CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Grounded Question-Answering in Long Egocentric Videos

Shangzhe Di, Weidi Xie

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Existing approaches to video understanding mainly designed for short videos from a third-person perspective are limited in their applicability in certain fields such as robotics. In this paper we delve into open-ended question-answering (QA) in long egocentric videos which allows individuals or robots to inquire about their own past visual experiences. This task presents unique challenges including the complexity of temporally grounding queries within extensive video content the high resource demands for precise data annotation and the inherent difficulty of evaluating open-ended answers due to their ambiguous nature. Our proposed approach tackles these challenges by (i) integrating query grounding and answering within a unified model to reduce error propagation; (ii) employing large language models for efficient and scalable data synthesis; and (iii) introducing a close-ended QA task for evaluation to manage answer ambiguity. Extensive experiments demonstrate the effectiveness of our method which also achieves state-of-the-art performance on the QAEgo4D and Ego4D-NLQ benchmarks. Code data and models are open-sourced at https://github.com/Becomebright/GroundVQA.

Poster
Grid Diffusion Models for Text-to-Video Generation

Taegyeong Lee, Soyeong Kwon, Taehwan Kim

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Recent advances in the diffusion models have significantly improved text-to-image generation. However generating videos from text is a more challenging task than generating images from text due to the much larger dataset and higher computational cost required. Most existing video generation methods use either a 3D U-Net architecture that considers the temporal dimension or autoregressive generation. These methods require large datasets and are limited in terms of computational costs compared to text-to-image generation. To tackle these challenges we propose a simple but effective novel grid diffusion for text-to-video generation without temporal dimension in architecture and a large text-video paired dataset. We can generate a high-quality video using a fixed amount of GPU memory regardless of the number of frames by representing the video as a grid image. Additionally since our method reduces the dimensions of the video to the dimensions of the image various image-based methods can be applied to videos such as text-guided video manipulation from image manipulation. Our proposed method outperforms the existing methods in both quantitative and qualitative evaluations demonstrating the suitability of our model for real-world video generation.

Poster
GreedyViG: Dynamic Axial Graph Construction for Efficient Vision GNNs

Mustafa Munir, William Avery, Md Mostafijur Rahman, Radu Marculescu

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Vision graph neural networks (ViG) offer a new avenue for exploration in computer vision. A major bottleneck in ViGs is the inefficient k-nearest neighbor (KNN) operation used for graph construction. To solve this issue we propose a new method for designing ViGs Dynamic Axial Graph Construction (DAGC) which is more efficient than KNN as it limits the number of considered graph connections made within an image. Additionally we propose a novel CNN-GNN architecture GreedyViG which uses DAGC. Extensive experiments show that GreedyViG beats existing ViG CNN and ViT architectures in terms of accuracy GMACs and parameters on image classification object detection instance segmentation and semantic segmentation tasks. Our smallest model GreedyViG-S achieves 81.1% top-1 accuracy on ImageNet-1K 2.9% higher than Vision GNN and 2.2% higher than Vision HyperGraph Neural Network (ViHGNN) with less GMACs and a similar number of parameters. Our largest model GreedyViG-B obtains 83.9% top-1 accuracy 0.2% higher than Vision GNN with a 66.6% decrease in parameters and a 69% decrease in GMACs. GreedyViG-B also obtains the same accuracy as ViHGNN with a 67.3% decrease in parameters and a 71.3% decrease in GMACs. Our work shows that hybrid CNN-GNN architectures not only provide a new avenue for designing efficient models but that they can also exceed the performance of current state-of-the-art models.

