ICLR 2023 Papers

International Conference on Learning Representations

Decision breakdown

1,575papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    1,20476.4%
  • Other / unlabeled
    37123.6%

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Learning in temporally structured environments

Matt Jones, Tyler R. Scott, Mengye Ren, Gamaleldin Fathy Elsayed, Katherine Hermann, David Mayo, Michael Curtis Mozer

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Natural environments have temporal structure at multiple timescales. This property is reflected in biological learning and memory but typically not in machine learning systems. We advance a multiscale learning method in which each weight in a neural network is decomposed as a sum of subweights with different learning and decay rates. Thus knowledge becomes distributed across different timescales, enabling rapid adaptation to task changes while avoiding catastrophic interference. First, we prove previous models that learn at multiple timescales, but with complex coupling between timescales, are equivalent to multiscale learning via a reparameterization that eliminates this coupling. The same analysis yields a new characterization of momentum learning, as a fast weight with a negative learning rate. Second, we derive a model of Bayesian inference over $1/f$ noise, a common temporal pattern in many online learning domains that involves long-range (power law) autocorrelations. The generative side of the model expresses $1/f$ noise as a sum of diffusion processes at different timescales, and the inferential side tracks these latent processes using a Kalman filter. We then derive a variational approximation to the Bayesian model and show how it is an extension of the multiscale learner. The result is an optimizer that can be used as a drop-in replacement in an arbitrary neural network architecture. Third, we evaluate the ability of these methods to handle nonstationarity by testing them in online prediction tasks characterized by $1/f$ noise in the latent parameters. We find that the Bayesian model significantly outperforms online stochastic gradient descent and two batch heuristics that rely preferentially or exclusively on more recent data. Moreover, the variational approximation performs nearly as well as the full Bayesian model, and with memory requirements that are linear in the size of the network.

Poster
Hybrid RL: Using both offline and online data can make RL efficient

Yuda Song, Yifei Zhou, Ayush Sekhari, Drew Bagnell, Akshay Krishnamurthy, Wen Sun

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We consider a hybrid reinforcement learning setting (Hybrid RL), in which an agent has access to an offline dataset and the ability to collect experience via real-world online interaction. The framework mitigates the challenges that arise in both pure offline and online RL settings, allowing for the design of simple and highly effective algorithms, in both theory and practice. We demonstrate these advantages by adapting the classical Q learning/iteration algorithm to the hybrid setting, which we call Hybrid Q-Learning or Hy-Q. In our theoretical results, we prove that the algorithm is both computationally and statistically efficient whenever the offline dataset supports a high-quality policy and the environment has bounded bilinear rank. Notably, we require no assumptions on the coverage provided by the initial distribution, in contrast with guarantees for policy gradient/iteration methods. In our experimental results, we show that Hy-Q with neural network function approximation outperforms state-of-the-art online, offline, and hybrid RL baselines on challenging benchmarks, including Montezuma’s Revenge.

Poster
Meta-Learning in Games

Keegan Harris, Ioannis Anagnostides, Gabriele Farina, Mikhail Khodak, Steven Wu, Tuomas Sandholm

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In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions—ranging from routing problems to online advertising auctions—evolve dynamically, thereby leading to many similar games to be solved. To address this gap, we introduce meta-learning for equilibrium finding and learning to play games. We establish the first meta-learning guarantees for a variety of fundamental and well-studied games, including two-player zero-sum games, general-sum games, Stackelberg games, and multiple extensions thereof. In particular, we obtain rates of convergence to different game-theoretic equilibria that depend on natural notions of similarity between the sequence of games encountered, while at the same time recovering the known single-game guarantees when the sequence of games is arbitrary. Along the way, we prove a number of new results in the single-game regime through a simple and unified framework, which may be of independent interest. Finally, we evaluate our meta-learning algorithms on endgames faced by the poker agent Libratus against top human professionals. The experiments show that games with varying stack sizes can be solved significantly faster using our meta-learning techniques than by solving them separately, often by an order of magnitude.

