ICLR 2023 Papers

International Conference on Learning Representations

Decision breakdown

1,575papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    1,20476.4%
  • Other / unlabeled
    37123.6%

Browse all papers

Relational Attention: Generalizing Transformers for Graph-Structured Tasks

Cameron Diao, Ricky Loynd

Expand abstract

Transformers flexibly operate over sets of real-valued vectors representing task-specific entities and their attributes, where each vector might encode one word-piece token and its position in a sequence, or some piece of information that carries no position at all. As set processors, transformers are at a disadvantage in reasoning over more general graph-structured data where nodes represent entities and edges represent relations between entities. To address this shortcoming, we generalize transformer attention to consider and update edge vectors in each transformer layer. We evaluate this relational transformer on a diverse array of graph-structured tasks, including the large and challenging CLRS Algorithmic Reasoning Benchmark. There, it dramatically outperforms state-of-the-art graph neural networks expressly designed to reason over graph-structured data. Our analysis demonstrates that these gains are attributable to relational attention's inherent ability to leverage the greater expressivity of graphs over sets.

Top-25%
Language Models are Realistic Tabular Data Generators

Vadim Borisov, Kathrin Sessler, Tobias Leemann, Martin Pawelczyk, Gjergji Kasneci

Expand abstract

Tabular data is among the oldest and most ubiquitous forms of data. However, the generation of synthetic samples with the original data’s characteristics remains a significant challenge for tabular data. While many generative models from the computer vision domain, such as variational autoencoders or generative adversarial networks, have been adapted for tabular data generation, less research has been directed towards recent transformer-based large language models (LLMs), which are also generative in nature. To this end, we propose GReaT (Generation of Realistic Tabular data), which exploits an auto-regressive generative LLM to sample synthetic and yet highly realistic tabular data. Furthermore, GReaT can model tabular data distributions by conditioning on any subset of features; the remaining features are sampled without additional overhead. We demonstrate the effectiveness of the proposed approach in a series of experiments that quantify the validity and quality of the produced data samples from multiple angles. We find that GReaT maintains state-of-the-art performance across numerous real-world and synthetic data sets with heterogeneous feature types coming in various sizes.

Poster
Learning to Grow Pretrained Models for Efficient Transformer Training

Peihao Wang, Rameswar Panda, Lucas Torroba Hennigen, Philip Greengard, Leonid Karlinsky, Rogerio Feris, David Daniel Cox, Zhangyang Wang, Yoon Kim

Expand abstract

Scaling transformers has led to significant breakthroughs in many domains, leading to a paradigm in which larger versions of existing models are trained and released on a periodic basis. New instances of such models are typically trained completely from scratch, despite the fact that they are often just scaled-up versions of their smaller counterparts. How can we use the implicit knowledge in the parameters of smaller, extant models to enable faster training of newer, larger models? This paper describes an approach for accelerating transformer training by learning to grow pretrained transformers, where we learn to linearly map the parameters of the smaller model to initialize the larger model. For tractable learning, we factorize the linear transformation as a composition of (linear) width- and depth-growth operators, and further employ a Kronecker factorization of these growth operators to encode architectural knowledge. Extensive experiments across both language and vision transformers demonstrate that our learned Linear Growth Operator (LiGO) can save up to 50% computational cost of training from scratch, while also consistently outperforming strong baselines that also reuse smaller pretrained models to initialize larger models.

