CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation

Dale Decatur, Itai Lang, Kfir Aberman, Rana Hanocka

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We present 3D Paintbrush a technique for automatically texturing local semantic regions on meshes via text descriptions. Our method is designed to operate directly on meshes producing texture maps which seamlessly integrate into standard graphics pipelines. We opt to simultaneously produce a localization map (to specify the edit region) and a texture map which conforms to it. This approach improves the quality of both the localization and the stylization. To enhance the details and resolution of the textured area we leverage multiple stages of a cascaded diffusion model to supervise our local editing technique with generative priors learned from images at different resolutions. Our technique referred to as Cascaded Score Distillation (CSD) simultaneously distills scores at multiple resolutions in a cascaded fashion enabling control over both the granularity and global understanding of the supervision. We demonstrate the effectiveness of 3D Paintbrush to locally texture different semantic regions on a variety of shapes.

Poster
3D Neural Edge Reconstruction

Lei Li, Songyou Peng, Zehao Yu, Shaohui Liu, Rémi Pautrat, Xiaochuan Yin, Marc Pollefeys

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Real-world objects and environments are predominantly composed of edge features including straight lines and curves. Such edges are crucial elements for various applications such as CAD modeling surface meshing lane mapping etc. However existing traditional methods only prioritize lines over curves for simplicity in geometric modeling. To this end we introduce EMAP a new method for learning 3D edge representations with a focus on both lines and curves. Our method implicitly encodes 3D edge distance and direction in Unsigned Distance Functions (UDF) from multi-view edge maps. On top of this neural representation we propose an edge extraction algorithm that robustly abstracts parametric 3D edges from the inferred edge points and their directions. Comprehensive evaluations demonstrate that our method achieves better 3D edge reconstruction on multiple challenging datasets. We further show that our learned UDF field enhances neural surface reconstruction by capturing more details.

Poster
3D Multi-frame Fusion for Video Stabilization

Zhan Peng, Xinyi Ye, Weiyue Zhao, Tianqi Liu, Huiqiang Sun, Baopu Li, Zhiguo Cao

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In this paper we present RStab a novel framework for video stabilization that integrates 3D multi-frame fusion through volume rendering. Departing from conventional methods we introduce a 3D multi-frame perspective to generate stabilized images addressing the challenge of full-frame generation while preserving structure. The core of our RStab framework lies in Stabilized Rendering (SR) a volume rendering module fusing multi-frame information in 3D space. Specifically SR involves warping features and colors from multiple frames by projection fusing them into descriptors to render the stabilized image. However the precision of warped information depends on the projection accuracy a factor significantly influenced by dynamic regions. In response we introduce the Adaptive Ray Range (ARR) module to integrate depth priors adaptively defining the sampling range for the projection process. Additionally we propose Color Correction (CC) assisting geometric constraints with optical flow for accurate color aggregation. Thanks to the three modules our RStab demonstrates superior performance compared with previous stabilizers in the field of view (FOV) image quality and video stability across various datasets.

Poster
3D LiDAR Mapping in Dynamic Environments using a 4D Implicit Neural Representation

Xingguang Zhong, Yue Pan, Cyrill Stachniss, Jens Behley

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Building accurate maps is a key building block to enable reliable localization planning and navigation of autonomous vehicles. We propose a novel approach for building accurate 3D maps of dynamic environments utilizing a sequence of LiDAR scans. To this end we propose encoding the 4D scene into a novel spatio-temporal implicit neural map representation by fitting a time-dependent truncated signed distance function to each point. Using our representation we can extract the static map by filtering the dynamic parts. Our neural representation is based on sparse feature grids a globally shared decoder and time-dependent basis functions which can be jointly optimized in an unsupervised fashion. To learn this representation from a sequence of LiDAR scans we design a simple yet efficient loss function to supervise the map optimization in a piecewise way. We evaluate our approach on various scenes containing moving objects in terms of the reconstruction quality of static maps and the segmentation of dynamic point clouds. The experimental results demonstrate that our method is capable of removing the dynamic part of the input point clouds while reconstructing accurate and complete large-scale 3D maps outperforming several state-of-the-art methods for static map generation and scene reconstruction.