Poster
Online Boundary-Free Continual Learning by Scheduled Data Prior

Hyunseo Koh, Minhyuk Seo, Jihwan Bang, Hwanjun Song, Deokki Hong, Seulki Park, Jung-Woo Ha, Jonghyun Choi

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Typical continual learning setup assumes that the dataset is split into multiple discrete tasks. We argue that it is less realistic as the streamed data would have no notion of task boundary in real-world data. Here, we take a step forward to investigate more realistic online continual learning – learning continuously changing data distribution without explicit task boundary, which we call boundary-free setup. As there is no clear boundary of tasks, it is not obvious when and what information in the past to be preserved as a better remedy for the stability-plasticity dilemma. To this end, we propose a scheduled transfer of previously learned knowledge. We further propose a data-driven balancing between the knowledge in the past and the present in learning objective. Moreover, since it is not straight-forward to use the previously proposed forgetting measure without task boundaries, we further propose a novel forgetting measure based on information theory that can capture forgetting. We empirically evaluate our method on a Gaussian data stream, its periodic extension, which assumes periodic data distribution frequently observed in real-life data, as well as the conventional disjoint task-split. Our method outperforms prior arts by large margins in various setups, using four popular benchmark datasets – CIFAR-10, CIFAR-100, TinyImageNet and ImageNet.

Poster
A CMDP-within-online framework for Meta-Safe Reinforcement Learning

Vanshaj Khattar, Yuhao Ding, Bilgehan Sel, Javad Lavaei, Ming Jin

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Meta-reinforcement learning has widely been used as a learning-to-learn framework to solve unseen tasks with limited experience. However, the aspect of constraint violations has not been adequately addressed in the existing works, making their application restricted in real-world settings. In this paper, we study the problem of meta-safe reinforcement learning (meta-SRL) through the CMDP-within-online framework. We obtain task-averaged regret guarantees for the reward maximization (optimality gap) and constraint violations using gradient-based meta-learning and show that the task-averaged optimality gap and constraint satisfaction improve with task-similarity in the static environment, or task-relatedness in the changing environment. Several technical challenges arise when making this framework practical while still having strong theoretical guarantees. To address these challenges, we propose a meta-algorithm that performs inexact online learning on the upper bounds of intra-task optimality gap and constraint violations estimated by off-policy stationary distribution corrections. Furthermore, we enable the learning rates to be adapted for every task and extend our approach to settings with the dynamically changing task environments. Finally, experiments are conducted to demonstrate the effectiveness of our approach. The proposed theoretical framework is the first to handle the nonconvexity and stochastic nature of within-task CMDPs, while exploiting inter-task dependency for multi-task safe learning.

Top-25%
New Insights for the Stability-Plasticity Dilemma in Online Continual Learning

Dahuin Jung, Dongjin Lee, Sunwon Hong, Hyemi Jang, Ho Bae, Sungroh Yoon

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The aim of continual learning is to learn new tasks continuously (i.e., plasticity) without forgetting previously learned knowledge from old tasks (i.e., stability). In the scenario of online continual learning, wherein data comes strictly in a streaming manner, the plasticity of online continual learning is more vulnerable than offline continual learning because the training signal that can be obtained from a single data point is limited. To overcome the stability-plasticity dilemma in online continual learning, we propose an online continual learning framework named multi-scale feature adaptation network (MuFAN) that utilizes a richer context encoding extracted from different levels of a pre-trained network. Additionally, we introduce a novel structure-wise distillation loss and replace the commonly used batch normalization layer with a newly proposed stability-plasticity normalization module to train MuFAN that simultaneously maintains high plasticity and stability. MuFAN outperforms other state-of-the-art continual learning methods on the SVHN, CIFAR100, miniImageNet, and CORe50 datasets. Extensive experiments and ablation studies validate the significance and scalability of each proposed component: 1) multi-scale feature maps from a pre-trained encoder, 2) the structure-wise distillation loss, and 3) the stability-plasticity normalization module in MuFAN. Code is publicly available at https://github.com/whitesnowdrop/MuFAN.

