ICLR 2018 Papers

International Conference on Learning Representations

Decision breakdown

337papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    236.8%
  • Poster
    31493.2%

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Noisy Networks For Exploration

Meire Fortunato, Mohammad Gheshlaghi Azar, Bilal Piot, Jacob Menick, Matteo Hessel, Ian Osband, Alex Graves, Volodymyr Mnih, Remi Munos, Demis Hassabis, Olivier Pietquin, Charles Blundell, Shane Legg

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We introduce NoisyNet, a deep reinforcement learning agent with parametric noise added to its weights, and show that the induced stochasticity of the agent’s policy can be used to aid efficient exploration. The parameters of the noise are learned with gradient descent along with the remaining network weights. NoisyNet is straightforward to implement and adds little computational overhead. We find that replacing the conventional exploration heuristics for A3C, DQN and Dueling agents (entropy reward and epsilon-greedy respectively) with NoisyNet yields substantially higher scores for a wide range of Atari games, in some cases advancing the agent from sub to super-human performance.

Poster
Neural-Guided Deductive Search for Real-Time Program Synthesis from Examples

Ashwin Kalyan, Abhishek Mohta, Oleksandr Polozov, Dhruv Batra, Prateek Jain, Sumit Gulwani

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Synthesizing user-intended programs from a small number of input-output exam- ples is a challenging problem with several important applications like spreadsheet manipulation, data wrangling and code refactoring. Existing synthesis systems either completely rely on deductive logic techniques that are extensively hand- engineered or on purely statistical models that need massive amounts of data, and in general fail to provide real-time synthesis on challenging benchmarks. In this work, we propose Neural Guided Deductive Search (NGDS), a hybrid synthesis technique that combines the best of both symbolic logic techniques and statistical models. Thus, it produces programs that satisfy the provided specifications by construction and generalize well on unseen examples, similar to data-driven systems. Our technique effectively utilizes the deductive search framework to reduce the learning problem of the neural component to a simple supervised learning setup. Further, this allows us to both train on sparingly available real-world data and still leverage powerful recurrent neural network encoders. We demonstrate the effectiveness of our method by evaluating on real-world customer scenarios by synthesizing accurate programs with up to 12× speed-up compared to state-of-the-art systems.

Poster
Measuring the Intrinsic Dimension of Objective Landscapes

Chunyuan Li, Heerad Farkhoor, Rosanne Liu, Jason Yosinski

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Many recently trained neural networks employ large numbers of parameters to achieve good performance. One may intuitively use the number of parameters required as a rough gauge of the difficulty of a problem. But how accurate are such notions? How many parameters are really needed? In this paper we attempt to answer this question by training networks not in their native parameter space, but instead in a smaller, randomly oriented subspace. We slowly increase the dimension of this subspace, note at which dimension solutions first appear, and define this to be the intrinsic dimension of the objective landscape. The approach is simple to implement, computationally tractable, and produces several suggestive conclusions. Many problems have smaller intrinsic dimensions than one might suspect, and the intrinsic dimension for a given dataset varies little across a family of models with vastly different sizes. This latter result has the profound implication that once a parameter space is large enough to solve a problem, extra parameters serve directly to increase the dimensionality of the solution manifold. Intrinsic dimension allows some quantitative comparison of problem difficulty across supervised, reinforcement, and other types of learning where we conclude, for example, that solving the inverted pendulum problem is 100 times easier than classifying digits from MNIST, and playing Atari Pong from pixels is about as hard as classifying CIFAR-10. In addition to providing new cartography of the objective landscapes wandered by parameterized models, the method is a simple technique for constructively obtaining an upper bound on the minimum description length of a solution. A byproduct of this construction is a simple approach for compressing networks, in some cases by more than 100 times.

