CVPR 2024 Papers
Conference on Computer Vision and Pattern Recognition
Decision breakdown
2,716papers
Counted from the official paper list; may differ slightly from the number the conference announced.
- Poster2,39288.1%
- Other / unlabeled32411.9%
Top 10 topics (click to filter)
- Multimodal LLMs626Multimodal LLMs paper trends, 2023–2026
- Image Generation543Image Generation paper trends, 2023–2026
- Diffusion Models496Diffusion Models paper trends, 2023–2026
- 3D Vision3893D Vision paper trends, 2023–2026
- Datasets and Benchmarks364Datasets and Benchmarks paper trends, 2023–2026
- Simulation for Driving364Simulation for Driving paper trends, 2023–2026
- Object Detection272Object Detection paper trends, 2023–2026
- Video Understanding204Video Understanding paper trends, 2023–2026
- Segmentation167Segmentation paper trends, 2023–2026
- Text-to-Video140Text-to-Video paper trends, 2023–2026
Browse all papers
Tao Wu, Runyu He, Gangshan Wu, Limin Wang
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Video-based visual relation detection tasks such as video scene graph generation play important roles in fine-grained video understanding. However current video visual relation detection datasets have two main limitations that hinder the progress of research in this area. First they do not explore complex human-human interactions in multi-person scenarios. Second the relation types of existing datasets have relatively low-level semantics and can be often recognized by appearance or simple prior information without the need for detailed spatio-temporal context reasoning. Nevertheless comprehending high-level interactions between humans is crucial for understanding complex multi-person videos such as sports and surveillance videos. To address this issue we propose a new video visual relation detection task: video human-human interaction detection and build a dataset named SportsHHI for it. SportsHHI contains 34 high-level interaction classes from basketball and volleyball sports. 118075 human bounding boxes and 50649 interaction instances are annotated on 11398 keyframes. To benchmark this we propose a two-stage baseline method and conduct extensive experiments to reveal the key factors for a successful human-human interaction detector. We hope that SportsHHI can stimulate research on human interaction understanding in videos and promote the development of spatio-temporal context modeling techniques in video visual relation detection.
Xinyao Li, Yuke Li, Zhekai Du, Fengling Li, Ke Lu, Jingjing Li
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Large vision-language models (VLMs) like CLIP have demonstrated good zero-shot learning performance in the unsupervised domain adaptation task. Yet most transfer approaches for VLMs focus on either the language or visual branches overlooking the nuanced interplay between both modalities. In this work we introduce a Unified Modality Separation (UniMoS) framework for unsupervised domain adaptation. Leveraging insights from modality gap studies we craft a nimble modality separation network that distinctly disentangles CLIP's features into language-associated and vision-associated components. Our proposed Modality-Ensemble Training (MET) method fosters the exchange of modality-agnostic information while maintaining modality-specific nuances. We align features across domains using a modality discriminator. Comprehensive evaluations on three benchmarks reveal our approach sets a new state-of-the-art with minimal computational costs. Code: https://github.com/TL-UESTC/UniMoS.
Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang
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We present SplattingAvatar a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh which renders over 300 FPS on a modern GPU and 30 FPS on a mobile device. We disentangle the motion and appearance of a virtual human with explicit mesh geometry and implicit appearance modeling with Gaussian Splatting. The Gaussians are defined by barycentric coordinates and displacement on a triangle mesh as Phong surfaces. We extend lifted optimization to simultaneously optimize the parameters of the Gaussians while walking on the triangle mesh. SplattingAvatar is a hybrid representation of virtual humans where the mesh represents low-frequency motion and surface deformation while the Gaussians take over the high-frequency geometry and detailed appearance. Unlike existing deformation methods that rely on an MLP-based linear blend skinning (LBS) field for motion we control the rotation and translation of the Gaussians directly by mesh which empowers its compatibility with various animation techniques e.g. skeletal animation blend shapes and mesh editing. Trainable from monocular videos for both full-body and head avatars SplattingAvatar shows state-of-the-art rendering quality across multiple datasets.
