experimental results demonstrate that RealVLG supports zero-shot perception and manipulation in real-world unseen environments, establishing a unified semantic-visual multimodal benchmark that provides a comprehensive data and evaluation platform for language-driven robotic perception and grasping policy learning. All data and code are publicly available at https://github.com/lif314/RealVLG-R1.

Poster
Hist2Style: Histogram-Guided Stylization with Bilateral Grids

Dekel Galor, Adam Pikielny, Zhoutong Zhang, Ke Wang, Laura Waller, Jiawen Chen, Ilya Chugunov

展开摘要

Photorealistic style transfer aims to match the color and tone of an input image to that of a style target while preserving the content and details of the original scene. Although existing large image models can facilitate these kinds of appearance edits, their high computational demands, potential for hallucinations, and limited user control make them unsuitable for high-resolution, real-time workflows. We introduce Hist2Style, a bilateral-grid formulation for fast, edge-aware stylization that preserves visual fidelity by constraining operations to locally affine transforms in bilateral space. Our model distills a large image editing model into a lightweight network by training on a large supervised corpus generated with language and vision-language models, targeting spatially varying color edits. The network conditions on a histogram-based embedding of the style target to provide an interpretable interface for adjusting the output style by modifying the target color distribution. Overall, Hist2Style maintains content structure by construction, avoids hallucinations, and supports real-time, high-resolution photorealistic stylization with interactive user-controllable color and tone adjustments. Our project page is available at \href https://dgalor.github.io/hist2style/ dgalor.github.io/hist2style/ .

Poster
SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge

Yumeng He, Ying Jiang, Jiayin Lu, Yin Yang, Chenfanfu Jiang

展开摘要

Articulated 3D objects are critical for embodied AI, robotics, and scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert modeling of part hierarchies and motion structures. We introduce SPARK, a framework for reconstructing physically consistent, kinematic part-level articulated objects from a single RGB image. Given the image, we first leverage VLMs to extract coarse URDF parameters and generate part-level reference images. We then integrate the part-image guidance and the inferred structure graph into a diffusion transformer to synthesize consistent part and complete shapes of articulated objects. To further refine the URDF parameters, we explore a VLM-based reprediction strategy for discrete attribute refinement and a differentiable forward kinematics module for continuous parameter optimization under VLM-generated open-state supervision. Extensive experiments show that SPARK produces high-quality, simulation-ready articulated assets across diverse categories, enabling downstream applications such as robotic manipulation and interaction modeling.

Oral
RaUF: Learning the Spatial Uncertainty Field of Radar

Shengpeng Wang, Kuangyu Wang, Wei Wang

展开摘要

Millimeter-wave radar offers unique advantages in adverse weather but suffers from low spatial fidelity, severe azimuth ambiguity, and clutter-induced spurious returns. Existing methods mainly focus on improving spatial perception effectiveness via coarse-to-fine cross-modal supervision, yet often overlook the ambiguous feature-to-label mapping, which may lead to ill-posed geometric inference and pose fundamental challenges to downstream perception tasks. In this work, we propose RaUF, a spatial uncertainty field learning framework that models radar measurements through their physically grounded anisotropic properties. To resolve conflicting feature-to-label mapping, we design an anisotropic probabilistic model that learns fine-grained uncertainty. To further enhance reliability, we propose a Bidirectional Domain Attention mechanism that exploits the mutual complementarity between spatial structure and Doppler consistency, effectively suppressing spurious or multipath-induced reflections. Extensive experiments on public benchmarks and real-world datasets demonstrate that RaUF delivers highly reliable spatial detections with well-calibrated uncertainty. Moreover, downstream case studies further validate the enhanced reliability and scalability of RaUF under challenging real-world driving scenarios. Our project will be available at https://shengpeng.wang/rauf.

Poster
Toward Real-world Infrared Image Super-Resolution: A Unified Autoregressive Framework and Benchmark Dataset

Yang Zou, Jun Ma, Zhidong Jiao, Xingyuan Li, Zhiying Jiang, Jinyuan Liu

展开摘要

Infrared image super-resolution (IISR) under real-world conditions is a practically significant yet rarely addressed task. Pioneering works are often trained and evaluated on simulated datasets or neglect the intrinsic differences between infrared and visible imaging. In practice, however, real infrared images are affected by coupled optical and sensing degradations that jointly deteriorate both structural sharpness and thermal fidelity. To address these challenges, we propose Real-IISR, a unified autoregressive framework for real-world IISR that progressively reconstructs fine-grained thermal structures and clear backgrounds in a scale-by-scale manner via thermal-structural guided visual autoregression. Specifically, a Thermal-Structural Guidance module encodes thermal priors to mitigate the mismatch between thermal radiation and structural edges. Since non-uniform degradations typically induce quantization bias, Real-IISR adopts a Condition-Adaptive Codebook that dynamically modulates discrete representations based on degradation-aware thermal priors. Also, a Thermal Order Consistency Loss enforces a monotonic relation between temperature and pixel intensity, ensuring relative brightness order rather than absolute values to maintain physical consistency under spatial misalignment and thermal drift. We build FLIR-IISR, a real-world IISR dataset with paired LR-HR infrared images acquired via automated focus variation and motion-induced blur. Extensive experiments demonstrate the promising performance of Real-IISR, providing a unified foundation for real-world IISR and benchmarking. The dataset and code are available at: https://github.com/JZD151/Real-IISR.

