CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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High-Fidelity 3D Human Digitization From Single 2K Resolution Images

Sang-Hun Han, Min-Gyu Park, Ju Hong Yoon, Ju-Mi Kang, Young-Jae Park, Hae-Gon Jeon

展开摘要

High-quality 3D human body reconstruction requires high-fidelity and large-scale training data and appropriate network design that effectively exploits the high-resolution input images. To tackle these problems, we propose a simple yet effective 3D human digitization method called 2K2K, which constructs a large-scale 2K human dataset and infers 3D human models from 2K resolution images. The proposed method separately recovers the global shape of a human and its details. The low-resolution depth network predicts the global structure from a low-resolution image, and the part-wise image-to-normal network predicts the details of the 3D human body structure. The high-resolution depth network merges the global 3D shape and the detailed structures to infer the high-resolution front and back side depth maps. Finally, an off-the-shelf mesh generator reconstructs the full 3D human model, which are available at https://github.com/SangHunHan92/2K2K. In addition, we also provide 2,050 3D human models, including texture maps, 3D joints, and SMPL parameters for research purposes. In experiments, we demonstrate competitive performance over the recent works on various datasets.

Highlight
Hi4D: 4D Instance Segmentation of Close Human Interaction

Yifei Yin, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Jie Song, Otmar Hilliges

展开摘要

We propose Hi4D, a method and dataset for the auto analysis of physically close human-human interaction under prolonged contact. Robustly disentangling several in-contact subjects is a challenging task due to occlusions and complex shapes. Hence, existing multi-view systems typically fuse 3D surfaces of close subjects into a single, connected mesh. To address this issue we leverage i) individually fitted neural implicit avatars; ii) an alternating optimization scheme that refines pose and surface through periods of close proximity; and iii) thus segment the fused raw scans into individual instances. From these instances we compile Hi4D dataset of 4D textured scans of 20 subject pairs, 100 sequences, and a total of more than 11K frames. Hi4D contains rich interaction-centric annotations in 2D and 3D alongside accurately registered parametric body models. We define varied human pose and shape estimation tasks on this dataset and provide results from state-of-the-art methods on these benchmarks.

Poster
Generating Human Motion From Textual Descriptions With Discrete Representations

Jianrong Zhang, Yangsong Zhang, Xiaodong Cun, Yong Zhang, Hongwei Zhao, Hongtao Lu, Xi Shen, Ying Shan

展开摘要

In this work, we investigate a simple and must-known conditional generative framework based on Vector Quantised-Variational AutoEncoder (VQ-VAE) and Generative Pre-trained Transformer (GPT) for human motion generation from textural descriptions. We show that a simple CNN-based VQ-VAE with commonly used training recipes (EMA and Code Reset) allows us to obtain high-quality discrete representations. For GPT, we incorporate a simple corruption strategy during the training to alleviate training-testing discrepancy. Despite its simplicity, our T2M-GPT shows better performance than competitive approaches, including recent diffusion-based approaches. For example, on HumanML3D, which is currently the largest dataset, we achieve comparable performance on the consistency between text and generated motion (R-Precision), but with FID 0.116 largely outperforming MotionDiffuse of 0.630. Additionally, we conduct analyses on HumanML3D and observe that the dataset size is a limitation of our approach. Our work suggests that VQ-VAE still remains a competitive approach for human motion generation. Our implementation is available on the project page: https://mael-zys.github.io/T2M-GPT/

Poster
GFPose: Learning 3D Human Pose Prior With Gradient Fields

Hai Ci, Mingdong Wu, Wentao Zhu, Xiaoxuan Ma, Hao Dong, fangwei zhong, Yizhou Wang

展开摘要

Learning 3D human pose prior is essential to human-centered AI. Here, we present GFPose, a versatile framework to model plausible 3D human poses for various applications. At the core of GFPose is a time-dependent score network, which estimates the gradient on each body joint and progressively denoises the perturbed 3D human pose to match a given task specification. During the denoising process, GFPose implicitly incorporates pose priors in gradients and unifies various discriminative and generative tasks in an elegant framework. Despite the simplicity, GFPose demonstrates great potential in several downstream tasks. Our experiments empirically show that 1) as a multi-hypothesis pose estimator, GFPose outperforms existing SOTAs by 20% on Human3.6M dataset. 2) as a single-hypothesis pose estimator, GFPose achieves comparable results to deterministic SOTAs, even with a vanilla backbone. 3) GFPose is able to produce diverse and realistic samples in pose denoising, completion and generation tasks.

