CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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DisWOT: Student Architecture Search for Distillation WithOut Training

Peijie Dong, Lujun Li, Zimian Wei

展开摘要

Knowledge distillation (KD) is an effective training strategy to improve the lightweight student models under the guidance of cumbersome teachers. However, the large architecture difference across the teacher-student pairs limits the distillation gains. In contrast to previous adaptive distillation methods to reduce the teacher-student gap, we explore a novel training-free framework to search for the best student architectures for a given teacher. Our work first empirically show that the optimal model under vanilla training cannot be the winner in distillation. Secondly, we find that the similarity of feature semantics and sample relations between random-initialized teacher-student networks have good correlations with final distillation performances. Thus, we efficiently measure similarity matrixs conditioned on the semantic activation maps to select the optimal student via an evolutionary algorithm without any training. In this way, our student architecture search for Distillation WithOut Training (DisWOT) significantly improves the performance of the model in the distillation stage with at least 180x training acceleration. Additionally, we extend similarity metrics in DisWOT as new distillers and KD-based zero-proxies. Our experiments on CIFAR, ImageNet and NAS-Bench-201 demonstrate that our technique achieves state-of-the-art results on different search spaces. Our project and code are available at https://lilujunai.github.io/DisWOT-CVPR2023/.

Poster
DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-Aware Scene Synthesis

Yinghao Xu, Menglei Chai, Zifan Shi, Sida Peng, Ivan Skorokhodov, Aliaksandr Siarohin, Ceyuan Yang, Yujun Shen, Hsin-Ying Lee, Bolei Zhou, Sergey Tulyakov

展开摘要

Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3D-aware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Our code will be made publicly available.

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DisCo-CLIP: A Distributed Contrastive Loss for Memory Efficient CLIP Training

Yihao Chen, Xianbiao Qi, Jianan Wang, Lei Zhang

展开摘要

We propose DisCo-CLIP, a distributed memory-efficient CLIP training approach, to reduce the memory consumption of contrastive loss when training contrastive learning models. Our approach decomposes the contrastive loss and its gradient computation into two parts, one to calculate the intra-GPU gradients and the other to compute the inter-GPU gradients. According to our decomposition, only the intra-GPU gradients are computed on the current GPU, while the inter-GPU gradients are collected via all_reduce from other GPUs instead of being repeatedly computed on every GPU. In this way, we can reduce the GPU memory consumption of contrastive loss computation from O(B^2) to O(B^2 / N), where B and N are the batch size and the number of GPUs used for training. Such a distributed solution is mathematically equivalent to the original non-distributed contrastive loss computation, without sacrificing any computation accuracy. It is particularly efficient for large-batch CLIP training. For instance, DisCo-CLIP can enable contrastive training of a ViT-B/32 model with a batch size of 32K or 196K using 8 or 64 A100 40GB GPUs, compared with the original CLIP solution which requires 128 A100 40GB GPUs to train a ViT-B/32 model with a batch size of 32K.

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Directional Connectivity-Based Segmentation of Medical Images

Ziyun Yang, Sina Farsiu

展开摘要

Anatomical consistency in biomarker segmentation is crucial for many medical image analysis tasks. A promising paradigm for achieving anatomically consistent segmentation via deep networks is incorporating pixel connectivity, a basic concept in digital topology, to model inter-pixel relationships. However, previous works on connectivity modeling have ignored the rich channel-wise directional information in the latent space. In this work, we demonstrate that effective disentanglement of directional sub-space from the shared latent space can significantly enhance the feature representation in the connectivity-based network. To this end, we propose a directional connectivity modeling scheme for segmentation that decouples, tracks, and utilizes the directional information across the network. Experiments on various public medical image segmentation benchmarks show the effectiveness of our model as compared to the state-of-the-art methods. Code is available at https://github.com/Zyun-Y/DconnNet.

