CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

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  • Poster
    3,90496.6%

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主题: 三维视觉 · 483 篇论文 · 重置筛选

Physically Inspired Gaussian Splatting for HDR Novel View Synthesis

Huimin Zeng, Yue Bai, Hailing Wang, Yun Fu

展开摘要

High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully reproduce standard camera observations and capture illumination-dependent appearance changes, respectively. During training, the proposed cross-branch HDR consistency loss provides explicit supervision for HDR content, while an illumination-guided gradient scaling strategy mitigates exposure-biased gradient starvation and reduces under-densified representations. Experimental results across realistic and synthetic datasets demonstrate our superiority in reconstructing HDR details (e.g., a PSNR gain of 2.04 dB over HDR-GS), while maintaining real-time rendering speed (up to 76 FPS). Code and models are available at https://huimin-zeng.github.io/PhysHDR-GS/.

Poster
MOSAIC-GS: Monocular Scene Reconstruction via Advanced Initialization for Complex Dynamic Environments

Svitlana Morkva, Vaishakh Patil, Alessio Tonioni, Michael Oechsle, Maximum Wilder-Smith, Marco Hutter

展开摘要

We present MOSAIC-GS, a novel, fully explicit, and computationally efficient approach for high-fidelity dynamic scene reconstruction from monocular videos using Gaussian Splatting.Monocular reconstruction is inherently ill-posed due to the lack of sufficient multiview constraints, making accurate recovery of object geometry and temporal coherence particularly challenging. To address this, we leverage multiple geometric cues, such as depth, optical flow, dynamic object segmentation, and point tracking. Combined with rigidity-based motion constraints, these cues allow us to estimate preliminary 3D scene dynamics during an initialization stage.Recovering scene dynamics prior to the photometric optimization reduces reliance on motion inference from visual appearance alone, which is often ambiguous in monocular settings.To enable compact representations, fast training, and real-time rendering while supporting non-rigid deformations, the scene is decomposed into static and dynamic components. Each Gaussian in the dynamic part of the scene is assigned a trajectory represented as time-dependent Poly-Fourier curve for parameter-efficient motion encoding.We demonstrate that MOSAIC-GS achieves substantially faster optimization and rendering compared to existing methods,while maintaining reconstruction quality on par with state-of-the-art approaches across standard monocular dynamic scene benchmarks.

Poster
Part$^{2}$GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splatting

Tianjiao Yu, Vedant Shah, Muntasir Wahed, Ying Shen, Kiet A. Nguyen, Ismini Lourentzou

展开摘要

Articulated objects are common in the real world, yet modeling their structure and motion remains a challenging task for 3D reconstruction methods. In this work, we introduce Part^ 2 GS, a novel framework for modeling articulated digital twins of multi-part objects with high-fidelity geometry and physically consistent articulation. Part^ 2 GS leverages a part-aware 3D Gaussian representation that encodes articulated components with learnable attributes, enabling structured, disentangled transformations that preserve high-fidelity geometry. To ensure physically consistent motion, we propose a motion-aware canonical representation guided by physics-based constraints, including contact enforcement, velocity consistency, and vector-field alignment. Furthermore, we introduce a field of repel points to prevent part collisions and maintain stable articulation paths, significantly improving motion coherence over baselines. Extensive evaluations on both synthetic and real-world datasets show that Part^ 2 GS consistently outperforms state-of-the-art methods by up to 10xin Chamfer Distance for movable parts.

Poster
Adapting Point Cloud Analysis via Multimodal Bayesian Distribution Learning

Xingyu Zhu, Liang Yi, Shuo Wang, Wenbo Zhu, Yongliang Wu, Beier Zhu, Hanwang Zhang

