Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

1,027 papers, page 2 of 21

  1. CVPR 2026PHAC Promptable Human Amodal Completion
  2. CVPR 2026PolySLGen Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction
  3. CVPR 2026Progressive Guessing to Fixed Point Rethinking Human Motion Prediction with
  4. CVPR 2026PSDesigner Automated Graphic Design with a Human-Like Creative Workflow
  5. CVPR 2026RAM Recover Any 3D Human Motion in-the-Wild
  6. CVPR 2026Reading Your Actions Learning Generalizable Action Representations via Pre-training AEMG
  7. CVPR 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos
  8. CVPR 2026ReGenHOI Unifying Reconstruction and Generation for 3D Human-Object Interaction Understanding
  9. CVPR 2026RegFormer Transferable Relational Grounding for Efficient Weakly-Supervised Human-Object Interaction Detection
  10. CVPR 2026ReMoGen Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse
  11. CVPR 2026ResiHMR Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals
  12. CVPR 2026RHINO Reconstructing Human Interactions with Novel Objects from Monocular Videos
  13. CVPR 2026SAM 3D Body Robust Full-Body Human Mesh Recovery
  14. CVPR 2026SceMoS Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded
  15. CVPR 2026Sketch2Colab Sketch-Conditioned Multi-Human Animation via Controllable Flow Distillation
  16. CVPR 2026Soul Breathe Life into Digital Human for High-fidelity Long-term Multimodal
  17. CVPR 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation
  18. CVPR 2026StreamAvatar Streaming Diffusion Models for Real-Time Interactive Human Avatars
  19. CVPR 2026SyncMos Scalable Motion Synchronisation for Multi-Agent Scene Interaction
  20. CVPR 2026Tavatar Topology-Aware Gaussian Attribute Derivation for Animatable Human Avatars
  21. CVPR 2026TeamHOI Learning a Unified Policy for Cooperative Human-Object Interactions with
  22. CVPR 2026Temporal Interaction in Spiking Transformers with Multi-Delay Mixer
  23. CVPR 2026Towards Balanced Multi-Modal Learning in 3D Human Pose Estimation
  24. CVPR 2026Towards Motion Turing Test Evaluating Human-Likeness in Humanoid Robots
  25. CVPR 2026Ultra Diffusion Poser Diffusion-Based Human Motion Tracking from Sparse Inertial
  26. CVPR 2026VideoRealBench A Chain-of-Thought Realism Evaluation Benchmark for Generated Human-Centric Videos
  27. CVPR 2026ViHOI Human-Object Interaction Synthesis with Visual Priors
  28. CVPR 2026VIMCAN Visual-Inertial 3D Human Pose Estimation with Hybrid Mamba-Cross-Attention Network
  29. CVPR 2026VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recovery
  30. CVPR 2026WebChain A Large-Scale Human-Annotated Dataset of Real-World Web Interaction Traces
  31. CVPR 2026What Are You Doing A Closer Look at Controllable Human
  32. ICLR 2026Assembling the Mind's Mosaic: Towards EEG Semantic Intent Decoding
  33. ICLR 2026AtC: Aggregate-then-Calibrate for Human-centered Assessment
  34. ICLR 2026AutoMetrics: Approximate Human Judgments with Automatically Generated Evaluators
  35. ICLR 2026Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy
  36. ICLR 2026Beyond Structure: Invariant Crystal Property Prediction with Pseudo-Particle Ray Diffraction
  37. ICLR 2026Brain-IT: Image Reconstruction from fMRI via Brain-Interaction Transformer
  38. ICLR 2026CAPSUL: A Comprehensive Human Protein Benchmark for Subcellular Localization
  39. ICLR 2026Characterizing Human Semantic Navigation in Concept Production as Trajectories in Embedding Space
  40. ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
  41. ICLR 2026Computer Agent Arena: Toward Human-Centric Evaluation and Analysis of Computer-Use Agents
  42. ICLR 2026ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents
  43. ICLR 2026Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives
  44. ICLR 2026DeepSADR: Deep Transfer Learning with Subsequence Interaction and Adaptive Readout for Cancer Drug Response Prediction
  45. ICLR 2026Densemarks: Learning Canonical Embeddings for Human Heads Images via Point Tracks
  46. ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
  47. ICLR 2026DreamCS: Geometry-Aware Text-to-3D Generation with Unpaired 3D Reward Supervision
  48. ICLR 2026Dynamic Texture Modeling of 3D Clothed Gaussian Avatars from a Single Video
  49. ICLR 2026EmoPrefer: Can Large Language Models Understand Human Emotion Preferences?
  50. ICLR 2026Enhancing Sparse Event Detection in Healthcare Time-Series via Adaptive Gate of Context–Detail Interaction

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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