Poster
Dionysus: Recovering Scene Structures by Dividing Into Semantic Pieces

Likang Wang, Lei Chen

展开摘要

Most existing 3D reconstruction methods result in either detail loss or unsatisfying efficiency. However, effectiveness and efficiency are equally crucial in real-world applications, e.g., autonomous driving and augmented reality. We argue that this dilemma comes from wasted resources on valueless depth samples. This paper tackles the problem by proposing a novel learning-based 3D reconstruction framework named Dionysus. Our main contribution is to find out the most promising depth candidates from estimated semantic maps. This strategy simultaneously enables high effectiveness and efficiency by attending to the most reliable nominators. Specifically, we distinguish unreliable depth candidates by checking the cross-view semantic consistency and allow adaptive sampling by redistributing depth nominators among pixels. Experiments on the most popular datasets confirm our proposed framework's effectiveness.

Poster
Dimensionality-Varying Diffusion Process

Han Zhang, Ruili Feng, Zhantao Yang, Lianghua Huang, Yu Liu, Yifei Zhang, Yujun Shen, Deli Zhao, Jingren Zhou, Fan Cheng

展开摘要

Diffusion models, which learn to reverse a signal destruction process to generate new data, typically require the signal at each step to have the same dimension. We argue that, considering the spatial redundancy in image signals, there is no need to maintain a high dimensionality in the evolution process, especially in the early generation phase. To this end, we make a theoretical generalization of the forward diffusion process via signal decomposition. Concretely, we manage to decompose an image into multiple orthogonal components and control the attenuation of each component when perturbing the image. That way, along with the noise strength increasing, we are able to diminish those inconsequential components and thus use a lower-dimensional signal to represent the source, barely losing information. Such a reformulation allows to vary dimensions in both training and inference of diffusion models. Extensive experiments on a range of datasets suggest that our approach substantially reduces the computational cost and achieves on-par or even better synthesis performance compared to baseline methods. We also show that our strategy facilitates high-resolution image synthesis and improves FID of diffusion model trained on FFHQ at 1024x1024 resolution from 52.40 to 10.46. Code is available at https://github.com/damo-vilab/dvdp.

Poster
DiffusionRig: Learning Personalized Priors for Facial Appearance Editing

Zheng Ding, Xuaner Zhang, Zhihao Xia, Lars Jebe, Zhuowen Tu, Xiuming Zhang

展开摘要

We address the problem of learning person-specific facial priors from a small number (e.g., 20) of portrait photos of the same person. This enables us to edit this specific person's facial appearance, such as expression and lighting, while preserving their identity and high-frequency facial details. Key to our approach, which we dub DiffusionRig, is a diffusion model conditioned on, or "rigged by," crude 3D face models estimated from single in-the-wild images by an off-the-shelf estimator. On a high level, DiffusionRig learns to map simplistic renderings of 3D face models to realistic photos of a given person. Specifically, DiffusionRig is trained in two stages: It first learns generic facial priors from a large-scale face dataset and then person-specific priors from a small portrait photo collection of the person of interest. By learning the CGI-to-photo mapping with such personalized priors, DiffusionRig can "rig" the lighting, facial expression, head pose, etc. of a portrait photo, conditioned only on coarse 3D models while preserving this person's identity and other high-frequency characteristics. Qualitative and quantitative experiments show that DiffusionRig outperforms existing approaches in both identity preservation and photorealism. Please see the project website: https://diffusionrig.github.io for the supplemental material, video, code, and data.

Poster
Diffusion-SDF: Text-To-Shape via Voxelized Diffusion

Muheng Li, Yueqi Duan, Jie Zhou, Jiwen Lu

展开摘要

With the rising industrial attention to 3D virtual modeling technology, generating novel 3D content based on specified conditions (e.g. text) has become a hot issue. In this paper, we propose a new generative 3D modeling framework called Diffusion-SDF for the challenging task of text-to-shape synthesis. Previous approaches lack flexibility in both 3D data representation and shape generation, thereby failing to generate highly diversified 3D shapes conforming to the given text descriptions. To address this, we propose a SDF autoencoder together with the Voxelized Diffusion model to learn and generate representations for voxelized signed distance fields (SDFs) of 3D shapes. Specifically, we design a novel UinU-Net architecture that implants a local-focused inner network inside the standard U-Net architecture, which enables better reconstruction of patch-independent SDF representations. We extend our approach to further text-to-shape tasks including text-conditioned shape completion and manipulation. Experimental results show that Diffusion-SDF generates both higher quality and more diversified 3D shapes that conform well to given text descriptions when compared to previous approaches. Code is available at: https://github.com/ttlmh/Diffusion-SDF.

