CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,716篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Poster
    2,39288.1%
  • 其他 / 未标注
    32411.9%

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PaSCo: Urban 3D Panoptic Scene Completion with Uncertainty Awareness

Anh-Quan Cao, Angela Dai, Raoul de Charette

展开摘要

We propose the task of Panoptic Scene Completion (PSC) which extends the recently popular Semantic Scene Completion (SSC) task with instance-level information to produce a richer understanding of the 3D scene. Our PSC proposal utilizes a hybrid mask-based technique on the nonempty voxels from sparse multi-scale completions. Whereas the SSC literature overlooks uncertainty which is critical for robotics applications we instead propose an efficient ensembling to estimate both voxel-wise and instance-wise uncertainties along PSC. This is achieved by building on a multi-input multi-output (MIMO) strategy while improving performance and yielding better uncertainty for little additional compute. Additionally we introduce a technique to aggregate permutation-invariant mask predictions. Our experiments demonstrate that our method surpasses all baselines in both Panoptic Scene Completion and uncertainty estimation on three large-scale autonomous driving datasets. Our code and data are available at https://astra-vision.github.io/PaSCo .

Poster
MANUS: Markerless Grasp Capture using Articulated 3D Gaussians

Chandradeep Pokhariya, Ishaan Nikhil Shah, Angela Xing, Zekun Li, Kefan Chen, Avinash Sharma, Srinath Sridhar

展开摘要

Understanding how we grasp objects with our hands has important applications in areas like robotics and mixed reality. However this challenging problem requires accurate modeling of the contact between hands and objects.To capture grasps existing methods use skeletons meshes or parametric models that does not represent hand shape accurately resulting in inaccurate contacts. We present MANUS a method for Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians. We build a novel articulated 3D Gaussians representation that extends 3D Gaussian splatting for high-fidelity representation of articulating hands. Since our representation uses Gaussian primitives optimized from the multi-view pixel-aligned losses it enables us to efficiently and accurately estimate contacts between the hand and the object. For the most accurate results our method requires tens of camera views that current datasets do not provide. We therefore build MANUS-Grasps a new dataset that contains hand-object grasps viewed from 50+ cameras across 30+ scenes 3 subjects and comprising over 7M frames. In addition to extensive qualitative results we also show that our method outperforms others on a quantitative contact evaluation method that uses paint transfer from the object to the hand.

Poster