Poster
DyLiN: Making Light Field Networks Dynamic

Heng Yu, Joel Julin, Zoltán Á. Milacski, Koichiro Niinuma, László A. Jeni

展开摘要

Light Field Networks, the re-formulations of radiance fields to oriented rays, are magnitudes faster than their coordinate network counterparts, and provide higher fidelity with respect to representing 3D structures from 2D observations. They would be well suited for generic scene representation and manipulation, but suffer from one problem: they are limited to holistic and static scenes. In this paper, we propose the Dynamic Light Field Network (DyLiN) method that can handle non-rigid deformations, including topological changes. We learn a deformation field from input rays to canonical rays, and lift them into a higher dimensional space to handle discontinuities. We further introduce CoDyLiN, which augments DyLiN with controllable attribute inputs. We train both models via knowledge distillation from pretrained dynamic radiance fields. We evaluated DyLiN using both synthetic and real world datasets that include various non-rigid deformations. DyLiN qualitatively outperformed and quantitatively matched state-of-the-art methods in terms of visual fidelity, while being 25 - 71x computationally faster. We also tested CoDyLiN on attribute annotated data and it surpassed its teacher model. Project page: https://dylin2023.github.io.

Poster
Detecting Human-Object Contact in Images

Yixin Chen, Sai Kumar Dwivedi, Michael J. Black, Dimitrios Tzionas

展开摘要

Humans constantly contact objects to move and perform tasks. Thus, detecting human-object contact is important for building human-centered artificial intelligence. However, there exists no robust method to detect contact between the body and the scene from an image, and there exists no dataset to learn such a detector. We fill this gap with HOT ("Human-Object conTact"), a new dataset of human-object contacts in images. To build HOT, we use two data sources: (1) We use the PROX dataset of 3D human meshes moving in 3D scenes, and automatically annotate 2D image areas for contact via 3D mesh proximity and projection. (2) We use the V-COCO, HAKE and Watch-n-Patch datasets, and ask trained annotators to draw polygons around the 2D image areas where contact takes place. We also annotate the involved body part of the human body. We use our HOT dataset to train a new contact detector, which takes a single color image as input, and outputs 2D contact heatmaps as well as the body-part labels that are in contact. This is a new and challenging task, that extends current foot-ground or hand-object contact detectors to the full generality of the whole body. The detector uses a part-attention branch to guide contact estimation through the context of the surrounding body parts and scene. We evaluate our detector extensively, and quantitative results show that our model outperforms baselines, and that all components contribute to better performance. Results on images from an online repository show reasonable detections and generalizability. Our HOT data and model are available for research at https://hot.is.tue.mpg.de.

Poster
Deformable Mesh Transformer for 3D Human Mesh Recovery

Yusuke Yoshiyasu

展开摘要

We present Deformable mesh transFormer (DeFormer), a novel vertex-based approach to monocular 3D human mesh recovery. DeFormer iteratively fits a body mesh model to an input image via a mesh alignment feedback loop formed within a transformer decoder that is equipped with efficient body mesh driven attention modules: 1) body sparse self-attention and 2) deformable mesh cross attention. As a result, DeFormer can effectively exploit high-resolution image feature maps and a dense mesh model which were computationally expensive to deal with in previous approaches using the standard transformer attention. Experimental results show that DeFormer achieves state-of-the-art performances on the Human3.6M and 3DPW benchmarks. Ablation study is also conducted to show the effectiveness of the DeFormer model designs for leveraging multi-scale feature maps. Code is available at https://github.com/yusukey03012/DeFormer.