Poster
3D Human Pose Perception from Egocentric Stereo Videos

Hiroyasu Akada, Jian Wang, Vladislav Golyanik, Christian Theobalt

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While head-mounted devices are becoming more compact they provide egocentric views with significant self-occlusions of the device user. Hence existing methods often fail to accurately estimate complex 3D poses from egocentric views. In this work we propose a new transformer-based framework to improve egocentric stereo 3D human pose estimation which leverages the scene information and temporal context of egocentric stereo videos. Specifically we utilize 1) depth features from our 3D scene reconstruction module with uniformly sampled windows of egocentric stereo frames and 2) human joint queries enhanced by temporal features of the video inputs. Our method is able to accurately estimate human poses even in challenging scenarios such as crouching and sitting. Furthermore we introduce two new benchmark datasets i.e. UnrealEgo2 and UnrealEgo-RW (RealWorld). UnrealEgo2 is a large-scale in-the-wild dataset captured in synthetic 3D scenes. UnrealEgo-RW is a real-world dataset captured with our newly developed device. The proposed datasets offer a much larger number of egocentric stereo views with a wider variety of human motions than the existing datasets allowing comprehensive evaluation of existing and upcoming methods. Our extensive experiments show that the proposed approach significantly outperforms previous methods. UnrealEgo2 UnrealEgo-RW and trained models are available on our project page and Benchmark Challenge.

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3D Feature Tracking via Event Camera

Siqi Li, Zhikuan Zhou, Zhou Xue, Yipeng Li, Shaoyi Du, Yue Gao

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This paper presents the first 3D feature tracking method with the corresponding dataset. Our proposed method takes event streams from stereo event cameras as input to predict 3D trajectories of the target features with high-speed motion. To achieve this our method leverages a joint framework to predict the 2D feature motion offsets and the 3D feature spatial position simultaneously. A motion compensation module is leveraged to overcome the feature deformation. A patch matching module based on bi-polarity hypergraph modeling is proposed to robustly estimate the feature spatial position. Meanwhile we collect the first 3D feature tracking dataset with high-speed moving objects and ground truth 3D feature trajectories at 250 FPS named E-3DTrack which can be used as the first high-speed 3D feature tracking benchmark. Our code and dataset could be found at: https://github.com/lisiqi19971013/E-3DTrack.

Poster
3D Facial Expressions through Analysis-by-Neural-Synthesis

George Retsinas, Panagiotis P. Filntisis, Radek Danecek, Victoria F. Abrevaya, Anastasios Roussos, Timo Bolkart, Petros Maragos

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While existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape they commonly miss subtle extreme asymmetric or rarely observed expressions. We improve upon these methods with SMIRK (Spatial Modeling for Image-based Reconstruction of Kinesics) which faithfully reconstructs expressive 3D faces from images. We identify two key limitations in existing methods: shortcomings in their self-supervised training formulation and a lack of expression diversity in the training images. For training most methods employ differentiable rendering to compare a predicted face mesh with the input image along with a plethora of additional loss functions. This differentiable rendering loss not only has to provide supervision to optimize for 3D face geometry camera albedo and lighting which is an ill-posed optimization problem but the domain gap between rendering and input image further hinders the learning process. Instead SMIRK replaces the differentiable rendering with a neural rendering module that given the rendered predicted mesh geometry and sparsely sampled pixels of the input image generates a face image. As the neural rendering gets color information from sampled image pixels supervising with neural rendering-based reconstruction loss can focus solely on the geometry. Further it enables us to generate images of the input identity with varying expressions while training. These are then utilized as input to the reconstruction model and used as supervision with ground truth geometry. This effectively augments the training data and enhances the generalization for diverse expressions. Our qualitative quantitative and particularly our perceptual evaluations demonstrate that SMIRK achieves the new state-of-the art performance on accurate expression reconstruction. For our method's source code demo video and more please visit our project webpage: https://georgeretsi.github.io/smirk/.

Poster
3D Face Tracking from 2D Video through Iterative Dense UV to Image Flow

Felix Taubner, Prashant Raina, Mathieu Tuli, Eu Wern Teh, Chul Lee, Jinmiao Huang

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When working with 3D facial data improving fidelity and avoiding the uncanny valley effect is critically dependent on accurate 3D facial performance capture. Because such methods are expensive and due to the widespread availability of 2D videos recent methods have focused on how to perform monocular 3D face tracking. However these methods often fall short in capturing precise facial movements due to limitations in their network architecture training and evaluation processes. Addressing these challenges we propose a novel face tracker FlowFace that introduces an innovative 2D alignment network for dense per-vertex alignment. Unlike prior work FlowFace is trained on high-quality 3D scan annotations rather than weak supervision or synthetic data. Our 3D model fitting module jointly fits a 3D face model from one or many observations integrating existing neutral shape priors for enhanced identity and expression disentanglement and per-vertex deformations for detailed facial feature reconstruction. Additionally we propose a novel metric and benchmark for assessing tracking accuracy. Our method exhibits superior performance on both custom and publicly available benchmarks. We further validate the effectiveness of our tracker by generating high-quality 3D data from 2D videos which leads to performance gains on downstream tasks.

