CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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CLIP2: Contrastive Language-Image-Point Pretraining From Real-World Point Cloud Data

Yihan Zeng, Chenhan Jiang, Jiageng Mao, Jianhua Han, Chaoqiang Ye, Qingqiu Huang, Dit-Yan Yeung, Zhen Yang, Xiaodan Liang, Hang Xu

展开摘要

Contrastive Language-Image Pre-training, benefiting from large-scale unlabeled text-image pairs, has demonstrated great performance in open-world vision understanding tasks. However, due to the limited Text-3D data pairs, adapting the success of 2D Vision-Language Models (VLM) to the 3D space remains an open problem. Existing works that leverage VLM for 3D understanding generally resort to constructing intermediate 2D representations for the 3D data, but at the cost of losing 3D geometry information. To take a step toward open-world 3D vision understanding, we propose Contrastive Language-Image-Point Cloud Pretraining (CLIP^2) to directly learn the transferable 3D point cloud representation in realistic scenarios with a novel proxy alignment mechanism. Specifically, we exploit naturally-existed correspondences in 2D and 3D scenarios, and build well-aligned and instance-based text-image-point proxies from those complex scenarios. On top of that, we propose a cross-modal contrastive objective to learn semantic and instance-level aligned point cloud representation. Experimental results on both indoor and outdoor scenarios show that our learned 3D representation has great transfer ability in downstream tasks, including zero-shot and few-shot 3D recognition, which boosts the state-of-the-art methods by large margins. Furthermore, we provide analyses of the capability of different representations in real scenarios and present the optional ensemble scheme.

Poster
CIMI4D: A Large Multimodal Climbing Motion Dataset Under Human-Scene Interactions

Ming Yan, Xin Wang, Yudi Dai, Siqi Shen, Chenglu Wen, Lan Xu, Yuexin Ma, Cheng Wang

展开摘要

Motion capture is a long-standing research problem. Although it has been studied for decades, the majority of research focus on ground-based movements such as walking, sitting, dancing, etc. Off-grounded actions such as climbing are largely overlooked. As an important type of action in sports and firefighting field, the climbing movements is challenging to capture because of its complex back poses, intricate human-scene interactions, and difficult global localization. The research community does not have an in-depth understanding of the climbing action due to the lack of specific datasets. To address this limitation, we collect CIMI4D, a large rock ClImbing MotIon on dataset from 12 persons climbing 13 different climbing walls. The dataset consists of around 180,000 frames of pose inertial measurements, LiDAR point clouds, RGB videos, high-precision static point cloud scenes, and reconstructed scene meshes. Moreover, we frame-wise annotate touch rock holds to facilitate a detailed exploration of human-scene interaction. The core of this dataset is a blending optimization process, which corrects for the pose as it drifts and is affected by the magnetic conditions. To evaluate the merit of CIMI4D, we perform four tasks which include human pose estimations (with/without scene constraints), pose prediction, and pose generation. The experimental results demonstrate that CIMI4D presents great challenges to existing methods and enables extensive research opportunities. We share the dataset with the research community in http://www.lidarhumanmotion.net/cimi4d/.

Poster
CAP: Robust Point Cloud Classification via Semantic and Structural Modeling

Daizong Ding, Erling Jiang, Yuanmin Huang, Mi Zhang, Wenxuan Li, Min Yang

展开摘要

Recently, deep neural networks have shown great success on 3D point cloud classification tasks, which simultaneously raises the concern of adversarial attacks that cause severe damage to real-world applications. Moreover, defending against adversarial examples in point cloud data is extremely difficult due to the emergence of various attack strategies. In this work, with the insight of the fact that the adversarial examples in this task still preserve the same semantic and structural information as the original input, we design a novel defense framework for improving the robustness of existing classification models, which consists of two main modules: the attention-based pooling and the dynamic contrastive learning. In addition, we also develop an algorithm to theoretically certify the robustness of the proposed framework. Extensive empirical results on two datasets and three classification models show the robustness of our approach against various attacks, e.g., the averaged attack success rate of PointNet decreases from 70.2% to 2.7% on the ModelNet40 dataset under 9 common attacks.