Poster
Diffusion-Based Signed Distance Fields for 3D Shape Generation

Jaehyeok Shim, Changwoo Kang, Kyungdon Joo

展开摘要

We propose a 3D shape generation framework (SDF-Diffusion in short) that uses denoising diffusion models with continuous 3D representation via signed distance fields (SDF). Unlike most existing methods that depend on discontinuous forms, such as point clouds, SDF-Diffusion generates high-resolution 3D shapes while alleviating memory issues by separating the generative process into two-stage: generation and super-resolution. In the first stage, a diffusion-based generative model generates a low-resolution SDF of 3D shapes. Using the estimated low-resolution SDF as a condition, the second stage diffusion model performs super-resolution to generate high-resolution SDF. Our framework can generate a high-fidelity 3D shape despite the extreme spatial complexity. On the ShapeNet dataset, our model shows competitive performance to the state-of-the-art methods and shows applicability on the shape completion task without modification.

Poster
Diffusion-Based Generation, Optimization, and Planning in 3D Scenes

Siyuan Huang, Zan Wang, Puhao Li, Baoxiong Jia, Tengyu Liu, Yixin Zhu, Wei Liang, Song-Chun Zhu

展开摘要

We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization, and planning. In contrast to prior works, SceneDiffuser is intrinsically scene-aware, physics-based, and goal-oriented. With an iterative sampling strategy, SceneDiffuser jointly formulates the scene-aware generation, physics-based optimization, and goal-oriented planning via a diffusion-based denoising process in a fully differentiable fashion. Such a design alleviates the discrepancies among different modules and the posterior collapse of previous scene-conditioned generative models. We evaluate SceneDiffuser with various 3D scene understanding tasks, including human pose and motion generation, dexterous grasp generation, path planning for 3D navigation, and motion planning for robot arms. The results show significant improvements compared with previous models, demonstrating the tremendous potential of SceneDiffuser for the broad community of 3D scene understanding.

Poster
Diffusion Video Autoencoders: Toward Temporally Consistent Face Video Editing via Disentangled Video Encoding

Gyeongman Kim, Hajin Shim, Hyunsu Kim, Yunjey Choi, Junho Kim, Eunho Yang

展开摘要

Inspired by the impressive performance of recent face image editing methods, several studies have been naturally proposed to extend these methods to the face video editing task. One of the main challenges here is temporal consistency among edited frames, which is still unresolved. To this end, we propose a novel face video editing framework based on diffusion autoencoders that can successfully extract the decomposed features - for the first time as a face video editing model - of identity and motion from a given video. This modeling allows us to edit the video by simply manipulating the temporally invariant feature to the desired direction for the consistency. Another unique strength of our model is that, since our model is based on diffusion models, it can satisfy both reconstruction and edit capabilities at the same time, and is robust to corner cases in wild face videos (e.g. occluded faces) unlike the existing GAN-based methods.