Stanislaw Szymanowicz, Chrisitian Rupprecht, Andrea Vedaldi
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We introduce the Splatter Image an ultra-efficient approach for monocular 3D object reconstruction. Splatter Image is based on Gaussian Splatting which allows fast and high-quality reconstruction of 3D scenes from multiple images. We apply Gaussian Splatting to monocular reconstruction by learning a neural network that at test time performs reconstruction in a feed-forward manner at 38 FPS. Our main innovation is the surprisingly straightforward design of this network which using 2D operators maps the input image to one 3D Gaussian per pixel. The resulting set of Gaussians thus has the form an image the Splatter Image. We further extend the method take several images as input via cross-view attention. Owning to the speed of the renderer (588 FPS) we use a single GPU for training while generating entire images at each iteration to optimize perceptual metrics like LPIPS. On several synthetic real multi-category and large-scale benchmark datasets we achieve better results in terms of PSNR LPIPS and other metrics while training and evaluating much faster than prior works. Code models and more results are available at https://szymanowiczs.github.io/ splatter-image.
Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang, Sebastian Scherer, Deva Ramanan, Jonathon Luiten
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Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces SplaTAM an approach that for the first time leverages explicit volumetric representations i.e. 3D Gaussians to enable high-fidelity reconstruction from a single unposed RGB-D camera surpassing the capabilities of existing methods. SplaTAM employs a simple online tracking and mapping system tailored to the underlying Gaussian representation. It utilizes a silhouette mask to elegantly capture the presence of scene density. This combination enables several benefits over prior representations including fast rendering and dense optimization quickly determining if areas have been previously mapped and structured map expansion by adding more Gaussians. Extensive experiments show that SplaTAM achieves up to 2x superior performance in camera pose estimation map construction and novel-view synthesis over existing methods paving the way for more immersive high-fidelity SLAM applications.
Zongrui Li, Zhan Lu, Haojie Yan, Boxin Shi, Gang Pan, Qian Zheng, Xudong Jiang
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Natural Light Uncalibrated Photometric Stereo (NaUPS) relieves the strict environment and light assumptions in classical Uncalibrated Photometric Stereo (UPS) methods. However due to the intrinsic ill-posedness and high-dimensional ambiguities addressing NaUPS is still an open question. Existing works impose strong assumptions on the environment lights and objects' material restricting the effectiveness in more general scenarios. Alternatively some methods leverage supervised learning with intricate models while lacking interpretability resulting in a biased estimation. In this work we proposed Spin Light Uncalibrated Photometric Stereo (Spin-UP) an unsupervised method to tackle NaUPS in various environment lights and objects. The proposed method uses a novel setup that captures the object's images on a rotatable platform which mitigates NaUPS's ill-posedness by reducing unknowns and provides reliable priors to alleviate NaUPS's ambiguities. Leveraging neural inverse rendering and the proposed training strategies Spin-UP recovers surface normals environment light and isotropic reflectance under complex natural light with low computational cost. Experiments have shown that Spin-UP outperforms other supervised / unsupervised NaUPS methods and achieves state-of-the-art performance on synthetic and real-world datasets. Codes and data are available at https://github.com/LMozart/CVPR2024-SpinUP.
Xinyu Shi, Zecheng Hao, Zhaofei Yu
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The remarkable success of Vision Transformers in Artificial Neural Networks (ANNs) has led to a growing interest in incorporating the self-attention mechanism and transformer-based architecture into Spiking Neural Networks (SNNs). While existing methods propose spiking self-attention mechanisms that are compatible with SNNs they lack reasonable scaling methods and the overall architectures proposed by these methods suffer from a bottleneck in effectively extracting local features. To address these challenges we propose a novel spiking self-attention mechanism named Dual Spike Self-Attention (DSSA) with a reasonable scaling method. Based on DSSA we propose a novel spiking Vision Transformer architecture called SpikingResformer which combines the ResNet-based multi-stage architecture with our proposed DSSA to improve both performance and energy efficiency while reducing parameters. Experimental results show that SpikingResformer achieves higher accuracy with fewer parameters and lower energy consumption than other spiking Vision Transformer counterparts. Notably our SpikingResformer-L achieves 79.40% top-1 accuracy on ImageNet with 4 time-steps which is the state-of-the-art result in the SNN field.