Poster
FastGCN: Fast Learning with Graph Convolutional Networks via Importance Sampling

Jie Chen, Tengfei Ma, Cao Xiao

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The graph convolutional networks (GCN) recently proposed by Kipf and Welling are an effective graph model for semi-supervised learning. Such a model, however, is transductive in nature because parameters are learned through convolutions with both training and test data. Moreover, the recursive neighborhood expansion across layers poses time and memory challenges for training with large, dense graphs. To relax the requirement of simultaneous availability of test data, we interpret graph convolutions as integral transforms of embedding functions under probability measures. Such an interpretation allows for the use of Monte Carlo approaches to consistently estimate the integrals, which in turn leads to a batched training scheme as we propose in this work---FastGCN. Enhanced with importance sampling, FastGCN not only is efficient for training but also generalizes well for inference. We show a comprehensive set of experiments to demonstrate its effectiveness compared with GCN and related models. In particular, training is orders of magnitude more efficient while predictions remain comparably accurate.

Poster
Training wide residual networks for deployment using a single bit for each weight

Mark D. McDonnell

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For fast and energy-efficient deployment of trained deep neural networks on resource-constrained embedded hardware, each learned weight parameter should ideally be represented and stored using a single bit. Error-rates usually increase when this requirement is imposed. Here, we report large improvements in error rates on multiple datasets, for deep convolutional neural networks deployed with 1-bit-per-weight. Using wide residual networks as our main baseline, our approach simplifies existing methods that binarize weights by applying the sign function in training; we apply scaling factors for each layer with constant unlearned values equal to the layer-specific standard deviations used for initialization. For CIFAR-10, CIFAR-100 and ImageNet, and models with 1-bit-per-weight requiring less than 10 MB of parameter memory, we achieve error rates of 3.9%, 18.5% and 26.0% / 8.5% (Top-1 / Top-5) respectively. We also considered MNIST, SVHN and ImageNet32, achieving 1-bit-per-weight test results of 0.27%, 1.9%, and 41.3% / 19.1% respectively. For CIFAR, our error rates halve previously reported values, and are within about 1% of our error-rates for the same network with full-precision weights. For networks that overfit, we also show significant improvements in error rate by not learning batch normalization scale and offset parameters. This applies to both full precision and 1-bit-per-weight networks. Using a warm-restart learning-rate schedule, we found that training for 1-bit-per-weight is just as fast as full-precision networks, with better accuracy than standard schedules, and achieved about 98%-99% of peak performance in just 62 training epochs for CIFAR-10/100. For full training code and trained models in MATLAB, Keras and PyTorch see https://github.com/McDonnell-Lab/1-bit-per-weight/ .

Poster
LEARNING TO SHARE: SIMULTANEOUS PARAMETER TYING AND SPARSIFICATION IN DEEP LEARNING

Dejiao Zhang, Haozhu Wang, Mario Figueiredo, Laura Balzano

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Deep neural networks (DNNs) usually contain millions, maybe billions, of parameters/weights, making both storage and computation very expensive. This has motivated a large body of work to reduce the complexity of the neural network by using sparsity-inducing regularizers. Another well-known approach for controlling the complexity of DNNs is parameter sharing/tying, where certain sets of weights are forced to share a common value. Some forms of weight sharing are hard-wired to express certain in- variances, with a notable example being the shift-invariance of convolutional layers. However, there may be other groups of weights that may be tied together during the learning process, thus further re- ducing the complexity of the network. In this paper, we adopt a recently proposed sparsity-inducing regularizer, named GrOWL (group ordered weighted l1), which encourages sparsity and, simulta- neously, learns which groups of parameters should share a common value. GrOWL has been proven effective in linear regression, being able to identify and cope with strongly correlated covariates. Unlike standard sparsity-inducing regularizers (e.g., l1 a.k.a. Lasso), GrOWL not only eliminates unimportant neurons by setting all the corresponding weights to zero, but also explicitly identifies strongly correlated neurons by tying the corresponding weights to a common value. This ability of GrOWL motivates the following two-stage procedure: (i) use GrOWL regularization in the training process to simultaneously identify significant neurons and groups of parameter that should be tied together; (ii) retrain the network, enforcing the structure that was unveiled in the previous phase, i.e., keeping only the significant neurons and enforcing the learned tying structure. We evaluate the proposed approach on several benchmark datasets, showing that it can dramatically compress the network with slight or even no loss on generalization performance.