展开摘要

Large multimodal 3D vision-language models show strong generalization across diverse 3D tasks, but their performance still degrades under domain shifts. This has motivated recent studies on test-time adaptation (TTA), which enables models to adapt online using test-time data. Among existing TTA methods, cache-based mechanisms are widely adopted to leverage previously observed samples for online prediction refinement. However, they store limited historical information, leading to progressive information loss as the test stream evolves. In addition, their prediction logits are fused heuristically, making adaptation unstable. To address these limitations, we propose BayesMM, a multimodal Bayesian distribution learning framework for test-time point cloud analysis. BayesMM models textual priors and streaming visual features of each class as Gaussian distributions. Textual parameters are derived from semantic prompts, while visual parameters are updated online with arriving samples. The two modalities are fused via Bayesian model averaging, which automatically adjusts their contributions based on posterior evidence. This yields a unified prediction that adapts to evolving test-time data without training. Extensive experiments on multiple point cloud benchmarks demonstrate that BayesMM maintains robustness under distributional shifts, yielding over 4 percent average improvement.

Poster
LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis

Stanislaw Szymanowicz, Minghao Chen, Jianyuan Wang, Christian Rupprecht, Andrea Vedaldi

展开摘要

Recent work has shown that neural networks can perform 3D tasks such as Novel View Synthesis (NVS) without explicit 3D reconstruction. Even so, we argue that strong 3D inductive biases are still helpful in the design of such networks. We show this point by introducing LagerNVS, an encoder-decoder neural network for NVS that builds on `3D-aware' latent features. The encoder is initialized from a 3D reconstruction network pre-trained using explicit 3D supervision. This is paired with a lightweight decoder, and trained end-to-end with photometric losses. LagerNVS achieves state-of-the-art deterministic feed-forward Novel View Synthesis (including 31.4 PSNR on Re10k), with and without known cameras, renders in real time, generalizes to in-the-wild data, and can be paired with a diffusion decoder for generative extrapolation. See szymanowiczs.github.io/lagernvs for code, models, and examples.

Poster
Multi-Scale Gaussian-Language Map for Zero-shot Embodied Navigation and Reasoning

Sixian Zhang, Yiyao Wang, Xinhang Song, Keming Zhang, Zijian Xu, Shuqiang Jiang

展开摘要

Understanding the geometric and semantic structure of environments is essential for embodied agents. Existing semantic mapping methods trade off between explicit geometry and multi-scale semantics,and lack a native interface for large models, thus requiring additional training of feature projection for semantic alignment. To this end, we propose the multi-scale Gaussian-Language Map (GLMap), which introduces three key designs: (1) explicit geometry, (2) multi-scale semantics covering both instance and region level concepts, and (3) a dual-modality interface where each semantic unit jointly stores a natural language description and a 3D Gaussian representation. The 3D Gaussians enable compact storage and fast rendering of task-relevant images via Gaussian splatting. To enable efficient incremental construction, we further propose a Gaussian Estimator that analytically derives Gaussian parameters from dense point clouds without gradient-based optimization. Experiments on ObjectNav, InstNav, and SQA tasks show that GLMap effectively enhances target localization and contextual reasoning, while remaining compatible with large-model-based methods in a zero-shot manner.

Poster
Real2Sim2Real: RetinalDepth-64K for Depth Estimation in Posterior Segment Ophthalmic Surgery

Bingwen Dong, Gan Liu, Xiaoxi Lu, Guangcheng Chen, JIALU ZHANG, Yan Hu, Xiaoqing Zhang, Jiang Liu

展开摘要

Accurate depth estimation is crucial for 3D reconstruction and precise navigation in posterior segment ophthalmic surgery. However, acquiring annotated data remains challenging due to the impracticality of depth sensors under surgical microscopes. To overcome this limitation, we introduce RetinalDepth, a novel synthetic dataset comprising 44,800 temporal stereo image pairs across 896 diverse scenes for posterior segment surgery, developed via a Real2Sim2Real pipeline. In the Real-to-Sim phase, we model anatomically accurate eyes and instruments in Blender, integrating ultra-wide-field retinal textures, refractive aqueous humor, and dynamic trajectories, enhanced by post-processing for realism. RetinalDepth provides synchronized left and right RGB frames with pixel-perfect depth maps, surface normals, instrument segmentation masks, and camera parameters, enabling robust training of monocular, stereo, and video depth estimation models. In the Sim-to-Real phase, we introduce temporal depth variance, a novel metric for quantifying the stability of frame-to-frame depth estimation. Fine-tuning on RetinalDepth significantly boosts model performance on both synthetic and real surgical videos, enhancing generalization, surgical precision, and novice training. As the first synthetic benchmark for posterior segment surgery, RetinalDepth bridges the sim-to-real gap in ophthalmic computer vision.

