ICLR 2023 Papers

International Conference on Learning Representations

Decision breakdown

1,575papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    1,20476.4%
  • Other / unlabeled
    37123.6%

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CircNet: Meshing 3D Point Clouds with Circumcenter Detection

Huan Lei, Ruitao Leng, Liang Zheng, Hongdong Li

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Reconstructing 3D point clouds into triangle meshes is a key problem in computational geometry and surface reconstruction. Point cloud triangulation solves this problem by providing edge information to the input points. Since no vertex interpolation is involved, it is beneficial to preserve sharp details on the surface. Taking advantage of learning-based techniques in triangulation, existing methods enumerate the complete combinations of candidate triangles, which is both complex and inefficient. In this paper, we leverage the duality between a triangle and its circumcenter, and introduce a deep neural network that detects the circumcenters to achieve point cloud triangulation. Specifically, we introduce multiple anchor priors to divide the neighborhood space of each point. The neural network then learns to predict the presences and locations of circumcenters under the guidance of those anchors. We extract the triangles dual to the detected circumcenters to form a primitive mesh, from which an edge-manifold mesh is produced via simple post-processing. Unlike existing learning-based triangulation methods, the proposed method bypasses an exhaustive enumeration of triangle combinations and local surface parameterization. We validate the efficiency, generalization, and robustness of our method on prominent datasets of both watertight and open surfaces. The code and trained models are provided at \url{https://github.com/Ruitao-L/CircNet}.

Poster
Pushing the Limits of Fewshot Anomaly Detection in Industry Vision: Graphcore

Guoyang Xie, Jinbao Wang, Jiaqi Liu, Yaochu Jin, Feng Zheng

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In the area of few-shot anomaly detection (FSAD), efficient visual feature plays an essential role in the memory bank $\mathcal{M}$-based methods. However, these methods do not account for the relationship between the visual feature and its rotated visual feature, drastically limiting the anomaly detection performance. To push the limits, we reveal that rotation-invariant feature property has a significant impact on industrial-based FSAD. Specifically, we utilize graph representation in FSAD and provide a novel visual isometric invariant feature (VIIF) as an anomaly measurement feature. As a result, VIIF can robustly improve the anomaly discriminating ability and can further reduce the size of redundant features stored in $\mathcal{M}$ by a large amount. Besides, we provide a novel model GraphCore via VIIFs that can fast implement unsupervised FSAD training and improve the performance of anomaly detection. A comprehensive evaluation is provided for comparing GraphCore and other SOTA anomaly detection models under our proposed few-shot anomaly detection setting, which shows GraphCore can increase average AUC by 5.8%, 4.1%, 3.4%, and 1.6% on MVTec AD and by 25.5%, 22.0%, 16.9%, and 14.1% on MPDD for 1, 2, 4, and 8-shot cases, respectively.

Poster
Is Attention All That NeRF Needs?

Mukund Varma T, Peihao Wang, Xuxi Chen, Tianlong Chen, Subhashini Venugopalan, Zhangyang Wang

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We present Generalizable NeRF Transformer (GNT), a transformer-based architecture that reconstructs Neural Radiance Fields (NeRFs) and learns to render novel views on the fly from source views. While prior works on NeRFs optimize a scene representation by inverting a handcrafted rendering equation, GNT achieves neural representation and rendering that generalizes across scenes using transformers at two stages. (1) The view transformer leverages multi-view geometry as an inductive bias for attention-based scene representation, and predicts coordinate-aligned features by aggregating information from epipolar lines on the neighboring views. (2) The ray transformer renders novel views using attention to decode the features from the view transformer along the sampled points during ray marching. Our experiments demonstrate that when optimized on a single scene, GNT can successfully reconstruct NeRF without an explicit rendering formula due to the learned ray renderer. When trained on multiple scenes, GNT consistently achieves state-of-the-art performance when transferring to unseen scenes and outperform all other methods by ~10% on average. Our analysis of the learned attention maps to infer depth and occlusion indicate that attention enables learning a physically-grounded rendering. Our results show the promise of transformers as a universal modeling tool for graphics. Please refer to our project page for video results: https://vita-group.github.io/GNT/

Poster
PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification

Xuan Li, Yi-Ling Qiao, Peter Yichen Chen, Krishna Murthy Jatavallabhula, Ming Lin, Chenfanfu Jiang, Chuang Gan

