CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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主题: 三维视觉 · 333 篇论文 · 重置筛选

Adversarially Masking Synthetic To Mimic Real: Adaptive Noise Injection for Point Cloud Segmentation Adaptation

Guangrui Li, Guoliang Kang, Xiaohan Wang, Yunchao Wei, Yi Yang

展开摘要

This paper considers the synthetic-to-real adaptation of point cloud semantic segmentation, which aims to segment the real-world point clouds with only synthetic labels available. Contrary to synthetic data which is integral and clean, point clouds collected by real-world sensors typically contain unexpected and irregular noise because the sensors may be impacted by various environmental conditions. Consequently, the model trained on ideal synthetic data may fail to achieve satisfactory segmentation results on real data. Influenced by such noise, previous adversarial training methods, which are conventional for 2D adaptation tasks, become less effective. In this paper, we aim to mitigate the domain gap caused by target noise via learning to mask the source points during the adaptation procedure. To this end, we design a novel learnable masking module, which takes source features and 3D coordinates as inputs. We incorporate Gumbel-Softmax operation into the masking module so that it can generate binary masks and be trained end-to-end via gradient back-propagation. With the help of adversarial training, the masking module can learn to generate source masks to mimic the pattern of irregular target noise, thereby narrowing the domain gap. We name our method "Adversarial Masking" as adversarial training and learnable masking module depend on each other and cooperate with each other to mitigate the domain gap. Experiments on two synthetic-to-real adaptation benchmarks verify the effectiveness of the proposed method.

Poster
Accidental Light Probes

Hong-Xing Yu, Samir Agarwala, Charles Herrmann, Richard Szeliski, Noah Snavely, Jiajun Wu, Deqing Sun

展开摘要

Recovering lighting in a scene from a single image is a fundamental problem in computer vision. While a mirror ball light probe can capture omnidirectional lighting, light probes are generally unavailable in everyday images. In this work, we study recovering lighting from accidental light probes (ALPs)---common, shiny objects like Coke cans, which often accidentally appear in daily scenes. We propose a physically-based approach to model ALPs and estimate lighting from their appearances in single images. The main idea is to model the appearance of ALPs by photogrammetrically principled shading and to invert this process via differentiable rendering to recover incidental illumination. We demonstrate that we can put an ALP into a scene to allow high-fidelity lighting estimation. Our model can also recover lighting for existing images that happen to contain an ALP.

Poster
ALTO: Alternating Latent Topologies for Implicit 3D Reconstruction

Zhen Wang, Shijie Zhou, Jeong Joon Park, Despoina Paschalidou, Suya You, Gordon Wetzstein, Leonidas Guibas, Achuta Kadambi

展开摘要

This work introduces alternating latent topologies (ALTO) for high-fidelity reconstruction of implicit 3D surfaces from noisy point clouds. Previous work identifies that the spatial arrangement of latent encodings is important to recover detail. One school of thought is to encode a latent vector for each point (point latents). Another school of thought is to project point latents into a grid (grid latents) which could be a voxel grid or triplane grid. Each school of thought has tradeoffs. Grid latents are coarse and lose high-frequency detail. In contrast, point latents preserve detail. However, point latents are more difficult to decode into a surface, and quality and runtime suffer. In this paper, we propose ALTO to sequentially alternate between geometric representations, before converging to an easy-to-decode latent. We find that this preserves spatial expressiveness and makes decoding lightweight. We validate ALTO on implicit 3D recovery and observe not only a performance improvement over the state-of-the-art, but a runtime improvement of 3-10x. Anonymized source code at https://visual.ee.ucla.edu/alto.htm/.