Poster
More Natural, More Real: Object-aware Gaussian Splatting for 3D Visual Decoding from Human Brain

Haodong Jing, Dongyao Jiang, Jixin Wang, Junhao Jia, Yanshu Li, Yongqiang Ma, Nanning Zheng

展开摘要

Exploring human visual perception and understanding of the stereoscopic world represents a significant topic in computational neuroscience. Recent studies have provided rich Brain-3D datasets, conducted preliminary explorations into 3D visual reconstruction. However, existing research struggles to capture the differences in dynamic changes of 3D stimulus views, and there remains room for improvement in high-fidelity reconstruction and rendering. 3D Gaussian Splatting (3DGS) has recently achieved significant progress in stereoscopic view synthesis. Inspired by it, we propose BrainGS -- an innovative framework for decoding more realistic 3D objects from the brain. BrainGS incorporates a Fusion Time-Spatial Network to achieve comprehensive encoding of the brain, combined with the Multi-Attribute Controller (MAC), it decouples features using visual, semantic, and color as anchors, effectively learning the feature distribution of Brain-3D and providing initial control for 3DGS. The Multi-View Stabilizer (MVS) overcomes the challenge of capturing multi-view changes of 3D objects, creating more robust viewpoint representations. Comprehensive experiments and discussions on fMRI/EEG show the SOTA performance (2.936 FPD, 0.202 LPIPS) of BrainGS, providing reliable neural interpretations, offering new insights into brain stereovision understanding.

Poster
Layered 4D-Rotor Gaussian Splatting: A Compressed Representation for Long Dynamic Scenes

Hanjie Xu, Yuanxing Duan, Qiyu Dai, Ge Li, Baoquan Chen, He Wang

展开摘要

We address the challenge of reconstructing long dynamic scenes from multi-view videos in a storage-efficient manner. Recent advances in Gaussian Splatting and its extensions to dynamic scenes have demonstrated impressive visual quality, but remain limited to short duration (<10 s), large storage size (>500 MB), and high GPU VRAM usage.To overcome these limitations, we introduce Layered 4D-Rotor Gaussian Splatting (L4DRotorGS), a novel compressed representation designed for long dynamic scenes. Our approach integrates a layered 4D representation, efficient training, and effective compression into a unified framework. Specifically, 4D Gaussians are first organized into layers based on their temporal extents and then partitioned into discrete temporal buckets. This structure allows for selective access and rendering of only the necessary subsets of 4D Gaussians, substantially reducing GPU memory requirements.To further compress the representation, we apply a series of techniques, Factorized Covariance Quantization, Layered Compression, and Residual Codebook Quantization, achieving a compression ratio of up to 22.3x while preserving high visual fidelity.We implement a highly optimized C++/CUDA framework for efficient training, compression, and real-time rendering, achieving over 500 FPS on an RTX 3090 GPU. Extensive experiments demonstrate the superior storage efficiency, visual quality, and rendering speed of L4DRotorGS, consistently outperforming prior methods in both quantitative metrics and perceptual quality on real-world long dynamic scenes.

Poster
GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance

Weiqi Zhang, Junsheng Zhou, Haotian Geng, Kanle Shi, Shenkun Xu, Yi Fang, Yu Shen Liu

展开摘要

3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometric priors. Existing methods have explored predicting point maps as geometric references for inferring Gaussian primitives, while the unreliable estimated geometries may lead to poor generations. In this work, we introduce GaussianGrow, a novel approach that generates 3D Gaussians by learning to grow them from easily accessible 3D point clouds, naturally enforcing geometric accuracy in Gaussian generation. Specifically, we design a text-guided Gaussian growing scheme that leverages a multi-view diffusion model to synthesize consistent appearances from input point clouds for supervision. To mitigate artifacts caused by fusing neighboring views, we constrain novel views generated at non-preset camera poses identified in overlapping regions across different views. For completing the hard-to-observe regions, we propose to iteratively detect the camera pose by observing the largest un-grown regions in point clouds and inpainting them by inpainting the rendered view with a pretrained 2D diffusion model. The process continues until complete Gaussians are generated. We extensively evaluate GaussianGrow on text-guided Gaussian generation from synthetic and even real-scanned point clouds.