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Existing approaches to system identification (estimating the physical parameters of an object) from videos assume known object geometries. This precludes their applicability in a vast majority of scenes where object geometries are complex or unknown. In this work, we aim to identify parameters characterizing a physical system from a set of multi-view videos without any assumption on object geometry or topology. To this end, we propose "Physics Augmented Continuum Neural Radiance Fields" (PAC-NeRF), to estimate both the unknown geometry and physical parameters of highly dynamic objects from multi-view videos. We design PAC-NeRF to only ever produce physically plausible states by enforcing the neural radiance field to follow the conservation laws of continuum mechanics. For this, we design a hybrid Eulerian-Lagrangian representation of the neural radiance field, i.e., we use the Eulerian grid representation for NeRF density and color fields, while advecting the neural radiance fields via Lagrangian particles. This hybrid Eulerian-Lagrangian representation seamlessly blends efficient neural rendering with the material point method (MPM) for robust differentiable physics simulation. We validate the effectiveness of our proposed framework on geometry and physical parameter estimation over a vast range of materials, including elastic bodies, plasticine, sand, Newtonian and non-Newtonian fluids, and demonstrate significant performance gain on most tasks.

Top-25%
WiNeRT: Towards Neural Ray Tracing for Wireless Channel Modelling and Differentiable Simulations

Tribhuvanesh Orekondy, Pratik Kumar, Shreya Kadambi, Hao Ye, Joseph Soriaga, Arash Behboodi

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In this paper, we work towards a neural surrogate to model wireless electro-magnetic propagation effects in indoor environments. Such neural surrogates provide a fast, differentiable, and continuous representation of the environment and enables end-to-end optimization for downstream tasks (e.g., network planning). Specifically, the goal of the paper is to render the wireless signal (e.g., time-of-flights, power of each path) in an environment as a function of the sensor's spatial configuration (e.g., placement of transmit and receive antennas). NeRF-based approaches have shown promising results in the visual setting (RGB image signal, with a camera sensor), where the key idea is to algorithmically evaluate the 'global' signal (e.g., using volumetric rendering) by breaking it down in a sequence of 'local' evaluations (e.g., using co-ordinate neural networks). In a similar spirit, we model the time-angle channel impulse response (the global wireless signal) as a superposition of multiple paths. The wireless characteristics (e.g., power) of each path is a result of multiple evaluations of a neural network that learns implicit ray-surface interaction properties. We evaluate our approach in multiple indoor scenarios and demonstrate that our model achieves strong performance (e.g., $<$0.33ns error in time-of-flight predictions). Furthermore, we demonstrate that our neural surrogate whitens the `black-box' wireless simulators, and thus enables inverse rendering applications (e.g., user localization).

Poster
Budgeted Training for Vision Transformer

zhuofan xia, Xuran Pan, Xuan Jin, Yuan He, Hui Xue', Shiji Song, Gao Huang

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The superior performances of Vision Transformers often come with higher training costs. Compared to their CNN counterpart, Transformer models are hungry for large-scale data and their training schedules are usually prolonged. This sets great restrictions on training Transformers with limited resources, where a proper trade-off between training cost and model performance is longed. In this paper, we address the problem by proposing a framework that enables the training process under \textit{any training budget} from the perspective of model structure, while achieving competitive model performances. Specifically, based on the observation that Transformer exhibits different levels of model redundancies at different training stages, we propose to dynamically control the activation rate of the model structure along the training process and meet the demand on the training budget by adjusting the duration on each level of model complexity. Extensive experiments demonstrate that our framework is applicable to various Vision Transformers, and achieves competitive performances on a wide range of training budgets.

Poster
Cross-Layer Retrospective Retrieving via Layer Attention

Yanwen Fang, Yuxi CAI, Jintai Chen, Jingyu Zhao, Guangjian Tian, Guodong Li

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More and more evidence has shown that strengthening layer interactions can enhance the representation power of a deep neural network, while self-attention excels at learning interdependencies by retrieving query-activated information. Motivated by this, we devise a cross-layer attention mechanism, called multi-head recurrent layer attention (MRLA), that sends a query representation of the current layer to all previous layers to retrieve query-related information from different levels of receptive fields. A light-weighted version of MRLA is also proposed to reduce the quadratic computation cost. The proposed layer attention mechanism can enrich the representation power of many state-of-the-art vision networks, including CNNs and vision transformers. Its effectiveness has been extensively evaluated in image classification, object detection and instance segmentation tasks, where improvements can be consistently observed. For example, our MRLA can improve 1.6% Top-1 accuracy on ResNet-50, while only introducing 0.16M parameters and 0.07B FLOPs. Surprisingly, it can boost the performances by a large margin of 3-4% box AP and mask AP in dense prediction tasks. Our code is available at https://github.com/joyfang1106/MRLA.