Top-25%
A Unified Framework for Soft Threshold Pruning

Yanqi Chen, Zhengyu Ma, Wei Fang, Xiawu Zheng, Zhaofei Yu, Yonghong Tian

Expand abstract

Soft threshold pruning is among the cutting-edge pruning methods with state-of-the-art performance. However, previous methods either perform aimless searching on the threshold scheduler or simply set the threshold trainable, lacking theoretical explanation from a unified perspective. In this work, we reformulate soft threshold pruning as an implicit optimization problem solved using the Iterative Shrinkage-Thresholding Algorithm (ISTA), a classic method from the fields of sparse recovery and compressed sensing. Under this theoretical framework, all threshold tuning strategies proposed in previous studies of soft threshold pruning are concluded as different styles of tuning $L_1$-regularization term. We further derive an optimal threshold scheduler through an in-depth study of threshold scheduling based on our framework. This scheduler keeps $L_1$-regularization coefficient stable, implying a time-invariant objective function from the perspective of optimization. In principle, the derived pruning algorithm could sparsify any mathematical model trained via SGD. We conduct extensive experiments and verify its state-of-the-art performance on both Artificial Neural Networks (ResNet-50 and MobileNet-V1) and Spiking Neural Networks (SEW ResNet-18) on ImageNet datasets. On the basis of this framework, we derive a family of pruning methods, including sparsify-during-training, early pruning, and pruning at initialization. The code is available at https://github.com/Yanqi-Chen/LATS.

Poster
RandProx: Primal-Dual Optimization Algorithms with Randomized Proximal Updates

Laurent Condat, Peter Richtárik

Expand abstract

Proximal splitting algorithms are well suited to solving large-scale nonsmooth optimization problems, in particular those arising in machine learning. We propose a new primal–dual algorithm, in which the dual update is randomized; equivalently, the proximity operator of one of the function in the problem is replaced by a stochastic oracle. For instance, some randomly chosen dual variables, instead of all, are updated at each iteration. Or, the proximity operator of a function is called with some small probability only. A nonsmooth variance-reduction technique is implemented so that the algorithm finds an exact minimizer of the general problem involving smooth and nonsmooth functions, possibly composed with linear operators. We derive linear convergence results in presence of strong convexity; these results are new even in the deterministic case, when our algorithms reverts to the recently proposed Primal–Dual Davis–Yin algorithm. Some randomized algorithms of the literature are also recovered as particular cases (e.g., Point-SAGA). But our randomization technique is general and encompasses many unbiased mechanisms beyond sampling and probabilistic updates, including compression. Since the convergence speed depends on the slowest among the primal and dual contraction mechanisms, the iteration complexity might remain the same when randomness is used. On the other hand, the computation complexity can be significantly reduced. Overall, randomness helps getting faster algorithms. This has long been known for stochastic-gradient-type algorithms, and our work shows that this fully applies in the more general primal–dual setting as well.

Poster
Efficient Planning in a Compact Latent Action Space

zhengyao jiang, Tianjun Zhang, Michael Janner, Yueying Li, Tim Rocktäschel, Edward Grefenstette, Yuandong Tian

Expand abstract

Planning-based reinforcement learning has shown strong performance in tasks in discrete and low-dimensional continuous action spaces. However, planning usually brings significant computational overhead for decision making, so scaling such methods to high-dimensional action spaces remains challenging. To advance efficient planning for high-dimensional continuous control, we propose Trajectory Autoencoding Planner (TAP), which learns low-dimensional latent action codes with a state-conditional VQ-VAE. The decoder of the VQ-VAE thus serves as a novel dynamics model that takes latent actions and current state as input and reconstructs long-horizon trajectories. During inference time, given a starting state, TAP searches over discrete latent actions to find trajectories that have both high probability under the training distribution and high predicted cumulative reward. Empirical evaluation in the offline RL setting demonstrates low decision latency which is indifferent to the growing raw action dimensionality. For Adroit robotic hand manipulation tasks with high-dimensional continuous action space, TAP surpasses existing model-based methods by a large margin and also beats strong model-free actor-critic baselines.

Poster
Fisher-Legendre (FishLeg) optimization of deep neural networks

Jezabel R Garcia, Federica Freddi, Stathi Fotiadis, Maolin Li, Sattar Vakili, Alberto Bernacchia, Guillaume Hennequin

Expand abstract

Incorporating second-order gradient information (curvature) into optimization can dramatically reduce the number of iterations required to train machine learning models. In natural gradient descent, such information comes from the Fisher information matrix which yields a number of desirable properties. As exact natural gradient updates are intractable for large models, successful methods such as KFAC and sequels approximate the Fisher in a structured form that can easily be inverted. However, this requires model/layer-specific tensor algebra and certain approximations that are often difficult to justify. Here, we use ideas from Legendre-Fenchel duality to learn a direct and efficiently evaluated model for the product of the inverse Fisher with any vector, in an online manner, leading to natural gradient steps that get progressively more accurate over time despite noisy gradients. We prove that the resulting “Fisher-Legendre” (FishLeg) optimizer converges to a (global) minimum of non-convex functions satisfying the PL condition, which applies in particular to deep linear networks. On standard auto-encoder benchmarks, we show empirically that FishLeg outperforms standard first-order optimization methods, and performs on par with or better than other second-order methods, especially when using small batches. Thanks to its generality, we expect our approach to facilitate the handling of a variety neural network layers in future work.

