CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Planning in 8 Tokens: A Compact Discrete Tokenizer for Latent World Model

Dongwon Kim, Gawon Seo, Jinsung Lee, Minsu Cho, Suha Kwak

展开摘要

World models provide a powerful framework for simulating environment dynamics conditioned on actions or instructions, enabling downstream tasks such as action planning or policy learning.Recent approaches leverage world models as learned simulators, but its application to decision-time planning remains computationally prohibitive for real-time control.A key bottleneck lies in latent representations: conventional tokenizers encode each observation into hundreds of tokens, making planning both slow and resource-intensive.To address this, we propose CompACT, a discrete tokenizer that compresses each observation into as few as 8 tokens, drastically reducing computational cost while preserving essential information for planning.An action-conditioned world model that occupies CompACT tokenizer achieves competitive planning performance with orders-of-magnitude faster planning, offering a practical step toward real-world deployment of world models.

Poster
Local Motion Matters: A Deconstruct-Recompose Paradigm for Reinforcement Learning Pre-training from Videos

Jinwen Wang, Youfang Lin, Xiaobo Hu, Shuo Wang, Kai Lv

展开摘要

Pre-training on large-scale videos to improve reinforcement learning efficiency is promising yet remains challenging. Existing methods typically treat the agent as an indivisible entity, modeling motion patterns globally. Such global modeling is tightly coupled with the morphology, hindering transfer across domains. In contrast, despite the vast disparity in global motions, the local components exhibit similar motion patterns across different agents. Building on this insight, we propose a novel Deconstruct-Recompose Paradigm (DRP) for learning transferable local motion representations. Specifically, in the Deconstruct phase, we identify multiple local points and track their frame-wise motions, defining each as an Atomic Action. We introduce a Dual-Attention Encoder (DAE) to learn local motion representations from these Atomic Actions, capturing their spatiotemporal relationships. In the Recompose phase, we compose local motion representations with a learnable Motion Aggregation Token '[MAT]' via latent dynamics model learning. Additionally, an adapter bridges local motion and downstream action-specific dynamics to accelerate policy learning. Extensive experiments demonstrate that our method effectively transfers to diverse robotic control and manipulation tasks, significantly improving sample efficiency and performance.

Poster
MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer

Juntong Fang, Zequn Chen, Weiqi Zhang, Donglin Di, Xuancheng Zhang, Chengmin Yang, Yu Shen Liu

展开摘要

Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue with additional supervision, but they are mostly computationally expensive and impractical in real-time applications. To address these limitations, we propose MoRe, a feedforward 4D reconstruction network that efficiently recovers dynamic 3D scenes from monocular videos. Built upon a strong static reconstruction backbone, MoRe employs an attention-forcing strategy to disentangle dynamic motion from static structure. To further enhance robustness, we fine-tune the model on large-scale, diverse datasets encompassing both dynamic and static scenes. Moreover, our grouped causal attention captures temporal dependencies and adapts to varying token lengths across frames, ensuring temporally coherent geometry reconstruction. Extensive experiments on multiple benchmarks demonstrate that MoRe achieves high-quality dynamic reconstructions with exceptional efficiency.

Poster
SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens

Anindita Ghosh, Vladislav Golyanik, Taku Komura, Philipp Slusallek, Christian Theobalt, Rishabh Dabral

展开摘要

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that simultaneously learn high-level planning and low-level contact reasoning, and rely on computationally expensive 3D scene data such as point clouds or voxel occupancy grids. We propose SceMoS, a scene-aware motion synthesis framework that shows that structured 2D scene representations can serve as a powerful alternative to full 3D supervision in physically grounded motion synthesis. SceMoS disentangles global planning from local execution using lightweight 2D cues and relying on (1) a text-conditioned autoregressive global motion planner that operates on a bird's-eye-view (BEV) image rendered from an elevated corner of the scene, encoded with DINOv2 features, as the scene representation, and (2) a geometry-grounded motion tokenizer trained via a conditional VQ-VAE, that uses 2D local scene heightmap, thus embedding surface physics directly into a discrete vocabulary. This 2D factorization reaches an efficiency-fidelity trade-off: BEV semantics capture spatial layout and affordance for global reasoning, while local heightmaps enforce fine-grained physical adherence without full 3D volumetric reasoning. SceMoS achieves state-of-the-art motion realism and contact accuracy on the TRUMANS benchmark, reducing the number of trainable parameters for scene encoding by over 50%, showing that 2D scene cues can effectively ground 3D human-scene interaction. Project URL: https://anindita127.github.io/SceMoS.