Poster
BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects

Bowen Wen, Jonathan Tremblay, Valts Blukis, Stephen Tyree, Thomas Müller, Alex Evans, Dieter Fox, Jan Kautz, Stan Birchfield

展开摘要

We present a near real-time (10Hz) method for 6-DoF tracking of an unknown object from a monocular RGBD video sequence, while simultaneously performing neural 3D reconstruction of the object. Our method works for arbitrary rigid objects, even when visual texture is largely absent. The object is assumed to be segmented in the first frame only. No additional information is required, and no assumption is made about the interaction agent. Key to our method is a Neural Object Field that is learned concurrently with a pose graph optimization process in order to robustly accumulate information into a consistent 3D representation capturing both geometry and appearance. A dynamic pool of posed memory frames is automatically maintained to facilitate communication between these threads. Our approach handles challenging sequences with large pose changes, partial and full occlusion, untextured surfaces, and specular highlights. We show results on HO3D, YCBInEOAT, and BEHAVE datasets, demonstrating that our method significantly outperforms existing approaches. Project page: https://bundlesdf.github.io/

Poster
Building Rearticulable Models for Arbitrary 3D Objects From 4D Point Clouds

Shaowei Liu, Saurabh Gupta, Shenlong Wang

展开摘要

We build rearticulable models for arbitrary everyday man-made objects containing an arbitrary number of parts that are connected together in arbitrary ways via 1-degree-of-freedom joints. Given point cloud videos of such everyday objects, our method identifies the distinct object parts, what parts are connected to what other parts, and the properties of the joints connecting each part pair. We do this by jointly optimizing the part segmentation, transformation, and kinematics using a novel energy minimization framework. Our inferred animatable models, enables retargeting to novel poses with sparse point correspondences guidance. We test our method on a new articulating robot dataset and the Sapiens dataset with common daily objects. Experiments show that our method outperforms two leading prior works on various metrics.

Poster
Boost Vision Transformer With GPU-Friendly Sparsity and Quantization

Chong Yu, Tao Chen, Zhongxue Gan, Jiayuan Fan

展开摘要

The transformer extends its success from the language to the vision domain. Because of the numerous stacked self-attention and cross-attention blocks in the transformer, which involve many high-dimensional tensor multiplication operations, the acceleration deployment of vision transformer on GPU hardware is challenging and also rarely studied. This paper thoroughly designs a compression scheme to maximally utilize the GPU-friendly 2:4 fine-grained structured sparsity and quantization. Specially, an original large model with dense weight parameters is first pruned into a sparse one by 2:4 structured pruning, which considers the GPU's acceleration of 2:4 structured sparse pattern with FP16 data type, then the floating-point sparse model is further quantized into a fixed-point one by sparse-distillation-aware quantization aware training, which considers GPU can provide an extra speedup of 2:4 sparse calculation with integer tensors. A mixed-strategy knowledge distillation is used during the pruning and quantization process. The proposed compression scheme is flexible to support supervised and unsupervised learning styles. Experiment results show GPUSQ-ViT scheme achieves state-of-the-art compression by reducing vision transformer models 6.4-12.7 times on model size and 30.3-62 times on FLOPs with negligible accuracy degradation on ImageNet classification, COCO detection and ADE20K segmentation benchmarking tasks. Moreover, GPUSQ-ViT can boost actual deployment performance by 1.39-1.79 times and 3.22-3.43 times of latency and throughput on A100 GPU, and 1.57-1.69 times and 2.11-2.51 times improvement of latency and throughput on AGX Orin.