Poster
Multi-Objective Online Learning

Jiyan Jiang, Wenpeng Zhang, Shiji Zhou, Lihong Gu, Xiaodong Zeng, Wenwu Zhu

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This paper presents a systematic study of multi-objective online learning. We first formulate the framework of Multi-Objective Online Convex Optimization, which encompasses a novel multi-objective regret. This regret is built upon a sequence-wise extension of the commonly used discrepancy metric Pareto suboptimality gap in zero-order multi-objective bandits. We then derive an equivalent form of the regret, making it amenable to be optimized via first-order iterative methods. To motivate the algorithm design, we give an explicit example in which equipping OMD with the vanilla min-norm solver for gradient composition will incur a linear regret, which shows that merely regularizing the iterates, as in single-objective online learning, is not enough to guarantee sublinear regrets in the multi-objective setting. To resolve this issue, we propose a novel min-regularized-norm solver that regularizes the composite weights. Combining min-regularized-norm with OMD results in the Doubly Regularized Online Mirror Multiple Descent algorithm. We further derive the multi-objective regret bound for the proposed algorithm, which matches the optimal bound in the single-objective setting. Extensive experiments on several real-world datasets verify the effectiveness of the proposed algorithm.

Top-25%
Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Games

Wenhao Zhan, Jason D. Lee, Zhuoran Yang

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We study decentralized policy learning in Markov games where we control a single agent to play with nonstationary and possibly adversarial opponents. Our goal is to develop a no-regret online learning algorithm that (i) takes actions based on the local information observed by the agent and (ii) is able to find the best policy in hindsight. For such a problem, the nonstationary state transitions due to the varying opponent pose a significant challenge. In light of a recent hardness result (Liu et al., 2022), we focus on the setting where the opponent's previous policies are revealed to the agent for decision making. With such an information structure, we propose a new algorithm, Decentralized Optimistic hypeRpolicy mIrror deScent (DORIS), which achieves $\sqrt{K}$-regret in the context of general function approximation, where $K$ is the number of episodes. Moreover, when all the agents adopt DORIS, we prove that their mixture policy constitutes an approximate coarse correlated equilibrium. In particular, DORIS maintains a hyperpolicy which is a distribution over the policy space. The hyperpolicy is updated via mirror descent, where the update direction is obtained by an optimistic variant of least-squares policy evaluation. Furthermore, to illustrate the power of our method, we apply DORIS to constrained and vector-valued MDPs, which can be formulated as zero-sum Markov games with a fictitious opponent.

Poster
Extreme Q-Learning: MaxEnt RL without Entropy

Divyansh Garg, Joey Hejna, Matthieu Geist, Stefano Ermon

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Modern Deep Reinforcement Learning (RL) algorithms require estimates of the maximal Q-value, which are difficult to compute in continuous domains with an infinite number of possible actions. In this work, we introduce a new update rule for online and offline RL which directly models the maximal value using Extreme Value Theory (EVT), drawing inspiration from economics. By doing so, we avoid computing Q-values using out-of-distribution actions which is often a substantial source of error. Our key insight is to introduce an objective that directly estimates the optimal soft-value functions (LogSumExp) in the maximum entropy RL setting without needing to sample from a policy. Using EVT, we derive our \emph{Extreme Q-Learning} framework and consequently online and, for the first time, offline MaxEnt Q-learning algorithms, that do not explicitly require access to a policy or its entropy. Our method obtains consistently strong performance in the D4RL benchmark, outperforming prior works by \emph{10+ points} on the challenging Franka Kitchen tasks while offering moderate improvements over SAC and TD3 on online DM Control tasks. Visualizations and code can be found on our website.

Top-5%
Continual Transformers: Redundancy-Free Attention for Online Inference

Lukas Hedegaard, Arian Bakhtiarnia, Alexandros Iosifidis

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Transformers in their common form are inherently limited to operate on whole token sequences rather than on one token at a time. Consequently, their use during online inference on time-series data entails considerable redundancy due to the overlap in successive token sequences. In this work, we propose novel formulations of the Scaled Dot-Product Attention, which enable Transformers to perform efficient online token-by-token inference on a continual input stream. Importantly, our modifications are purely to the order of computations, while the outputs and learned weights are identical to those of the original Transformer Encoder. We validate our Continual Transformer Encoder with experiments on the THUMOS14, TVSeries and GTZAN datasets with remarkable results: Our Continual one- and two-block architectures reduce the floating point operations per prediction by up to 63x and 2.6x, respectively, while retaining predictive performance.