Poster
RAM: Recover Any 3D Human Motion in-the-Wild

Sen Jia, Ning Zhu, Jinqin Zhong, Jiale Zhou, Huaping Zhang, Jenq-Neng Hwang, Lei Li

展开摘要

Recovering 3D human motion from monocular videos in-the-wild remains challenging due to occlusions, rapid movements, and viewpoint variations. To address these challenges, we introduce **Recover-Anyone Module (RAM)**, a unified framework for real-time and accurate 3D human motion reconstruction. RAM incorporates a motion-aware semantic tracker with adaptive Kalman filtering to achieve robust identity association under severe occlusions and dynamic interactions. A memory-augmented Temporal HMR module further enhances human motion reconstruction by injecting spatio-temporal priors for consistent and smooth motion estimation. Moreover, a lightweight Predictor module forecasts future poses to maintain reconstruction continuity, while a gated combiner adaptively fuses reconstructed and predicted features to ensure coherence and robustness. Experiments on in-the-wild multi-person benchmarks such as PoseTrack and 3DPW, demonstrate that RAM substantially outperforms previous state-of-the-art in both Zero-shot tracking stability and 3D accuracy, offering a generalizable paradigm for markerless 3D human motion capture in-the-wild.

Poster
Denoising as Path Planning: Training-Free Acceleration of Diffusion Models with DPCache

Bowen Cui, Yuanbin Wang, Huajiang Xu, Biaolong Chen, Aixi Zhang, Hao Jiang, Zhengzheng Jin, Xu Liu, Pipei Huang

展开摘要

Diffusion models have demonstrated remarkable success in image and video generation, yet their practical deployment remains hindered by the substantial computational overhead of multi-step iterative sampling. Among acceleration strategies, caching-based methods offer a training-free and effective solution by reusing or predicting features across timesteps. However, existing approaches rely on fixed or locally adaptive schedules without considering the global structure of the denoising trajectory, often leading to error accumulation and visual artifacts. To overcome this limitation, we propose DPCache, a novel training-free acceleration framework that formulates diffusion sampling acceleration as a global path planning problem. DPCache constructs a Path-Aware Cost Tensor from a small calibration set to quantify the path-dependent error of skipping timesteps conditioned on the preceding key timestep. Leveraging this tensor, DPCache employs dynamic programming to select an optimal sequence of key timesteps that minimizes the total path cost while preserving trajectory fidelity. During inference, the model performs full computations only at these key timesteps, while intermediate outputs are efficiently predicted using cached features. Extensive experiments on DiT, FLUX, and HunyuanVideo demonstrate that DPCache achieves strong acceleration with minimal quality loss, outperforming prior acceleration methods by +0.031 ImageReward at 4.87x speedup and even surpassing the full-step baseline by +0.028 ImageReward at 3.54x speedup on FLUX, validating the effectiveness of our path-aware global scheduling framework. Code is available at https://github.com/argsss/DPCache.

Poster
Diffusion Forcing Planner: History-Annealed Planning with Time-Dependent Guidance for Autonomous Driving

Zehan Zhang, Yaoyi Li, Neng Zhang, Jia Cai

展开摘要

Learning-based motion planners, despite recent progress, often suffer from temporal inconsistency. Small perturbations across frames can accumulate into unstable trajectories, degrading comfort and safety in closed-loop driving. Several methods attempt to inject history as a static conditioning signal to stabilize outputs, only to induce the planner to copy historical patterns instead of adapting to environment contexts. To address this limitation, we propose Diffusion Forcing Planner (DFP), a diffusion-based planning framework driven by history-guided control. Specifically, DFP decomposes the full trajectory into history, current and future segments, and assign independent noise levels to each segment. The model jointly denoises the historical and the future segments, enforcing a heterogeneous joint diffusion process. At inference, classifier-free guidance (CFG) is applied to steer future sampling using annealed history in a controllable manner. Closed-loop evaluation and comprehensive ablations on nuPlan show that DFP achieves competitive performance while producing continuous, stable, and controllable motion plans in complex driving scenarios.