Poster
Too Vivid to Be Real? Benchmarking and Calibrating Generative Color Fidelity

Zhengyao Fang, Zexi Jia, Yijia Zhong, Pengcheng Luo, Jinchao Zhang, Guangming Lu, Jun Yu, Wenjie Pei

展开摘要

Recent advances in text-to-image (T2I) generation have greatly improved visual quality, yet producing images that appear visually authentic to real-world photography remains challenging. This is partly due to biases in existing evaluation paradigms: human ratings and preference-trained metrics often favor visually vivid images with exaggerated saturation and contrast, which make generations often too vivid to be real even when prompted for realistic-style images.To address this issue, we present Color Fidelity Dataset (CFD) and Color Fidelity Metric (CFM) for objective evaluation of color fidelity in realistic-style generations. CFD contains over 1.3M real and synthetic images with ordered levels of color realism, while CFM employs a multimodal encoder to learn perceptual color fidelity. In addition, we propose a training-free Color Fidelity Refinement (CFR) that adaptively modulates spatial-temporal guidance scale in generation, thereby enhancing color authenticity.Together, CFD supports CFM for assessment, whose learned attention further guides CFR to refine T2I fidelity, forming a progressive framework for assessing and improving color fidelity in realistic-style T2I generation. The dataset and code are available at https://github.com/ZhengyaoFang/CFM.

Poster
EgoEdit: Dataset, Real-Time Streaming Model, and Benchmark for Egocentric Video Editing

Runjia Li, Moayed Haji Ali, Ashkan Mirzaei, Chaoyang Wang, Arpit Sahni, Ivan Skorokhodov, Aliaksandr Siarohin, Tomas Jakab, Junlin Han, Sergey Tulyakov, Philip Torr, Willi Menapace

展开摘要

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges -- including rapid egomotion, and frequent hand-object interactions -- that create a significant domain gap. Moreover, existing offline editing pipelines suffer from high latency, limiting real-time interaction.To address these issues, we present a complete ecosystem for egocentric video editing. First, we construct EgoEditData, a carefully designed and manually curated dataset specifically designed for egocentric editing scenarios, featuring rich hand-object interactions, while explicitly preserving hands. Second, we develop EgoEdit, an instruction-following egocentric video editor that supports real-time streaming inference on a single GPU. Finally, we introduce EgoEditBench, an evaluation suite targeting instruction faithfulness, hand and interaction preservation, and temporal stability under egomotion.Across both egocentric and general editing tasks, EgoEdit produces temporally stable, instruction-faithful results with interactive latency. It achieves clear gains on egocentric editing benchmarks--where existing methods struggle--while maintaining performance comparable to the strongest baselines on general editing tasks. EgoEditData and EgoEditBench will be made public for the research community.

Poster
Real-Time Dynamic Scene Rendering with Controlled Compressibility and Contact Awareness

Boya Shi, Naiyang Guan, Xiaodong Yi

展开摘要

Existing dynamic scene rendering methods often adopt rigid-body or direction-limited assumptions, yet real-world motion and contact routinely violate these, producing artifacts near occlusion boundaries. To address this, we introduce a unified, source-aware framework for dynamic rendering that enforces the consistency of Gaussian primitives under explicit manifold constraints. We project predicted velocities onto physically grounded priors via efficient, parallel inner solves: (i) a Helmholtz parameterization that separates divergence-free and potential-flow motion components; (ii) an anisotropic, compressible directional prior; and (iii) an affine family that disentangles rotation from isotropic scaling. Experiments on extensive benchmarks show consistent improvements over state-of-the-art methods in reconstruction fidelity and temporal coherence. Our approach ensures physically realistic rendering, especially near contacts, and substantially reduces motion-boundary artifacts.