Poster
The Role of Coverage in Online Reinforcement Learning

Tengyang Xie, Dylan J Foster, Yu Bai, Nan Jiang, Sham M. Kakade

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Coverage conditions---which assert that the data logging distribution adequately covers the state space---play a fundamental role in determining the sample complexity of offline reinforcement learning. While such conditions might seem irrelevant to online reinforcement learning at first glance, we establish a new connection by showing---somewhat surprisingly---that the mere existence of a data distribution with good coverage can enable sample-efficient online RL. Concretely, we show that coverability---that is, existence of a data distribution that satisfies a ubiquitous coverage condition called concentrability---can be viewed as a structural property of the underlying MDP, and can be exploited by standard algorithms for sample-efficient exploration, even when the agent does not know said distribution. We complement this result by proving that several weaker notions of coverage, despite being sufficient for offline RL, are insufficient for online RL. We also show that existing complexity measures for online RL, including Bellman rank and Bellman-Eluder dimension, fail to optimally capture coverability, and propose a new complexity measure, the self-normalized coefficient, to provide a unification.

Top-5%
Learning Rationalizable Equilibria in Multiplayer Games

Yuanhao Wang, Dingwen Kong, Yu Bai, Chi Jin

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A natural goal in multi-agent learning is to learn \emph{rationalizable} behavior, where players learn to avoid any Iteratively Dominated Action (IDA). However, standard no-regret based equilibria-finding algorithms could take exponential samples to find such rationalizable strategies. In this paper, we first propose a simple yet sample-efficient algorithm for finding a rationalizable action profile in multi-player general-sum games under bandit feedback, which substantially improves over the results of Wu et al. We further develop algorithms with the first efficient guarantees for learning rationalizable Coarse Correlated Equilibria (CCE) and Correlated Equilibria (CE). Our algorithms incorporate several novel techniques to guarantee the elimination of IDA and no (swap-)regret simultaneously, including a correlated exploration scheme and adaptive learning rates, which may be of independent interest. We complement our results with a sample complexity lower bound showing the sharpness of our guarantees.

Poster
PAC Reinforcement Learning for Predictive State Representations

Wenhao Zhan, Masatoshi Uehara, Wen Sun, Jason D. Lee

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In this paper we study online Reinforcement Learning (RL) in partially observable dynamical systems. We focus on the Predictive State Representations (PSRs) model, which is an expressive model that captures other well-known models such as Partially Observable Markov Decision Processes (POMDP). PSR represents the states using a set of predictions of future observations and is defined entirely using observable quantities. We develop a novel model-based algorithm for PSRs that can learn a near optimal policy in sample complexity scaling polynomially with respect to all the relevant parameters of the systems. Our algorithm naturally works with function approximation to extend to systems with potentially large state and observation spaces. We show that given a realizable model class, the sample complexity of learning the near optimal policy only scales polynomially with respect to the statistical complexity of the model class, without any explicit polynomial dependence on the size of the state and observation spaces. Notably, our work is the first work that shows polynomial sample complexities to compete with the globally optimal policy in PSRs. Finally, we demonstrate how our general theorem can be directly used to derive sample complexity bounds for special models including $m$-step weakly revealing and $m$-step decodable tabular POMDPs, POMDPs with low-rank latent transition, and POMDPs with linear emission and latent transition.