Poster
MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos

Kehong Gong, Zhengyu Wen, Weixia He, Mingxi Xu, Qi Wang, Ning Zhang, Zhengyu Li, Dongze Lian, Wei Zhao, Xiaoyu He, Mingyuan Zhang

展开摘要

Motion capture now underpins content creation far beyond digital humans, yet most pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation (e.g., BVH) that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware Inverse Kinematics (IK) Fitting. MoCapAnything comprises three learnable modules and a lightweight IK stage: a Reference Prompt Encoder that distills per-joint queries from the asset's skeleton, mesh, and rendered image set; a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the modality gap between RGB tokens and the point-cloud-like joint space; and a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1,038 motion clips, each providing a standardized skeleton-mesh-rendered-video triad. Experiments on in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits non-trivial cross-species retargeting across heterogeneous rigs, offering a scalable path toward prompt-based 3D motion capture for arbitrary assets. The codes are available on our project page: https://animotionlab.github.io/MoCapAnything/

Poster
FisherPoser: Human Motion Estimation from Sparse Observations with Hierarchical Region-Wise Fisher-Matrix Uncertainty Modeling

Songpengcheng Xia, Qingyu Zhang, Zhuo Su, Jiarui Yang, Zengyuan Lai, Qi Wu, Ling Pei

展开摘要

Full-body motion estimation from sparse VR observations is an inherently under-constrained problem, with only three 6-DoF trackers (HMD and controllers) available to infer a full skeletal pose. To address this ambiguity, we introduce a probabilistic framework that models joint orientations as distributions on SO(3) using the Matrix Fisher distribution. Instead of predicting a single deterministic pose, our network outputs a distribution for each joint, whose mode and concentration directly quantify prediction uncertainty on the rotation manifold. This enables likelihood-based training and principled uncertainty propagation. At the core of our model is a causal Transformer encoder that fuses sparse observations with motion history. We further propose region-wise tokens for the torso, arms, and legs, obtained via attention pooling over local joint features and semantic VR anchors. These tokens guide compact, per-region Fisher regression. To ensure kinematic coherence efficiently, we employ a limb refinement module, where each child joint's Fisher parameters are conditioned on its parent's distribution and the regional context, propagating pose and uncertainty hierarchically. Extensive experiments on standard sparse-VR benchmarks show that our approach achieves state-of-the-art performance, while providing well-calibrated joint-wise uncertainty.

Poster
MSCD-GS: Motion-Separated Cooperative Deblurring Dynamic Reconstruction via Gaussian Splatting

Yongjian Liao, Xu Zou, Wenjun Chen, Huixuan Li, Xiaoen Xie, Chunxi Li, Shixiang Huang, Gang Zhang, Jiahuan Zhou, Sheng Zhong, Luxin Yan

展开摘要

Although 4D reconstruction based on Gaussian Splatting has achieved many impressive results, reconstructing real-world images captured by a casual monocular camera remains a significant challenge. In dynamic scenes, as the camera and objects move during the exposure time, these input images inevitably contain a considerable amount of motion blur, which severely compromises the quality of reconstruction and new viewpoint synthesis. The existing deblurring 3D Gaussian models still cannot handle motion blur issues in real dynamic scenes. To address these challenges, we propose MSCD-GS--a novel method for motion-separated collaborative deblurring 4D reconstruction via Gaussian Splatting, capable of effectively handling motion-blurred inputs. Specifically, due to the distinct motion characteristics of static and dynamic Gaussians, we perform separate motion models for dynamic scene reconstruction. To predict Gaussian changes over exposure time, we designed motion-aware networks for static and dynamic Gaussians, thereby synthesizing virtual blurred images. Finally, we utilize the results from the deblurring network and the synthesized images to supervise 4D reconstruction collaboratively. Extensive experiments demonstrate that MSCD-GS can effectively reconstruct high-quality dynamic scenes from blurred image inputs, with performance surpassing existing methods.