Poster
Diffusion Probabilistic Model Made Slim

Xingyi Yang, Daquan Zhou, Jiashi FENG, Xinchao Wang

展开摘要

Despite the visually-pleasing results achieved, the massive computational cost has been a long-standing flaw for diffusion probabilistic models (DPMs), which, in turn, greatly limits their applications on resource-limited platforms. Prior methods towards efficient DPM, however, have largely focused on accelerating the testing yet overlooked their huge complexity and size. In this paper, we make a dedicated attempt to lighten DPM while striving to preserve its favourable performance. We start by training a small-sized latent diffusion model (LDM) from scratch but observe a significant fidelity drop in the synthetic images. Through a thorough assessment, we find that DPM is intrinsically biased against high-frequency generation, and learns to recover different frequency components at different time-steps. These properties make compact networks unable to represent frequency dynamics with accurate high-frequency estimation. Towards this end, we introduce a customized design for slim DPM, which we term as Spectral Diffusion (SD), for lightweight image synthesis. SD incorporates wavelet gating in its architecture to enable frequency dynamic feature extraction at every reverse steps, and conducts spectrum-aware distillation to promote high-frequency recovery by inverse weighting the objective based on spectrum magnitudes. Experimental results demonstrate that, SD achieves 8-18x computational complexity reduction as compared to the latent diffusion models on a series of conditional and unconditional image generation tasks while retaining competitive image fidelity.

Poster
Diffusion Art or Digital Forgery? Investigating Data Replication in Diffusion Models

Gowthami Somepalli, Vasu Singla, Micah Goldblum, Jonas Geiping, Tom Goldstein

展开摘要

Cutting-edge diffusion models produce images with high quality and customizability, enabling them to be used for commercial art and graphic design purposes. But do diffusion models create unique works of art, or are they replicating content directly from their training sets? In this work, we study image retrieval frameworks that enable us to compare generated images with training samples and detect when content has been replicated. Applying our frameworks to diffusion models trained on multiple datasets including Oxford flowers, Celeb-A, ImageNet, and LAION, we discuss how factors such as training set size impact rates of content replication. We also identify cases where diffusion models, including the popular Stable Diffusion model, blatantly copy from their training data.

Poster
DiffusioNeRF: Regularizing Neural Radiance Fields With Denoising Diffusion Models

Jamie Wynn, Daniyar Turmukhambetov

展开摘要

Under good conditions, Neural Radiance Fields (NeRFs) have shown impressive results on novel view synthesis tasks. NeRFs learn a scene's color and density fields by minimizing the photometric discrepancy between training views and differentiable renderings of the scene. Once trained from a sufficient set of views, NeRFs can generate novel views from arbitrary camera positions. However, the scene geometry and color fields are severely under-constrained, which can lead to artifacts, especially when trained with few input views. To alleviate this problem we learn a prior over scene geometry and color, using a denoising diffusion model (DDM). Our DDM is trained on RGBD patches of the synthetic Hypersim dataset and can be used to predict the gradient of the logarithm of a joint probability distribution of color and depth patches. We show that, these gradients of logarithms of RGBD patch priors serve to regularize geometry and color of a scene. During NeRF training, random RGBD patches are rendered and the estimated gradient of the log-likelihood is backpropagated to the color and density fields. Evaluations on LLFF, the most relevant dataset, show that our learned prior achieves improved quality in the reconstructed geometry and improved generalization to novel views. Evaluations on DTU show improved reconstruction quality among NeRF methods.

Poster
Difficulty-Based Sampling for Debiased Contrastive Representation Learning

Taeuk Jang, Xiaoqian Wang

展开摘要

Contrastive learning is a self-supervised representation learning method that achieves milestone performance in various classification tasks. However, due to its unsupervised fashion, it suffers from the false negative sample problem: randomly drawn negative samples that are assumed to have a different label but actually have the same label as the anchor. This deteriorates the performance of contrastive learning as it contradicts the motivation of contrasting semantically similar and dissimilar pairs. This raised the attention and the importance of finding legitimate negative samples, which should be addressed by distinguishing between 1) true vs. false negatives; 2) easy vs. hard negatives. However, previous works were limited to the statistical approach to handle false negative and hard negative samples with hyperparameters tuning. In this paper, we go beyond the statistical approach and explore the connection between hard negative samples and data bias. We introduce a novel debiased contrastive learning method to explore hard negatives by relative difficulty referencing the bias-amplifying counterpart. We propose triplet loss for training a biased encoder that focuses more on easy negative samples. We theoretically show that the triplet loss amplifies the bias in self-supervised representation learning. Finally, we empirically show the proposed method improves downstream classification performance.

