CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: 3D Vision · 389 papers · Reset filters

pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction

David Charatan, Sizhe Lester Li, Andrea Tagliasacchi, Vincent Sitzmann

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We introduce pixelSplat a feed-forward model that learns to reconstruct 3D radiance fields parameterized by 3D Gaussian primitives from pairs of images. Our model features real-time and memory-efficient rendering for scalable training as well as fast 3D reconstruction at inference time. To overcome local minima inherent to sparse and locally supported representations we predict a dense probability distribution over 3D and sample Gaussian means from that probability distribution. We make this sampling operation differentiable via a reparameterization trick allowing us to back-propagate gradients through the Gaussian splatting representation. We benchmark our method on wide-baseline novel view synthesis on the real-world RealEstate10k and ACID datasets where we outperform state-of-the-art light field transformers and accelerate rendering by 2.5 orders of magnitude while reconstructing an interpretable and editable 3D radiance field. Additional materials can be found on the anonymous project website (pixelsplat.github.io).

Poster
pix2gestalt: Amodal Segmentation by Synthesizing Wholes

Ege Ozguroglu, Ruoshi Liu, Dídac Surís, Dian Chen, Achal Dave, Pavel Tokmakov, Carl Vondrick

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We introduce pix2gestalt a framework for zero-shot amodal segmentation which learns to estimate the shape and appearance of whole objects that are only partially visible behind occlusions. By capitalizing on large-scale diffusion models and transferring their representations to this task we learn a conditional diffusion model for reconstructing whole objects in challenging zero-shot cases including examples that break natural and physical priors such as art. As training data we use a synthetically curated dataset containing occluded objects paired with their whole counterparts. Experiments show that our approach outperforms supervised baselines on established benchmarks. Our model can furthermore be used to significantly improve the performance of existing object recognition and 3D reconstruction methods in the presence of occlusions.

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ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretraining

Ruoxi Shi, Xinyue Wei, Cheng Wang, Hao Su

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We present ZeroRF a novel per-scene optimization method addressing the challenge of sparse view 360deg reconstruction in neural field representations. Current breakthroughs like Neural Radiance Fields (NeRF) have demonstrated high-fidelity image synthesis but struggle with sparse input views. Existing methods such as Generalizable NeRFs and per-scene optimization approaches face limitations in data dependency computational cost and generalization across diverse scenarios. To overcome these challenges we propose ZeroRF whose key idea is to integrate a tailored Deep Image Prior into a factorized NeRF representation. Unlike traditional methods ZeroRF parametrizes feature grids with a neural network generator enabling efficient sparse view 360deg reconstruction without any pretraining or additional regularization. Extensive experiments showcase ZeroRF's versatility and superiority in terms of both quality and speed achieving state-of-the-art results on benchmark datasets. ZeroRF's significance extends to applications in 3D content generation and editing. Project page: https://sarahweiii.github.io/zerorf/

Poster
ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image

Kyle Sargent, Zizhang Li, Tanmay Shah, Charles Herrmann, Hong-Xing Yu, Yunzhi Zhang, Eric Ryan Chan, Dmitry Lagun, Li Fei-Fei, Deqing Sun, Jiajun Wu

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We introduce a 3D-aware diffusion model ZeroNVS for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked backgrounds we propose new techniques to address challenges introduced by in-the-wild multi-object scenes with complex backgrounds. Specifically we train a generative prior on a mixture of data sources that capture object-centric indoor and outdoor scenes. To address issues from data mixture such as depth-scale ambiguity we propose a novel camera conditioning parameterization and normalization scheme. Further we observe that Score Distillation Sampling (SDS) tends to truncate the distribution of complex backgrounds during distillation of 360-degree scenes and propose "SDS anchoring" to improve the diversity of synthesized novel views. Our model sets a new state-of-the-art result in LPIPS on the DTU dataset in the zero-shot setting even outperforming methods specifically trained on DTU. We further adapt the challenging Mip-NeRF 360 dataset as a new benchmark for single-image novel view synthesis and demonstrate strong performance in this setting. Code and models will be publicly available.