Poster
I'm a Map! Interpretable Motion-Attentive Maps: Spatio-Temporally Localizing Concepts in Video Diffusion Transformers

Youngjun Jun, Seil Kang, Woojung Han, Seong Jae Hwang

展开摘要

Video Diffusion Transformers (DiTs) have been synthesizing high-quality video with high fidelity from given text descriptions involving motion. However, understanding how Video DiTs convert motion words into video remains insufficient. Furthermore, while prior studies on interpretable saliency maps primarily target objects, motion-related behavior in Video DiTs remains largely unexplored. In this paper, we investigate concrete motion features that specify when and which object moves for a given motion concept. First, to spatially localize, we introduce GramCol, which adaptively produces per-frame saliency maps for any text concept, including both motion and non-motion. Second, we propose a motion-feature selection algorithm to obtain an Interpretable Motion-Attentive Map (IMAP) that localizes motion spatially and temporally. Our method discovers concept saliency maps without the need for any gradient calculation or parameter update. Experimentally, our method shows outstanding localization capability on the motion localization task and zero-shot video semantic segmentation, providing interpretable and clearer saliency maps for both motion and non-motion concepts.

Poster
Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis

Hongyuan Chen, Xingyu Chen, Zexiang Xu, Anpei Chen

展开摘要

We present Motion 3-to-4, a feed-forward framework for synthesising high-quality 4D dynamic objects from a single monocular video and an optional 3D reference mesh. While recent advances have significantly improved 2D, video, and 3D content generation, 4D synthesis remains difficult due to limited training data and the inherent ambiguity of recovering geometry and motion from a monocular viewpoint. Motion 3-to-4 addresses these challenges by decomposing 4D synthesis into static 3D shape generation and motion reconstruction. Using a canonical reference mesh, our model learns a compact motion latent representation and predicts per-frame vertex trajectories to recover complete, temporally coherent geometry. A scalable frame-wise transformer further enables robustness to varying sequence lengths. Evaluations on both standard benchmarks and a new dataset with accurate ground-truth geometry show that Motion 3-to-4 delivers superior fidelity and spatial consistency compared to prior work. Project page is available at https://motion3-to-4.github.io/.

Poster
Geometric Neural Distance Fields for Learning Human Motion Priors

Zhengdi Yu, Simone Foti, Linguang Zhang, Amy Zhao, Cem Keskin, Stefanos Zafeiriou, Tolga Birdal

展开摘要

We introduce Neural Riemannian Motion Fields (\name), a novel 3D generative human motion prior that enables robust, temporally consistent, and physically plausible 3D motion recovery. Unlike existing VAE or diffusion-based methods, our higher-order motion prior explicitly models the human motion in the zero level set of a collection of neural distance fields (NDFs) corresponding to pose, transition (velocity), and acceleration dynamics. Our framework is rigorous in the sense that our NDFs are constructed on the product space of joint rotations, their angular velocities, and angular accelerations, respecting the geometry of the underlying articulations. We further introduce: (i) a novel adaptive-step hybrid algorithm for projecting onto the set of plausible motions, and (ii) a novel geometric integrator to "roll out" realistic motion trajectories during test-time-optimization and generation. Our experiments show significant and consistent gains: trained on the AMASS dataset, \name remarkably generalizes across multiple input modalities and to diverse tasks ranging from denoising to motion in-betweening and fitting to partial 2D / 3D observations.

Poster
ReMoRa: Multimodal Large Language Model based on Refined Motion Representation for Long-Video Understanding