Poster
3D Face Reconstruction with the Geometric Guidance of Facial Part Segmentation

Zidu Wang, Xiangyu Zhu, Tianshuo Zhang, Baiqin Wang, Zhen Lei

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3D Morphable Models (3DMMs) provide promising 3D face reconstructions in various applications. However existing methods struggle to reconstruct faces with extreme expressions due to deficiencies in supervisory signals such as sparse or inaccurate landmarks. Segmentation information contains effective geometric contexts for face reconstruction. Certain attempts intuitively depend on differentiable renderers to compare the rendered silhouettes of reconstruction with segmentation which is prone to issues like local optima and gradient instability. In this paper we fully utilize the facial part segmentation geometry by introducing Part Re-projection Distance Loss (PRDL). Specifically PRDL transforms facial part segmentation into 2D points and re-projects the reconstruction onto the image plane. Subsequently by introducing grid anchors and computing different statistical distances from these anchors to the point sets PRDL establishes geometry descriptors to optimize the distribution of the point sets for face reconstruction. PRDL exhibits a clear gradient compared to the renderer-based methods and presents state-of-the-art reconstruction performance in extensive quantitative and qualitative experiments. Our project is available at https://github.com/wang-zidu/3DDFA-V3.

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3D Building Reconstruction from Monocular Remote Sensing Images with Multi-level Supervisions

Weijia Li, Haote Yang, Zhenghao Hu, Juepeng Zheng, Gui-Song Xia, Conghui He

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3D building reconstruction from monocular remote sensing images is an important and challenging research problem that has received increasing attention in recent years owing to its low cost of data acquisition and availability for large-scale applications. However existing methods rely on expensive 3D-annotated samples for fully-supervised training restricting their application to large-scale cross-city scenarios. In this work we propose MLS-BRN a multi-level supervised building reconstruction network that can flexibly utilize training samples with different annotation levels to achieve better reconstruction results in an end-to-end manner. To alleviate the demand on full 3D supervision we design two new modules Pseudo Building Bbox Calculator and Roof-Offset guided Footprint Extractor as well as new tasks and training strategies for different types of samples. Experimental results on several public and new datasets demonstrate that our proposed MLS-BRN achieves competitive performance using much fewer 3D-annotated samples and significantly improves the footprint extraction and 3D reconstruction performance compared with current state-of-the-art. The code and datasets of this work will be released at https://github.com/opendatalab/MLS-BRN.git.

Poster
360Loc: A Dataset and Benchmark for Omnidirectional Visual Localization with Cross-device Queries

Huajian Huang, Changkun Liu, Yipeng Zhu, Hui Cheng, Tristan Braud, Sai-Kit Yeung

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Portable 360^\circ cameras are becoming a cheap and efficient tool to establish large visual databases. By capturing omnidirectional views of a scene these cameras could expedite building environment models that are essential for visual localization. However such an advantage is often overlooked due to the lack of valuable datasets. This paper introduces a new benchmark dataset 360Loc composed of 360^\circ images with ground truth poses for visual localization. We present a practical implementation of 360^\circ mapping combining 360^\circ images with lidar data to generate the ground truth 6DoF poses. 360Loc is the first dataset and benchmark that explores the challenge of cross-device visual positioning involving 360^\circ reference frames and query frames from pinhole ultra-wide FoV fisheye and 360^\circ cameras. We propose a virtual camera approach to generate lower-FoV query frames from 360^\circ images which ensures a fair comparison of performance among different query types in visual localization tasks. We also extend this virtual camera approach to feature matching-based and pose regression-based methods to alleviate the performance loss caused by the cross-device domain gap and evaluate its effectiveness against state-of-the-art baselines. We demonstrate that omnidirectional visual localization is more robust in challenging large-scale scenes with symmetries and repetitive structures. These results provide new insights into 360-camera mapping and omnidirectional visual localization with cross-device queries. Project Page and dataset: https://huajianup.github.io/research/360Loc/.