Poster
RoboWheel: A Data Engine from Real-World Human Demonstrations for Cross-Embodiment Robotic Learning

Yuhong Zhang, Zihan Gao, Shengpeng Li, Ling-Hao Chen, Kaisheng Liu, Runqing Cheng, Xiao Lin, Junjia Liu, Zhuoheng Li, Jingyi Feng, Ziyan He, Jintian Lin, Zheyan Huang, Zhifang Liu, Haoqian Wang

展开摘要

We introduce Robowheel, a data engine that converts human hand-object interaction (HOI) videos into training-ready supervision for cross-morphology robotic learning. From monocular RGB/RGB-D inputs, we perform high-precision HOI reconstruction and enforce physical plausibility via a reinforcement learning (RL) optimizer that refines hand-object relative poses under contact and penetration constraints. The reconstructed, contact-rich trajectories are then retargeted to cross-embodiments, robot arms with simple end-effectors, dexterous hands, and humanoids, yielding executable actions and rollouts. To scale coverage, we build a simulation-augmented framework on Isaac Sim with diverse domain randomization (embodiments, trajectories, object retrieval, background textures, hand motion mirroring), which enriches the distributions of trajectories and observations while preserving spatial relationships and physical plausibility. The entire data pipeline forms an end-to-end pipeline from video - reconstruction - retargeting - augmentation - data acquisition.We validate the data on mainstream vision-language-action (VLA) and imitation learning architectures, demonstrating that trajectories produced by our pipeline are as stable as those from teleoperation and yield comparable continual performance gains. To our knowledge, this provides the first quantitative evidence that HOI modalities can serve as effective supervision for robotic learning. Compared with teleoperation, Robowheel is lightweight: a single monocular RGB(D) camera is sufficient to extract a universal, embodiment-agnostic motion representation that could be flexibly retargeted across embodiments. We further assemble a large-scale multimodal dataset combining multi-camera captures, monocular videos, and public HOI corpora for training and evaluating embodied models.

Poster
YOLO-ULM: Ultra-Lightweight Models for Real-Time Object Detection

Shasha Han, Chong Li, Xinning Wang, Xuebo Li

展开摘要

YOLO series lead object detection with superior accuracy and speed. However, both convolutional and self-attention based architectures suffer from parameter redundancy and insufficient computational efficiency. Existing lightweight methods excessively pursue speed while ignoring the loss of important information during feature extraction and spatial transformation across different stages. Thus, effective lightweighting is crucial for detection performance. We propose YOLO-ULM, an ultra-lightweight real-time detector that achieves accelerated inference while preserving high accuracy. We innovatively design a variety of dual efficiency- and accuracy-driven modules, including efficient feature aggregation and parallel downsampling modules, as well as a more focused complete-IoU loss function. To validate our approach, we train it from scratch on COCO dataset without pretrained weights. By refining backbone parameters, we extend it to YOLO-ULM-Turbo for accelerated inference. YOLO-ULM surpasses state-of-the-art real-time detectors like YOLOv11/YOLOv12/YOLOv13 and RT-DETR. On a T4 GPU, YOLO-ULM-N achieves 41.6% mAP with an inference latency of 1.52 ms, outperforming YOLOv11-N (2.2%\uparrow) and YOLOv12-N (1.0%\uparrow). YOLO-ULM-S exceeds RT-DETR-R18 by 1.6% mAP with 64.7% fewer FLOPs and 63% fewer parameters. YOLO-ULM-L / X surpass YOLOv13-L / X by 0.7% and 0.8% respectively in mAP. YOLO-ULM-Turbo matches YOLOv12-Turbo's performance but uses less computation, with Turbo-N variant achieving 0.3% higher mAP and 16% fewer parameters than YOLOv12-Turbo-N.

Poster
InstantViR: Real-Time Video Inverse Problem Solver with Distilled Diffusion Prior

Weimin Bai, Suzhe Xu, Yiwei Ren, Jinhua Hao, Ming Sun, Wenzheng Chen, He Sun

展开摘要

Video inverse problems such as inpainting, deblurring and super-resolution are fundamental to streaming, telepresence, and AR/VR, where high perceptual quality must coexist with tight latency constraints. Diffusion-based priors currently deliver state-of-the-art reconstructions, but existing approaches either adapt image diffusion models with ad hoc temporal regularizers--leading to temporal artifacts--or rely on native video diffusion models whose iterative posterior sampling is far too slow for real-time use. We introduce InstantViR, an amortized inference framework for ultra-fast video reconstruction powered by a pre-trained video diffusion prior. We distill a powerful bidirectional video diffusion model (teacher) into a causal autoregressive student that maps a degraded video directly to its restored version in a single forward pass, inheriting the teacher's strong temporal modeling while completely removing iterative test-time optimization. The distillation is prior-driven: it only requires the teacher diffusion model and known degradation operators, and does not rely on externally paired clean/noisy video data. To further boost throughput, we replace the standard VAE in video diffusion backbone with a highly efficient LeanVAE, enabling low-latency latent-space processing. Across streaming random inpainting, Gaussian deblurring and super-resolution, InstantViR matches or surpasses the reconstruction quality of diffusion-based baselines while running at over 35 FPS on NVIDIA A100 GPUs, achieving up to 100x speedups over iterative video diffusion priors. These results show that diffusion-based video reconstruction is compatible with real-time, interactive, editable, streaming scenarios, turning high-quality video restoration into a practical component of modern vision systems.

Poster