Poster
DeFeeNet: Consecutive 3D Human Motion Prediction With Deviation Feedback

Xiaoning Sun, Huaijiang Sun, Bin Li, Dong Wei, Weiqing Li, Jianfeng Lu

展开摘要

Let us rethink the real-world scenarios that require human motion prediction techniques, such as human-robot collaboration. Current works simplify the task of predicting human motions into a one-off process of forecasting a short future sequence (usually no longer than 1 second) based on a historical observed one. However, such simplification may fail to meet practical needs due to the neglect of the fact that motion prediction in real applications is not an isolated "observe then predict" unit, but a consecutive process composed of many rounds of such unit, semi-overlapped along the entire sequence. As time goes on, the predicted part of previous round has its corresponding ground truth observable in the new round, but their deviation in-between is neither exploited nor able to be captured by existing isolated learning fashion. In this paper, we propose DeFeeNet, a simple yet effective network that can be added on existing one-off prediction models to realize deviation perception and feedback when applied to consecutive motion prediction task. At each prediction round, the deviation generated by previous unit is first encoded by our DeFeeNet, and then incorporated into the existing predictor to enable a deviation-aware prediction manner, which, for the first time, allows for information transmit across adjacent prediction units. We design two versions of DeFeeNet as MLP-based and GRU-based, respectively. On Human3.6M and more complicated BABEL, experimental results indicate that our proposed network improves consecutive human motion prediction performance regardless of the basic model.

Poster
DIFu: Depth-Guided Implicit Function for Clothed Human Reconstruction

Dae-Young Song, Heekyung Lee, Jeongil Seo, Donghyeon Cho

展开摘要

Recently, implicit function (IF)-based methods for clothed human reconstruction using a single image have received a lot of attention. Most existing methods rely on a 3D embedding branch using volume such as the skinned multi-person linear (SMPL) model, to compensate for the lack of information in a single image. Beyond the SMPL, which provides skinned parametric human 3D information, in this paper, we propose a new IF-based method, DIFu, that utilizes a projected depth prior containing textured and non-parametric human 3D information. In particular, DIFu consists of a generator, an occupancy prediction network, and a texture prediction network. The generator takes an RGB image of the human front-side as input, and hallucinates the human back-side image. After that, depth maps for front/back images are estimated and projected into 3D volume space. Finally, the occupancy prediction network extracts a pixel-aligned feature and a voxel-aligned feature through a 2D encoder and a 3D encoder, respectively, and estimates occupancy using these features. Note that voxel-aligned features are obtained from the projected depth maps, thus it can contain detailed 3D information such as hair and cloths. Also, colors of each 3D point are also estimated with the texture inference branch. The effectiveness of DIFu is demonstrated by comparing to recent IF-based models quantitatively and qualitatively.

Poster
Complete 3D Human Reconstruction From a Single Incomplete Image

Junying Wang, Jae Shin Yoon, Tuanfeng Y. Wang, Krishna Kumar Singh, Ulrich Neumann

展开摘要

This paper presents a method to reconstruct a complete human geometry and texture from an image of a person with only partial body observed, e.g., a torso. The core challenge arises from the occlusion: there exists no pixel to reconstruct where many existing single-view human reconstruction methods are not designed to handle such invisible parts, leading to missing data in 3D. To address this challenge, we introduce a novel coarse-to-fine human reconstruction framework. For coarse reconstruction, explicit volumetric features are learned to generate a complete human geometry with 3D convolutional neural networks conditioned by a 3D body model and the style features from visible parts. An implicit network combines the learned 3D features with the high-quality surface normals enhanced from multiview to produce fine local details, e.g., high-frequency wrinkles. Finally, we perform progressive texture inpainting to reconstruct a complete appearance of the person in a view-consistent way, which is not possible without the reconstruction of a complete geometry. In experiments, we demonstrate that our method can reconstruct high-quality 3D humans, which is robust to occlusion.

Poster
Clothed Human Performance Capture With a Double-Layer Neural Radiance Fields

Kangkan Wang, Guofeng Zhang, Suxu Cong, Jian Yang

展开摘要

This paper addresses the challenge of capturing performance for the clothed humans from sparse-view or monocular videos. Previous methods capture the performance of full humans with a personalized template or recover the garments from a single frame with static human poses. However, it is inconvenient to extract cloth semantics and capture clothing motion with one-piece template, while single frame-based methods may suffer from instable tracking across videos. To address these problems, we propose a novel method for human performance capture by tracking clothing and human body motion separately with a double-layer neural radiance fields (NeRFs). Specifically, we propose a double-layer NeRFs for the body and garments, and track the densely deforming template of the clothing and body by jointly optimizing the deformation fields and the canonical double-layer NeRFs. In the optimization, we introduce a physics-aware cloth simulation network which can help generate physically plausible cloth dynamics and body-cloth interactions. Compared with existing methods, our method is fully differentiable and can capture both the body and clothing motion robustly from dynamic videos. Also, our method represents the clothing with an independent NeRFs, allowing us to model implicit fields of general clothes feasibly. The experimental evaluations validate its effectiveness on real multi-view or monocular videos.