Lin Zhu, Kangmin Jia, Yifan Zhao, Yunshan Qi, Lizhi Wang, Hua Huang
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Spike cameras leveraging spike-based integration sampling and high temporal resolution offer distinct advantages over standard cameras. However existing approaches reliant on spike cameras often assume optimal illumination a condition frequently unmet in real-world scenarios. To address this we introduce SpikeNeRF the first work that derives a NeRF-based volumetric scene representation from spike camera data. Our approach leverages NeRF's multi-view consistency to establish robust self-supervision effectively eliminating erroneous measurements and uncovering coherent structures within exceedingly noisy input amidst diverse real-world illumination scenarios. The framework comprises two core elements: a spike generation model incorporating an integrate-and-fire neuron layer and parameters accounting for non-idealities such as threshold variation and a spike rendering loss capable of generalizing across varying illumination conditions. We describe how to effectively optimize neural radiance fields to render photorealistic novel views from the novel continuous spike stream demonstrating advantages over other vision sensors in certain scenes. Empirical evaluations conducted on both real and novel realistically simulated sequences affirm the efficacy of our methodology. The dataset and source code are released at https://github.com/BIT-Vision/SpikeNeRF.
Jiyuan Zhang, Shiyan Chen, Yajing Zheng, Zhaofei Yu, Tiejun Huang
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The traditional frame-based cameras that rely on exposure windows for imaging experience motion blur in high-speed scenarios. Frame-based deblurring methods lack reliable motion cues to restore sharp images under extreme blur conditions. The spike camera is a novel neuromorphic visual sensor that outputs spike streams with ultra-high temporal resolution. It can supplement the temporal information lost in traditional cameras and guide motion deblurring. However in real-world scenarios aligning discrete RGB images and continuous spike streams along both temporal and spatial axes is challenging due to the complexity of calibrating their coordinates device displacements in vibrations and time deviations. Misalignment of pixels leads to severe degradation of deblurring. We introduce the first framework for spike-guided motion deblurring without knowing the spatiotemporal alignment between spikes and images. To address the problem we first propose a novel three-stage network containing a basic deblurring net a carefully designed bi-directional deformable aligning module and a flow-based multi-scale fusion net. Experimental results demonstrate that our approach can effectively guide the image deblurring with unknown alignment surpassing the performance of other methods. Public project page: https://github.com/Leozhangjiyuan/UaSDN.
Paul Roetzer, Florian Bernard
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Finding shortest paths on product spaces is a popular approach to tackle numerous variants of matching problems including the dynamic time warping method for matching signals the matching of curves or the matching of a curve to a 3D shape. While these approaches admit the computation of globally optimal solutions in polynomial time their natural generalisation to 3D shape matching is widely known to be intractable. In this work we address this issue by proposing a novel path-based formalism for 3D shape matching. More specifically we consider an alternative shape discretisation in which one of the 3D shapes (the source shape) is represented as a SpiderCurve i.e. a long self-intersecting curve that traces the 3D shape surface. We then tackle the 3D shape matching problem as finding a shortest path in the product graph of the SpiderCurve and the target 3D shape. Our approach introduces a set of novel constraints that ensure a globally geometrically consistent matching. Overall our formalism leads to an integer linear programming problem for which we experimentally show that it can efficiently be solved to global optimality. We demonstrate that our approach is competitive with recent state-of-the-art shape matching methods while in addition guaranteeing geometric consistency.