Poster
360DVD: Controllable Panorama Video Generation with 360-Degree Video Diffusion Model

Qian Wang, Weiqi Li, Chong Mou, Xinhua Cheng, Jian Zhang

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Panorama video recently attracts more interest in both study and application courtesy of its immersive experience. Due to the expensive cost of capturing 360-degree panoramic videos generating desirable panorama videos by prompts is urgently required. Lately the emerging text-to-video (T2V) diffusion methods demonstrate notable effectiveness in standard video generation. However due to the significant gap in content and motion patterns between panoramic and standard videos these methods encounter challenges in yielding satisfactory 360-degree panoramic videos. In this paper we propose a pipeline named 360-Degree Video Diffusion model (360DVD) for generating 360-degree panoramic videos based on the given prompts and motion conditions. Specifically we introduce a lightweight 360-Adapter accompanied by 360 Enhancement Techniques to transform pre-trained T2V models for panorama video generation. We further propose a new panorama dataset named WEB360 consisting of panoramic video-text pairs for training 360DVD addressing the absence of captioned panoramic video datasets. Extensive experiments demonstrate the superiority and effectiveness of 360DVD for panorama video generation.

Poster
360+x: A Panoptic Multi-modal Scene Understanding Dataset

Hao Chen, Yuqi Hou, Chenyuan Qu, Irene Testini, Xiaohan Hong, Jianbo Jiao

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Human perception of the world is shaped by a multitude of viewpoints and modalities. While many existing datasets focus on scene understanding from a certain perspective (e.g. egocentric or third-person views) our dataset offers a panoptic perspective (i.e. multiple viewpoints with multiple data modalities). Specifically we encapsulate third-person panoramic and front views as well as egocentric monocular/binocular views with rich modalities including video multi-channel audio directional binaural delay location data and textual scene descriptions within each scene captured presenting comprehensive observation of the world. To the best of our knowledge this is the first database that covers multiple viewpoints with multiple data modalities to mimic how daily information is accessed in the real world. Through our benchmark analysis we presented 5 different scene understanding tasks on the proposed 360+x dataset to evaluate the impact and benefit of each data modality and perspective in panoptic scene understanding. We hope this unique dataset could broaden the scope of comprehensive scene understanding and encourage the community to approach these problems from more diverse perspectives.

Poster
2S-UDF: A Novel Two-stage UDF Learning Method for Robust Non-watertight Model Reconstruction from Multi-view Images

Junkai Deng, Fei Hou, Xuhui Chen, Wencheng Wang, Ying He

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Recently building on the foundation of neural radiance field various techniques have emerged to learn unsigned distance fields (UDF) to reconstruct 3D non-watertight models from multi-view images. Yet a central challenge in UDF-based volume rendering is formulating a proper way to convert unsigned distance values into volume density ensuring that the resulting weight function remains unbiased and sensitive to occlusions. Falling short on these requirements often results in incorrect topology or large reconstruction errors in resulting models. This paper addresses this challenge by presenting a novel two-stage algorithm 2S-UDF for learning a high-quality UDF from multi-view images. Initially the method applies an easily trainable density function that while slightly biased and transparent aids in coarse reconstruction. The subsequent stage then refines the geometry and appearance of the object to achieve a high-quality reconstruction by directly adjusting the weight function used in volume rendering to ensure that it is unbiased and occlusion-aware. Decoupling density and weight in two stages makes our training stable and robust distinguishing our technique from existing UDF learning approaches. Evaluations on the DeepFashion3D DTU and BlendedMVS datasets validate the robustness and effectiveness of our proposed approach. In both quantitative metrics and visual quality the results indicate our superior performance over other UDF learning techniques in reconstructing 3D non-watertight models from multi-view images. Our code is available at https://bitbucket.org/jkdeng/2sudf/.

Poster
1-Lipschitz Layers Compared: Memory Speed and Certifiable Robustness

Bernd Prach, Fabio Brau, Giorgio Buttazzo, Christoph H. Lampert

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The robustness of neural networks against input perturbations with bounded magnitude represents a serious concern in the deployment of deep learning models in safety-critical systems. Recently the scientific community has focused on enhancing certifiable robustness guarantees by crafting \ols neural networks that leverage Lipschitz bounded dense and convolutional layers. Different methods have been proposed in the literature to achieve this goal however comparing the performance of such methods is not straightforward since different metrics can be relevant (e.g. training time memory usage accuracy certifiable robustness) for different applications. Therefore this work provides a thorough comparison between different methods covering theoretical aspects such as computational complexity and memory requirements as well as empirical measurements of time per epoch required memory accuracy and certifiable robust accuracy. The paper also provides some guidelines and recommendations to support the user in selecting the methods that work best depending on the available resources. We provide code at github.com/berndprach/1LipschitzLayersCompared

Poster