Poster
Category Query Learning for Human-Object Interaction Classification

Chi Xie, Fangao Zeng, Yue Hu, Shuang Liang, Yichen Wei

展开摘要

Unlike most previous HOI methods that focus on learning better human-object features, we propose a novel and complementary approach called category query learning. Such queries are explicitly associated to interaction categories, converted to image specific category representation via a transformer decoder, and learnt via an auxiliary image-level classification task. This idea is motivated by an earlier multi-label image classification method, but is for the first time applied for the challenging human-object interaction classification task. Our method is simple, general and effective. It is validated on three representative HOI baselines and achieves new state-of-the-art results on two benchmarks.

Poster
Boundary Unlearning: Rapid Forgetting of Deep Networks via Shifting the Decision Boundary

Min Chen, Weizhuo Gao, Gaoyang Liu, Kai Peng, Chen Wang

展开摘要

The practical needs of the "right to be forgotten" and poisoned data removal call for efficient machine unlearning techniques, which enable machine learning models to unlearn, or to forget a fraction of training data and its lineage. Recent studies on machine unlearning for deep neural networks (DNNs) attempt to destroy the influence of the forgetting data by scrubbing the model parameters. However, it is prohibitively expensive due to the large dimension of the parameter space. In this paper, we refocus our attention from the parameter space to the decision space of the DNN model, and propose Boundary Unlearning, a rapid yet effective way to unlearn an entire class from a trained DNN model. The key idea is to shift the decision boundary of the original DNN model to imitate the decision behavior of the model retrained from scratch. We develop two novel boundary shift methods, namely Boundary Shrink and Boundary Expanding, both of which can rapidly achieve the utility and privacy guarantees. We extensively evaluate Boundary Unlearning on CIFAR-10 and Vggface2 datasets, and the results show that Boundary Unlearning can effectively forget the forgetting class on image classification and face recognition tasks, with an expected speed-up of 17x and 19x, respectively, compared with retraining from the scratch.

Poster
Blowing in the Wind: CycleNet for Human Cinemagraphs From Still Images

Hugo Bertiche, Niloy J. Mitra, Kuldeep Kulkarni, Chun-Hao P. Huang, Tuanfeng Y. Wang, Meysam Madadi, Sergio Escalera, Duygu Ceylan

展开摘要

Cinemagraphs are short looping videos created by adding subtle motions to a static image. This kind of media is popular and engaging. However, automatic generation of cinemagraphs is an underexplored area and current solutions require tedious low-level manual authoring by artists. In this paper, we present an automatic method that allows generating human cinemagraphs from single RGB images. We investigate the problem in the context of dressed humans under the wind. At the core of our method is a novel cyclic neural network that produces looping cinemagraphs for the target loop duration. To circumvent the problem of collecting real data, we demonstrate that it is possible, by working in the image normal space, to learn garment motion dynamics on synthetic data and generalize to real data. We evaluate our method on both synthetic and real data and demonstrate that it is possible to create compelling and plausible cinemagraphs from single RGB images.

Poster
Avatars Grow Legs: Generating Smooth Human Motion From Sparse Tracking Inputs With Diffusion Model

Yuming Du, Robin Kips, Albert Pumarola, Sebastian Starke, Ali Thabet, Artsiom Sanakoyeu

展开摘要

With the recent surge in popularity of AR/VR applications, realistic and accurate control of 3D full-body avatars has become a highly demanded feature. A particular challenge is that only a sparse tracking signal is available from standalone HMDs (Head Mounted Devices), often limited to tracking the user's head and wrists. While this signal is resourceful for reconstructing the upper body motion, the lower body is not tracked and must be synthesized from the limited information provided by the upper body joints. In this paper, we present AGRoL, a novel conditional diffusion model specifically designed to track full bodies given sparse upper-body tracking signals. Our model is based on a simple multi-layer perceptron (MLP) architecture and a novel conditioning scheme for motion data. It can predict accurate and smooth full-body motion, particularly the challenging lower body movement. Unlike common diffusion architectures, our compact architecture can run in real-time, making it suitable for online body-tracking applications. We train and evaluate our model on AMASS motion capture dataset, and demonstrate that our approach outperforms state-of-the-art methods in generated motion accuracy and smoothness. We further justify our design choices through extensive experiments and ablation studies.