Daichi Yashima, Shuhei Kurita, Yusuke Oda, Komei Sugiura

展开摘要

While multimodal large language models (MLLMs) have shown remarkable success across a wide range of tasks, long-form video understanding remains a significant challenge.In this study, we focus on video understanding by MLLMs.This task is challenging because processing a full stream of RGB frames is computationally intractable and highly redundant, as self-attention have quadratic complexity with sequence length.In this paper, we propose ReMoRa, a video MLLM that processes videos by operating directly on their compressed representations.A sparse set of RGB keyframes is retained for appearance, while temporal dynamics are encoded as a motion representation, removing the need for sequential RGB frames.These motion representations act as a compact proxy for optical flow, capturing temporal dynamics without full frame decoding.To refine the noise and low fidelity of block-based motions, we introduce a module to denoise and generate a fine-grained motion representation.Furthermore, our model compresses these features in a way that scales linearly with sequence length.We demonstrate the effectiveness of ReMoRa through extensive experiments across a comprehensive suite of long-video understanding benchmarks.ReMoRa outperformed baseline methods on multiple challenging benchmarks, including LongVideoBench, NExT-QA, and MLVU. Our project page is available at https://remora-v1rcm.kinsta.page/.

Poster
Moving Border Ownership for Event-based Motion Segmentation

Zhiyuan Hua, Cornelia Fermuller, Yiannis Aloimonos

展开摘要

Event cameras provide accurate information at motion boundaries--exactly where disentangling ego-motion, object motion, and border ownership determines segmentation quality. We argue that the missing ingredient in dynamic scene interpretation is moving border ownership: detecting motion boundaries and assigning which side is foreground so occlusions are resolved by design. Traditional geometric motion segmentation pipelines (e.g., flow clustering, simple motion models) remain assumption-heavy and slow, while deep models often fail to generalize across sensors or datasets. We introduce a lightweight, ownership-aware predictor trained solely on synthetic events with perfect supervision for boundaries, ownership, and motion, generated via a Blender pipeline. Its key targets--a signed-distance ownership field and a motion mask--focus learning where events occur and yield stable gradients. The model runs in real time and generalizes without tuning: trained on synthetic events, it achieves zero-shot transfer on EED, EVIMO1, EVIMO2, and EMSMC, delivering state-of-the-art performance. By casting motion segmentation as ownership-aware edge understanding, we combine the robustness of model-based reasoning with the scalability of learning.

Poster
AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion

Hongjie Li, Heng Yu, Jiaman Li, Hong-Xing Yu, Ehsan Adeli, C. Karen Liu, Jiajun Wu

展开摘要

Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing methods struggle to recover globally consistent 3D motion under dynamic cameras, especially for motion types underrepresented in current motion-capture datasets, and face additional difficulty recovering coherent human-object interactions in 3D. We introduce a two-stage framework leveraging 2D diffusion that reconstructs 3D human motion and HOI from Internet videos. In the first stage, we synthesize multi-view 2D motion data for each domain, leveraging 2D keypoints extracted from Internet videos to incorporate human motions that rarely appear in existing MoCap datasets. In the second stage, a camera-conditioned multi-view 2D motion diffusion model is trained on the domain-specific synthetic data to recover 3D human motion and 3D HOI in the world space. We demonstrate the effectiveness of our method on Internet videos featuring challenging motions such as gymnastics, as well as in-the-wild HOI videos, and show that it outperforms prior work in producing realistic human motion and human-object interaction.

Poster
Dark3R: Learning Structure from Motion in the Dark

Andrew Y. Guo, Anagh Malik, SaiKiran Tedla, Yutong Dai, Yiqian Qin, Zach Salehe, Benjamin Attal, Sotiris Nousias, Kiriakos N. Kutulakos, David B Lindell

展开摘要

We introduce Dark3R, a framework for structure from motion in the dark that operates directly on raw images with signal-to-noise ratios (SNRs) below -4 dB--a regime where conventional feature- and learning-based methods break down. Our key insight is to adapt large-scale 3D foundation models to extreme low-light conditions through a teacher-student distillation process, enabling robust feature matching and camera pose estimation in low light. Dark3R requires no 3D supervision; it is trained solely on noisy--clean raw image pairs, which can be either captured directly or synthesized using a simple Poisson-Gaussian noise model applied to well-exposed raw images.To train and evaluate our approach, we introduce a new, exposure-bracketed dataset that includes 42,000 multi-view raw images with ground-truth 3D annotations, and we demonstrate that Dark3R achieves state-of-the-art structure from motion in the low-SNR regime. Further, we demonstrate state-of-the-art novel view synthesis in the dark using Dark3R's predicted poses and a coarse-to-fine radiance field optimization procedure.

Poster