Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
1,027 papers, page 2 of 21
- CVPR 2026PHAC Promptable Human Amodal Completion
- CVPR 2026PolySLGen Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction
- CVPR 2026Progressive Guessing to Fixed Point Rethinking Human Motion Prediction with
- CVPR 2026PSDesigner Automated Graphic Design with a Human-Like Creative Workflow
- CVPR 2026RAM Recover Any 3D Human Motion in-the-Wild
- CVPR 2026Reading Your Actions Learning Generalizable Action Representations via Pre-training AEMG
- CVPR 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos
- CVPR 2026ReGenHOI Unifying Reconstruction and Generation for 3D Human-Object Interaction Understanding
- CVPR 2026RegFormer Transferable Relational Grounding for Efficient Weakly-Supervised Human-Object Interaction Detection
- CVPR 2026ReMoGen Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse
- CVPR 2026ResiHMR Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals
- CVPR 2026RHINO Reconstructing Human Interactions with Novel Objects from Monocular Videos
- CVPR 2026SAM 3D Body Robust Full-Body Human Mesh Recovery
- CVPR 2026SceMoS Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded
- CVPR 2026Sketch2Colab Sketch-Conditioned Multi-Human Animation via Controllable Flow Distillation
- CVPR 2026Soul Breathe Life into Digital Human for High-fidelity Long-term Multimodal
- CVPR 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation
- CVPR 2026StreamAvatar Streaming Diffusion Models for Real-Time Interactive Human Avatars
- CVPR 2026SyncMos Scalable Motion Synchronisation for Multi-Agent Scene Interaction
- CVPR 2026Tavatar Topology-Aware Gaussian Attribute Derivation for Animatable Human Avatars
- CVPR 2026TeamHOI Learning a Unified Policy for Cooperative Human-Object Interactions with
- CVPR 2026Temporal Interaction in Spiking Transformers with Multi-Delay Mixer
- CVPR 2026Towards Balanced Multi-Modal Learning in 3D Human Pose Estimation
- CVPR 2026Towards Motion Turing Test Evaluating Human-Likeness in Humanoid Robots
- CVPR 2026Ultra Diffusion Poser Diffusion-Based Human Motion Tracking from Sparse Inertial
- CVPR 2026VideoRealBench A Chain-of-Thought Realism Evaluation Benchmark for Generated Human-Centric Videos
- CVPR 2026ViHOI Human-Object Interaction Synthesis with Visual Priors
- CVPR 2026VIMCAN Visual-Inertial 3D Human Pose Estimation with Hybrid Mamba-Cross-Attention Network
- CVPR 2026VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recovery
- CVPR 2026WebChain A Large-Scale Human-Annotated Dataset of Real-World Web Interaction Traces
- CVPR 2026What Are You Doing A Closer Look at Controllable Human
- ICLR 2026Assembling the Mind's Mosaic: Towards EEG Semantic Intent Decoding
- ICLR 2026AtC: Aggregate-then-Calibrate for Human-centered Assessment
- ICLR 2026AutoMetrics: Approximate Human Judgments with Automatically Generated Evaluators
- ICLR 2026Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy
- ICLR 2026Beyond Structure: Invariant Crystal Property Prediction with Pseudo-Particle Ray Diffraction
- ICLR 2026Brain-IT: Image Reconstruction from fMRI via Brain-Interaction Transformer
- ICLR 2026CAPSUL: A Comprehensive Human Protein Benchmark for Subcellular Localization
- ICLR 2026Characterizing Human Semantic Navigation in Concept Production as Trajectories in Embedding Space
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- ICLR 2026Computer Agent Arena: Toward Human-Centric Evaluation and Analysis of Computer-Use Agents
- ICLR 2026ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents
- ICLR 2026Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives
- ICLR 2026DeepSADR: Deep Transfer Learning with Subsequence Interaction and Adaptive Readout for Cancer Drug Response Prediction
- ICLR 2026Densemarks: Learning Canonical Embeddings for Human Heads Images via Point Tracks
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- ICLR 2026DreamCS: Geometry-Aware Text-to-3D Generation with Unpaired 3D Reward Supervision
- ICLR 2026Dynamic Texture Modeling of 3D Clothed Gaussian Avatars from a Single Video
- ICLR 2026EmoPrefer: Can Large Language Models Understand Human Emotion Preferences?
- ICLR 2026Enhancing Sparse Event Detection in Healthcare Time-Series via Adaptive Gate of Context–Detail Interaction
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4