Top-25%
From Play to Policy: Conditional Behavior Generation from Uncurated Robot Data

Zichen Jeff Cui, Yibin Wang, Nur Muhammad Mahi Shafiullah, Lerrel Pinto

Expand abstract

While large-scale sequence modelling from offline data has led to impressive performance gains in natural language generation and image generation, directly translating such ideas to robotics has been challenging. One critical reason for this is that uncurated robot demonstration data, i.e. play data, collected from non-expert human demonstrators are often noisy, diverse, and distributionally multi-modal. This makes extracting useful, task-centric behaviors from such data a difficult generative modelling problem. In this work, we present Conditional Behavior Transformers (C-BeT), a method that combines the multi-modal generation ability of Behavior Transformer with future-conditioned goal specification. On a suite of simulated benchmark tasks, we find that C-BeT improves upon prior state-of-the-art work in learning from play data by an average of 45.7%. Further, we demonstrate for the first time that useful task-centric behaviors can be learned on a real-world robot purely from play data without any task labels or reward information. Robot videos are best viewed on our project website: play-to-policy.github.io

Top-5%
Information-Theoretic Analysis of Unsupervised Domain Adaptation

Ziqiao Wang, Yongyi Mao

Expand abstract

This paper uses information-theoretic tools to analyze the generalization error in unsupervised domain adaptation (UDA). We present novel upper bounds for two notions of generalization errors. The first notion measures the gap between the population risk in the target domain and that in the source domain, and the second measures the gap between the population risk in the target domain and the empirical risk in the source domain. While our bounds for the first kind of error are in line with the traditional analysis and give similar insights, our bounds on the second kind of error are algorithm-dependent, which also provide insights into algorithm designs. Specifically, we present two simple techniques for improving generalization in UDA and validate them experimentally.

Poster
A view of mini-batch SGD via generating functions: conditions of convergence, phase transitions, benefit from negative momenta.

Maksim Velikanov, Denis Kuznedelev, Dmitry Yarotsky

Expand abstract

Mini-batch SGD with momentum is a fundamental algorithm for learning large predictive models. In this paper we develop a new analytic framework to analyze noise-averaged properties of mini-batch SGD for linear models at constant learning rates, momenta and sizes of batches. Our key idea is to consider the dynamics of the second moments of model parameters for a special family of "Spectrally Expressible" approximations. This allows to obtain an explicit expression for the generating function of the sequence of loss values. By analyzing this generating function, we find, in particular, that 1) the SGD dynamics exhibits several convergent and divergent regimes depending on the spectral distributions of the problem; 2) the convergent regimes admit explicit stability conditions, and explicit loss asymptotics in the case of power-law spectral distributions; 3) the optimal convergence rate can be achieved at negative momenta. We verify our theoretical predictions by extensive experiments with MNIST and synthetic problems, and find a good quantitative agreement.

Poster
On the Usefulness of Embeddings, Clusters and Strings for Text Generation Evaluation