Poster
Binarizing Sparse Convolutional Networks for Efficient Point Cloud Analysis

Xiuwei Xu, Ziwei Wang, Jie Zhou, Jiwen Lu

展开摘要

In this paper, we propose binary sparse convolutional networks called BSC-Net for efficient point cloud analysis. We empirically observe that sparse convolution operation causes larger quantization errors than standard convolution. However, conventional network quantization methods directly binarize the weights and activations in sparse convolution, resulting in performance drop due to the significant quantization loss. On the contrary, we search the optimal subset of convolution operation that activates the sparse convolution at various locations for quantization error alleviation, and the performance gap between real-valued and binary sparse convolutional networks is closed without complexity overhead. Specifically, we first present the shifted sparse convolution that fuses the information in the receptive field for the active sites that match the pre-defined positions. Then we employ the differentiable search strategies to discover the optimal opsitions for active site matching in the shifted sparse convolution, and the quantization errors are significantly alleviated for efficient point cloud analysis. For fair evaluation of the proposed method, we empirically select the recently advances that are beneficial for sparse convolution network binarization to construct a strong baseline. The experimental results on ScanNet and NYU Depth v2 show that our BSC-Net achieves significant improvement upon our srtong baseline and outperforms the state-of-the-art network binarization methods by a remarkable margin without additional computation overhead for binarizing sparse convolutional networks.

Poster
Bias in Pruned Vision Models: In-Depth Analysis and Countermeasures

Eugenia Iofinova, Alexandra Peste, Dan Alistarh

展开摘要

Pruning - that is, setting a significant subset of the parameters of a neural network to zero - is one of the most popular methods of model compression. Yet, several recent works have raised the issue that pruning may induce or exacerbate bias in the output of the compressed model. Despite existing evidence for this phenomenon, the relationship between neural network pruning and induced bias is not well-understood. In this work, we systematically investigate and characterize this phenomenon in Convolutional Neural Networks for computer vision. First, we show that it is in fact possible to obtain highly-sparse models, e.g. with less than 10% remaining weights, which do not decrease in accuracy nor substantially increase in bias when compared to dense models. At the same time, we also find that, at higher sparsities, pruned models exhibit higher uncertainty in their outputs, as well as increased correlations, which we directly link to increased bias. We propose easy-to-use criteria which, based only on the uncompressed model, establish whether bias will increase with pruning, and identify the samples most susceptible to biased predictions post-compression.

Poster
BiFormer: Vision Transformer With Bi-Level Routing Attention

Lei Zhu, Xinjiang Wang, Zhanghan Ke, Wayne Zhang, Rynson W.H. Lau

展开摘要

As the core building block of vision transformers, attention is a powerful tool to capture long-range dependency. However, such power comes at a cost: it incurs a huge computation burden and heavy memory footprint as pairwise token interaction across all spatial locations is computed. A series of works attempt to alleviate this problem by introducing handcrafted and content-agnostic sparsity into attention, such as restricting the attention operation to be inside local windows, axial stripes, or dilated windows. In contrast to these approaches, we propose a novel dynamic sparse attention via bi-level routing to enable a more flexible allocation of computations with content awareness. Specifically, for a query, irrelevant key-value pairs are first filtered out at a coarse region level, and then fine-grained token-to-token attention is applied in the union of remaining candidate regions (i.e., routed regions). We provide a simple yet effective implementation of the proposed bi-level routing attention, which utilizes the sparsity to save both computation and memory while involving only GPU-friendly dense matrix multiplications. Built with the proposed bi-level routing attention, a new general vision transformer, named BiFormer, is then presented. As BiFormer attends to a small subset of relevant tokens in a query-adaptive manner without distraction from other irrelevant ones, it enjoys both good performance and high computational efficiency, especially in dense prediction tasks. Empirical results across several computer vision tasks such as image classification, object detection, and semantic segmentation verify the effectiveness of our design. Code is available at https://github.com/rayleizhu/BiFormer.

Poster
Beyond Attentive Tokens: Incorporating Token Importance and Diversity for Efficient Vision Transformers

Sifan Long, Zhen Zhao, Jimin Pi, Shengsheng Wang, Jingdong Wang

展开摘要

Vision transformers have achieved significant improvements on various vision tasks but their quadratic interactions between tokens significantly reduce computational efficiency. Many pruning methods have been proposed to remove redundant tokens for efficient vision transformers recently. However, existing studies mainly focus on the token importance to preserve local attentive tokens but completely ignore the global token diversity. In this paper, we emphasize the cruciality of diverse global semantics and propose an efficient token decoupling and merging method that can jointly consider the token importance and diversity for token pruning. According to the class token attention, we decouple the attentive and inattentive tokens. In addition to preserve the most discriminative local tokens, we merge similar inattentive tokens and match homogeneous attentive tokens to maximize the token diversity. Despite its simplicity, our method obtains a promising trade-off between model complexity and classification accuracy. On DeiT-S, our method reduces the FLOPs by 35% with only a 0.2% accuracy drop. Notably, benefiting from maintaining the token diversity, our method can even improve the accuracy of DeiT-T by 0.1% after reducing its FLOPs by 40%.