Sangyun Shin, Kaichen Zhou, Madhu Vankadari, Andrew Markham, Niki Trigoni
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Coarse-to-fine 3D instance segmentation methods show weak performances compared to recent Grouping-based Kernel-based and Transformer-based methods. We argue that this is due to two limitations: 1) Instance size overestimation by axis-aligned bounding box(AABB) 2) False negative error accumulation from inaccurate box to the refinement phase. In this work we introduce Spherical Mask a novel coarse-to-fine approach based on spherical representation overcoming those two limitations with several benefits. Specifically our coarse detection estimates each instance with a 3D polygon using a center and radial distance predictions which avoids excessive size estimation of AABB. To cut the error propagation in the existing coarse-to-fine approaches we virtually migrate points based on the polygon allowing all foreground points including false negatives to be refined. During inference the proposal and point migration modules run in parallel and are assembled to form binary masks of instances. We also introduce two margin-based losses for the point migration to enforce corrections for the false positives/negatives and cohesion of foreground points significantly improving the performance. Experimental results from three datasets such as ScanNetV2 S3DIS and STPLS3D show that our proposed method outperforms existing works demonstrating the effectiveness of the new instance representation with spherical coordinates. The code is available at: https://github.com/yunshin/SphericalMask
Saurabh Saini, P J Narayanan
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We present a new additive image factorization technique that treats images to be composed of multiple latent specular components which can be simply estimated recursively by modulating the sparsity during decomposition. Our model-driven RSFNet estimates these factors by unrolling the optimization into network layers requiring only a few scalars to be learned. The resultant factors are interpretable by design and can be fused for different image enhancement tasks via a network or combined directly by the user in a controllable fashion. Based on RSFNet we detail a zero-reference Low Light Enhancement (LLE) application trained without paired or unpaired supervision. Our system improves the state-of-the-art performance on standard benchmarks and achieves better generalization on multiple other datasets. We also integrate our factors with other task specific fusion networks for applications like deraining deblurring and dehazing with negligible overhead thereby highlighting the multi-domain and multi-task generalizability of our proposed RSFNet. The code and data is released for reproducibility on the project homepage.
Tianyu Luan, Zhong Li, Lele Chen, Xuan Gong, Lichang Chen, Yi Xu, Junsong Yuan
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Existing 3D mesh shape evaluation metrics mainly focus on the overall shape but are usually less sensitive to local details. This makes them inconsistent with human evaluation as human perception cares about both overall and detailed shape. In this paper we propose an analytic metric named Spectrum Area Under the Curve Difference (SAUCD) that demonstrates better consistency with human evaluation. To compare the difference between two shapes we first transform the 3D mesh to the spectrum domain using the discrete Laplace-Beltrami operator and Fourier transform. Then we calculate the Area Under the Curve (AUC) difference between the two spectrums so that each frequency band that captures either the overall or detailed shape is equitably considered. Taking human sensitivity across frequency bands into account we further extend our metric by learning suitable weights for each frequency band which better aligns with human perception. To measure the performance of SAUCD we build a 3D mesh evaluation dataset called Shape Grading along with manual annotations from more than 800 subjects. By measuring the correlation between our metric and human evaluation we demonstrate that SAUCD is well aligned with human evaluation and outperforms previous 3D mesh metrics.
Yujin Jeon, Eunsue Choi, Youngchan Kim, Yunseong Moon, Khalid Omer, Felix Heide, Seung-Hwan Baek
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Image datasets are essential not only in validating existing methods in computer vision but also in developing new methods. Many image datasets exist consisting of trichromatic intensity images taken with RGB cameras which are designed to replicate human vision. However polarization and spectrum the wave properties of light that animals in harsh environments and with limited brain capacity often rely on remain underrepresented in existing datasets. Although there are previous spectro-polarimetric datasets they have insufficient object diversity limited illumination conditions linear-only polarization data and inadequate image count. Here we introduce two spectro-polarimetric datasets consisting of trichromatic Stokes images and hyperspectral Stokes images. These datasets encompass both linear and circular polarization; they introduce multiple spectral channels; and they feature a broad selection of real-world scenes. With our dataset in hand we analyze the spectro-polarimetric image statistics develop efficient representations of such high-dimensional data and evaluate spectral dependency of shape-from-polarization methods. As such the proposed dataset promises a foundation for data-driven spectro-polarimetric imaging and vision research.