Poster
MatSpray: Fusing 2D Material World Knowledge on 3D Geometry

Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik Lensch

展开摘要

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and appearance, these methods often fall short in relighting scenarios due to the lack of precise, spatially varying material parameters. At the same time, diffusion models operating on 2D images have shown strong performance in predicting physically based rendering (PBR) properties such as albedo, roughness, and metallicity. However, transferring these 2D material maps onto reconstructed 3D geometry remains a significant challenge. We propose a framework for fusing 2D material data into 3D geometry using a combination of novel learning-based and projection-based approaches. We begin by reconstructing scene geometry via Gaussian Splatting. From the input images, a diffusion model generates 2D maps for albedo, roughness, and metallic parameters. Any existing diffusion model that can convert images or videos to PBR materials can be applied. The predictions are further integrated into the 3D representation either by optimizing an image-based loss or by directly projecting the material parameters onto the Gaussians using Gaussian ray tracing. To enhance fine-scale accuracy and multi-view consistency, we further introduce a light-weight neural refinement step (Neural Merger), which takes ray-traced material features as input and produces detailed adjustments. Our results demonstrate that the proposed methods outperform existing techniques in both quantitative metrics and perceived visual realism. This enables more accurate, relightable, and photorealistic renderings from reconstructed scenes, significantly improving the realism and efficiency of asset creation workflows in content production pipelines.

Poster
NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather

Yanying Li, Jinyang Li, Shengfeng He, Yangyang Xu, Junyu Dong, Yong Du

展开摘要

We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions.

Poster
LangRef3DGS: Natural Language-Guided 3D Referential Segmentation from Partial Observations via 3D Gaussian Splatting

Xulun Ye, Qin ZHANG, Kun Zhou

展开摘要

Language-guided 3D segmentation is crucial for linking 3D perception with semantic understanding, yet it remains vulnerable to the sparse and occluded views common in real-world RGB-D data. To overcome this, we present a real-time framework that leverages 3D Gaussian Splatting (3DGS) to build a semantically continuous and differentiable embedding field from partial observations. Our approach integrates two key components: a Dirichlet Process (DP) for the adaptive discovery of novel object categories, and a gradient low-rank mechanism that enhances class separability by reducing feature redundancy. This combination enables robust open-vocabulary segmentation guided directly by text prompts. Extensive experiments on challenging benchmarks demonstrate that our method achieves strong performance, exhibiting superior accuracy, robustness to partial inputs, and a powerful capacity for novel class discovery.Our code and models are available at https://github.com/Tap12345/LangGS.

Poster
ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS

Yuhuan Xie, Aoxuan Pan, Yi-Hua Huang, Chirui Chang, Peng Dai, Xin Yu, Xiaojuan Qi

展开摘要

Achieving precise, object-level control in image editing remains challenging: 2D methods lack 3D awareness and often yield ambiguous or implausible results, while existing 3D-aware approaches rely on heavy optimization or incomplete monocular reconstructions. We present ObjectMorpher, a unified, interactive framework that converts ambiguous 2D edits into geometry-grounded operations. ObjectMorpher lifts target instances with an image-to-3D generator into editable 3D Gaussian Splatting (3DGS), enabling fast, identity-preserving manipulation. Users drag control points; a graph-based non-rigid deformation with as-rigid-as-possible (ARAP) constraints ensures physically sensible shape and pose changes. A composite diffusion module harmonizes lighting, color, and boundaries for seamless reintegration. Across diverse categories, ObjectMorpher delivers fine-grained, photorealistic edits with superior controllability and efficiency, outperforming 2D drag and 3D-aware baselines on KID, LPIPS, SIFID, and user preference.