Tiago Pimentel, Clara Isabel Meister, Ryan Cotterell

Expand abstract

A good automatic evaluation metric for language generation ideally correlates highly with human judgements of text quality. Yet, there is a dearth of such metrics, which inhibits the rapid and efficient progress of language generators. One exception is the recently proposed Mauve. In theory, Mauve measures an information-theoretic divergence between two probability distributions over strings: one representing the language generator under evaluation; the other representing the true natural language distribution. Mauve's authors argue that its success comes from the qualitative properties of their proposed divergence. Yet in practice, as this divergence is uncomputable, Mauve approximates it by measuring the divergence between multinomial distributions over clusters instead, where cluster assignments are attained by grouping strings based on a pretrained language model's embeddings. As we show, however, this is not a tight approximation---in either theory or practice. This begs the question: why does Mauve work so well? In this work, we show that \mauve was right for the wrong reasons, and that its newly proposed divergence is not necessary for its high performance. In fact, classical divergences paired with its proposed cluster-based approximation may actually serve as better evaluation metrics. We finish the paper with a probing analysis; this analysis leads us to conclude that---by encoding syntactic- and coherence-level features of text, while ignoring surface-level features---such cluster-based approximations to string distributions may simply be better for evaluating state-of-the-art language generators.

Top-25%
The Dark Side of AutoML: Towards Architectural Backdoor Search

Ren Pang, Changjiang Li, Zhaohan Xi, Shouling Ji, Ting Wang

Expand abstract

This paper asks the intriguing question: is it possible to exploit neural architecture search (NAS) as a new attack vector to launch previously improbable attacks? Specifically, we present EVAS, a new attack that leverages NAS to find neural architectures with inherent backdoors and exploits such vulnerability using input-aware triggers. Compared with existing attacks, EVAS demonstrates many interesting properties: (i) it does not require polluting training data or perturbing model parameters; (ii) it is agnostic to downstream fine-tuning or even re-training from scratch; (iii) it naturally evades defenses that rely on inspecting model parameters or training data. With extensive evaluation on benchmark datasets, we show that EVAS features high evasiveness, transferability, and robustness, thereby expanding the adversary's design spectrum. We further characterize the mechanisms underlying EVAS, which are possibly explainable by architecture-level ``shortcuts'' that recognize trigger patterns. This work showcases that NAS can be exploited in a harmful way to find architectures with inherent backdoor vulnerability. The code is available at https://github.com/ain-soph/nas_backdoor.

Poster
Average Sensitivity of Decision Tree Learning

Satoshi Hara, Yuichi Yoshida

Expand abstract

A decision tree is a fundamental model used in data mining and machine learning. In practice, the training data used to construct a decision tree may change over time or contain noise, and a drastic change in the learned tree structure owing to such data perturbation is unfavorable. For example, in data mining, a change in the tree implies a change in the extracted knowledge, which raises the question of whether the extracted knowledge is truly reliable or is only a noisy artifact. To alleviate this issue, we design decision tree learning algorithms that are stable against insignificant perturbations in the training data. Specifically, we adopt the notion of average sensitivity as a stability measure, and design an algorithm with low average sensitivity that outputs a decision tree whose accuracy is close to the optimal decision tree. The experimental results on real-world datasets demonstrate that the proposed algorithm enables users to select suitable decision trees considering the trade-off between average sensitivity and accuracy.

Poster
Harnessing Out-Of-Distribution Examples via Augmenting Content and Style

Zhuo Huang, Xiaobo Xia, Li Shen, Bo Han, Mingming Gong, Chen Gong, Tongliang Liu

Expand abstract

Machine learning models are vulnerable to Out-Of-Distribution (OOD) examples, such a problem has drawn much attention. However, current methods lack a full understanding of different types of OOD data: there are benign OOD data that can be properly adapted to enhance the learning performance, while other malign OOD data would severely degenerate the classification result. To Harness OOD data, this paper proposes HOOD method that can leverage the content and style from each image instance to identify benign and malign OOD data. Particularly, we design a variational inference framework to causally disentangle content and style features by constructing a structural causal model. Subsequently, we augment the content and style through an intervention process to produce malign and benign OOD data, respectively. The benign OOD data contain novel styles but hold our interested contents, and they can be leveraged to help train a style-invariant model. In contrast, the malign OOD data inherit unknown contents but carry familiar styles, by detecting them can improve model robustness against deceiving anomalies. Thanks to the proposed novel disentanglement and data augmentation techniques, HOOD can effectively deal with OOD examples in unknown and open environments, whose effectiveness is empirically validated in three typical OOD applications including OOD detection, open-set semi-supervised learning, and open-set domain adaptation.