Poster
Vision Transformer Adapter for Dense Predictions

Zhe Chen, Yuchen Duan, Wenhai Wang, Junjun He, Tong Lu, Jifeng Dai, Yu Qiao

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This work investigates a simple yet powerful dense prediction task adapter for Vision Transformer (ViT). Unlike recently advanced variants that incorporate vision-specific inductive biases into their architectures, the plain ViT suffers inferior performance on dense predictions due to weak prior assumptions. To address this issue, we propose the ViT-Adapter, which allows plain ViT to achieve comparable performance to vision-specific transformers. Specifically, the backbone in our framework is a plain ViT that can learn powerful representations from large-scale multi-modal data. When transferring to downstream tasks, a pre-training-free adapter is used to introduce the image-related inductive biases into the model, making it suitable for these tasks. We verify ViT-Adapter on multiple dense prediction tasks, including object detection, instance segmentation, and semantic segmentation. Notably, without using extra detection data, our ViT-Adapter-L yields state-of-the-art 60.9 box AP and 53.0 mask AP on COCO test-dev. We hope that the ViT-Adapter could serve as an alternative for vision-specific transformers and facilitate future research. Code and models will be released at https://github.com/czczup/ViT-Adapter.

Top-25%
Human MotionFormer: Transferring Human Motions with Vision Transformers

Hongyu Liu, Xintong Han, Chenbin Jin, Lihui Qian, Huawei Wei, Zhe Lin, Faqiang Wang, Haoye Dong, Yibing Song, Jia Xu, Qifeng Chen

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Human motion transfer aims to transfer motions from a target dynamic person to a source static one for motion synthesis. An accurate matching between the source person and the target motion in both large and subtle motion changes is vital for improving the transferred motion quality. In this paper, we propose Human MotionFormer, a hierarchical ViT framework that leverages global and local perceptions to capture large and subtle motion matching, respectively. It consists of two ViT encoders to extract input features (i.e., a target motion image and a source human image) and a ViT decoder with several cascaded blocks for feature matching and motion transfer. In each block, we set the target motion feature as Query and the source person as Key and Value, calculating the cross-attention maps to conduct a global feature matching. Further, we introduce a convolutional layer to improve the local perception after the global cross-attention computations. This matching process is implemented in both warping and generation branches to guide the motion transfer. During training, we propose a mutual learning loss to enable the co-supervision between warping and generation branches for better motion representations. Experiments show that our Human MotionFormer sets the new state-of-the-art performance both qualitatively and quantitatively. Project page: https://github.com/KumapowerLIU/Human-MotionFormer.

Poster
NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex Scenes

Zhiwen Fan, Peihao Wang, Yifan Jiang, Xinyu Gong, Dejia Xu, Zhangyang Wang

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Neural volumetric representations have shown the potential that Multi-layer Perceptrons (MLPs) can be optimized with multi-view calibrated images to represent scene geometry and appearance without explicit 3D supervision. Object segmentation can enrich many downstream applications based on the learned radiance field. However, introducing hand-crafted segmentation to define regions of interest in a complex real-world scene is non-trivial and expensive as it acquires per view annotation. This paper carries out the exploration of self-supervised learning for object segmentation using NeRF for complex real-world scenes. Our framework, called NeRF with Self-supervised Object Segmentation (NeRF-SOS), couples object segmentation and neural radiance field to segment objects in any view within a scene. By proposing a novel collaborative contrastive loss in both appearance and geometry levels, NeRF-SOS encourages NeRF models to distill compact geometry-aware segmentation clusters from their density fields and the self-supervised pre-trained 2D visual features. The self-supervised object segmentation framework can be applied to various NeRF models that both lead to photo-realistic rendering results and convincing segmentation maps for both indoor and outdoor scenarios. Extensive results on the LLFF, BlendedMVS, CO3Dv2, and Tank & Temples datasets validate the effectiveness of NeRF-SOS. It consistently surpasses other 2D-based self-supervised baselines and predicts finer object masks than existing supervised counterparts.