Poster
Behind the Scenes: Density Fields for Single View Reconstruction

Felix Wimbauer, Nan Yang, Christian Rupprecht, Daniel Cremers

展开摘要

Inferring a meaningful geometric scene representation from a single image is a fundamental problem in computer vision. Approaches based on traditional depth map prediction can only reason about areas that are visible in the image. Currently, neural radiance fields (NeRFs) can capture true 3D including color, but are too complex to be generated from a single image. As an alternative, we propose to predict an implicit density field from a single image. It maps every location in the frustum of the image to volumetric density. By directly sampling color from the available views instead of storing color in the density field, our scene representation becomes significantly less complex compared to NeRFs, and a neural network can predict it in a single forward pass. The network is trained through self-supervision from only video data. Our formulation allows volume rendering to perform both depth prediction and novel view synthesis. Through experiments, we show that our method is able to predict meaningful geometry for regions that are occluded in the input image. Additionally, we demonstrate the potential of our approach on three datasets for depth prediction and novel-view synthesis.

Poster
Behavioral Analysis of Vision-and-Language Navigation Agents

Zijiao Yang, Arjun Majumdar, Stefan Lee

展开摘要

To be successful, Vision-and-Language Navigation (VLN) agents must be able to ground instructions to actions based on their surroundings. In this work, we develop a methodology to study agent behavior on a skill-specific basis -- examining how well existing agents ground instructions about stopping, turning, and moving towards specified objects or rooms. Our approach is based on generating skill-specific interventions and measuring changes in agent predictions. We present a detailed case study analyzing the behavior of a recent agent and then compare multiple agents in terms of skill-specific competency scores. This analysis suggests that biases from training have lasting effects on agent behavior and that existing models are able to ground simple referring expressions. Our comparisons between models show that skill-specific scores correlate with improvements in overall VLN task performance.

Poster
Balanced Spherical Grid for Egocentric View Synthesis

Changwoon Choi, Sang Min Kim, Young Min Kim

展开摘要

We present EgoNeRF, a practical solution to reconstruct large-scale real-world environments for VR assets. Given a few seconds of casually captured 360 video, EgoNeRF can efficiently build neural radiance fields which enable high-quality rendering from novel viewpoints. Motivated by the recent acceleration of NeRF using feature grids, we adopt spherical coordinate instead of conventional Cartesian coordinate. Cartesian feature grid is inefficient to represent large-scale unbounded scenes because it has a spatially uniform resolution, regardless of distance from viewers. The spherical parameterization better aligns with the rays of egocentric images, and yet enables factorization for performance enhancement. However, the naive spherical grid suffers from irregularities at two poles, and also cannot represent unbounded scenes. To avoid singularities near poles, we combine two balanced grids, which results in a quasi-uniform angular grid. We also partition the radial grid exponentially and place an environment map at infinity to represent unbounded scenes. Furthermore, with our resampling technique for grid-based methods, we can increase the number of valid samples to train NeRF volume. We extensively evaluate our method in our newly introduced synthetic and real-world egocentric 360 video datasets, and it consistently achieves state-of-the-art performance.