Poster
On Unifying Deep Generative Models

Zhiting Hu, Zichao Yang, Ruslan Salakhutdinov, Eric P. Xing

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Deep generative models have achieved impressive success in recent years. Generative Adversarial Networks (GANs) and Variational Autoencoders (VAEs), as powerful frameworks for deep generative model learning, have largely been considered as two distinct paradigms and received extensive independent studies respectively. This paper aims to establish formal connections between GANs and VAEs through a new formulation of them. We interpret sample generation in GANs as performing posterior inference, and show that GANs and VAEs involve minimizing KL divergences of respective posterior and inference distributions with opposite directions, extending the two learning phases of classic wake-sleep algorithm, respectively. The unified view provides a powerful tool to analyze a diverse set of existing model variants, and enables to transfer techniques across research lines in a principled way. For example, we apply the importance weighting method in VAE literatures for improved GAN learning, and enhance VAEs with an adversarial mechanism that leverages generated samples. Experiments show generality and effectiveness of the transfered techniques.

Poster
Training Confidence-calibrated Classifiers for Detecting Out-of-Distribution Samples

Kimin Lee, Honglak Lee, Kibok Lee, Jinwoo Shin

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The problem of detecting whether a test sample is from in-distribution (i.e., training distribution by a classifier) or out-of-distribution sufficiently different from it arises in many real-world machine learning applications. However, the state-of-art deep neural networks are known to be highly overconfident in their predictions, i.e., do not distinguish in- and out-of-distributions. Recently, to handle this issue, several threshold-based detectors have been proposed given pre-trained neural classifiers. However, the performance of prior works highly depends on how to train the classifiers since they only focus on improving inference procedures. In this paper, we develop a novel training method for classifiers so that such inference algorithms can work better. In particular, we suggest two additional terms added to the original loss (e.g., cross entropy). The first one forces samples from out-of-distribution less confident by the classifier and the second one is for (implicitly) generating most effective training samples for the first one. In essence, our method jointly trains both classification and generative neural networks for out-of-distribution. We demonstrate its effectiveness using deep convolutional neural networks on various popular image datasets.

Poster
SMASH: One-Shot Model Architecture Search through HyperNetworks

Andrew Brock, Theo Lim, J.M. Ritchie, Nick Weston

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Designing architectures for deep neural networks requires expert knowledge and substantial computation time. We propose a technique to accelerate architecture selection by learning an auxiliary HyperNet that generates the weights of a main model conditioned on that model's architecture. By comparing the relative validation performance of networks with HyperNet-generated weights, we can effectively search over a wide range of architectures at the cost of a single training run. To facilitate this search, we develop a flexible mechanism based on memory read-writes that allows us to define a wide range of network connectivity patterns, with ResNet, DenseNet, and FractalNet blocks as special cases. We validate our method (SMASH) on CIFAR-10 and CIFAR-100, STL-10, ModelNet10, and Imagenet32x32, achieving competitive performance with similarly-sized hand-designed networks.

Poster
Communication Algorithms via Deep Learning

Hyeji Kim, Yihan Jiang, Ranvir B. Rana, Sreeram Kannan, Sewoong Oh, Pramod Viswanath

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Coding theory is a central discipline underpinning wireline and wireless modems that are the workhorses of the information age. Progress in coding theory is largely driven by individual human ingenuity with sporadic breakthroughs over the past century. In this paper we study whether it is possible to automate the discovery of decoding algorithms via deep learning. We study a family of sequential codes parametrized by recurrent neural network (RNN) architectures. We show that cre- atively designed and trained RNN architectures can decode well known sequential codes such as the convolutional and turbo codes with close to optimal performance on the additive white Gaussian noise (AWGN) channel, which itself is achieved by breakthrough algorithms of our times (Viterbi and BCJR decoders, representing dynamic programing and forward-backward algorithms). We show strong gen- eralizations, i.e., we train at a specific signal to noise ratio and block length but test at a wide range of these quantities, as well as robustness and adaptivity to deviations from the AWGN setting.

