Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

1,027 papers, page 1 of 21

  1. CVPR 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision
  2. CVPR 2026Beyond Mimicry Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations
  3. CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
  4. CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
  5. CVPR 2026BOP-ASK Object-Interaction Reasoning for Vision-Language Models
  6. CVPR 2026Building a Precise Video Language with Human-AI Oversight
  7. CVPR 2026CARI4D Category Agnostic 4D Reconstruction of Human-Object Interaction
  8. CVPR 2026Computer Vision with a Superpixelation Camera
  9. CVPR 2026CrossHOI Learning Cross-View Representations for Monocular 3D Human-Object Interaction Reconstruction
  10. CVPR 2026CrowdGaussian Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a
  11. CVPR 2026DarkShake-DVS Event-based Human Action Recognition under Low-light and Shaking Camera
  12. CVPR 2026Decoupled Generative Modeling for Human-Object Interaction Synthesis
  13. CVPR 2026Demo2Tutorial From Human Experience to Multimodal Software Tutorials
  14. CVPR 2026Differentially Private 2D Human Pose Estimation
  15. CVPR 2026DuoMo Dual Motion Diffusion for World-Space Human Reconstruction
  16. CVPR 2026E-3DPSM A State Machine for Event-based Egocentric 3D Human Pose
  17. CVPR 2026Egocentric Visibility-Aware Human Pose Estimation
  18. CVPR 2026EgoPoseFormer v2 Accurate Egocentric Human Motion Estimation for ARVR
  19. CVPR 2026EmbodMocap In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents
  20. CVPR 2026FisherPoser Human Motion Estimation from Sparse Observations with Hierarchical Region-Wise
  21. CVPR 2026FISHuman Fine-grained Single-image 3D Human Reconstruction via Multi-view 4D Remeshing
  22. CVPR 2026ForeHOI Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos
  23. CVPR 2026FUN REC Reconstructing Functional 3D Scenes from Egocentric Interaction
  24. CVPR 2026FusionAgent A Multimodal Agent with Dynamic Model Selection for Human
  25. CVPR 2026GardenDesigner Encoding Aesthetic Principles into Jiangnan Garden Construction via a
  26. CVPR 2026Gaussian-Mixture Latent Flow for Stochastic 3D Human Motion Prediction
  27. CVPR 2026GenHOI Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially
  28. CVPR 2026Geometric Neural Distance Fields for Learning Human Motion Priors
  29. CVPR 2026Glove2Hand Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves
  30. CVPR 2026Ground Reaction Inertial Poser Physics-based Human Motion Capture from Sparse
  31. CVPR 2026HanDyVQA A Video QA Benchmark for Fine-Grained Hand-Object Interaction Dynamics
  32. CVPR 2026HiFi-Inpaint Towards High-Fidelity Reference-Based Inpainting for Generating Detail-Preserving Human-Product Images
  33. CVPR 2026Human Interaction-Aware 3D Reconstruction from a Single Image
  34. CVPR 2026HumanBA Human-Aware Bundle Adjustment via Global Human-Camera Decoupling
  35. CVPR 2026HUMAPS-4D A Multimodal Dataset for HUman Motion Analysis with Physiological
  36. CVPR 2026Illumination-Consistent Human-Scene Reconstruction from Monocular Video
  37. CVPR 2026IMU-HOI A Symbiotic Framework for Coherent Human-Object Interaction and Motion
  38. CVPR 2026InfinityHuman Towards Long-Term Audio-Driven Human Animation
  39. CVPR 2026Information-Theoretic Decomposition for Multimodal Interaction Learning
  40. CVPR 2026Interact2Ar Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models
  41. CVPR 2026Life-IQA Boosting Blind Image Quality Assessment through GCN-enhanced Layer Interaction
  42. CVPR 2026M4Human A Large-Scale Multimodal mmWave Radar Benchmark for Human Mesh
  43. CVPR 2026MEMO Human-like Crisp Edge Detection Using Masked Edge Prediction
  44. CVPR 2026Mining Instance-Centric Vision-Language Contexts for Human-Object Interaction Detection
  45. CVPR 2026MooCap A Multi-View Benchmark for Cow-Object-Human Interaction and Behavior Dynamics
  46. CVPR 2026MoVie Broaden Your Views with Human Motion for Action Detection
  47. CVPR 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from
  48. CVPR 2026Occluded Human Body Capture with Frequency Domain Denoising Prior
  49. CVPR 2026OneHOI Unifying Human-Object Interaction Generation and Editing
  50. CVPR 2026OnlineHMR Video-based Online World-Grounded Human Mesh Recovery

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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