CVPR 2020 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

1,467篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    33522.8%
  • Poster
    1,13277.2%

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主题: 具身智能 · 9 篇论文 · 重置筛选

Unsupervised Reinforcement Learning of Transferable Meta-Skills for Embodied Navigation

Juncheng Li, Xin Wang, Siliang Tang, Haizhou Shi, Fei Wu, Yueting Zhuang, William Yang Wang

展开摘要

Visual navigation is a task of training an embodied agent by intelligently navigating to a target object (e.g., television) using only visual observations. A key challenge for current deep reinforcement learning models lies in the requirements for a large amount of training data. It is exceedingly expensive to construct sufficient 3D synthetic environments annotated with the target object information. In this paper, we focus on visual navigation in the low-resource setting, where we have only a few training environments annotated with object information. We propose a novel unsupervised reinforcement learning approach to learn transferable meta-skills (e.g., bypass obstacles, go straight) from unannotated environments without any supervisory signals. The agent can then fast adapt to visual navigation through learning a high-level master policy to combine these meta-skills, when the visual-navigation-specified reward is provided. Experimental results show that our method significantly outperforms the baseline by 53.34% relatively on SPL, and further qualitative analysis demonstrates that our method learns transferable motor primitives for visual navigation.

Poster
Towards Efficient Model Compression via Learned Global Ranking

Ting-Wu Chin, Ruizhou Ding, Cha Zhang, Diana Marculescu

展开摘要

Pruning convolutional filters has demonstrated its effectiveness in compressing ConvNets. Prior art in filter pruning requires users to specify a target model complexity (e.g., model size or FLOP count) for the resulting architecture. However, determining a target model complexity can be difficult for optimizing various embodied AI applications such as autonomous robots, drones, and user-facing applications. First, both the accuracy and the speed of ConvNets can affect the performance of the application. Second, the performance of the application can be hard to assess without evaluating ConvNets during inference. As a consequence, finding a sweet-spot between the accuracy and speed via filter pruning, which needs to be done in a trial-and-error fashion, can be time-consuming. This work takes a first step toward making this process more efficient by altering the goal of model compression to producing a set of ConvNets with various accuracy and latency trade-offs instead of producing one ConvNet targeting some pre-defined latency constraint. To this end, we propose to learn a global ranking of the filters across different layers of the ConvNet, which is used to obtain a set of ConvNet architectures that have different accuracy/latency trade-offs by pruning the bottom-ranked filters. Our proposed algorithm, LeGR, is shown to be 2x to 3x faster than prior work while having comparable or better performance when targeting seven pruned ResNet-56 with different accuracy/FLOPs profiles on the CIFAR-100 dataset. Additionally, we have evaluated LeGR on ImageNet and Bird-200 with ResNet-50 and Mo- bileNetV2 to demonstrate its effectiveness. Code available at https://github.com/cmu-enyac/LeGR.

Oral
RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

Matt Deitke, Winson Han, Alvaro Herrasti, Aniruddha Kembhavi, Eric Kolve, Roozbeh Mottaghi, Jordi Salvador, Dustin Schwenk, Eli VanderBilt, Matthew Wallingford, Luca Weihs, Mark Yatskar, Ali Farhadi

展开摘要

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embodied visual AI has reached a stage of development similar to visual recognition prior to the advent of these ecosystems. Recently, various synthetic environments have been introduced to facilitate research in embodied AI. Notwithstanding this progress, the crucial question of how well models trained in simulation generalize to reality has remained largely unanswered. The creation of a comparable ecosystem for simulation-to-real embodied AI presents many challenges: (1) the inherently interactive nature of the problem, (2) the need for tight alignments between real and simulated worlds, (3) the difficulty of replicating physical conditions for repeatable experiments, (4) and the associated cost. In this paper, we introduce RoboTHOR to democratize research in interactive and embodied visual AI. RoboTHOR offers a framework of simulated environments paired with physical counterparts to systematically explore and overcome the challenges of simulation-to-real transfer, and a platform where researchers across the globe can remotely test their embodied models in the physical world. As a first benchmark, our experiments show there exists a significant gap between the performance of models trained in simulation when they are tested in both simulations and their carefully constructed physical analogs. We hope that RoboTHOR will spur the next stage of evolution in embodied computer vision.

Poster
REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments

Yuankai Qi, Qi Wu, Peter Anderson, Xin Wang, William Yang Wang, Chunhua Shen, Anton van den Hengel

展开摘要

One of the long-term challenges of robotics is to enable robots to interact with humans in the visual world via natural language, as humans are visual animals that communicate through language. Overcoming this challenge requires the ability to perform a wide variety of complex tasks in response to multifarious instructions from humans. In the hope that it might drive progress towards more flexible and powerful human interactions with robots, we propose a dataset of varied and complex robot tasks, described in natural language, in terms of objects visible in a large set of real images. Given an instruction, success requires navigating through a previously-unseen environment to identify an object. This represents a practical challenge, but one that closely reflects one of the core visual problems in robotics. Several state-of-the-art vision-and-language navigation, and referring-expression models are tested to verify the difficulty of this new task, but none of them show promising results because there are many fundamental differences between our task and previous ones. A novel Interactive Navigator-Pointer model is also proposed that provides a strong baseline on the task. The proposed model especially achieves the best performance on the unseen test split, but still leaves substantial room for improvement compared to the human performance. Repository: https://github.com/YuankaiQi/REVERIE.