Poster
On the Information Bottleneck Theory of Deep Learning

Andrew Michael Saxe, Yamini Bansal, Joel Dapello, Madhu Advani, Artemy Kolchinsky, Brendan Daniel Tracey, David Daniel Cox

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The practical successes of deep neural networks have not been matched by theoretical progress that satisfyingly explains their behavior. In this work, we study the information bottleneck (IB) theory of deep learning, which makes three specific claims: first, that deep networks undergo two distinct phases consisting of an initial fitting phase and a subsequent compression phase; second, that the compression phase is causally related to the excellent generalization performance of deep networks; and third, that the compression phase occurs due to the diffusion-like behavior of stochastic gradient descent. Here we show that none of these claims hold true in the general case. Through a combination of analytical results and simulation, we demonstrate that the information plane trajectory is predominantly a function of the neural nonlinearity employed: double-sided saturating nonlinearities like tanh yield a compression phase as neural activations enter the saturation regime, but linear activation functions and single-sided saturating nonlinearities like the widely used ReLU in fact do not. Moreover, we find that there is no evident causal connection between compression and generalization: networks that do not compress are still capable of generalization, and vice versa. Next, we show that the compression phase, when it exists, does not arise from stochasticity in training by demonstrating that we can replicate the IB findings using full batch gradient descent rather than stochastic gradient descent. Finally, we show that when an input domain consists of a subset of task-relevant and task-irrelevant information, hidden representations do compress the task-irrelevant information, although the overall information about the input may monotonically increase with training time, and that this compression happens concurrently with the fitting process rather than during a subsequent compression period.

Poster
TRUNCATED HORIZON POLICY SEARCH: COMBINING REINFORCEMENT LEARNING & IMITATION LEARNING

Wen Sun, J. Andrew Bagnell, Byron Boots

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In this paper, we propose to combine imitation and reinforcement learning via the idea of reward shaping using an oracle. We study the effectiveness of the near- optimal cost-to-go oracle on the planning horizon and demonstrate that the cost- to-go oracle shortens the learner’s planning horizon as function of its accuracy: a globally optimal oracle can shorten the planning horizon to one, leading to a one- step greedy Markov Decision Process which is much easier to optimize, while an oracle that is far away from the optimality requires planning over a longer horizon to achieve near-optimal performance. Hence our new insight bridges the gap and interpolates between imitation learning and reinforcement learning. Motivated by the above mentioned insights, we propose Truncated HORizon Policy Search (THOR), a method that focuses on searching for policies that maximize the total reshaped reward over a finite planning horizon when the oracle is sub-optimal. We experimentally demonstrate that a gradient-based implementation of THOR can achieve superior performance compared to RL baselines and IL baselines even when the oracle is sub-optimal.

Poster
Reinforcement Learning on Web Interfaces using Workflow-Guided Exploration

Evan Zheran Liu, Kelvin Guu, Panupong Pasupat, Tianlin Shi, Percy Liang

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Reinforcement learning (RL) agents improve through trial-and-error, but when reward is sparse and the agent cannot discover successful action sequences, learning stagnates. This has been a notable problem in training deep RL agents to perform web-based tasks, such as booking flights or replying to emails, where a single mistake can ruin the entire sequence of actions. A common remedy is to "warm-start" the agent by pre-training it to mimic expert demonstrations, but this is prone to overfitting. Instead, we propose to constrain exploration using demonstrations. From each demonstration, we induce high-level "workflows" which constrain the allowable actions at each time step to be similar to those in the demonstration (e.g., "Step 1: click on a textbox; Step 2: enter some text"). Our exploration policy then learns to identify successful workflows and samples actions that satisfy these workflows. Workflows prune out bad exploration directions and accelerate the agent’s ability to discover rewards. We use our approach to train a novel neural policy designed to handle the semi-structured nature of websites, and evaluate on a suite of web tasks, including the recent World of Bits benchmark. We achieve new state-of-the-art results, and show that workflow-guided exploration improves sample efficiency over behavioral cloning by more than 100x.

