Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

1,027 papers, page 3 of 21

  1. ICLR 2026EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction
  2. ICLR 2026Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulation
  3. ICLR 2026Fast Proteome-Scale Protein Interaction Retrieval via Residue-Level Factorization
  4. ICLR 2026Features Emerge as Discrete States: The First Application of SAEs to 3D Representations
  5. ICLR 2026Feed-forward Human Performance Capture via Progressive Canonical Space Updates
  6. ICLR 2026From Assumptions to Actions: Turning LLM Reasoning into Uncertainty-Aware Planning for Embodied Agents
  7. ICLR 2026From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper
  8. ICLR 2026Generating metamers of human scene understanding
  9. ICLR 2026Generative Adversarial Post-Training Mitigates Reward Hacking in Live Human-AI Music Interaction
  10. ICLR 2026Grounding Computer Use Agents on Human Demonstrations
  11. ICLR 2026h-MINT: Modeling Pocket-Ligand Binding with Hierarchical Molecular Interaction Network
  12. ICLR 2026H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows
  13. ICLR 2026HackWorld: Evaluating Computer-Use Agents on Exploiting Web Application Vulnerabilities
  14. ICLR 2026HEEGNet: Hyperbolic Embeddings for EEG
  15. ICLR 2026Human or Machine? A Preliminary Turing Test for Speech-to-Speech Interaction
  16. ICLR 2026Human-LLM Collaborative Feature Engineering for Tabular Data
  17. ICLR 2026Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
  18. ICLR 2026Human3R: Everyone Everywhere All at Once
  19. ICLR 2026HUMOF: Human Motion Forecasting in Interactive Social Scenes
  20. ICLR 2026I2Mole: Interaction-aware Invariant Molecular Learning For Generalizable Property Prediction
  21. ICLR 2026Identity-Free Deferral For Unseen Experts
  22. ICLR 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
  23. ICLR 2026Instilling an Active Mind in Avatars via Cognitive Simulation
  24. ICLR 2026Interaction Field Matching: Overcoming Limitations of Electrostatic Models
  25. ICLR 2026Interaction-aware Representation Modeling With Co-Occurrence Consistency for Egocentric Hand-Object Parsing
  26. ICLR 2026INTIMA: A Benchmark for Human-AI Companionship Behavior
  27. ICLR 2026Is This Just Fantasy? Language Model Representations Reflect Human Judgments of Event Plausibility
  28. ICLR 2026Joint Optimization for 4D Human-Scene Reconstruction in the Wild
  29. ICLR 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
  30. ICLR 2026KinemaDiff: Towards Diffusion for Coherent and Physically Plausible Human Motion Prediction
  31. ICLR 2026LaTo: Landmark-tokenized Diffusion Transformer for Fine-grained Human Face Editing
  32. ICLR 2026LaVCa: LLM-assisted Visual Cortex Captioning
  33. ICLR 2026Learning Brain Representation with Hierarchical Visual Embeddings
  34. ICLR 2026Loc$^{2}$: Interpretable Cross-View Localization via Depth-Lifted Local Feature Matching
  35. ICLR 2026MARS - A Foundational Map Auto-Regressor
  36. ICLR 2026MetaEmbed: Scaling Multimodal Retrieval at Test-Time with Flexible Late Interaction
  37. ICLR 2026MIMIC: Mask-Injected Manipulation Video Generation with Interaction Control
  38. ICLR 2026Mini-o3: Scaling Up Reasoning Patterns and Interaction Turns for Visual Search
  39. ICLR 2026MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning
  40. ICLR 2026MotionGPT3: Human Motion as a Second Modality
  41. ICLR 2026Multi-turn Evaluation of Anthropomorphic Behaviours in Large Language Models
  42. ICLR 2026NeMo-map: Neural Implicit Flow Fields for Spatio-Temporal Motion Mapping
  43. ICLR 2026Neural Latent Arbitrary Lagrangian-Eulerian Grids for Fluid-Solid Interaction
  44. ICLR 2026Neural Synchrony Between Socially Interacting Language Models
  45. ICLR 2026OSWorld-MCP: Benchmarking MCP Tool Invocation In Computer-Use Agents
  46. ICLR 2026Pairwise is Not Enough: Hypergraph Neural Networks for Multi-Agent Pathfinding
  47. ICLR 2026ParaS2S: Benchmarking and Aligning Spoken Language Models for Paralinguistic-aware Speech-to-Speech Interaction
  48. ICLR 2026Physically Valid Biomolecular Interaction Modeling with Gauss-Seidel Projection
  49. ICLR 2026PluriHarms: Benchmarking the Full Spectrum of Human Judgments on AI Harm
  50. ICLR 2026PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regression

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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