Poster
BUOL: A Bottom-Up Framework With Occupancy-Aware Lifting for Panoptic 3D Scene Reconstruction From a Single Image

Tao Chu, Pan Zhang, Qiong Liu, Jiaqi Wang

展开摘要

Understanding and modeling the 3D scene from a single image is a practical problem. A recent advance proposes a panoptic 3D scene reconstruction task that performs both 3D reconstruction and 3D panoptic segmentation from a single image. Although having made substantial progress, recent works only focus on top-down approaches that fill 2D instances into 3D voxels according to estimated depth, which hinders their performance by two ambiguities. (1) instance-channel ambiguity: The variable ids of instances in each scene lead to ambiguity during filling voxel channels with 2D information, confusing the following 3D refinement. (2) voxel-reconstruction ambiguity: 2D-to-3D lifting with estimated single view depth only propagates 2D information onto the surface of 3D regions, leading to ambiguity during the reconstruction of regions behind the frontal view surface. In this paper, we propose BUOL, a Bottom-Up framework with Occupancy-aware Lifting to address the two issues for panoptic 3D scene reconstruction from a single image. For instance-channel ambiguity, a bottom-up framework lifts 2D information to 3D voxels based on deterministic semantic assignments rather than arbitrary instance id assignments. The 3D voxels are then refined and grouped into 3D instances according to the predicted 2D instance centers. For voxel-reconstruction ambiguity, the estimated multi-plane occupancy is leveraged together with depth to fill the whole regions of things and stuff. Our method shows a tremendous performance advantage over state-of-the-art methods on synthetic dataset 3D-Front and real-world dataset Matterport3D, respectively. Code and models will be released.

Poster
BUFFER: Balancing Accuracy, Efficiency, and Generalizability in Point Cloud Registration

Sheng Ao, Qingyong Hu, Hanyun Wang, Kai Xu, Yulan Guo

展开摘要

An ideal point cloud registration framework should have superior accuracy, acceptable efficiency, and strong generalizability. However, this is highly challenging since existing registration techniques are either not accurate enough, far from efficient, or generalized poorly. It remains an open question that how to achieve a satisfying balance between this three key elements. In this paper, we propose BUFFER, a point cloud registration method for balancing accuracy, efficiency, and generalizability. The key to our approach is to take advantage of both point-wise and patch-wise techniques, while overcoming the inherent drawbacks simultaneously. Different from a simple combination of existing methods, each component of our network has been carefully crafted to tackle specific issues. Specifically, a Point-wise Learner is first introduced to enhance computational efficiency by predicting keypoints and improving the representation capacity of features by estimating point orientations, a Patch-wise Embedder which leverages a lightweight local feature learner is then deployed to extract efficient and general patch features. Additionally, an Inliers Generator which combines simple neural layers and general features is presented to search inlier correspondences. Extensive experiments on real-world scenarios demonstrate that our method achieves the best of both worlds in accuracy, efficiency, and generalization. In particular, our method not only reaches the highest success rate on unseen domains, but also is almost 30 times faster than the strong baselines specializing in generalization. Code is available at https://github.com/aosheng1996/BUFFER.

Poster
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields

Peng Wang, Lingzhe Zhao, Ruijie Ma, Peidong Liu

展开摘要

Neural Radiance Fields (NeRF) have received considerable attention recently, due to its impressive capability in photo-realistic 3D reconstruction and novel view synthesis, given a set of posed camera images. Earlier work usually assumes the input images are of good quality. However, image degradation (e.g. image motion blur in low-light conditions) can easily happen in real-world scenarios, which would further affect the rendering quality of NeRF. In this paper, we present a novel bundle adjusted deblur Neural Radiance Fields (BAD-NeRF), which can be robust to severe motion blurred images and inaccurate camera poses. Our approach models the physical image formation process of a motion blurred image, and jointly learns the parameters of NeRF and recovers the camera motion trajectories during exposure time. In experiments, we show that by directly modeling the real physical image formation process, BAD-NeRF achieves superior performance over prior works on both synthetic and real datasets. Code and data are available at https://github.com/WU-CVGL/BAD-NeRF.