Poster
Hebbian Deep Learning Without Feedback

Adrien Journé, Hector Garcia Rodriguez, Qinghai Guo, Timoleon Moraitis

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Recent approximations to backpropagation (BP) have mitigated many of BP's computational inefficiencies and incompatibilities with biology, but important limitations still remain. Moreover, the approximations significantly decrease accuracy in benchmarks, suggesting that an entirely different approach may be more fruitful. Here, grounded on recent theory for Hebbian learning in soft winner-take-all networks, we present multilayer SoftHebb, i.e. an algorithm that trains deep neural networks, without any feedback, target, or error signals. As a result, it achieves efficiency by avoiding weight transport, non-local plasticity, time-locking of layer updates, iterative equilibria, and (self-) supervisory or other feedback signals – which were necessary in other approaches. Its increased efficiency and biological compatibility do not trade off accuracy compared to state-of-the-art bio-plausible learning, but rather improve it. With up to five hidden layers and an added linear classifier, accuracies on MNIST, CIFAR-10, STL-10, and ImageNet, respectively reach 99.4%, 80.3%, 76.2%, and 27.3%. In conclusion, SoftHebb shows with a radically different approach from BP that Deep Learning over few layers may be plausible in the brain and increases the accuracy of bio-plausible machine learning. Code is available at https://github.com/NeuromorphicComputing/SoftHebb.

Top-25%
Online Low Rank Matrix Completion

Soumyabrata Pal, Prateek Jain

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We study the problem of online low-rank matrix completion with $\mathsf{M}$ users, $\mathsf{N}$ items and $\mathsf{T}$ rounds. In each round, the algorithm recommends one item per user, for which it gets a (noisy) reward sampled from a low-rank user-item preference matrix. The goal is to design a method with sub-linear regret (in $\mathsf{T}$) and nearly optimal dependence on $\mathsf{M}$ and $\mathsf{N}$. The problem can be easily mapped to the standard multi-armed bandit problem where each item is an independent arm, but that leads to poor regret as the correlation between arms and users is not exploited. On the other hand, exploiting the low-rank structure of reward matrix is challenging due to non-convexity of the low-rank manifold. We first demonstrate that the low-rank structure can be exploited using a simple explore-then-commit (ETC) approach that ensures a regret of $O(\mathsf{polylog} (\mathsf{M}+\mathsf{N}) \mathsf{T}^{2/3})$. That is, roughly only $\mathsf{polylog} (\mathsf{M}+\mathsf{N})$ item recommendations are required per user to get a non-trivial solution. We then improve our result for the rank-$1$ setting which in itself is quite challenging and encapsulates some of the key issues. Here, we propose OCTAL (Online Collaborative filTering using iterAtive user cLustering) that guarantees nearly optimal regret of $O(\mathsf{polylog} (\mathsf{M}+\mathsf{N}) \mathsf{T}^{1/2})$. OCTAL is based on a novel technique of clustering users that allows iterative elimination of items and leads to a nearly optimal minimax rate.

Poster
Online Bias Correction for Task-Free Continual Learning

Aristotelis Chrysakis, Marie-Francine Moens

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Task-free continual learning is the machine-learning setting where a model is trained online with data generated by a nonstationary stream. Conventional wisdom suggests that, in this setting, models are trained using an approach called experience replay, where the risk is computed both with respect to current stream observations and to a small subset of past observations. In this work, we explain both theoretically and empirically how experience replay biases the outputs of the model towards recent stream observations. Moreover, we propose a simple approach to mitigate this bias online, by changing how the output layer of the model is optimized. We show that our approach improves significantly the learning performance of experience-replay approaches over different datasets. Our findings suggest that, when performing experience replay, the output layer of the model should be optimized separately from the preceding layers.

Poster
Policy Expansion for Bridging Offline-to-Online Reinforcement Learning

Haichao Zhang, Wei Xu, Haonan Yu

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Pre-training with offline data and online fine-tuning using reinforcement learning is a promising strategy for learning control policies by leveraging the best of both worlds in terms of sample efficiency and performance. One natural approach is to initialize the policy for online learning with the one trained offline. In this work, we introduce a policy expansion scheme for this task. After learning the offline policy, we use it as one candidate policy in a policy set, and further learn another policy that will be responsible for further learning as an expansion to the policy set. The two policies will be composed in an adaptive manner for interacting with the environment. With this approach, the policy previously learned offline is fully retained during online learning, thus mitigating the potential issues such as destroying the useful behaviors of the offline policy in the initial stage of online learning while allowing the offline policy participate in the exploration naturally in an adaptive manner. Moreover, new useful behaviors can potentially be captured by the newly added policy through learning. Experiments are conducted on a number of tasks and the results demonstrate the effectiveness of the proposed approach.

Poster