Poster
GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs

Gege Gao, Weiyang Liu, Anpei Chen, Andreas Geiger, Bernhard Schölkopf

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As pretrained text-to-image diffusion models become increasingly powerful recent efforts have been made to distill knowledge from these text-to-image pretrained models for optimizing a text-guided 3D model. Most of the existing methods generate a holistic 3D model from a plain text input. This can be problematic when the text describes a complex scene with multiple objects because the vectorized text embeddings are inherently unable to capture a complex description with multiple entities and relationships. Holistic 3D modeling of the entire scene further prevents accurate grounding of text entities and concepts. To address this limitation we propose GraphDreamer a novel framework to generate compositional 3D scenes from scene graphs where objects are represented as nodes and their interactions as edges. By exploiting node and edge information in scene graphs our method makes better use of the pretrained text-to-image diffusion model and is able to fully disentangle different objects without image-level supervision. To facilitate modeling of object-wise relationships we use signed distance fields as representation and impose a constraint to avoid inter-penetration of objects. To avoid manual scene graph creation we design a text prompt for ChatGPT to generate scene graphs based on text inputs. We conduct both qualitative and quantitative experiments to validate the effectiveness of GraphDreamer in generating high-fidelity compositional 3D scenes with disentangled object entities.

Poster
Gradient-based Parameter Selection for Efficient Fine-Tuning

Zhi Zhang, Qizhe Zhang, Zijun Gao, Renrui Zhang, Ekaterina Shutova, Shiji Zhou, Shanghang Zhang

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With the growing size of pre-trained models full fine-tuning and storing all the parameters for various downstream tasks is costly and infeasible. In this paper we propose a new parameter-efficient fine-tuning method Gradient-based Parameter Selection (GPS) demonstrating that only tuning a few selected parameters from the pre-trained model while keeping the remainder of the model frozen can generate similar or better performance compared with the full model fine-tuning method. Different from the existing popular and state-of-the-art parameter-efficient fine-tuning approaches our method does not introduce any additional parameters and computational costs during both the training and inference stages. Another advantage is the model-agnostic and non-destructive property which eliminates the need for any other design specific to a particular model. Compared with the full fine-tuning GPS achieves 3.33% (91.78% vs. 88.45% FGVC) and 9.61% (73.1% vs. 65.57% VTAB) improvement of the accuracy with tuning only 0.36% parameters of the pre-trained model on average over 24 image classification tasks; it also demonstrates a significant improvement of 17% and 16.8% in mDice and mIoU respectively on medical image segmentation task. Moreover GPS achieves state-of-the-art performance compared with existing PEFT methods. The code will be available in https://github.com/FightingFighting/GPS.git.

Poster
Gradient Reweighting: Towards Imbalanced Class-Incremental Learning

Jiangpeng He

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Class-Incremental Learning (CIL) trains a model to continually recognize new classes from non-stationary data while retaining learned knowledge. A major challenge of CIL arises when applying to real-world data characterized by non-uniform distribution which introduces a dual imbalance problem involving (i) disparities between stored exemplars of old tasks and new class data (inter-phase imbalance) and (ii) severe class imbalances within each individual task (intra-phase imbalance). We show that this dual imbalance issue causes skewed gradient updates with biased weights in FC layers thus inducing over/under-fitting and catastrophic forgetting in CIL. Our method addresses it by reweighting the gradients towards balanced optimization and unbiased classifier learning. Additionally we observe imbalanced forgetting where paradoxically the instance-rich classes suffer higher performance degradation during CIL due to a larger amount of training data becoming unavailable in subsequent learning phases. To tackle this we further introduce a distribution-aware knowledge distillation loss to mitigate forgetting by aligning output logits proportionally with the distribution of lost training data. We validate our method on CIFAR-100 ImageNetSubset and Food101 across various evaluation protocols and demonstrate consistent improvements compared to existing works showing great potential to apply CIL in real-world scenarios with enhanced robustness and effectiveness.

Poster
Gradient Alignment for Cross-Domain Face Anti-Spoofing

Binh M. Le, Simon S. Woo

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Recent advancements in domain generalization (DG) for face anti-spoofing (FAS) have garnered considerable attention. Traditional methods have focused on designing learning objectives and additional modules to isolate domain-specific features while retaining domain-invariant characteristics in their representations. However such approaches often lack guarantees of consistent maintenance of domain-invariant features or the complete removal of domain-specific features. Furthermore most prior works of DG for FAS do not ensure convergence to a local flat minimum which has been shown to be advantageous for DG. In this paper we introduce GAC-FAS a novel learning objective that encourages the model to converge towards an optimal flat minimum without necessitating additional learning modules. Unlike conventional sharpness-aware minimizers GAC-FAS identifies ascending points for each domain and regulates the generalization gradient updates at these points to align coherently with empirical risk minimization (ERM) gradient updates. This unique approach specifically guides the model to be robust against domain shifts. We demonstrate the efficacy of GAC-FAS through rigorous testing on challenging cross-domain FAS datasets where it establishes state-of-the-art performance.