Poster
AutoRecon: Automated 3D Object Discovery and Reconstruction

Yuang Wang, Xingyi He, Sida Peng, Haotong Lin, Hujun Bao, Xiaowei Zhou

展开摘要

A fully automated object reconstruction pipeline is crucial for digital content creation. While the area of 3D reconstruction has witnessed profound developments, the removal of background to obtain a clean object model still relies on different forms of manual labor, such as bounding box labeling, mask annotations, and mesh manipulations. In this paper, we propose a novel framework named AutoRecon for the automated discovery and reconstruction of an object from multi-view images. We demonstrate that foreground objects can be robustly located and segmented from SfM point clouds by leveraging self-supervised 2D vision transformer features. Then, we reconstruct decomposed neural scene representations with dense supervision provided by the decomposed point clouds, resulting in accurate object reconstruction and segmentation. Experiments on the DTU, BlendedMVS and CO3D-V2 datasets demonstrate the effectiveness and robustness of AutoRecon. The code and supplementary material are available on the project page: https://zju3dv.github.io/autorecon/.

Highlight
Attention-Based Point Cloud Edge Sampling

Chengzhi Wu, Junwei Zheng, Julius Pfrommer, Jürgen Beyerer

展开摘要

Point cloud sampling is a less explored research topic for this data representation. The most commonly used sampling methods are still classical random sampling and farthest point sampling. With the development of neural networks, various methods have been proposed to sample point clouds in a task-based learning manner. However, these methods are mostly generative-based, rather than selecting points directly using mathematical statistics. Inspired by the Canny edge detection algorithm for images and with the help of the attention mechanism, this paper proposes a non-generative Attention-based Point cloud Edge Sampling method (APES), which captures salient points in the point cloud outline. Both qualitative and quantitative experimental results show the superior performance of our sampling method on common benchmark tasks.

Highlight
AnchorFormer: Point Cloud Completion From Discriminative Nodes

Zhikai Chen, Fuchen Long, Zhaofan Qiu, Ting Yao, Wengang Zhou, Jiebo Luo, Tao Mei

展开摘要

Point cloud completion aims to recover the completed 3D shape of an object from its partial observation. A common strategy is to encode the observed points to a global feature vector and then predict the complete points through a generative process on this vector. Nevertheless, the results may suffer from the high-quality shape generation problem due to the fact that a global feature vector cannot sufficiently characterize diverse patterns in one object. In this paper, we present a new shape completion architecture, namely AnchorFormer, that innovatively leverages pattern-aware discriminative nodes, i.e., anchors, to dynamically capture regional information of objects. Technically, AnchorFormer models the regional discrimination by learning a set of anchors based on the point features of the input partial observation. Such anchors are scattered to both observed and unobserved locations through estimating particular offsets, and form sparse points together with the down-sampled points of the input observation. To reconstruct the fine-grained object patterns, AnchorFormer further employs a modulation scheme to morph a canonical 2D grid at individual locations of the sparse points into a detailed 3D structure. Extensive experiments on the PCN, ShapeNet-55/34 and KITTI datasets quantitatively and qualitatively demonstrate the efficacy of AnchorFormer over the state-of-the-art point cloud completion approaches. Source code is available at https://github.com/chenzhik/AnchorFormer.

Poster
AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Training

Yifan Jiang, Peter Hedman, Ben Mildenhall, Dejia Xu, Jonathan T. Barron, Zhangyang Wang, Tianfan Xue

展开摘要

Neural Radiance Fields (NeRFs) are a powerful representation for modeling a 3D scene as a continuous function. Though NeRF is able to render complex 3D scenes with view-dependent effects, few efforts have been devoted to exploring its limits in a high-resolution setting. Specifically, existing NeRF-based methods face several limitations when reconstructing high-resolution real scenes, including a very large number of parameters, misaligned input data, and overly smooth details. In this work, we conduct the first pilot study on training NeRF with high-resolution data and propose the corresponding solutions: 1) marrying the multilayer perceptron (MLP) with convolutional layers which can encode more neighborhood information while reducing the total number of parameters; 2) a novel training strategy to address misalignment caused by moving objects or small camera calibration errors; and 3) a high-frequency aware loss. Our approach is nearly free without introducing obvious training/testing costs, while experiments on different datasets demonstrate that it can recover more high-frequency details compared with the current state-of-the-art NeRF models. Project page: https://yifanjiang19.github.io/alignerf.

Poster