Poster
Differentiable Shadow Mapping for Efficient Inverse Graphics

Markus Worchel, Marc Alexa

展开摘要

We show how shadows can be efficiently generated in differentiable rendering of triangle meshes. Our central observation is that pre-filtered shadow mapping, a technique for approximating shadows based on rendering from the perspective of a light, can be combined with existing differentiable rasterizers to yield differentiable visibility information. We demonstrate at several inverse graphics problems that differentiable shadow maps are orders of magnitude faster than differentiable light transport simulation with similar accuracy -- while differentiable rasterization without shadows often fails to converge.

Poster
Differentiable Architecture Search With Random Features

Xuanyang Zhang, Yonggang Li, Xiangyu Zhang, Yongtao Wang, Jian Sun

展开摘要

Differentiable architecture search (DARTS) has significantly promoted the development of NAS techniques because of its high search efficiency and effectiveness but suffers from performance collapse. In this paper, we make efforts to alleviate the performance collapse problem for DARTS from two aspects. First, we investigate the expressive power of the supernet in DARTS and then derive a new setup of DARTS paradigm with only training BatchNorm. Second, we theoretically find that random features dilute the auxiliary connection role of skip-connection in supernet optimization and enable search algorithm focus on fairer operation selection, thereby solving the performance collapse problem. We instantiate DARTS and PC-DARTS with random features to build an improved version for each named RF-DARTS and RF-PCDARTS respectively. Experimental results show that RF-DARTS obtains 94.36% test accuracy on CIFAR-10 (which is the nearest optimal result in NAS-Bench-201), and achieves the newest state-of-the-art top-1 test error of 24.0% on ImageNet when transferring from CIFAR-10. Moreover, RF-DARTS performs robustly across three datasets (CIFAR-10, CIFAR-100, and SVHN) and four search spaces (S1-S4). Besides, RF-PCDARTS achieves even better results on ImageNet, that is, 23.9% top-1 and 7.1% top-5 test error, surpassing representative methods like single-path, training-free, and partial-channel paradigms directly searched on ImageNet.

Poster
DiffSwap: High-Fidelity and Controllable Face Swapping via 3D-Aware Masked Diffusion

Wenliang Zhao, Yongming Rao, Weikang Shi, Zuyan Liu, Jie Zhou, Jiwen Lu

展开摘要

In this paper, we propose DiffSwap, a diffusion model based framework for high-fidelity and controllable face swapping. Unlike previous work that relies on carefully designed network architectures and loss functions to fuse the information from the source and target faces, we reformulate the face swapping as a conditional inpainting task, performed by a powerful diffusion model guided by the desired face attributes (e.g., identity and landmarks). An important issue that makes it nontrivial to apply diffusion models to face swapping is that we cannot perform the time-consuming multi-step sampling to obtain the generated image during training. To overcome this, we propose a midpoint estimation method to efficiently recover a reasonable diffusion result of the swapped face with only 2 steps, which enables us to introduce identity constraints to improve the face swapping quality. Our framework enjoys several favorable properties more appealing than prior arts: 1) Controllable. Our method is based on conditional masked diffusion on the latent space, where the mask and the conditions can be fully controlled and customized. 2) High-fidelity. The formulation of conditional inpainting can fully exploit the generative ability of diffusion models and can preserve the background of target images with minimal artifacts. 3) Shape-preserving. The controllability of our method enables us to use 3D-aware landmarks as the condition during generation to preserve the shape of the source face. Extensive experiments on both FF++ and FFHQ demonstrate that our method can achieve state-of-the-art face swapping results both qualitatively and quantitatively.

Poster
DiffRF: Rendering-Guided 3D Radiance Field Diffusion

Norman Müller, Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Matthias Nießner

展开摘要

We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation like masked completion or single-view 3D synthesis at inference time.

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