CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

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  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Brewing Stronger Features: Dual-Teacher Distillation for Multispectral Earth Observation

Filip Wolf, Blaž Rolih, Luka Cehovin Zajc

展开摘要

Foundation models are transforming Earth Observation (EO), yet the diversity of EO sensors and modalities makes a single universal model unrealistic. Multiple specialized EO foundation models (EOFMs) will likely coexist, making efficient knowledge transfer across modalities essential. Most existing EO pretraining relies on masked image modeling, which emphasizes local reconstruction but provides limited control over global semantic structure. To address this, we propose a dual-teacher contrastive distillation framework for multispectral imagery that aligns the student's pretraining objective with the contrastive self-distillation paradigm of modern optical vision foundation models (VFMs). Our approach combines a multispectral teacher with an optical VFM teacher, enabling coherent cross-modal representation learning. Experiments across diverse optical and multispectral benchmarks show that our model adapts to multispectral data without compromising performance on optical-only inputs, achieving state-of-the-art results in both settings, with average improvements of 3.64 percentage points in semantic segmentation, 1.2 in change detection, and 1.31 in classification. This demonstrates that contrastive distillation provides a principled and efficient approach to scalable representation learning across heterogeneous EO data sources.

Poster
NeighborMAE: Exploiting Spatial Dependencies between Neighboring Earth Observation Images in Masked Autoencoders Pretraining

Liang Zeng, Valerio Marsocci, Wufan Zhao, Andrea Nascetti, Maarten Vergauwen

展开摘要

Masked Image Modeling has been one of the most popular self-supervised learning paradigms to learn representations from large-scale, unlabeled Earth Observation images. While incorporating multi-modal and multi-temporal Earth Observation data into Masked Image Modeling has been widely explored, the spatial dependencies between images captured from neighboring areas remains largely overlooked. Since the Earth's surface is continuous, neighboring images are highly related and offer rich contextual information for self-supervised learning. To close this gap, we propose NeighborMAE, which learns spatial dependencies by joint reconstruction of neighboring Earth Observation images. To ensure that the reconstruction remains challenging, we leverage a heuristic strategy to dynamically adjust the mask ratio and the pixel-level loss weight. Experimental results across various pretraining datasets and downstream tasks show that NeighborMAE significantly outperforms existing baselines, underscoring the value of neighboring images in Masked Image Modeling for Earth Observation and the efficacy of our designs. Our code is available on https://github.com/LeungTsang/NeighborMAE.

Poster
Globscope: Toward a Global View of the Loss Landscape

Mashiat Mustaq, Xavier M. Tricoche

展开摘要

Understanding the global structure of neural network loss landscapes is important for gaining insight into model merging, hyperparameter selection, generalization, and the relationships between distinct solutions. Visualizing the global structure of loss landscapes is very challenging because of the high dimensionality of the parameter space of neural networks. Prior work has primarily focused on visualizing the loss landscape around one single basin, missing how different minima or solutions relate to each other. We introduce Globscope, a framework that provides a global view of the loss landscape across multiple solutions or basins. Globscope learns a low-dimensional non-linear manifold of model parameters using an autoencoder, enabling both latent-space visualization and reconstruction of full model weights. Then it summarizes the relations and connections among minima on this manifold through topological data analysis. Our framework produces continuous, interpretable visualizations that reveal global connectivity patterns in the landscape. We compare Globscope with kernel-based methods and demonstrate its superior performance in preserving the global structure across diverse solutions. We further show how Globscope can be used to analyze two applications: revealing global low-loss solution pathways between distinct solutions using mode connectivity algorithms, and visualizing permutation symmetries of different solutions using re-basin approaches.