Poster
You Only Need Less Attention at Each Stage in Vision Transformers

Shuoxi Zhang, Hanpeng Liu, Stephen Lin, Kun He

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The advent of Vision Transformers (ViTs) marks a substantial paradigm shift in the realm of computer vision. ViTs capture the global information of images through self-attention modules which perform dot product computations among patchified image tokens. While self-attention modules empower ViTs to capture long-range dependencies the computational complexity grows quadratically with the number of tokens which is a major hindrance to the practical application of ViTs. Moreover the self-attention mechanism in deep ViTs is also susceptible to the attention saturation issue. Accordingly we argue against the necessity of computing the attention scores in every layer and we propose the Less-Attention Vision Transformer (LaViT) which computes only a few attention operations at each stage and calculates the subsequent feature alignments in other layers via attention transformations that leverage the previously calculated attention scores. This novel approach can mitigate two primary issues plaguing traditional self-attention modules: the heavy computational burden and attention saturation. Our proposed architecture offers superior efficiency and ease of implementation merely requiring matrix multiplications that are highly optimized in contemporary deep learning frameworks. Moreover our architecture demonstrates exceptional performance across various vision tasks including classification detection and segmentation.

Poster
XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold

Guangyu Wang, Jinzhi Zhang, Fan Wang, Ruqi Huang, LU FANG

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We propose XScale-NVS for high-fidelity cross-scale novel view synthesis of real-world large-scale scenes. Existing representations based on explicit surface suffer from discretization resolution or UV distortion while implicit volumetric representations lack scalability for large scenes due to the dispersed weight distribution and surface ambiguity. In light of the above challenges we introduce hash featurized manifold a novel hash-based featurization coupled with a deferred neural rendering framework. This approach fully unlocks the expressivity of the representation by explicitly concentrating the hash entries on the 2D manifold thus effectively representing highly detailed contents independent of the discretization resolution. We also introduce a novel dataset namely GigaNVS to benchmark cross-scale high-resolution novel view synthesis of real-world large-scale scenes. Our method significantly outperforms competing baselines on various real-world scenes yielding an average LPIPS that is ?40% lower than prior state-of-the-art on the challenging GigaNVS benchmark. Please see our project page at: xscalenvs.github.io.

Poster
X-3D: Explicit 3D Structure Modeling for Point Cloud Recognition

Shuofeng Sun, Yongming Rao, Jiwen Lu, Haibin Yan

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Numerous prior studies predominantly emphasize constructing relation vectors for individual neighborhood points and generating dynamic kernels for each vector and embedding these into high-dimensional spaces to capture implicit local structures. However we contend that such implicit high-dimensional structure modeling approch inadequately represents the local geometric structure of point clouds due to the absence of explicit structural information. Hence we introduce X-3D an explicit 3D structure modeling approach. X-3D functions by capturing the explicit local structural information within the input 3D space and employing it to produce dynamic kernels with shared weights for all neighborhood points within the current local region. This modeling approach introduces effective geometric prior and significantly diminishes the disparity between the local structure of the embedding space and the original input point cloud thereby improving the extraction of local features. Experiments show that our method can be used on a variety of methods and achieves state-of-the-art performance on segmentation classification detection tasks with lower extra computational cost. Such as 90.7% on ScanObjectNN for classification 79.2% on S3DIS 6 fold and 74.3% on S3DIS Area 5 for segmentation 76.3% on ScanNetV2 for segmentation and 64.5% mAP_ 25 46.9% mAP_ 50 on SUN RGB-D and 69.0% mAP_ 25 51.1% mAP_ 50 on ScanNetV2 . Our code is available at \href https://github.com/sunshuofeng/X-3D https://github.com/sunshuofeng/X-3D .

Poster
WorDepth: Variational Language Prior for Monocular Depth Estimation

Ziyao Zeng, Daniel Wang, Fengyu Yang, Hyoungseob Park, Stefano Soatto, Dong Lao, Alex Wong

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Three-dimensional (3D) reconstruction from a single image is an ill-posed problem with inherent ambiguities i.e. scale. Predicting a 3D scene from text description(s) is similarly ill-posed i.e. spatial arrangements of objects described. We investigate the question of whether two inherently ambiguous modalities can be used in conjunction to produce metric-scaled reconstructions. To test this we focus on monocular depth estimation the problem of predicting a dense depth map from a single image but with an additional text caption describing the scene. To this end we begin by encoding the text caption as a mean and standard deviation; using a variational framework we learn the distribution of the plausible metric reconstructions of 3D scenes corresponding to the text captions as a prior. To "select" a specific reconstruction or depth map we encode the given image through a conditional sampler that samples from the latent space of the variational text encoder which is then decoded to the output depth map. Our approach is trained alternatingly between the text and image branches: in one optimization step we predict the mean and standard deviation from the text description and sample from a standard Gaussian and in the other we sample using a (image) conditional sampler. Once trained we directly predict depth from the encoded text using the conditional sampler. We demonstrate our approach on indoor (NYUv2) and outdoor (KITTI) scenarios where we show that language can consistently improve performance in both. Code: https://github.com/Adonis-galaxy/WorDepth.