Poster
Multi-View Data Generation Without View Supervision

Mickael Chen, Ludovic Denoyer, Thierry Artieres

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The development of high-dimensional generative models has recently gained a great surge of interest with the introduction of variational auto-encoders and generative adversarial neural networks. Different variants have been proposed where the underlying latent space is structured, for example, based on attributes describing the data to generate. We focus on a particular problem where one aims at generating samples corresponding to a number of objects under various views. We assume that the distribution of the data is driven by two independent latent factors: the content, which represents the intrinsic features of an object, and the view, which stands for the settings of a particular observation of that object. Therefore, we propose a generative model and a conditional variant built on such a disentangled latent space. This approach allows us to generate realistic samples corresponding to various objects in a high variety of views. Unlike many multi-view approaches, our model doesn't need any supervision on the views but only on the content. Compared to other conditional generation approaches that are mostly based on binary or categorical attributes, we make no such assumption about the factors of variations. Our model can be used on problems with a huge, potentially infinite, number of categories. We experiment it on four images datasets on which we demonstrate the effectiveness of the model and its ability to generalize.

Poster
On the Convergence of Adam and Beyond

Sashank J. Reddi, Satyen Kale, Sanjiv Kumar

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Several recently proposed stochastic optimization methods that have been successfully used in training deep networks such as RMSProp, Adam, Adadelta, Nadam are based on using gradient updates scaled by square roots of exponential moving averages of squared past gradients. In many applications, e.g. learning with large output spaces, it has been empirically observed that these algorithms fail to converge to an optimal solution (or a critical point in nonconvex settings). We show that one cause for such failures is the exponential moving average used in the algorithms. We provide an explicit example of a simple convex optimization setting where Adam does not converge to the optimal solution, and describe the precise problems with the previous analysis of Adam algorithm. Our analysis suggests that the convergence issues can be fixed by endowing such algorithms with ``long-term memory'' of past gradients, and propose new variants of the Adam algorithm which not only fix the convergence issues but often also lead to improved empirical performance.

Oral
Relational Neural Expectation Maximization: Unsupervised Discovery of Objects and their Interactions

Sjoerd van Steenkiste, Michael Chang, Klaus Greff, Jurgen Schmidhuber

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Common-sense physical reasoning is an essential ingredient for any intelligent agent operating in the real-world. For example, it can be used to simulate the environment, or to infer the state of parts of the world that are currently unobserved. In order to match real-world conditions this causal knowledge must be learned without access to supervised data. To address this problem we present a novel method that learns to discover objects and model their physical interactions from raw visual images in a purely unsupervised fashion. It incorporates prior knowledge about the compositional nature of human perception to factor interactions between object-pairs and learn efficiently. On videos of bouncing balls we show the superior modelling capabilities of our method compared to other unsupervised neural approaches that do not incorporate such prior knowledge. We demonstrate its ability to handle occlusion and show that it can extrapolate learned knowledge to scenes with different numbers of objects.

Poster
Predicting Floor-Level for 911 Calls with Neural Networks and Smartphone Sensor Data

William Falcon, Henning Schulzrinne

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In cities with tall buildings, emergency responders need an accurate floor level location to find 911 callers quickly. We introduce a system to estimate a victim's floor level via their mobile device's sensor data in a two-step process. First, we train a neural network to determine when a smartphone enters or exits a building via GPS signal changes. Second, we use a barometer equipped smartphone to measure the change in barometric pressure from the entrance of the building to the victim's indoor location. Unlike impractical previous approaches, our system is the first that does not require the use of beacons, prior knowledge of the building infrastructure, or knowledge of user behavior. We demonstrate real-world feasibility through 63 experiments across five different tall buildings throughout New York City where our system predicted the correct floor level with 100% accuracy.