Poster
Adaptive Human Matting for Dynamic Videos

Chung-Ching Lin, Jiang Wang, Kun Luo, Kevin Lin, Linjie Li, Lijuan Wang, Zicheng Liu

展开摘要

The most recent efforts in video matting have focused on eliminating trimap dependency since trimap annotations are expensive and trimap-based methods are less adaptable for real-time applications. Despite the latest tripmap-free methods showing promising results, their performance often degrades when dealing with highly diverse and unstructured videos. We address this limitation by introducing Adaptive Matting for Dynamic Videos, termed AdaM, which is a framework designed for simultaneously differentiating foregrounds from backgrounds and capturing alpha matte details of human subjects in the foreground. Two interconnected network designs are employed to achieve this goal: (1) an encoder-decoder network that produces alpha mattes and intermediate masks which are used to guide the transformer in adaptively decoding foregrounds and backgrounds, and (2) a transformer network in which long- and short-term attention combine to retain spatial and temporal contexts, facilitating the decoding of foreground details. We benchmark and study our methods on recently introduced datasets, showing that our model notably improves matting realism and temporal coherence in complex real-world videos and achieves new best-in-class generalizability. Further details and examples are available at https://github.com/microsoft/AdaM.

Poster
ACR: Attention Collaboration-Based Regressor for Arbitrary Two-Hand Reconstruction

Zhengdi Yu, Shaoli Huang, Chen Fang, Toby P. Breckon, Jue Wang

展开摘要

Reconstructing two hands from monocular RGB images is challenging due to frequent occlusion and mutual confusion. Existing methods mainly learn an entangled representation to encode two interacting hands, which are incredibly fragile to impaired interaction, such as truncated hands, separate hands, or external occlusion. This paper presents ACR (Attention Collaboration-based Regressor), which makes the first attempt to reconstruct hands in arbitrary scenarios. To achieve this, ACR explicitly mitigates interdependencies between hands and between parts by leveraging center and part-based attention for feature extraction. However, reducing interdependence helps release the input constraint while weakening the mutual reasoning about reconstructing the interacting hands. Thus, based on center attention, ACR also learns cross-hand prior that handle the interacting hands better. We evaluate our method on various types of hand reconstruction datasets. Our method significantly outperforms the best interacting-hand approaches on the InterHand2.6M dataset while yielding comparable performance with the state-of-the-art single-hand methods on the FreiHand dataset. More qualitative results on in-the-wild and hand-object interaction datasets and web images/videos further demonstrate the effectiveness of our approach for arbitrary hand reconstruction. Our code is available at https://github.com/ZhengdiYu/Arbitrary-Hands-3D-Reconstruction

Poster
A Characteristic Function-Based Method for Bottom-Up Human Pose Estimation

Haoxuan Qu, Yujun Cai, Lin Geng Foo, Ajay Kumar, Jun Liu

展开摘要

Most recent methods formulate the task of human pose estimation as a heatmap estimation problem, and use the overall L2 loss computed from the entire heatmap to optimize the heatmap prediction. In this paper, we show that in bottom-up human pose estimation where each heatmap often contains multiple body joints, using the overall L2 loss to optimize the heatmap prediction may not be the optimal choice. This is because, minimizing the overall L2 loss cannot always lead the model to locate all the body joints across different sub-regions of the heatmap more accurately. To cope with this problem, from a novel perspective, we propose a new bottom-up human pose estimation method that optimizes the heatmap prediction via minimizing the distance between two characteristic functions respectively constructed from the predicted heatmap and the groundtruth heatmap. Our analysis presented in this paper indicates that the distance between these two characteristic functions is essentially the upper bound of the L2 losses w.r.t. sub-regions of the predicted heatmap. Therefore, via minimizing the distance between the two characteristic functions, we can optimize the model to provide a more accurate localization result for the body joints in different sub-regions of the predicted heatmap. We show the effectiveness of our proposed method through extensive experiments on the COCO dataset and the CrowdPose dataset.

Poster