Poster
Feed-forward Gaussian Registration for Head Avatar Creation and Editing

Malte Prinzler, Paulo Gotardo, Siyu Tang, Timo Bolkart

展开摘要

We present MATCH (Multi-view Avatars from Topologically Corresponding Heads), a multi-view Gaussian registration method for high-quality head avatar creation and editing. State-of-the-art multi-view head avatars require time-consuming head tracking, which is followed by an expensive avatar optimization, often resulting in a total creation time that exceeds one day. MATCH instead directly predicts Gaussian splat textures in correspondence from calibrated multi-view images in 0.5 seconds per frame. While the learned intra-subject correspondence across frames allows us to quickly build personalized head avatars, correspondence across subjects enables various applications such as expression transfer, optimization-free tracking, semantic editing, and identity interpolation. We learn to establish such correspondences end-to-end, with a transformer-based model that predicts textures of Gaussian splats in the fixed UV layout of a template mesh. To this end, we introduce a novel registration-guided attention block, in which each UV map token attends exclusively to image tokens depicting its corresponding mesh region. MATCH outperforms existing methods for novel-view synthesis, geometry registration, and head avatar generation, the latter being 10xfaster than the qualitatively closest baseline. Code and model weights are available under https://malteprinzler.github.io/projects/match

Poster
Contact-Aware Neural Dynamics

Changwei Jing, Jai Krishna Bandi, Jianglong Ye, Yan Duan, Pieter Abbeel, Xiaolong Wang, Sha Yi

展开摘要

High-fidelity physics simulation is essential for scalable robotic learning, but the sim-to-real gap persists, especially for tasks involving complex, dynamic, and discontinuous interactions like physical contacts. Explicit system identification, which tunes explicit simulator parameters, is often insufficient to align the intricate, high-dimensional, and state-dependent dynamics of the real world. To overcome this, we propose an implicit sim-to-real alignment framework that learns to directly align the simulator's dynamics with contact information. Our method treats the off-the-shelf simulator as a base prior and learns a contact-aware neural dynamics model to refine simulated states using real-world observations. We show that using tactile contact information from robotic hands can effectively model the non-smooth discontinuities inherent in contact-rich tasks, resulting in a neural dynamics model grounded by real-world data. We demonstrate that this learned forward dynamics model improves state prediction accuracy and can be effectively used to predict policy performance and refine policies trained purely in standard simulators, offering a scalable, data-driven approach to sim-to-real alignment.

Poster
TESSERA: Temporal Embeddings of Surface Spectra for Earth Representation and Analysis

Zhengpeng Feng, Clement Atzberger, Sadiq Jaffer, Jovana Knezevic, Silja Sormunen, Robin Young, Madeline C. Lisaius, Markus Immitzer, Toby Jackson, James Ball, David A. Coomes, Anil Madhavapeddy, Andrew Blake, Srinivasan Keshav

展开摘要

Satellite Earth-observation (EO) time series in the optical and microwave ranges are often irregular due to orbital patterns and cloud obstruction, and while compositing addresses these issues, it loses critical phenological information. To overcome this, we present TESSERA, a pixel-wise foundation model for multi-modal (Sentinel-1/2) EO time series that learns robust, label-efficient embeddings. During training, TESSERA uses Barlow Twins and sparse random temporal sampling to enforce invariance to the selection of valid observations, aided by two key regularizers: global shuffling to decorrelate spatial neighborhoods and mix-based regulation for invariance under extreme sparsity. We find that for diverse classification, segmentation, and regression tasks, TESSERA embeddings deliver state-of-the-art accuracy with high label efficiency, often requiring only a small task head and minimal computation. To democratize access, adhere to FAIR principles, and simplify use, we release global, annual, 10m, pixel-wise int8 embeddings together with open weights/code and lightweight adaptation heads, providing practical tooling for large-scale retrieval and inference at planetary scale. All code and data are available at https://github.com/ucam-eo/tessera.

Poster
PMRNet: Physics-informed Multi-scale Refinement Network for Medical Image Segmentation

Boce Kang

展开摘要

Medical image segmentation demands both high accuracy and computational efficiency, yet existing methods face a critical trade-off: CNNs lack global context while transformers incur prohibitive costs for deployment on resource-constrained devices. To address this challenge, we propose a Physics-informed Multi-scale Refinement Network (PMRNet), integrating symplectic geometry, renormalization group theory, and entropy diffusion to guide feature learning. PMRNet features three innovations: (1) a physics-informed encoder with Enhanced Symplectic Convolution for boundary detection and Renormalization Group-inspired Downsampling for information preservation; (2) a Pseudo-Global Receptive Field module achieving near-global context with linear complexity through entropy-driven diffusion; and (3) a boundary-aware decoder for precise delineation. With only 0.87M parameters and 3.43 GFLOPs, PMRNet achieves 87.25% IoU and 92.56% Dice on the challenging Clinic dataset, outperforming state-of-the-art (SOTA) models with even 100x more parameters across 12 medical imaging datasets while maintaining computational efficiency. Code is available at https://github.com/KangBoce/PMRNet.