Poster
Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Games

Wenhao Zhan, Jason D. Lee, Zhuoran Yang

Expand abstract

We study decentralized policy learning in Markov games where we control a single agent to play with nonstationary and possibly adversarial opponents. Our goal is to develop a no-regret online learning algorithm that (i) takes actions based on the local information observed by the agent and (ii) is able to find the best policy in hindsight. For such a problem, the nonstationary state transitions due to the varying opponent pose a significant challenge. In light of a recent hardness result (Liu et al., 2022), we focus on the setting where the opponent's previous policies are revealed to the agent for decision making. With such an information structure, we propose a new algorithm, Decentralized Optimistic hypeRpolicy mIrror deScent (DORIS), which achieves $\sqrt{K}$-regret in the context of general function approximation, where $K$ is the number of episodes. Moreover, when all the agents adopt DORIS, we prove that their mixture policy constitutes an approximate coarse correlated equilibrium. In particular, DORIS maintains a hyperpolicy which is a distribution over the policy space. The hyperpolicy is updated via mirror descent, where the update direction is obtained by an optimistic variant of least-squares policy evaluation. Furthermore, to illustrate the power of our method, we apply DORIS to constrained and vector-valued MDPs, which can be formulated as zero-sum Markov games with a fictitious opponent.

Poster
Making Substitute Models More Bayesian Can Enhance Transferability of Adversarial Examples

Qizhang Li, Yiwen Guo, Wangmeng Zuo, Hao Chen

Expand abstract

The transferability of adversarial examples across deep neural networks (DNNs) is the crux of many black-box attacks. Many prior efforts have been devoted to improving the transferability via increasing the diversity in inputs of some substitute models. In this paper, by contrast, we opt for the diversity in substitute models and advocate to attack a Bayesian model for achieving desirable transferability. Deriving from the Bayesian formulation, we develop a principled strategy for possible finetuning, which can be combined with many off-the-shelf Gaussian posterior approximations over DNN parameters. Extensive experiments have been conducted to verify the effectiveness of our method, on common benchmark datasets, and the results demonstrate that our method outperforms recent state-of-the-arts by large margins (roughly 19% absolute increase in average attack success rate on ImageNet), and, by combining with these recent methods, further performance gain can be obtained. Our code: https://github.com/qizhangli/MoreBayesian-attack.

Poster
Adversarial Imitation Learning with Preferences

Aleksandar Taranovic, Andras Gabor Kupcsik, Niklas Freymuth, Gerhard Neumann

Expand abstract

Designing an accurate and explainable reward function for many Reinforcement Learning tasks is a cumbersome and tedious process. Instead, learning policies directly from the feedback of human teachers naturally integrates human domain knowledge into the policy optimization process. However, different feedback modalities, such as demonstrations and preferences, provide distinct benefits and disadvantages. For example, demonstrations convey a lot of information about the task but are often hard or costly to obtain from real experts while preferences typically contain less information but are in most cases cheap to generate. However, existing methods centered around human feedback mostly focus on a single teaching modality, causing them to miss out on important training data while making them less intuitive to use. In this paper we propose a novel method for policy learning that incorporates two different feedback types, namely \emph{demonstrations} and \emph{preferences}. To this end, we make use of the connection between discriminator training and density ratio estimation to incorporate preferences into the popular Adversarial Imitation Learning paradigm. This insight allows us to express loss functions over both demonstrations and preferences in a unified framework. Besides expert demonstrations, we are also able to learn from imperfect ones and combine them with preferences to achieve improved task performance. We experimentally validate the effectiveness of combining both preferences and demonstrations on common benchmarks and also show that our method can efficiently learn challenging robot manipulation tasks.

