CVPR 2021 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

1,661篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

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主题: 视频生成 · 5 篇论文 · 重置筛选

Understanding Object Dynamics for Interactive Image-to-Video Synthesis

Andreas Blattmann, Timo Milbich, Michael Dorkenwald, Bjorn Ommer

展开摘要

What would be the effect of locally poking a static scene? We present an approach that learns naturally-looking global articulations caused by a local manipulation at a pixel level. Training requires only videos of moving objects but no information of the underlying manipulation of the physical scene. Our generative model learns to infer natural object dynamics as a response to user interaction and learns about the interrelations between different object body regions. Given a static image of an object and a local poking of a pixel, the approach then predicts how the object would deform over time. In contrast to existing work on video prediction, we do not synthesize arbitrary realistic videos but enable local interactive control of the deformation. Our model is not restricted to particular object categories and can transfer dynamics onto novel unseen object instances. Extensive experiments on diverse objects demonstrate the effectiveness of our approach compared to common video prediction frameworks. Project page is available at https://bit.ly/3cxfA2L.

Poster
Stochastic Image-to-Video Synthesis Using cINNs

Michael Dorkenwald, Timo Milbich, Andreas Blattmann, Robin Rombach, Konstantinos G. Derpanis, Bjorn Ommer

展开摘要

Video understanding calls for a model to learn the characteristic interplay between static scene content and its dynamics: Given an image, the model must be able to predict a future progression of the portrayed scene and, conversely, a video should be explained in terms of its static image content and all the remaining characteristics not present in the initial frame. This naturally suggests a bijective mapping between the video domain and the static content as well as residual information. In contrast to common stochastic image-to-video synthesis, such a model does not merely generate arbitrary videos progressing the initial image. Given this image, it rather provides a one-to-one mapping between the residual vectors and the video with stochastic outcomes when sampling. The approach is naturally implemented using a conditional invertible neural network (cINN) that can explain videos by independently modelling static and other video characteristics, thus laying the basis for controlled video synthesis. Experiments on diverse video datasets demonstrate the effectiveness of our approach in terms of both the quality and diversity of the synthesized results. Our project page is available at https://bit.ly/3dg90fV.

Poster
Playable Video Generation

Willi Menapace, Stephane Lathuiliere, Sergey Tulyakov, Aliaksandr Siarohin, Elisa Ricci

展开摘要

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The difficulty of the task lies both in learning semantically consistent actions and in generating realistic videos conditioned on the user input. We propose a novel framework for PVG that is trained in a self-supervised manner on a large dataset of unlabelled videos. We employ an encoder-decoder architecture where the predicted action labels act as bottleneck. The network is constrained to learn a rich action space using, as main driving loss, a reconstruction loss on the generated video. We demonstrate the effectiveness of the proposed approach on several datasets with wide environment variety. Further details, code and examples are available on our project page willi-menapace.github.io/playable-video-generation-website.

Poster
Less Is More: ClipBERT for Video-and-Language Learning via Sparse Sampling

Jie Lei, Linjie Li, Luowei Zhou, Zhe Gan, Tamara L. Berg, Mohit Bansal, Jingjing Liu

展开摘要

The canonical approach to video-and-language learning (e.g., video question answering) dictates a neural model to learn from offline-extracted dense video features from vision models and text features from language models. These feature extractors are trained independently and usually on tasks different from the target domains, rendering these fixed features sub-optimal for downstream tasks. Moreover, due to the high computational overload of dense video features, it is often difficult (or infeasible) to plug feature extractors directly into existing approaches for easy finetuning. To provide a remedy to this dilemma, we propose a generic framework CLIPBERT that enables affordable end-to-end learning for video-and-language tasks, by employing sparse sampling, where only a single or a few sparsely sampled short clips from a video are used at each training step. Experiments on text-to-video retrieval and video question answering on six datasets demonstrate that CLIPBERT outperforms (or is on par with) existing methods that exploit full-length videos, suggesting that end-to-end learning with just a few sparsely sampled clips is often more accurate than using densely extracted offline features from full-length videos, proving the proverbial less-is-more principle. Videos in the datasets are from considerably different domains and lengths, ranging from 3-second generic-domain GIF videos to 180-second YouTube human activity videos, showing the generalization ability of our approach. Comprehensive ablation studies and thorough analyses are provided to dissect what factors lead to this success.

Poster
Hierarchical Video Prediction Using Relational Layouts for Human-Object Interactions

Navaneeth Bodla, Gaurav Shrivastava, Rama Chellappa, Abhinav Shrivastava

展开摘要

Learning to model and predict how humans interact with objects while performing an action is challenging, and most of the existing video prediction models are ineffective in modeling complicated human-object interactions. Our work builds on hierarchical video prediction models, which disentangle the video generation process into two stages: predicting a high-level representation, such as pose sequence, and then learning a pose-to-pixels translation model for pixel generation. An action sequence for a human-object interaction task is typically very complicated, involving the evolution of pose, person's appearance, object locations, and object appearances over time. To this end, we propose a Hierarchical Video Prediction model using Relational Layouts. In the first stage, we learn to predict a sequence of layouts. A layout is a high-level representation of the video containing both pose and objects' information for every frame. The layout sequence is learned by modeling the relationships between the pose and objects using relational reasoning and recurrent neural networks. The layout sequence acts as a strong structure prior to the second stage that learns to map the layouts into pixel space. Experimental evaluation of our method on two datasets, UMD-HOI and Bimanual, shows significant improvements in standard video evaluation metrics such as LPIPS, PSNR, and SSIM. We also perform a detailed qualitative analysis of our model to demonstrate various generalizations.

Poster