Poster
Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events

Yunshan Qi, Lin Zhu, Nan Bao, Yifan Zhao, Jia Li

展开摘要

Novel view synthesis from low dynamic range (LDR) blurry images, which are common in the wild, struggles to recover high dynamic range (HDR) and sharp 3D representations in extreme lighting conditions. Although existing methods employ event data to address this issue, they ignore the sensor-physics mismatches between the camera output and physical world radiance, resulting in suboptimal HDR and deblurring results. To cope with this problem, we propose a unified sensor-physics grounded NeRF framework for sharp HDR novel view synthesis from single-exposure blurry LDR images and corresponding events. We employ NeRF to directly represent the actual radiance of the 3D scene in the HDR domain and model raw HDR scene rays hitting the sensor pixels as in the physical world. A 2D pixel-wise RGB CRF model is introduced to align the NeRF rendered pixel values with the sensor-recorded LDR pixel values of the input images. A novel event CRF model is also designed to bridge the gap between physical scene dynamics and event sensor output. The two models are jointly optimized with the NeRF network, leveraging the spatial and temporal dynamic information in events to enhance the sharp HDR 3D representation learning. Experiments on the collected and public datasets demonstrate that our method achieves state-of-the-art HDR and deblurring novel view synthesis results with single-exposure blurry LDR images and corresponding events. Our code and datasets are publicly available at https://github.com/iCVTEAM/See-NeRF.

Poster
NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos

Yuxue Yang, Lue Fan, Ziqi Shi, Junran Peng, Feng Wang, Zhaoxiang Zhang

展开摘要

In this paper, we propose NeoVerse, a versatile 4D world model that is capable of 4D reconstruction, novel-trajectory video generation, and rich downstream applications. We first identify a common limitation of scalability in current 4D world modeling methods, caused either by expensive and specialized multi-view 4D data or by cumbersome training pre-processing. In contrast, our NeoVerse is built upon a core philosophy that makes the full pipeline scalable to diverse in-the-wild monocular videos. Specifically, NeoVerse features pose-free feed-forward 4D reconstruction, online monocular degradation pattern simulation, and other well-aligned techniques. These designs empower NeoVerse with versatility and generalization to various domains. Meanwhile, NeoVerse achieves state-of-the-art performance in standard reconstruction and generation benchmarks.

Poster
AssemblyBench: Physics-Aware Assembly of Complex Industrial Objects

Danrui Li, Jiahao Zhang, Bernhard Egger, Moitreya Chatterjee, Suhas Lohit, Tim K. Marks, Anoop Cherian

展开摘要

Assembling objects from parts requires understanding multimodal instructions, linking them to 3D components, and predicting physically plausible 6-DoF motions for each assembly step. Existing datasets focus on simplified scenarios, overlooking shape complexities and assembly trajectories in industrial assemblies. We introduce AssemblyBench, a synthetic dataset of 2,789 industrial objects with multimodal instruction manuals, corresponding 3D part models, and part assembly trajectories. We also propose a transformer-based model, AssemblyDyno, which uses the instructional manual and the 3D shape of each part to jointly predict assembly order and part assembly trajectories. AssemblyDyno outperforms prior works in both assembly pose estimation and trajectory feasibility, where the latter is evaluated by our physics-based simulations.