Poster
ACR: Attention Collaboration-Based Regressor for Arbitrary Two-Hand Reconstruction

Zhengdi Yu, Shaoli Huang, Chen Fang, Toby P. Breckon, Jue Wang

展开摘要

Reconstructing two hands from monocular RGB images is challenging due to frequent occlusion and mutual confusion. Existing methods mainly learn an entangled representation to encode two interacting hands, which are incredibly fragile to impaired interaction, such as truncated hands, separate hands, or external occlusion. This paper presents ACR (Attention Collaboration-based Regressor), which makes the first attempt to reconstruct hands in arbitrary scenarios. To achieve this, ACR explicitly mitigates interdependencies between hands and between parts by leveraging center and part-based attention for feature extraction. However, reducing interdependence helps release the input constraint while weakening the mutual reasoning about reconstructing the interacting hands. Thus, based on center attention, ACR also learns cross-hand prior that handle the interacting hands better. We evaluate our method on various types of hand reconstruction datasets. Our method significantly outperforms the best interacting-hand approaches on the InterHand2.6M dataset while yielding comparable performance with the state-of-the-art single-hand methods on the FreiHand dataset. More qualitative results on in-the-wild and hand-object interaction datasets and web images/videos further demonstrate the effectiveness of our approach for arbitrary hand reconstruction. Our code is available at https://github.com/ZhengdiYu/Arbitrary-Hands-3D-Reconstruction

Poster
ACL-SPC: Adaptive Closed-Loop System for Self-Supervised Point Cloud Completion

Sangmin Hong, Mohsen Yavartanoo, Reyhaneh Neshatavar, Kyoung Mu Lee

展开摘要

Point cloud completion addresses filling in the missing parts of a partial point cloud obtained from depth sensors and generating a complete point cloud. Although there has been steep progress in the supervised methods on the synthetic point cloud completion task, it is hardly applicable in real-world scenarios due to the domain gap between the synthetic and real-world datasets or the requirement of prior information. To overcome these limitations, we propose a novel self-supervised framework ACL-SPC for point cloud completion to train and test on the same data. ACL-SPC takes a single partial input and attempts to output the complete point cloud using an adaptive closed-loop (ACL) system that enforces the output same for the variation of an input. We evaluate our ACL-SPC on various datasets to prove that it can successfully learn to complete a partial point cloud as the first self-supervised scheme. Results show that our method is comparable with unsupervised methods and achieves superior performance on the real-world dataset compared to the supervised methods trained on the synthetic dataset. Extensive experiments justify the necessity of self-supervised learning and the effectiveness of our proposed method for the real-world point cloud completion task. The code is publicly available from this link.

Poster
ABLE-NeRF: Attention-Based Rendering With Learnable Embeddings for Neural Radiance Field

Zhe Jun Tang, Tat-Jen Cham, Haiyu Zhao

展开摘要

Neural Radiance Field (NeRF) is a popular method in representing 3D scenes by optimising a continuous volumetric scene function. Its large success which lies in applying volumetric rendering (VR) is also its Achilles' heel in producing view-dependent effects. As a consequence, glossy and transparent surfaces often appear murky. A remedy to reduce these artefacts is to constrain this VR equation by excluding volumes with back-facing normal. While this approach has some success in rendering glossy surfaces, translucent objects are still poorly represented. In this paper, we present an alternative to the physics-based VR approach by introducing a self-attention-based framework on volumes along a ray. In addition, inspired by modern game engines which utilise Light Probes to store local lighting passing through the scene, we incorporate Learnable Embeddings to capture view dependent effects within the scene. Our method, which we call ABLE-NeRF, significantly reduces 'blurry' glossy surfaces in rendering and produces realistic translucent surfaces which lack in prior art. In the Blender dataset, ABLE-NeRF achieves SOTA results and surpasses Ref-NeRF in all 3 image quality metrics PSNR, SSIM, LPIPS.

Poster
A New Path: Scaling Vision-and-Language Navigation With Synthetic Instructions and Imitation Learning

Aishwarya Kamath, Peter Anderson, Su Wang, Jing Yu Koh, Alexander Ku, Austin Waters, Yinfei Yang, Jason Baldridge, Zarana Parekh