Poster
WonderJourney: Going from Anywhere to Everywhere

Hong-Xing Yu, Haoyi Duan, Junhwa Hur, Kyle Sargent, Michael Rubinstein, William T. Freeman, Forrester Cole, Deqing Sun, Noah Snavely, Jiajun Wu, Charles Herrmann

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We introduce WonderJourney a modular framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes we start at any user-provided location (by a text description or an image) and generate a journey through a long sequence of diverse yet coherently connected 3D scenes. We leverage an LLM to generate textual descriptions of the scenes in this journey a text-driven point cloud generation pipeline to make a compelling and coherent sequence of 3D scenes and a large VLM to verify the generated scenes. We show compelling diverse visual results across various scene types and styles forming imaginary "wonderjourneys". Project website: https://kovenyu.com/WonderJourney.

Poster
Weakly Supervised Point Cloud Semantic Segmentation via Artificial Oracle

Hyeokjun Kweon, Jihun Kim, Kuk-Jin Yoon

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Manual annotation of every point in a point cloud is a costly and labor-intensive process. While weakly supervised point cloud semantic segmentation (WSPCSS) with sparse annotation shows promise the limited information from initial sparse labels can place an upper bound on performance. As a new research direction for WSPCSS we propose a novel Region Exploration via Artificial Labeling (REAL) framework. It leverages a foundational image model as an artificial oracle within the active learning context eliminating the need for manual annotation by a human oracle. To integrate the 2D model into the 3D domain we first introduce a Projection-based Point-toSegment (PP2S) module designed to enable prompt segmentation of 3D data without additional training. The REAL framework samples query points based on model predictions and requests annotations from PP2S dynamically refining labels and improving model training. Furthermore to overcome several challenges of employing an artificial model as an oracle we formulate effective query sampling and label updating strategies. Our comprehensive experiments and comparisons demonstrate that the REAL framework significantly outperforms existing methods across various benchmarks. The code is available at https://github.com/jihun1998/AO.

Poster
Weak-to-Strong 3D Object Detection with X-Ray Distillation

Alexander Gambashidze, Aleksandr Dadukin, Maxim Golyadkin, Maria Razzhivina, Ilya Makarov

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This paper addresses the critical challenges of sparsity and occlusion in LiDAR-based 3D object detection. Current methods often rely on supplementary modules or specific architectural designs potentially limiting their applicability to new and evolving architectures. To our knowledge we are the first to propose a versatile technique that seamlessly integrates into any existing framework for 3D Object Detection marking the first instance of Weak-to-Strong generalization in 3D computer vision. We introduce a novel framework X-Ray Distillation with Object-Complete Frames suitable for both supervised and semi-supervised settings that leverages the temporal aspect of point cloud sequences. This method extracts crucial information from both previous and subsequent LiDAR frames creating Object-Complete frames that represent objects from multiple viewpoints thus addressing occlusion and sparsity. Given the limitation of not being able to generate Object-Complete frames during online inference we utilize Knowledge Distillation within a Teacher-Student framework. This technique encourages the strong Student model to emulate the behavior of the weaker Teacher which processes simple and informative Object-Complete frames effectively offering a comprehensive view of objects as if seen through X-ray vision. Our proposed methods surpass state-of-the-art in semi-supervised learning by 1-1.5 mAP and enhance the performance of five established supervised models by 1-2 mAP on standard autonomous driving datasets even with default hyperparameters. Code for Object-Complete frames is available here: https://github.com/sakharok13/X-Ray-Teacher-Patching-Tools.