Poster
ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes

Zhongtao Wang, Jiaqi Dai, Qingtian Zhu, Yilong Li, Mai Su, Fei Zhu, Meng GAI, Shaorong Wang, Chengwei Pan, Yisong Chen, Guoping Wang

展开摘要

Multi-period image collections are common in real-world applications. Cities are re-scanned for mapping, construction sites are revisited for progress tracking, and natural regions are monitored for environmental change. Such data form multi-period scenes, where geometry and appearance evolve. Reconstructing such scenes is an important yet underexplored problem. Existing pipelines rely on incompatible assumptions: static and in-the-wild methods enforce a single geometry, while dynamic ones assume smooth motion, both failing under long-term, discontinuous changes. To solve this problem, we introduce ChronoGS, a temporally modulated Gaussian representation that reconstructs all periods within a unified anchor scaffold. It's also designed to disentangle stable and evolving components, achieving temporally consistent reconstruction of multi-period scenes. To catalyze relevant research, we release ChronoScene dataset, a benchmark of real and synthetic multi-period scenes, capturing geometric and appearance variation. Experiments demonstrate that ChronoGS consistently outperforms baselines in reconstruction quality and temporal consistency. Our code and the ChronoScene dataset will be made publicly available.

Poster
Semantic Foam: Unifying Spatial and Semantic Scene Decomposition

Amr Sharafeldin, Aryan Mikaeili, Thomas Walker, Shrisudhan Govindarajan, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi

展开摘要

Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics applications has been limited. A major bottleneck is the difficulty of interacting with these representations compared to traditional, human-authored 3D assets. While previous research has attempted to impose semantic decomposition on these models, significant challenges remain regarding segmentation quality and consistency. To address this, we introduce Semantic Foam, extending the recently proposed Radiant Foam representations to semantic decomposition tasks.Our approach integrates the natural spatial volumetric decomposition of Radiant Foam's Voronoi mesh with an explicit semantic feature field parameterized at the cell level. This explicit structure enables direct spatial regularization, which prevents artifacts caused by occlusion or inconsistent supervision across views - common pitfalls for other point-based representations. Experimental results show that our method achieves superior object-level segmentation performance compared to state-of-the-art methods like Gaussian Grouping and SAGA.

Poster
ImmerIris: A Large-Scale Dataset and Benchmark for Off-Axis and Unconstrained Iris Recognition in Immersive Applications

Yuxi Mi, Qiuyang Yuan, Zhizhou Zhong, Xuan Zhao, Jiaogen Zhou, Fubao Zhu, Jihong Guan, Shuigeng Zhou

展开摘要

Recently, iris recognition is regaining prominence in immersive applications such as extended reality as a means of seamless user identification. This application scenario introduces unique challenges compared to traditional iris recognition under controlled setups, as the ocular images are primarily captured off-axis and less constrained, causing perspective distortion, intra-subject variation, and quality degradation in iris textures. Datasets capturing these challenges remain limited. This paper fills this gap by presenting a large-scale iris dataset collected via head-mounted displays, termed ImmerIris. It contains 499,791 ocular images from 546 subjects, and is, to our knowledge, the largest public iris dataset to date and among the first dedicated to immersive applications. It is accompanied by a comprehensive set of evaluation protocols that benchmark recognition systems under various challenging conditions. This paper also draws attention to a shared obstacle of current recognition methods, the reliance on a pre-processing, normalization stage, which is fallible in off-axis and unconstrained setups. To this end, this paper further proposes a normalization-free paradigm that directly learns from minimally adjusted ocular images. Despite its simplicity, it outperforms normalization-based prior arts, indicating a promising direction for robust iris recognition.

Oral
PhysHO: Physics-Based Dynamic 3D Gaussian Human and Object from Monocular Video

Suyi Jiang, Gim Hee Lee

展开摘要

Physically plausible reconstruction of human-object dynamics from a single video remains under-explored in physics-based methods. Most prior approaches omit human-generated internal actuation by assuming motion driven solely by gravity and simple contacts. They also rely on idealized constitutive laws that underfit heterogeneous and anisotropic materials. We introduce PhysHO, which tightly couples SMPL-driven Linear Blend Skinning (LBS) with a Material Point Method (MPM) simulator to address these gaps. Our key insight is to use LBS as an interpretable actuation prior and MPM to propagate those forces through contact under physical constraints. Concretely, we derive targeted actuation with a PD controller guided by LBS trajectories and gate it per particle via a learnable LBS-impact factor so that only particles inside the SMPL volume are directly actuated. We model real materials with residual neural constitutive laws layered on expert elastic-plastic models and conditioned on per particle to capture heterogeneity and anisotropy. We stabilize monocular learning with structure-preserving 3D flow supervision and a progressive and loss-balanced training schedule. Our PhysHO reconstructs observed dynamics with high fidelity, and predicts future motion and simulates outcomes under novel human actions. Experimental results demonstrate robust human-driven interactions beyond gravity-only scenes.