Poster
Grounding Graph Network Simulators using Physical Sensor Observations

Jonas Linkerhägner, Niklas Freymuth, Paul Maria Scheikl, Franziska Mathis-Ullrich, Gerhard Neumann

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Physical simulations that accurately model reality are crucial for many engineering disciplines such as mechanical engineering and robotic motion planning. In recent years, learned Graph Network Simulators produced accurate mesh-based simulations while requiring only a fraction of the computational cost of traditional simulators. Yet, the resulting predictors are confined to learning from data generated by existing mesh-based simulators and thus cannot include real world sensory information such as point cloud data. As these predictors have to simulate complex physical systems from only an initial state, they exhibit a high error accumulation for long-term predictions. In this work, we integrate sensory information to ground Graph Network Simulators on real world observations. In particular, we predict the mesh state of deformable objects by utilizing point cloud data. The resulting model allows for accurate predictions over longer time horizons, even under uncertainties in the simulation, such as unknown material properties. Since point clouds are usually not available for every time step, especially in online settings, we employ an imputation-based model. The model can make use of such additional information only when provided, and resorts to a standard Graph Network Simulator, otherwise. We experimentally validate our approach on a suite of prediction tasks for mesh-based interactions between soft and rigid bodies. Our method results in utilization of additional point cloud information to accurately predict stable simulations where existing Graph Network Simulators fail.

Poster
A Theoretical Understanding of Shallow Vision Transformers: Learning, Generalization, and Sample Complexity

Hongkang Li, Meng Wang, Sijia Liu, Pin-Yu Chen

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Vision Transformers (ViTs) with self-attention modules have recently achieved great empirical success in many vision tasks. Due to non-convex interactions across layers, however, the theoretical learning and generalization analysis is mostly elusive. Based on a data model characterizing both label-relevant and label-irrelevant tokens, this paper provides the first theoretical analysis of training a three-layer ViT, i.e., one self-attention layer followed by a two-layer perceptron, for a classification task. We characterize the sample complexity to achieve a zero generalization error. Our sample complexity bound is positively correlated with the inverse of the fraction of label-relevant tokens, the token noise level, and the initial model error. We also prove that a training process using stochastic gradient descent (SGD) leads to a sparse attention map, which is a formal verification of the general intuition about the success of attention. Moreover, this paper indicates that a proper token sparsification can improve the test performance by removing label-irrelevant and/or noisy tokens, including spurious correlations. Empirical experiments on synthetic data and CIFAR-10 dataset justify our theoretical results and generalize to deeper ViTs.

Poster
QuAnt: Quantum Annealing with Learnt Couplings

Marcel Seelbach Benkner, Maximilian Krahn, Edith Tretschk, Zorah Lähner, Michael Moeller, Vladislav Golyanik

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Modern quantum annealers can find high-quality solutions to combinatorial optimisation objectives given as quadratic unconstrained binary optimisation (QUBO) problems. Unfortunately, obtaining suitable QUBO forms in computer vision remains challenging and currently requires problem-specific analytical derivations. Moreover, such explicit formulations impose tangible constraints on solution encodings. In stark contrast to prior work, this paper proposes to learn QUBO forms from data through gradient backpropagation instead of deriving them. As a result, the solution encodings can be chosen flexibly and compactly. Furthermore, our methodology is general and virtually independent of the specifics of the target problem type. We demonstrate the advantages of learnt QUBOs on the diverse problem types of graph matching, 2D point cloud alignment and 3D rotation estimation. Our results are competitive with the previous quantum state of the art while requiring much fewer logical and physical qubits, enabling our method to scale to larger problems. The code and the new dataset are available at https://4dqv.mpi-inf.mpg.de/QuAnt/.

Top-25%
CLIP-Dissect: Automatic Description of Neuron Representations in Deep Vision Networks

Tuomas Oikarinen, Tsui-Wei Weng

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In this paper, we propose CLIP-Dissect, a new technique to automatically describe the function of individual hidden neurons inside vision networks. CLIP-Dissect leverages recent advances in multimodal vision/language models to label internal neurons with open-ended concepts without the need for any labeled data or human examples. We show that CLIP-Dissect provides more accurate descriptions than existing methods for last layer neurons where the ground-truth is available as well as qualitatively good descriptions for hidden layer neurons. In addition, our method is very flexible: it is model agnostic, can easily handle new concepts and can be extended to take advantage of better multimodal models in the future. Finally CLIP-Dissect is computationally efficient and can label all neurons from five layers of ResNet-50 in just 4 minutes, which is more than 10$\times$ faster than existing methods. Our code is available at https://github.com/Trustworthy-ML-Lab/CLIP-dissect.