Poster
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights

Youngdong Jang, Dong In Lee, MinHyuk Jang, Jong Wook Kim, Feng Yang, Sangpil Kim

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The advances in the Neural Radiance Fields (NeRF) research offer extensive applications in diverse domains but protecting their copyrights has not yet been researched in depth. Recently NeRF watermarking has been considered one of the pivotal solutions for safely deploying NeRF-based 3D representations. However existing methods are designed to apply only to implicit or explicit NeRF representations. In this work we introduce an innovative watermarking method that can be employed in both representations of NeRF. This is achieved by fine-tuning NeRF to embed binary messages in the rendering process. In detail we propose utilizing the discrete wavelet transform in the NeRF space for watermarking. Furthermore we adopt a deferred back-propagation technique and introduce a combination with the patch-wise loss to improve rendering quality and bit accuracy with minimum trade-offs. We evaluate our method in three different aspects: capacity invisibility and robustness of the embedded watermarks in the 2D-rendered images. Our method achieves state-of-the-art performance with faster training speed over the compared state-of-the-art methods. Project page: https://kuai-lab.github.io/cvpr2024waterf/

Poster
WALT3D: Generating Realistic Training Data from Time-Lapse Imagery for Reconstructing Dynamic Objects Under Occlusion

Khiem Vuong, N Dinesh Reddy, Robert Tamburo, Srinivasa G. Narasimhan

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Current methods for 2D and 3D object understanding struggle with severe occlusions in busy urban environments partly due to the lack of large-scale labeled ground-truth annotations for learning occlusion. In this work we introduce a novel framework for automatically generating a large realistic dataset of dynamic objects under occlusions using freely available time-lapse imagery. By leveraging off-the-shelf 2D (bounding box segmentation keypoint) and 3D (pose shape) predictions as pseudo-groundtruth unoccluded 3D objects are identified automatically and composited into the background in a clip-art style ensuring realistic appearances and physically accurate occlusion configurations. The resulting clip-art image with pseudo-groundtruth enables efficient training of object reconstruction methods that are robust to occlusions. Our method demonstrates significant improvements in both 2D and 3D reconstruction particularly in scenarios with heavily occluded objects like vehicles and people in urban scenes.

Poster
Visual Point Cloud Forecasting enables Scalable Autonomous Driving

Zetong Yang, Li Chen, Yanan SUN, Hongyang Li

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In contrast to extensive studies on general vision pre-training for scalable visual autonomous driving remains seldom explored. Visual autonomous driving applications require features encompassing semantics 3D geometry and temporal information simultaneously for joint perception prediction and planning posing dramatic challenges for pre-training. To resolve this we bring up a new pre-training task termed as visual point cloud forecasting - predicting future point clouds from historical visual input. The key merit of this task captures the synergic learning of semantics 3D structures and temporal dynamics. Hence it shows superiority in various downstream tasks. To cope with this new problem we present ViDAR a general model to pre-train downstream visual encoders. It first extracts historical embeddings by the encoder. These representations are then transformed to 3D geometric space via a novel Latent Rendering operator for future point cloud prediction. Experiments show significant gain in downstream tasks e.g. 3.1% NDS on 3D detection 10% error reduction on motion forecasting and 15% less collision rate on planning.

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Vision-and-Language Navigation via Causal Learning

Liuyi Wang, Zongtao He, Ronghao Dang, Mengjiao Shen, Chengju Liu, Qijun Chen

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In the pursuit of robust and generalizable environment perception and language understanding the ubiquitous challenge of dataset bias continues to plague vision-and-language navigation (VLN) agents hindering their performance in unseen environments. This paper introduces the generalized cross-modal causal transformer (GOAT) a pioneering solution rooted in the paradigm of causal inference. By delving into both observable and unobservable confounders within vision language and history we propose the back-door and front-door adjustment causal learning (BACL and FACL) modules to promote unbiased learning by comprehensively mitigating potential spurious correlations. Additionally to capture global confounder features we propose a cross-modal feature pooling (CFP) module supervised by contrastive learning which is also shown to be effective in improving cross-modal representations during pre-training. Extensive experiments across multiple VLN datasets (R2R REVERIE RxR and SOON) underscore the superiority of our proposed method over previous state-of-the-art approaches. Code is available at https://github.com/CrystalSixone/VLN-GOAT.

Poster
ViewFusion: Towards Multi-View Consistency via Interpolated Denoising

Xianghui Yang, Yan Zuo, Sameera Ramasinghe, Loris Bazzani, Gil Avraham, Anton van den Hengel

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Novel-view synthesis through diffusion models has demonstrated remarkable potential for generating diverse and high-quality images. Yet the independent process of image generation in these prevailing methods leads to challenges in maintaining multiple-view consistency. To address this we introduce ViewFusion a novel training-free algorithm that can be seamlessly integrated into existing pre-trained diffusion models. Our approach adopts an auto-regressive method that implicitly leverages previously generated views as context for the next view generation ensuring robust multi-view consistency during the novel-view generation process. Through a diffusion process that fuses known-view information via interpolated denoising our framework successfully extends single-view conditioned models to work in multiple-view conditional settings without any additional fine-tuning. Extensive experimental results demonstrate the effectiveness of ViewFusion in generating consistent and detailed novel views.