Poster
Routing Networks: Adaptive Selection of Non-Linear Functions for Multi-Task Learning

Clemens Rosenbaum, Tim Klinger, Matthew Riemer

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Multi-task learning (MTL) with neural networks leverages commonalities in tasks to improve performance, but often suffers from task interference which reduces the benefits of transfer. To address this issue we introduce the routing network paradigm, a novel neural network and training algorithm. A routing network is a kind of self-organizing neural network consisting of two components: a router and a set of one or more function blocks. A function block may be any neural network – for example a fully-connected or a convolutional layer. Given an input the router makes a routing decision, choosing a function block to apply and passing the output back to the router recursively, terminating when a fixed recursion depth is reached. In this way the routing network dynamically composes different function blocks for each input. We employ a collaborative multi-agent reinforcement learning (MARL) approach to jointly train the router and function blocks. We evaluate our model against cross-stitch networks and shared-layer baselines on multi-task settings of the MNIST, mini-imagenet, and CIFAR-100 datasets. Our experiments demonstrate a significant improvement in accuracy, with sharper convergence. In addition, routing networks have nearly constant per-task training cost while cross-stitch networks scale linearly with the number of tasks. On CIFAR100 (20 tasks) we obtain cross-stitch performance levels with an 85% average reduction in training time.

Poster
Hierarchical Subtask Discovery with Non-Negative Matrix Factorization

Adam C. Earle, Andrew M Saxe, Benjamin Rosman

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Hierarchical reinforcement learning methods offer a powerful means of planning flexible behavior in complicated domains. However, learning an appropriate hierarchical decomposition of a domain into subtasks remains a substantial challenge. We present a novel algorithm for subtask discovery, based on the recently introduced multitask linearly-solvable Markov decision process (MLMDP) framework. The MLMDP can perform never-before-seen tasks by representing them as a linear combination of a previously learned basis set of tasks. In this setting, the subtask discovery problem can naturally be posed as finding an optimal low-rank approximation of the set of tasks the agent will face in a domain. We use non-negative matrix factorization to discover this minimal basis set of tasks, and show that the technique learns intuitive decompositions in a variety of domains. Our method has several qualitatively desirable features: it is not limited to learning subtasks with single goal states, instead learning distributed patterns of preferred states; it learns qualitatively different hierarchical decompositions in the same domain depending on the ensemble of tasks the agent will face; and it may be straightforwardly iterated to obtain deeper hierarchical decompositions.

Poster
Active Neural Localization

Devendra Singh Chaplot, Emilio Parisotto, Ruslan Salakhutdinov

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Localization is the problem of estimating the location of an autonomous agent from an observation and a map of the environment. Traditional methods of localization, which filter the belief based on the observations, are sub-optimal in the number of steps required, as they do not decide the actions taken by the agent. We propose "Active Neural Localizer", a fully differentiable neural network that learns to localize efficiently. The proposed model incorporates ideas of traditional filtering-based localization methods, by using a structured belief of the state with multiplicative interactions to propagate belief, and combines it with a policy model to minimize the number of steps required for localization. Active Neural Localizer is trained end-to-end with reinforcement learning. We use a variety of simulation environments for our experiments which include random 2D mazes, random mazes in the Doom game engine and a photo-realistic environment in the Unreal game engine. The results on the 2D environments show the effectiveness of the learned policy in an idealistic setting while results on the 3D environments demonstrate the model's capability of learning the policy and perceptual model jointly from raw-pixel based RGB observations. We also show that a model trained on random textures in the Doom environment generalizes well to a photo-realistic office space environment in the Unreal engine.

Poster