Top-25%
S-NeRF: Neural Radiance Fields for Street Views

Ziyang Xie, Junge Zhang, Wenye Li, Feihu Zhang, Li Zhang

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Neural Radiance Fields (NeRFs) aim to synthesize novel views of objects and scenes, given the object-centric camera views with large overlaps. However, we conjugate that this paradigm does not fit the nature of the street views that are collected by many self-driving cars from the large-scale unbounded scenes. Also, the onboard cameras perceive scenes without much overlapping. Thus, existing NeRFs often produce blurs, "floaters" and other artifacts on street-view synthesis. In this paper, we propose a new street-view NeRF (S-NeRF) that considers novel view synthesis of both the large-scale background scenes and the foreground moving vehicles jointly. Specifically, we improve the scene parameterization function and the camera poses for learning better neural representations from street views. We also use the the noisy and sparse LiDAR points to boost the training and learn a robust geometry and reprojection based confidence to address the depth outliers. Moreover, we extend our S-NeRF for reconstructing moving vehicles that is impracticable for conventional NeRFs. Thorough experiments on the large-scale driving datasets (e.g., nuScenes and Waymo) demonstrate that our method beats the state-of-the-art rivals by reducing 7~40% of the mean-squared error in the street-view synthesis and a 45% PSNR gain for the moving vehicles rendering.

Poster
Bidirectional Propagation for Cross-Modal 3D Object Detection

Yifan Zhang, Qijian Zhang, Junhui Hou, Yixuan Yuan, Guoliang Xing

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Recent works have revealed the superiority of feature-level fusion for cross-modal 3D object detection, where fine-grained feature propagation from 2D image pixels to 3D LiDAR points has been widely adopted for performance improvement. Still, the potential of heterogeneous feature propagation between 2D and 3D domains has not been fully explored. In this paper, in contrast to existing pixel-to-point feature propagation, we investigate an opposite point-to-pixel direction, allowing point-wise features to flow inversely into the 2D image branch. Thus, when jointly optimizing the 2D and 3D streams, the gradients back-propagated from the 2D image branch can boost the representation ability of the 3D back-bone network working on LiDAR point clouds. Then, combining pixel-to-point and point-to-pixel information flow mechanisms, we further construct an interactive bidirectional feature propagation framework, dubbed BiProDet. In addition to the architectural design, we also propose normalized local coordinates map estimation, a new 2D auxiliary task for the training of the 2D image branch, which facilitates learning local spatial-aware features from the image modality and implicitly enhances the overall 3D detection performance. Extensive experiments and ablation studies validate the effectiveness of our method. Notably, we rank 1st on the highly competitive KITTI benchmark on the cyclist class by the time of submission. We also uploaded the source code in the supplementary material, which will be publicly available.

Poster
EVA3D: Compositional 3D Human Generation from 2D Image Collections

Fangzhou Hong, Zhaoxi Chen, Yushi Lan, Liang Pan, Ziwei Liu

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Inverse graphics aims to recover 3D models from 2D observations. Utilizing differentiable rendering, recent 3D-aware generative models have shown impressive results of rigid object generation using 2D images. However, it remains challenging to generate articulated objects, like human bodies, due to their complexity and diversity in poses and appearances. In this work, we propose, EVA3D, an unconditional 3D human generative model learned from 2D image collections only. EVA3D can sample 3D humans with detailed geometry and render high-quality images (up to 512x256) without bells and whistles (e.g. super resolution). At the core of EVA3D is a compositional human NeRF representation, which divides the human body into local parts. Each part is represented by an individual volume. This compositional representation enables 1) inherent human priors, 2) adaptive allocation of network parameters, 3) efficient training and rendering. Moreover, to accommodate for the characteristics of sparse 2D human image collections (e.g. imbalanced pose distribution), we propose a pose-guided sampling strategy for better GAN learning. Extensive experiments validate that EVA3D achieves state-of-the-art 3D human generation performance regarding both geometry and texture quality. Notably, EVA3D demonstrates great potential and scalability to "inverse-graphics" diverse human bodies with a clean framework.