Poster
Video2Game: Real-time Interactive Realistic and Browser-Compatible Environment from a Single Video

Hongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma, Shenlong Wang

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Creating high-quality and interactive virtual environments such as games and simulators often involves complex and costly manual modeling processes. In this paper we present Video2Game a novel approach that automatically converts videos of real-world scenes into realistic and interactive game environments. At the heart of our system are three core components: (i) a neural radiance fields (NeRF) module that effectively captures the geometry and visual appearance of the scene; (ii) a mesh module that distills the knowledge from NeRF for faster rendering; and (iii) a physics module that models the interactions and physical dynamics among the objects. By following the carefully designed pipeline one can construct an interactable and actionable digital replica of the real world. We benchmark our system on both indoor and large-scale outdoor scenes. We show that we can not only produce highly-realistic renderings in real-time but also build interactive games on top.

Poster
ViVid-1-to-3: Novel View Synthesis with Video Diffusion Models

Jeong-gi Kwak, Erqun Dong, Yuhe Jin, Hanseok Ko, Shweta Mahajan, Kwang Moo Yi

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Generating novel views of an object from a single image is a challenging task. It requires an understanding of the underlying 3D structure of the object from an image and rendering high-quality spatially consistent new views. While recent methods for view synthesis based on diffusion have shown great progress achieving consistency among various view estimates and at the same time abiding by the desired camera pose remains a critical problem yet to be solved. In this work we demonstrate a strikingly simple method where we utilize a pre-trained video diffusion model to solve this problem. Our key idea is that synthesizing a novel view could be reformulated as synthesizing a video of a camera going around the object of interest---a scanning video---which then allows us to leverage the powerful priors that a video diffusion model would have learned. Thus to perform novel-view synthesis we create a smooth camera trajectory to the target view that we wish to render and denoise using both a view-conditioned diffusion model and a video diffusion model. By doing so we obtain a highly consistent novel view synthesis outperforming the state of the art.

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ViT-Lens: Towards Omni-modal Representations

Weixian Lei, Yixiao Ge, Kun Yi, Jianfeng Zhang, Difei Gao, Dylan Sun, Yuying Ge, Ying Shan, Mike Zheng Shou

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Aiming to advance AI agents large foundation models significantly improve reasoning and instruction execution yet the current focus on vision and language neglects the potential of perceiving diverse modalities in open-world environments. However the success of data-driven vision and language models is costly or even infeasible to be reproduced for rare modalities. In this paper we present ViT-Lens that facilitates efficient omni-modal representation learning by perceiving novel modalities with a pretrained ViT and aligning them to a pre-defined space. Specifically the modality-specific lens is tuned to project any-modal signals to an intermediate embedding space which are then processed by a strong ViT with pre-trained visual knowledge. The encoded representations are optimized toward aligning with the modal-independent space pre-defined by off-the-shelf foundation models. ViT-Lens provides a unified solution for representation learning of increasing modalities with two appealing advantages: (i) Unlocking the great potential of pretrained ViTs to novel modalities effectively with efficient data regime; (ii) Enabling emergent downstream capabilities through modality alignment and shared ViT parameters. We tailor ViT-Lens to learn representations for 3D point cloud depth audio tactile and EEG and set new state-of-the-art results across various understanding tasks such as zero-shot classification. By seamlessly integrating ViT-Lens into Multimodal Foundation Models we enable Any-modality to Text and Image Generation in a zero-shot manner. Code and models are available at https://github.com/TencentARC/ViT-Lens.

Poster
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

Jiaqi Lin, Zhihao Li, Xiao Tang, Jianzhuang Liu, Shiyong Liu, Jiayue Liu, Yangdi Lu, Xiaofei Wu, Songcen Xu, Youliang Yan, Wenming Yang

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Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes scaling it up to large scenes poses challenges due to limited video memory long optimization time and noticeable appearance variations. To address these challenges we present VastGaussian the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets enabling fast optimization and high-fidelity real-time rendering.

Poster