Poster
GraCo: Granularity-Controllable Interactive Segmentation

Yian Zhao, Kehan Li, Zesen Cheng, Pengchong Qiao, Xiawu Zheng, Rongrong Ji, Chang Liu, Li Yuan, Jie Chen

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Interactive Segmentation (IS) segments specific objects or parts in the image according to user input. Current IS pipelines fall into two categories: single-granularity output and multi-granularity output. The latter aims to alleviate the spatial ambiguity present in the former. However the multi-granularity output pipeline suffers from limited interaction flexibility and produces redundant results. In this work we introduce Granularity-Controllable Interactive Segmentation (GraCo) a novel approach that allows precise control of prediction granularity by introducing additional parameters to input. This enhances the customization of the interactive system and eliminates redundancy while resolving ambiguity. Nevertheless the exorbitant cost of annotating multi-granularity masks and the lack of available datasets with granularity annotations make it difficult for models to acquire the necessary guidance to control output granularity. To address this problem we design an any-granularity mask generator that exploits the semantic property of the pre-trained IS model to automatically generate abundant mask-granularity pairs without requiring additional manual annotation. Based on these pairs we propose a granularity-controllable learning strategy that efficiently imparts the granularity controllability to the IS model. Extensive experiments on intricate scenarios at object and part levels demonstrate that our GraCo has significant advantages over previous methods. This highlights the potential of GraCo to be a flexible annotation tool capable of adapting to diverse segmentation scenarios. The project page: https://zhao-yian.github.io/GraCo.

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GoodSAM: Bridging Domain and Capacity Gaps via Segment Anything Model for Distortion-aware Panoramic Semantic Segmentation

Weiming Zhang, Yexin Liu, Xu Zheng, Lin Wang

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This paper tackles a novel yet challenging problem: how to transfer knowledge from the emerging Segment Anything Model (SAM) -- which reveals impressive zero-shot instance segmentation capacity -- to learn a compact panoramic semantic segmentation model i.e. student without requiring any labeled data. This poses considerable challenges due to SAM's inability to provide semantic labels and the large capacity gap between SAM and the student. To this end we propose a novel framework called GoodSAM that introduces a teacher assistant (TA) to provide semantic information integrated with SAM to generate ensemble logits to achieve knowledge transfer. Specifically we propose a Distortion-Aware Rectification (DAR) module that first addresses the distortion problem of panoramic images by imposing prediction-level consistency and boundary enhancement. This subtly enhances TA's prediction capacity on panoramic images. DAR then incorporates a cross-task complementary fusion block to adaptively merge the predictions of SAM and TA to obtain more reliable ensemble logits. Moreover we introduce a Multi-level Knowledge Adaptation (MKA) module to efficiently transfer the multi-level feature knowledge from TA and ensemble logits to learn a compact student model. Extensive experiments on two benchmarks show that our GoodSAM achieves a remarkable +3.75% mIoU improvement over the state-of-the-art (SOTA) domain adaptation methods e.g. [41]. Also our most lightweight model achieves comparable performance to the SOTA methods with only 3.7M parameters.