Top-25%
MixPro: Data Augmentation with MaskMix and Progressive Attention Labeling for Vision Transformer

Qihao Zhao, Yangyu Huang, Wei Hu, Fan Zhang, Jun Liu

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The recently proposed data augmentation TransMix employs attention labels to help visual transformers (ViT) achieve better robustness and performance. However, TransMix is deficient in two aspects: 1) The image cropping method of TransMix may not be suitable for vision transformer. 2) At the early stage of training, the model produces unreliable attention maps. TransMix uses unreliable attention maps to compute mixed attention labels that can affect the model. To address the aforementioned issues, we propose MaskMix and Progressive Attention Labeling (PAL) in image and label space, respectively. In detail, from the perspective of image space, we design MaskMix, which mixes two images based on a patch-like grid mask. In particular, the size of each mask patch is adjustable and is a multiple of the image patch size, which ensures each image patch comes from only one image and contains more global contents. From the perspective of label space, we design PAL, which utilizes a progressive factor to dynamically re-weight the attention weights of the mixed attention label. Finally, we combine MaskMix and Progressive Attention Labeling as our new data augmentation method, named MixPro. The experimental results show that our method can improve various ViT-based models at scales on ImageNet classification (73.8% top-1 accuracy based on DeiT-T for 300 epochs). After being pre-trained with MixPro on ImageNet, the ViT-based models also demonstrate better transferability to semantic segmentation, object detection, and instance segmentation. Furthermore, compared to TransMix, MixPro also shows stronger robustness on several benchmarks.

Poster
LipsFormer: Introducing Lipschitz Continuity to Vision Transformers

Xianbiao Qi, Jianan Wang, Yihao Chen, Yukai Shi, Lei Zhang

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We present a Lipschitz continuous Transformer, called LipsFormer, to pursue training stability both theoretically and empirically for Transformer-based models. In contrast to previous practical tricks that address training instability by learning rate warmup, layer normalization, attention formulation, and weight initialization, we show that Lipschitz continuity is a more essential property to ensure training stability. In LipsFormer, we replace unstable Transformer component modules with Lipschitz continuous counterparts: CenterNorm instead of LayerNorm, spectral initialization instead of Xavier initialization, scaled cosine similarity attention instead of dot-product attention, and weighted residual shortcut. We prove that these introduced modules are Lipschitz continuous and derive an upper bound on the Lipschitz constant of LipsFormer. Our experiments show that LipsFormer allows stable training of deep Transformer architectures without the need of careful learning rate tuning such as warmup, yielding a faster convergence and better generalization. As a result, on the ImageNet 1K dataset, LipsFormer-Tiny training for 100 epochs without learning rate warmup attains a top-1 accuracy of 81.6\% which is higher than Swin Transformer-Tiny training for 300 epochs with warmup. Moreover, LipsFormer-Tiny training for 300 epochs achieves a top-1 accuracy of 83.5\% with 4.7G FLOPs and 24M parameters.

Poster
ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills

Jiayuan Gu, Fanbo Xiang, Xuanlin Li, Zhan Ling, Xiqiang Liu, Tongzhou Mu, Yihe Tang, Stone Tao, Xinyue Wei, Yunchao Yao, Xiaodi Yuan, Pengwei Xie, Zhiao Huang, Rui Chen, Hao Su

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Generalizable manipulation skills, which can be composed to tackle long-horizon and complex daily chores, are one of the cornerstones of Embodied AI. However, existing benchmarks, mostly composed of a suite of simulatable environments, are insufficient to push cutting-edge research works because they lack object-level topological and geometric variations, are not based on fully dynamic simulation, or are short of native support for multiple types of manipulation tasks. To this end, we present ManiSkill2, the next generation of the SAPIEN ManiSkill benchmark, to address critical pain points often encountered by researchers when using benchmarks for generalizable manipulation skills. ManiSkill2 includes 20 manipulation task families with 2000+ object models and 4M+ demonstration frames, which cover stationary/mobile-base, single/dual-arm, and rigid/soft-body manipulation tasks with 2D/3D-input data simulated by fully dynamic engines. It defines a unified interface and evaluation protocol to support a wide range of algorithms (e.g., classic sense-plan-act, RL, IL), visual observations (point cloud, RGBD), and controllers (e.g., action type and parameterization). Moreover, it empowers fast visual input learning algorithms so that a CNN-based policy can collect samples at about 2000 FPS with 1 GPU and 16 processes on a regular workstation. It implements a render server infrastructure to allow sharing rendering resources across all environments, thereby significantly reducing memory usage. We open-source all codes of our benchmark (simulator, environments, and baselines) and host an online challenge open to interdisciplinary researchers.

Poster