展开摘要

Recent studies in Vision-and-Language Navigation (VLN) train RL agents to execute natural-language navigation instructions in photorealistic environments, as a step towards robots that can follow human instructions. However, given the scarcity of human instruction data and limited diversity in the training environments, these agents still struggle with complex language grounding and spatial language understanding. Pre-training on large text and image-text datasets from the web has been extensively explored but the improvements are limited. We investigate large-scale augmentation with synthetic instructions. We take 500+ indoor environments captured in densely-sampled 360 degree panoramas, construct navigation trajectories through these panoramas, and generate a visually-grounded instruction for each trajectory using Marky, a high-quality multilingual navigation instruction generator. We also synthesize image observations from novel viewpoints using an image-to-image GAN. The resulting dataset of 4.2M instruction-trajectory pairs is two orders of magnitude larger than existing human-annotated datasets, and contains a wider variety of environments and viewpoints. To efficiently leverage data at this scale, we train a simple transformer agent with imitation learning. On the challenging RxR dataset, our approach outperforms all existing RL agents, improving the state-of-the-art NDTW from 71.1 to 79.1 in seen environments, and from 64.6 to 66.8 in unseen test environments. Our work points to a new path to improving instruction-following agents, emphasizing large-scale training on near-human quality synthetic instructions.

Poster
3D-Aware Multi-Class Image-to-Image Translation With NeRFs

Senmao Li, Joost van de weijer, Yaxing Wang, Fahad Shahbaz Khan, Meiqin Liu, Jian Yang

展开摘要

Recent advances in 3D-aware generative models (3D-aware GANs) combined with Neural Radiance Fields (NeRF) have achieved impressive results. However no prior works investigate 3D-aware GANs for 3D consistent multi-class image-to-image (3D-aware I2I) translation. Naively using 2D-I2I translation methods suffers from unrealistic shape/identity change. To perform 3D-aware multi-class I2I translation, we decouple this learning process into a multi-class 3D-aware GAN step and a 3D-aware I2I translation step. In the first step, we propose two novel techniques: a new conditional architecture and an effective training strategy. In the second step, based on the well-trained multi-class 3D-aware GAN architecture, that preserves view-consistency, we construct a 3D-aware I2I translation system. To further reduce the view-consistency problems, we propose several new techniques, including a U-net-like adaptor network design, a hierarchical representation constrain and a relative regularization loss. In extensive experiments on two datasets, quantitative and qualitative results demonstrate that we successfully perform 3D-aware I2I translation with multi-view consistency.

Poster
3D Spatial Multimodal Knowledge Accumulation for Scene Graph Prediction in Point Cloud

Mingtao Feng, Haoran Hou, Liang Zhang, Zijie Wu, Yulan Guo, Ajmal Mian

展开摘要

In-depth understanding of a 3D scene not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since 3D scenes contain partially scanned objects with physical connections, dense placement, changing sizes, and a wide variety of challenging relationships, existing methods perform quite poorly with limited training samples. In this work, we find that the inherently hierarchical structures of physical space in 3D scenes aid in the automatic association of semantic and spatial arrangements, specifying clear patterns and leading to less ambiguous predictions. Thus, they well meet the challenges due to the rich variations within scene categories. To achieve this, we explicitly unify these structural cues of 3D physical spaces into deep neural networks to facilitate scene graph prediction. Specifically, we exploit an external knowledge base as a baseline to accumulate both contextualized visual content and textual facts to form a 3D spatial multimodal knowledge graph. Moreover, we propose a knowledge-enabled scene graph prediction module benefiting from the 3D spatial knowledge to effectively regularize semantic space of relationships. Extensive experiments demonstrate the superiority of the proposed method over current state-of-the-art competitors. Our code is available at https://github.com/HHrEtvP/SMKA.

Poster
3D Shape Reconstruction of Semi-Transparent Worms

Thomas P. Ilett, Omer Yuval, Thomas Ranner, Netta Cohen, David C. Hogg

展开摘要

3D shape reconstruction typically requires identifying object features or textures in multiple images of a subject. This approach is not viable when the subject is semi-transparent and moving in and out of focus. Here we overcome these challenges by rendering a candidate shape with adaptive blurring and transparency for comparison with the images. We use the microscopic nematode Caenorhabditis elegans as a case study as it freely explores a 3D complex fluid with constantly changing optical properties. We model the slender worm as a 3D curve using an intrinsic parametrisation that naturally admits biologically-informed constraints and regularisation. To account for the changing optics we develop a novel differentiable renderer to construct images from 2D projections and compare against raw images to generate a pixel-wise error to jointly update the curve, camera and renderer parameters using gradient descent. The method is robust to interference such as bubbles and dirt trapped in the fluid, stays consistent through complex sequences of postures, recovers reliable estimates from blurry images and provides a significant improvement on previous attempts to track C. elegans in 3D. Our results demonstrate the potential of direct approaches to shape estimation in complex physical environments in the absence of ground-truth data.