Poster
Going Beyond Multi-Task Dense Prediction with Synergy Embedding Models

Huimin Huang, Yawen Huang, Lanfen Lin, Ruofeng Tong, Yen-Wei Chen, Hao ZHENG, Yuexiang Li, Yefeng Zheng

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Multi-task visual scene understanding aims to leverage the relationships among a set of correlated tasks which are solved simultaneously by embedding them within a uni- fied network. However most existing methods give rise to two primary concerns from a task-level perspective: (1) the lack of task-independent correspondences for distinct tasks and (2) the neglect of explicit task-consensual dependencies among various tasks. To address these issues we propose a novel synergy embedding models (SEM) which goes be- yond multi-task dense prediction by leveraging two innova- tive designs: the intra-task hierarchy-adaptive module and the inter-task EM-interactive module. Specifically the con- structed intra-task module incorporates hierarchy-adaptive keys from multiple stages enabling the efficient learning of specialized visual patterns with an optimal trade-off. In ad- dition the developed inter-task module learns interactions from a compact set of mutual bases among various tasks benefiting from the expectation maximization (EM) algo- rithm. Extensive empirical evidence from two public bench- marks NYUD-v2 and PASCAL-Context demonstrates that SEM consistently outperforms state-of-the-art approaches across a range of metrics.

Poster
GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh

Jing Wen, Xiaoming Zhao, Zhongzheng Ren, Alexander G. Schwing, Shenlong Wang

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We introduce GoMAvatar a novel approach for real-time memory-efficient high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel viewpoints while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh (GoM) representation a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GoMAvatar on ZJU-MoCap PeopleSnapshot and various YouTube videos. GoMAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject).

Poster
Global and Local Prompts Cooperation via Optimal Transport for Federated Learning

Hongxia Li, Wei Huang, Jingya Wang, Ye Shi

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Prompt learning in pretrained visual-language models has shown remarkable flexibility across various downstream tasks. Leveraging its inherent lightweight nature recent research attempted to integrate the powerful pretrained models into federated learning frameworks to simultaneously reduce communication costs and promote local training on insufficient data. Despite these efforts current federated prompt learning methods lack specialized designs to systematically address severe data heterogeneities e.g. data distribution with both label and feature shifts involved. To address this challenge we present Federated Prompts Cooperation via Optimal Transport (FedOTP) which introduces efficient collaborative prompt learning strategies to capture diverse category traits on a per-client basis. Specifically for each client we learn a global prompt to extract consensus knowledge among clients and a local prompt to capture client-specific category characteristics. Unbalanced Optimal Transport is then employed to align local visual features with these prompts striking a balance between global consensus and local personalization. By relaxing one of the equality constraints FedOTP enables prompts to focus solely on core image patch regions. Extensive experiments on datasets with various types of heterogeneities have demonstrated that our FedOTP outperforms the state-of-the-art methods.

Poster
Global and Hierarchical Geometry Consistency Priors for Few-shot NeRFs in Indoor Scenes

Xiaotian Sun, Qingshan Xu, Xinjie Yang, Yu Zang, Cheng Wang

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It is challenging for Neural Radiance Fields (NeRFs) in the few-shot setting to reconstruct high-quality novel views and depth maps in 360^\circ outward-facing indoor scenes. The captured sparse views for these scenes usually contain large viewpoint variations. This greatly reduces the potential consistency between views leading NeRFs to degrade a lot in these scenarios. Existing methods usually leverage pretrained depth prediction models to improve NeRFs. However these methods cannot guarantee geometry consistency due to the inherent geometry ambiguity in the pretrained models thus limiting NeRFs' performance. In this work we present P\textsuperscript 2 NeRF to capture global and hierarchical geometry consistency priors from pretrained models thus facilitating few-shot NeRFs in 360^\circ outward-facing indoor scenes. On the one hand we propose a matching-based geometry warm-up strategy to provide global geometry consistency priors for NeRFs. This effectively avoids the overfitting of early training with sparse inputs. On the other hand we propose a group depth ranking loss and ray weight mask regularization based on the monocular depth estimation model. This provides hierarchical geometry consistency priors for NeRFs. As a result our approach can fully leverage the geometry consistency priors from pretrained models and help few-shot NeRFs achieve state-of-the-art performance on two challenging indoor datasets. Our code is released at https://github.com/XT5un/P2NeRF.