Poster
Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors

Chuanqing Zhuang, Xin Lu, Zehui Deng, Zhengda Lu, Yiqun Wang, Junqi Diao, Jun Xiao

展开摘要

Omnidirectional 3D Gaussian Splatting with panoramas is a key technique for 3D scene representation, and existing methods typically rely on slow SfM to provide camera poses and sparse points priors. In this work, we propose a pose-free omnidirectional 3DGS method, named PFGS360, that reconstructs 3D Gaussians from unposed omnidirectional videos. To achieve accurate camera pose estimation, we first construct a spherical consistency-aware pose estimation module, which recovers poses by establishing consistent 2D-3D correspondences between the reconstructed Gaussians and the unposed images using Gaussians' internal depth priors. Besides, to enhance the fidelity of novel view synthesis, we introduce a depth-inlier-aware densification module to extract depth inliers and Gaussian outliers with consistent monocular depth priors, enabling efficient Gaussian densification and achieving photorealistic novel view synthesis. The experiments show significant outperformance over existing pose-free and pose-aware 3DGS methods on both real-world and synthetic 360-degree videos. Code is available at https://github.com/zcq15/PFGS360.

Poster
Upsample Anything: A Simple and Hard to Beat Baseline for Feature Upsampling

Minseok Seo, Mark Hamilton, Changick Kim

展开摘要

We present Upsample Anything, a lightweight test-time optimization (TTO) framework that restores low-resolution features to high-resolution, pixel-wise outputs without any training. Although Vision Foundation Models demonstrate strong generalization across diverse downstream tasks, their representations are typically downsampled by 14x/16x (e.g., ViT), which limits their direct use in pixel-level applications. Existing feature upsampling approaches depend on dataset-specific retraining or heavy implicit optimization, restricting scalability and generalization. Upsample Anything addresses these issues through a simple per-image optimization that learns an anisotropic Gaussian kernel combining spatial and range cues, effectively bridging Gaussian Splatting and Joint Bilateral Upsampling. The learned kernel acts as a universal, edge-aware operator that transfers seamlessly across architectures and modalities, enabling precise high-resolution reconstruction of features, depth, or probability maps. It runs in only ~0.419 \text s per 224x224 image and achieves state-of-the-art performance on semantic segmentation, depth estimation, and both depth and probability map upsampling. Project page: \href https://seominseok0429.github.io/Upsample-Anything/ https://seominseok0429.github.io/Upsample-Anything/

Poster
Unlocking the Power of Critical Factors for 3D Visual Geometry Estimation

Guangkai Xu, Hua Geng, Huanyi Zheng, Songyi Yin, Yanlong Sun, Hao Chen, Chunhua Shen

展开摘要

Feed-forward visual geometry estimation has recently made rapid progress. However, an important gap remains: multi-frame models usually produce better cross-frame consistency, yet they often underperform strong per-frame methods on single-frame accuracy. This observation motivates our systematic investigation into the critical factors driving model performance through rigorous ablation studies, which reveals several key insights: 1) Scaling up data diversity and quality unlocks further performance gains even in state-of-the-art visual geometry estimation methods; 2) Commonly adopted confidence-aware loss and gradient-based loss mechanisms may unintentionally hinder performance; 3) Joint supervision through both per-sequence and per-frame alignment improves results, while local region alignment surprisingly degrades performance. Furthermore, we introduce two enhancements to integrate the advantages of optimization-based methods and high-resolution inputs: a consistency loss function that enforces alignment between depth maps, camera parameters, and point maps, and an efficient architectural design that leverages high-resolution information. We integrate these designs into CARVE, a resolution-enhanced model for feed-forward visual geometry estimation. Experiments on point cloud reconstruction, video depth estimation, and camera pose/intrinsic estimation show that CARVE achieves strong and robust performance across diverse benchmarks.