Poster
Ask Me Anything: A simple strategy for prompting language models

Simran Arora, Avanika Narayan, Mayee F Chen, Laurel Orr, Neel Guha, Kush Bhatia, Ines Chami, Christopher Re

Expand abstract

Large language models (LLMs) transfer well to new tasks out-of-the-box simply given a natural language prompt that demonstrates how to perform the task and no additional training. Prompting is a brittle process wherein small modifications to the prompt can cause large variations in the model predictions, and therefore significant effort is dedicated towards designing a painstakingly crafted "perfect prompt" for a task. To mitigate the high degree of effort, we instead ask whether collecting multiple decent, yet imperfect, prompts and aggregating them can lead to a high quality prompting strategy. Our observations motivate our proposed method, Ask Me Anything (AMA). We first develop an understanding of the effective prompt formats, finding question-answering (QA) prompts, which encourage open-ended generation ("Who went to the park?") tend to outperform those that restrict the model outputs ("John went to the park. True or False?"). AMA recursively uses the LLM to transform task inputs to the effective QA format. AM generates multiple questions per input and applies these prompts to collect several noisy "votes" for the input's true label. We find the prompts have varying accuracies and dependencies and thus propose to use weak supervision, a procedure for combining the noisy predictions, to produce the final predictions. We evaluate AMA across open-source model families (EleutherAI, BLOOM, OPT, and T0) and sizes (125M-175B parameters), demonstrating an average performance lift of 10.2\% over the few-shot baseline. This simple strategy enables the open-source GPT-J-6B model to match and exceed the performance of few-shot GPT3-175B on 15 of 20 popular benchmarks. Averaged across these tasks, the GPT-J-6B model outperforms few-shot GPT3-175B. We release our code here: https://github.com/HazyResearch/ama_prompting.

Top-25%
Decoupled Training for Long-Tailed Classification With Stochastic Representations

Giung Nam, Sunguk Jang, Juho Lee

Expand abstract

Decoupling representation learning and classifier learning has been shown to be effective in classification with long-tailed data. There are two main ingredients in constructing a decoupled learning scheme; 1) how to train the feature extractor for representation learning so that it provides generalizable representations and 2) how to re-train the classifier that constructs proper decision boundaries by handling class imbalances in long-tailed data. In this work, we first apply Stochastic Weight Averaging (SWA), an optimization technique for improving the generalization of deep neural networks, to obtain better generalizing feature extractors for long-tailed classification. We then propose a novel classifier re-training algorithm based on stochastic representation obtained from the SWA-Gaussian, a Gaussian perturbed SWA, and a self-distillation strategy that can harness the diverse stochastic representations based on uncertainty estimates to build more robust classifiers. Extensive experiments on CIFAR10/100-LT, ImageNet-LT, and iNaturalist-2018 benchmarks show that our proposed method improves upon previous methods both in terms of prediction accuracy and uncertainty estimation.

Poster
ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills

Jiayuan Gu, Fanbo Xiang, Xuanlin Li, Zhan Ling, Xiqiang Liu, Tongzhou Mu, Yihe Tang, Stone Tao, Xinyue Wei, Yunchao Yao, Xiaodi Yuan, Pengwei Xie, Zhiao Huang, Rui Chen, Hao Su

Expand abstract

Generalizable manipulation skills, which can be composed to tackle long-horizon and complex daily chores, are one of the cornerstones of Embodied AI. However, existing benchmarks, mostly composed of a suite of simulatable environments, are insufficient to push cutting-edge research works because they lack object-level topological and geometric variations, are not based on fully dynamic simulation, or are short of native support for multiple types of manipulation tasks. To this end, we present ManiSkill2, the next generation of the SAPIEN ManiSkill benchmark, to address critical pain points often encountered by researchers when using benchmarks for generalizable manipulation skills. ManiSkill2 includes 20 manipulation task families with 2000+ object models and 4M+ demonstration frames, which cover stationary/mobile-base, single/dual-arm, and rigid/soft-body manipulation tasks with 2D/3D-input data simulated by fully dynamic engines. It defines a unified interface and evaluation protocol to support a wide range of algorithms (e.g., classic sense-plan-act, RL, IL), visual observations (point cloud, RGBD), and controllers (e.g., action type and parameterization). Moreover, it empowers fast visual input learning algorithms so that a CNN-based policy can collect samples at about 2000 FPS with 1 GPU and 16 processes on a regular workstation. It implements a render server infrastructure to allow sharing rendering resources across all environments, thereby significantly reducing memory usage. We open-source all codes of our benchmark (simulator, environments, and baselines) and host an online challenge open to interdisciplinary researchers.

Poster