Poster
Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions

Jianan Li, Xiao Chen, Tao Huang, Tien-Tsin Wong

展开摘要

Video data is more cost-effective than motion capture data for learning 3D character controllers, yet using it to generate realistic and physically plausible motions remains challenging. Previous approaches typically rely on off-the-shelf motion reconstruction techniques to extract 3D kinematic trajectories for physics-based imitation. However, these approaches are fundamentally limited by the physical implausibility of the estimated motions and lack a unified framework for handling non-human subjects and complex human-object interactions (HOI). We tackle this challenge by introducing Mimic2DM, a novel motion imitation framework that learns the control policy directly and solely from 2D motions extracted from videos. By formulating a 2D motion tracking objective, we train a general single-view tracking policy capable of imitating arbitrary reference motions in a physics simulation using exclusively 2D data. Furthermore, by training on 2D motions from diverse viewpoints, our view-agnostic policy implicitly learns 3D motion structures, allowing it to perform full 3D motion tracking simply by aggregating multiple views. To extend this capability, we integrate the tracking policy with an autoregressive transformer-based 2D motion generator, constructing a hierarchical control framework capable of long-horizon motion synthesis and interactive control. We show that the proposed approach is versatile and effectively synthesizes physically plausible and diverse motions across a range of domains, including dancing, soccer dribbling, and animal locomotion, without any reliance on explicit 3D motion data.

Poster
Exploring 6D Object Pose Estimation with Deformation

Zhiqiang Liu, Rui Song, Duanmu Chuangqi, Jiaojiao Li, David Ferstl, Yinlin Hu

展开摘要

We present DeSOPE, a large-scale dataset for 6DoF deformed objects. Most 6D object pose methods assume rigid or articulated objects, an assumption that fails in practice as objects deviate from their canonical shapes due to wear, impact, or deformation. To model this, we introduce the DeSOPE dataset, which features high-fidelity 3D scans of 26 common object categories, each captured in one canonical state and three deformed configurations, with accurate 3D registration to the canonical mesh. Additionally, it features an RGB-D dataset with 133K frames across diverse scenarios and 665K pose annotations produced via a semi-automatic pipeline. We begin by annotating 2D masks for each instance, then compute initial poses using an object pose method, refine them through an object-level SLAM system, and finally perform manual verification to produce the final annotations. We evaluate several object pose methods and find that performance drops sharply with increasing deformation, suggesting that robust handling of such deformations is critical for practical applications. The project page and dataset are available at https://desope-6d.github.io/.

Poster
PAD-Hand: Physics-Aware Diffusion for Hand Motion Recovery

Elkhan Ismayilzada, Yufei Zhang, Zijun Cui

展开摘要

Significant advancements made in reconstructing hands from images have delivered accurate single-frame estimates, yet they often lack physics consistency and provide no notion of how confidently the motion satisfies physics. In this paper, we propose a novel physics-aware conditional diffusion framework that refines noisy pose sequences into physically plausible hand motion while estimating the physics variance in motion estimates. Building on a MeshCNN-Transformer backbone, we formulate Euler-Lagrange dynamics for articulated hands. Unlike prior works that enforce zero residuals, we treat the resulting dynamic residuals as virtual observables to more effectively integrate physics. Through a last-layer Laplace approximation, our method produces per-joint, per-time variances that measure physics consistency and offers interpretable variance maps indicating where physical consistency weakens. Experiments on two well-known hand datasets show consistent gains over strong image-based initializations and competitive video-based methods. Qualitative results confirm that our variance estimations are aligned with the physical plausibility of the motion in image-based estimates.

