Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
1,027 papers, page 8 of 21
- NeurIPS 2026RigRecon: Efficient Rig-Aware Street Reconstruction via Dual-Path Spatio-Temporal Interaction
- NeurIPS 2026Risks Create a Jagged Frontier of LLM Productivity Gains Across Computer Occupations
- NeurIPS 2026ScrapeBench: Evaluating Legal Compliance of AI Agents in Website Scraping
- NeurIPS 2026Simulating Human Memory with Language Models
- NeurIPS 2026Spatially Feasible 3D Indoor Scene Generation via Interaction-Oriented Human Proxy
- NeurIPS 2026Sport Is The Next Grand Challenge For Artificial Intelligence: Toward A Science Of Human Physical Skill
- NeurIPS 2026Structured Human-Like Agentic Flow for RTL Design
- NeurIPS 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework
- NeurIPS 2026The Bayesian Origin of the Probability Weighting Function in Human Representation of Probabilities
- NeurIPS 2026ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
- NeurIPS 2026Towards Scalable Egocentric HOI for Humanoids: Benchmarking Whole-Body Dexterous Interaction with Tactile Prediction
- NeurIPS 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video
- NeurIPS 2026Utility-Driven Clustered Federated Learning via Class-wise Interaction Attribution
- NeurIPS 2026VIPBench: A Human-Aligned Benchmark for Voice Identity Perception in the Age of Voice Cloning
- NeurIPS 2026VolCo: Volumetric Contact for High-Fidelity Human Grasp Generation
- NeurIPS 2026WebNavigator: Global Web Navigation via Interaction Graph Retrieval
- NeurIPS 2026What do EEG Foundation Models Capture from Human Brain Signals?
- NeurIPS 2026When a Window Is Not an Action: Selective Phase-Script Deliberation for Sliding-Window Human Activity Recognition
- NeurIPS 2026When Does Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- CVPR 2025ALIEN: Implicit Neural Representations for Human Motion Prediction under Arbitrary Latency
- CVPR 2025AMR-Transformer: Enabling Efficient Long-range Interaction for Complex Neural Fluid Simulation
- CVPR 2025An Image-like Diffusion Method for Human-Object Interaction Detection
- CVPR 2025ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interaction
- CVPR 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?
- CVPR 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
- CVPR 2025BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
- CVPR 2025CARE Transformer: Mobile-Friendly Linear Visual Transformer via Decoupled Dual Interaction
- CVPR 2025Certified Human Trajectory Prediction
- CVPR 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation
- CVPR 2025ChatHuman: Chatting about 3D Humans with Tools
- CVPR 2025CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement
- CVPR 2025D^3-Human: Dynamic Disentangled Digital Human from Monocular Video
- CVPR 2025Deterministic-to-Stochastic Diverse Latent Feature Mapping for Human Motion Synthesis
- CVPR 2025DiSRT-In-Bed: Diffusion-Based Sim-to-Real Transfer Framework for In-Bed Human Mesh Recovery
- CVPR 2025Do Computer Vision Foundation Models Learn the Low-level Characteristics of the Human Visual System?
- CVPR 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations
- CVPR 2025Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera
- CVPR 2025DynPose: Largely Improving the Efficiency of Human Pose Estimation by a Simple Dynamic Framework
- CVPR 2025Enhanced Visual-Semantic Interaction with Tailored Prompts for Pedestrian Attribute Recognition
- CVPR 2025EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling
- CVPR 2025FIction: 4D Future Interaction Prediction from Video
- CVPR 2025Free-viewpoint Human Animation with Pose-correlated Reference Selection
- CVPR 2025Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities
- CVPR 2025GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras
- CVPR 2025Guiding Human-Object Interactions with Rich Geometry and Relations
- CVPR 2025H-MoRe: Learning Human-centric Motion Representation for Action Analysis
- CVPR 2025HeatFormer: A Neural Optimizer for Multiview Human Mesh Recovery
- CVPR 2025HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation
- CVPR 2025HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generation
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4