Poster
PositionIC: Unified Position and Identity Consistency for Image Customization

Junjie Hu, Tianyang Han, Kai Ma, Jialin Gao, Yang Song, Xianhua He, Junfeng Luo, Xiaoming Wei, Wenqiang Zhang

展开摘要

Recent subject-driven image customization excels in fidelity, yet fine-grained instance-level spatial control remains an elusive challenge, hindering real-world applications. This limitation stems from two factors: a scarcity of scalable, position-annotated datasets, and the entanglement of identity and layout by global attention mechanisms. To this end, we introduce PositionIC, a unified framework for high-fidelity, spatially controllable multi-subject customization. First, we present BMPDS, the first automatic data-synthesis pipeline for position-annotated multi-subject datasets, effectively providing crucial spatial supervision. Second, we design a lightweight, layout-aware diffusion framework that integrates a novel visibility-aware attention mechanism. This mechanism explicitly models spatial relationships via an NeRF-inspired volumetric weight regulation to effectively decouple instance-level spatial embeddings from semantic identity features, enabling precise, occlusion-aware placement of multiple subjects. Extensive experiments demonstrate PositionIC achieves state-of-the-art performance on public benchmarks, setting new records for spatial precision and identity consistency. Our work represents a significant step towards truly controllable, high-fidelity image customization in multi-entity scenarios.Code and data: https://github.com/MeiGen-AI/PositionIC.

Poster
BuildingGPT: Auto-Regressive Building Wireframe Reconstruction Model with Reinforcement Learning

Yuzhou Liu, Lingjie Zhu, Hanqiao Ye, Yujun Liu, Shangfeng Huang, Xiang Gao, Ruisheng Wang, Shuhan Shen

展开摘要

In this paper, we propose BuildingGPT, a novel auto-regressive model for building wireframe reconstruction from point clouds with reinforcement learning.Unlike prior works based on detection or diffusion models, BuildingGPT reformulates the building wireframe reconstruction task into a sequence prediction problem.Based on the hierarchical building wireframe tokenization, the wireframe sequences are organized in a structurally- and semantically-aware order for the next-token prediction.The point cloud encoder first transforms the input point cloud into a fixed-length latent code that serves as the starting of the sequence.Then, BuildingGPT auto-regressively predicts tokens conditioned on the latent code and previously generated tokens.With token sequence predicted, the building wireframe is obtained through detokenization.To enhance the model performance, we adopt a two-stage training paradigm including the pre-training and post-training.After the auto-regressive pre-training, Direct Preference Optimization (DPO) is employed as a post-training strategy to align reconstruction results with human preferences.Extensive experiments on the large-scale MunichWF dataset show that BuildingGPT outperforms existing state-of-the-art methods.We commit to release the code and dataset.

Poster
CLIPoint3D: Language-Grounded Few-Shot Unsupervised 3D Point Cloud Domain Adaptation

Mainak Singha, Sarthak Mehrotra, Paolo Casari, Subhasis Chaudhuri, Elisa Ricci, Biplab Banerjee

展开摘要

Recent vision-language models (VLMs) such as CLIP demonstrate impressive cross-modal reasoning, extending beyond images to 3D perception. Yet, these models remain fragile under domain shifts, especially when adapting from synthetic to real-world point clouds. Conventional 3D domain adaptation approaches rely on heavy trainable encoders, yielding strong accuracy but at the cost of efficiency. We introduce CLIPoint3D, the first framework for few-shot unsupervised 3D point cloud domain adaptation built upon CLIP. Our approach projects 3D samples into multiple depth maps and exploits the frozen CLIP backbone, refined through a knowledge-driven prompt tuning scheme that integrates high-level language priors with geometric cues from a lightweight 3D encoder. To adapt task-specific features effectively, we apply parameter-efficient fine-tuning to CLIP's encoders and design an entropy-guided view sampling strategy for selecting confident projections. Furthermore, an optimal transport-based alignment loss and an uncertainty-aware prototype alignment loss collaboratively bridge source-target distribution gaps while maintaining class separability. Extensive experiments on PointDA-10 and GraspNetPC-10 benchmarks show that CLIPoint3D achieves consistent 3-16% accuracy gains over both CLIP-based and conventional encoder-based baselines. Project page: https://sarthakm320.github.io/CLIPoint3D.

Poster