Poster
See and Fix the Flaws: Enabling VLMs and Diffusion Models to Comprehend Visual Artifacts via Agentic Data Synthesis

Jaehyun Park, Minyoung Ahn, Minkyu Kim, Jonghyun Lee, Jae-Gil Lee, Dongmin Park

展开摘要

Despite recent advances in diffusion models, AI generated images still often contain visual artifacts that compromise realism. Although more thorough pre-training and bigger models might reduce artifacts, there is no assurance that they can be completely eliminated, which makes artifact mitigation a highly crucial area of study. Previous artifact-aware methodologies depend on human-labeled artifact datasets, which are costly and difficult to scale, underscoring the need for an automated approach to reliably acquire artifact-annotated datasets. In this paper, we propose **ArtiAgent**, which efficiently creates pairs of real and artifact-injected images. It comprises three agents: a perception agent that recognizes and grounds entities and subentities from real images, a synthesis agent that introduces artifacts via artifact injection tools through novel patch-wise embedding manipulation within a diffusion transformer, and a curation agent that filters the synthesized artifacts and generates both local and global explanations for each instance. Using our pipeline, we collect 100K pairwise instances and demonstrate both efficacy and versatility across diverse applications. Code is available at https://github.com/krafton-ai/ArtiAgent.

Poster
Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views

Kunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik, Stephan J. Garbin, Thabo Beeler, Rishabh Dabral, Marc Habermann, Christian Theobalt

展开摘要

We present _Relightable Holoported Characters_ (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to classical one-light-at-a-time (OLAT)-based human relighting, our transformer-based RelightNet predicts relit appearance within a single network pass, avoiding costly OLAT-basis capture and generation. For training such a model, we introduce a new capture strategy and dataset recorded in a multi-view lightstage, where we alternate frames lit by random environment maps with uniformly lit tracking frames, simultaneously enabling accurate motion tracking and diverse illumination as well as dynamics coverage. Inspired by the rendering equation, we derive physics-informed features that encode geometry, albedo, shading, and the virtual camera view from a coarse human mesh proxy and the input views. Our RelightNet then takes these features as input and cross-attends them with a novel lighting condition, and regresses the relit appearance in the form of texel-aligned 3D Gaussian splats attached to the coarse mesh proxy. Consequently, our RelightNet implicitly learns to efficiently compute the rendering equation for novel lighting conditions within a single feed-forward pass. Experiments demonstrate our method's superior visual fidelity and lighting reproduction compared to state-of-the-art approaches.

Oral
SIMPACT: Simulation-Enabled Action Planning using Vision-Language Models

Haowen Liu, Shaoxiong Yao, Haonan Chen, Jiawei Gao, Jiayuan Mao, Jia-Bin Huang, Yilun Du

展开摘要

Vision-Language Models (VLMs) exhibit remarkable common-sense and semantic reasoning capabilities. However, they lack a grounded understanding of physical dynamics. This limitation arises from training VLMs on static internet-scale visual-language data that contain no causal interactions or action-conditioned changes. Consequently, it remains challenging to leverage VLMs for fine-grained robotic manipulation tasks that require physical understanding, reasoning, and corresponding action planning. To overcome this, we present SIMPACT, a test-time, SIMulation-enabled ACTion Planning framework that equips VLMs with physical reasoning through simulation-in-the-loop world modeling, without requiring any additional training. From a single RGB-D observation, SIMPACT efficiently constructs physics simulations, enabling the VLM to propose informed actions, observe simulated rollouts, and iteratively refine its reasoning. By integrating language reasoning with physics prediction, our simulation-enabled VLM can understand contact dynamics and action outcomes in a physically grounded way. Our method demonstrates state-of-the-art performance on five challenging, real-world rigid-body and deformable manipulation tasks that require fine-grained physical reasoning, outperforming existing general-purpose robotic manipulation models. Our results demonstrate that embedding physics understanding via efficient simulation into VLM reasoning at test time offers a promising path towards generalizable embodied intelligence.

Poster