Poster
3D Semantic Segmentation in the Wild: Learning Generalized Models for Adverse-Condition Point Clouds

Aoran Xiao, Jiaxing Huang, Weihao Xuan, Ruijie Ren, Kangcheng Liu, Dayan Guan, Abdulmotaleb El Saddik, Shijian Lu, Eric P. Xing

展开摘要

Robust point cloud parsing under all-weather conditions is crucial to level-5 autonomy in autonomous driving. However, how to learn a universal 3D semantic segmentation (3DSS) model is largely neglected as most existing benchmarks are dominated by point clouds captured under normal weather. We introduce SemanticSTF, an adverse-weather point cloud dataset that provides dense point-level annotations and allows to study 3DSS under various adverse weather conditions. We investigate universal 3DSS modeling with two tasks: 1) domain adaptive 3DSS that adapts from normal-weather data to adverse-weather data; 2) domain generalized 3DSS that learns a generalizable model from normal-weather data. Our studies reveal the challenge while existing 3DSS methods encounter adverse-weather data, showing the great value of SemanticSTF in steering the future endeavor along this very meaningful research direction. In addition, we design a domain randomization technique that alternatively randomizes the geometry styles of point clouds and aggregates their encoded embeddings, ultimately leading to a generalizable model that effectively improves 3DSS under various adverse weather. The SemanticSTF and related codes are available at https://github.com/xiaoaoran/SemanticSTF.

Poster
3D Registration With Maximal Cliques

Xiyu Zhang, Jiaqi Yang, Shikun Zhang, Yanning Zhang

展开摘要

As a fundamental problem in computer vision, 3D point cloud registration (PCR) aims to seek the optimal pose to align a point cloud pair. In this paper, we present a 3D registration method with maximal cliques (MAC). The key insight is to loosen the previous maximum clique constraint, and to mine more local consensus information in a graph for accurate pose hypotheses generation: 1) A compatibility graph is constructed to render the affinity relationship between initial correspondences. 2) We search for maximal cliques in the graph, each of which represents a consensus set. We perform node-guided clique selection then, where each node corresponds to the maximal clique with the greatest graph weight. 3) Transformation hypotheses are computed for the selected cliques by SVD algorithm and the best hypothesis is used to perform registration. Extensive experiments on U3M, 3DMatch, 3DLoMatch and KITTI demonstrate that MAC effectively increases registration accuracy, outperforms various state-of-the-art methods and boosts the performance of deep-learned methods. MAC combined with deep-learned methods achieves state-of-the-art registration recall of 95.7% / 78.9% on the 3DMatch / 3DLoMatch.

Poster
3D Cinemagraphy From a Single Image

Xingyi Li, Zhiguo Cao, Huiqiang Sun, Jianming Zhang, Ke Xian, Guosheng Lin

展开摘要

We present 3D Cinemagraphy, a new technique that marries 2D image animation with 3D photography. Given a single still image as input, our goal is to generate a video that contains both visual content animation and camera motion. We empirically find that naively combining existing 2D image animation and 3D photography methods leads to obvious artifacts or inconsistent animation. Our key insight is that representing and animating the scene in 3D space offers a natural solution to this task. To this end, we first convert the input image into feature-based layered depth images using predicted depth values, followed by unprojecting them to a feature point cloud. To animate the scene, we perform motion estimation and lift the 2D motion into the 3D scene flow. Finally, to resolve the problem of hole emergence as points move forward, we propose to bidirectionally displace the point cloud as per the scene flow and synthesize novel views by separately projecting them into target image planes and blending the results. Extensive experiments demonstrate the effectiveness of our method. A user study is also conducted to validate the compelling rendering results of our method.

Poster