Poster
Global Latent Neural Rendering

Thomas Tanay, Matteo Maggioni

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A recent trend among generalizable novel view synthesis methods is to learn a rendering operator acting over single camera rays. This approach is promising because it removes the need for explicit volumetric rendering but it effectively treats target images as collections of independent pixels. Here we propose to learn a global rendering operator acting over all camera rays jointly. We show that the right representation to enable such rendering is a 5-dimensional plane sweep volume consisting of the projection of the input images on a set of planes facing the target camera. Based on this understanding we introduce our Convolutional Global Latent Renderer (ConvGLR) an efficient convolutional architecture that performs the rendering operation globally in a low-resolution latent space. Experiments on various datasets under sparse and generalizable setups show that our approach consistently outperforms existing methods by significant margins.

Poster
GlitchBench: Can Large Multimodal Models Detect Video Game Glitches?

Mohammad Reza Taesiri, Tianjun Feng, Cor-Paul Bezemer, Anh Nguyen

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Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However the extent and limitations of their enhanced abilities are not fully understood especially when it comes to real-world tasks. To address this gap we introduce GlitchBench a novel benchmark derived from video game quality assurance tasks to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/

Poster
GigaTraj: Predicting Long-term Trajectories of Hundreds of Pedestrians in Gigapixel Complex Scenes

Haozhe Lin, Chunyu Wei, Li He, Yuchen Guo, Yunqi Zhao, Shanglong Li, LU FANG

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Pedestrian trajectory prediction is a well-established task with significant recent advancements. However existing datasets are unable to fulfill the demand for studying minute-level long-term trajectory prediction mainly due to the lack of high-resolution trajectory observation in the wide field of view (FoV). To bridge this gap we introduce a novel dataset named GigaTraj featuring videos capturing a wide FoV with ~ 4 x10^4 m^2 and high-resolution imagery at the gigapixel level. Furthermore GigaTraj includes comprehensive annotations such as bounding boxes identity associations world coordinates group/interaction relationships and scene semantics. Leveraging these multimodal annotations we evaluate and validate the state-of-the-art approaches for minute-level long-term trajectory prediction in large-scale scenes. Extensive experiments and analyses have revealed that long-term prediction for pedestrian trajectories presents numerous challenges indicating a vital new direction for trajectory research. The dataset is available at www.gigavision.ai.

Poster
GigaPose: Fast and Robust Novel Object Pose Estimation via One Correspondence

Van Nguyen Nguyen, Thibault Groueix, Mathieu Salzmann, Vincent Lepetit

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We present GigaPose a fast robust and accurate method for CAD-based novel object pose estimation in RGB images. GigaPose first leverages discriminative "templates" rendered images of the CAD models to recover the out-of-plane rotation and then uses patch correspondences to estimate the four remaining parameters. Our approach samples templates in only a two-degrees-of-freedom space instead of the usual three and matches the input image to the templates using fast nearest-neighbor search in feature space results in a speedup factor of 35x compared to the state of the art. Moreover GigaPose is significantly more robust to segmentation errors. Our extensive evaluation on the seven core datasets of the BOP challenge demonstrates that it achieves state-of-the-art accuracy and can be seamlessly integrated with existing refinement methods. Additionally we show the potential of GigaPose with 3D models predicted by recent work on 3D reconstruction from a single image relaxing the need for CAD models and making 6D pose object estimation much more convenient. Our source code and trained models are publicly available at https://github.com/nv-nguyen/gigaPose

Poster
Geometry Transfer for Stylizing Radiance Fields

Hyunyoung Jung, Seonghyeon Nam, Nikolaos Sarafianos, Sungjoo Yoo, Alexander Sorkine-Hornung, Rakesh Ranjan

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Shape and geometric patterns are essential in defining stylistic identity. However current 3D style transfer methods predominantly focus on transferring colors and textures often overlooking geometric aspects. In this paper we introduce Geometry Transfer a novel method that leverages geometric deformation for 3D style transfer. This technique employs depth maps to extract a style guide subsequently applied to stylize the geometry of radiance fields. Moreover we propose new techniques that utilize geometric cues from the 3D scene thereby enhancing aesthetic expressiveness and more accurately reflecting intended styles. Our extensive experiments show that Geometry Transfer enables a broader and more expressive range of stylizations thereby significantly expanding the scope of 3D style transfer.

Poster