Oral
MoreFusion: Multi-object Reasoning for 6D Pose Estimation from Volumetric Fusion

Kentaro Wada, Edgar Sucar, Stephen James, Daniel Lenton, Andrew J. Davison

展开摘要

Robots and other smart devices need efficient object-based scene representations from their on-board vision systems to reason about contact, physics and occlusion. Recognized precise object models will play an important role alongside non-parametric reconstructions of unrecognized structures. We present a system which can estimate the accurate poses of multiple known objects in contact and occlusion from real-time, embodied multi-view vision. Our approach makes 3D object pose proposals from single RGB-D views, accumulates pose estimates and non-parametric occupancy information from multiple views as the camera moves, and performs joint optimization to estimate consistent, non-intersecting poses for multiple objects in contact. We verify the accuracy and robustness of our approach experimentally on 2 object datasets: YCB-Video, and our own challenging Cluttered YCB-Video. We demonstrate a real-time robotics application where a robot arm precisely and orderly disassembles complicated piles of objects, using only on-board RGB-D vision.

Poster
Fantastic Answers and Where to Find Them: Immersive Question-Directed Visual Attention

Ming Jiang, Shi Chen, Jinhui Yang, Qi Zhao

展开摘要

While most visual attention studies focus on bottom-up attention with restricted field-of-view, real-life situations are filled with embodied vision tasks. The role of attention is more significant in the latter due to the information overload, and attention to the most important regions is critical to the success of tasks. The effects of visual attention on task performance in this context have also been widely ignored. This research addresses a number of challenges to bridge this research gap, on both the data and model aspects. Specifically, we introduce the first dataset of top-down attention in immersive scenes. The Immersive Question-directed Visual Attention (IQVA) dataset features visual attention and corresponding task performance (i.e., answer correctness). It consists of 975 questions and answers collected from people viewing 360deg videos in a head-mounted display. Analyses of the data demonstrate a significant correlation between people's task performance and their eye movements, suggesting the role of attention in task performance. With that, a neural network is developed to encode the differences of correct and incorrect attention and jointly predict the two. The proposed attention model for the first time takes into account answer correctness, whose outputs naturally distinguish important regions from distractions. This study with new data and features may enable new tasks that leverage attention and answer correctness, and inspire new research that reveals the process behind decision making in performing various tasks.

Poster
Embodied Language Grounding With 3D Visual Feature Representations

Mihir Prabhudesai, Hsiao-Yu Fish Tung, Syed Ashar Javed, Maximilian Sieb, Adam W. Harley, Katerina Fragkiadaki

展开摘要

We propose associating language utterances to 3D visual abstractions of the scene they describe. The 3D visual abstractions are encoded as 3-dimensional visual feature maps. We infer these 3D visual scene feature maps from RGB images of the scene via view prediction: when the generated 3D scene feature map is neurally projected from a camera viewpoint, it should match the corresponding RGB image. We present generative models that condition on the dependency tree of an utterance and generate a corresponding visual 3D feature map as well as reason about its plausibility, and detector models that condition on both the dependency tree of an utterance and a related image and localize the object referents in the 3D feature map inferred from the image. Our model outperforms models of language and vision that associate language with 2D CNN activations or 2D images by a large margin in a variety of tasks, such as, classifying plausibility of utterances, detecting referential expressions, and supplying rewards for trajectory optimization of object placement policies from language instructions. We perform numerous ablations and show the improved performance of our detectors is due to its better generalization across camera viewpoints and lack of object interferences in the inferred 3D feature space, and the improved performance of our generators is due to their ability to spatially reason about objects and their configurations in 3D when mapping from language to scenes.

Poster
Cops-Ref: A New Dataset and Task on Compositional Referring Expression Comprehension

Zhenfang Chen, Peng Wang, Lin Ma, Kwan-Yee K. Wong, Qi Wu

展开摘要

Referring expression comprehension (REF) aims at identifying a particular object in a scene by a natural language expression. It requires joint reasoning over the textual and visual domains to solve the problem. Some popular referring expression datasets, however, fail to provide an ideal test bed for evaluating the reasoning ability of the models, mainly because 1) their expressions typically describe only some simple distinctive properties of the object and 2) their images contain limited distracting information. To bridge the gap, we propose a new dataset for visual reasoning in context of referring expression comprehension with two main features. First, we design a novel expression engine rendering various reasoning logics that can be flexibly combined with rich visual properties to generate expressions with varying compositionality. Second, to better exploit the full reasoning chain embodied in an expression, we propose a new test setting by adding additional distracting images containing objects sharing similar properties with the referent, thus minimising the success rate of reasoning-free cross-domain alignment. We evaluate several state-of-the-art REF models, but find none of them can achieve promising performance. A proposed modular hard mining strategy performs the best but still leaves substantial room for improvement.

Poster
ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks

Mohit Shridhar, Jesse Thomason, Daniel Gordon, Yonatan Bisk, Winson Han, Roozbeh Mottaghi, Luke Zettlemoyer, Dieter Fox

展开摘要

We present ALFRED (Action Learning From Realistic Environments and Directives), a benchmark for learning a mapping from natural language instructions and egocentric vision to sequences of actions for household tasks. ALFRED includes long, compositional tasks with non-reversible state changes to shrink the gap between research benchmarks and real-world applications. ALFRED consists of expert demonstrations in interactive visual environments for 25k natural language directives. These directives contain both high-level goals like "Rinse off a mug and place it in the coffee maker." and low-level language instructions like "Walk to the coffee maker on the right." ALFRED tasks are more complex in terms of sequence length, action space, and language than existing vision- and-language task datasets. We show that a baseline model based on recent embodied vision-and-language tasks performs poorly on ALFRED, suggesting that there is significant room for developing innovative grounded visual language understanding models with this benchmark.

Poster