Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

1,027 papers, page 13 of 21

  1. NeurIPS 2025Deep Edge Filter: Return of the Human-Crafted Layer in Deep Learning
  2. NeurIPS 2025Deep Value Benchmark: Measuring Whether Models Generalize Deep values or Shallow Preferences
  3. NeurIPS 2025Don’t call it privacy-preserving or human-centric pose estimation if you don’t measure privacy
  4. NeurIPS 2025EmoNet-Face: An Expert-Annotated Benchmark for Synthetic Emotion Recognition
  5. NeurIPS 2025EPA: Boosting Event-based Video Frame Interpolation with Perceptually Aligned Learning
  6. NeurIPS 2025Estimating cognitive biases with attention-aware inverse planning
  7. NeurIPS 2025Explainable Reinforcement Learning from Human Feedback to Improve Alignment
  8. NeurIPS 2025Faithful Dynamic Imitation Learning from Human Intervention with Dynamic Regret Minimization
  9. NeurIPS 2025FIGRDock: Fast Interaction-Guided Regression for Flexible Docking
  10. NeurIPS 2025GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data
  11. NeurIPS 2025Generalizable, real-time neural decoding with hybrid state-space models
  12. NeurIPS 2025Handling Missing Responses under Cluster Dependence with Applications to Language Model Evaluation
  13. NeurIPS 2025HAODiff: Human-Aware One-Step Diffusion via Dual-Prompt Guidance
  14. NeurIPS 2025HMVLM:Human Motion-Vision-Language Model via MoE LoRA
  15. NeurIPS 2025HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interaction
  16. NeurIPS 2025HOComp: Interaction-Aware Human-Object Composition
  17. NeurIPS 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion
  18. NeurIPS 2025HopaDIFF: Holistic-Partial Aware Fourier Conditioned Diffusion for Referring Human Action Segmentation in Multi-Person Scenarios
  19. NeurIPS 2025InstructHOI: Context-Aware Instruction for Multi-Modal Reasoning in Human-Object Interaction Detection
  20. NeurIPS 2025InstructRestore: Region-Customized Image Restoration with Human Instructions
  21. NeurIPS 2025Intend to Move: A Multimodal Dataset for Intention-Aware Human Motion Understanding
  22. NeurIPS 2025JarvisArt: Liberating Human Artistic Creativity via an Intelligent Photo Retouching Agent
  23. NeurIPS 2025Large Language Models as Model Organisms for Human Associative Learning
  24. NeurIPS 2025Learning Crossmodal Interaction Patterns via Attributed Bipartite Graphs for Single-Cell Omics
  25. NeurIPS 2025Learning Dense Hand Contact Estimation from Imbalanced Data
  26. NeurIPS 2025Learning Human-Object Interaction as Groups
  27. NeurIPS 2025Learning Preferences without Interaction for Cooperative AI: A Hybrid Offline-Online Approach
  28. NeurIPS 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions
  29. NeurIPS 2025Leaving No OOD Instance Behind: Instance-Level OOD Fine-Tuning for Anomaly Segmentation
  30. NeurIPS 2025Memory Injection Attacks on LLM Agents via Query-Only Interaction
  31. NeurIPS 2025MiCADangelo: Fine-Grained Reconstruction of Constrained CAD Models from 3D Scans
  32. NeurIPS 2025MoPFormer: Motion-Primitive Transformer for Wearable-Sensor Activity Recognition
  33. NeurIPS 2025Multi-agent KTO: Enhancing Strategic Interactions of Large Language Model in Language Game
  34. NeurIPS 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses
  35. NeurIPS 2025Object-centric 3D Motion Field for Robot Learning from Human Videos
  36. NeurIPS 2025OctoNet: A Large-Scale Multi-Modal Dataset for Human Activity Understanding Grounded in Motion-Captured 3D Pose Labels
  37. NeurIPS 2025OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions
  38. NeurIPS 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model
  39. NeurIPS 2025Orientation Matters: Making 3D Generative Models Orientation-Aligned
  40. NeurIPS 2025PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space
  41. NeurIPS 2025Part-Aware Bottom-Up Group Reasoning for Fine-Grained Social Interaction Detection
  42. NeurIPS 2025Position: Towards Bidirectional Human-AI Alignment
  43. NeurIPS 2025Predictive Preference Learning from Human Interventions
  44. NeurIPS 2025Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options
  45. NeurIPS 2025RAPTR: Radar-based 3D Pose Estimation using Transformer
  46. NeurIPS 2025REFED: A Subject Real-time Dynamic Labeled EEG-fNIRS Synchronized Recorded Emotion Dataset
  47. NeurIPS 2025Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives
  48. NeurIPS 2025RHYTHM: Reasoning with Hierarchical Temporal Tokenization for Human Mobility
  49. NeurIPS 2025SGAR: Structural Generative Augmentation for 3D Human Motion Retrieval
  50. NeurIPS 2025ShiQ: Bringing back Bellman to LLMs

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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