Dongliang Cao, Marvin Eisenberger, Nafie El Amrani, Daniel Cremers, Florian Bernard
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Although 3D shape matching and interpolation are highly interrelated they are often studied separately and applied sequentially to relate different 3D shapes thus resulting in sub-optimal performance. In this work we present a unified framework to predict both point-wise correspondences and shape interpolation between 3D shapes. To this end we combine the deep functional map framework with classical surface deformation models to map shapes in both spectral and spatial domains. On the one hand by incorporating spatial maps our method obtains more accurate and smooth point-wise correspondences compared to previous functional map methods for shape matching. On the other hand by introducing spectral maps our method gets rid of commonly used but computationally expensive geodesic distance constraints that are only valid for near-isometric shape deformations. Furthermore we propose a novel test-time adaptation scheme to capture both pose-dominant and shape-dominant deformations. Using different challenging datasets we demonstrate that our method outperforms previous state-of-the-art methods for both shape matching and interpolation even compared to supervised approaches.
Li Ma, Vasu Agrawal, Haithem Turki, Changil Kim, Chen Gao, Pedro Sander, Michael Zollhöfer, Christian Richardt
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Neural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However existing approaches still struggle with the view-dependent appearance of glossy surfaces especially under complex lighting of indoor environments. Unlike existing methods which typically assume distant lighting like an environment map we propose a learnable Gaussian directional encoding to better model the view-dependent effects under near-field lighting conditions. Importantly our new directional encoding captures the spatially-varying nature of near-field lighting and emulates the behavior of prefiltered environment maps. As a result it enables the efficient evaluation of preconvolved specular color at any 3D location with varying roughness coefficients. We further introduce a data-driven geometry prior that helps alleviate the shape radiance ambiguity in reflection modeling. We show that our Gaussian directional encoding and geometry prior significantly improve the modeling of challenging specular reflections in neural radiance fields which helps decompose appearance into more physically meaningful components.
Xingguang Zhang, Nicholas Chimitt, Yiheng Chi, Zhiyuan Mao, Stanley H. Chan
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Recovering images distorted by atmospheric turbulence is a challenging inverse problem due to the stochastic nature of turbulence. Although numerous turbulence mitigation (TM) algorithms have been proposed their efficiency and generalization to real-world dynamic scenarios remain severely limited. Building upon the intuitions of classical TM algorithms we present the Deep Atmospheric TUrbulence Mitigation network (DATUM). DATUM aims to overcome major challenges when transitioning from classical to deep learning approaches. By carefully integrating the merits of classical multi-frame TM methods into a deep network structure we demonstrate that DATUM can efficiently perform long-range temporal aggregation using a recurrent fashion while deformable attention and temporal-channel attention seamlessly facilitate pixel registration and lucky imaging. With additional supervision tilt and blur degradation can be jointly mitigated. These inductive biases empower DATUM to significantly outperform existing methods while delivering a tenfold increase in processing speed. A large-scale training dataset ATSyn is presented as a co-invention to enable the generalization to real turbulence. Our code and datasets are available at https://xg416.github.io/DATUM/
Boyuan Chen, Zhuo Xu, Sean Kirmani, Brain Ichter, Dorsa Sadigh, Leonidas Guibas, Fei Xia
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Understanding and reasoning about spatial relationships is crucial for Visual Question Answering (VQA) and robotics. Vision Language Models (VLMs) have shown impressive performance in some VQA benchmarks but struggle with 3D spatial reasoning such as recognizing distances or size differences between physical objects. This limitation may stem from a lack of 3D spatial knowledge in their training data. To address this we propose training VLMs with extensive spatial reasoning data from the internet. Our approach includes developing an automatic 3D spatial VQA data generation framework capable of creating 2 billion VQA examples from 10 million real-world images. We explore various factors in the training process such as data quality training pipeline and VLM architecture. Our work introduces the first Internet-scale 3D spatial reasoning dataset in metric space. By co-training a VLM with this dataset we significantly improve its performance in both qualitative and quantitative spatial VQA. Additionally this enhanced VLM enables new applications in chain-of-thought spatial reasoning and robotics particularly in quantitative estimation.
Yuxi Xiao, Qianqian Wang, Shangzhan Zhang, Nan Xue, Sida Peng, Yujun Shen, Xiaowei Zhou
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Recovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process leading to occlusions and discontinuities in the 2D motion domain. While 2D motion can be intricate we posit that the underlying 3D motion can often be simple and low-dimensional. In this work we propose to estimate point trajectories in 3D space to mitigate the issues caused by image projection. Our method named SpatialTracker lifts 2D pixels to 3D using monocular depth estimators represents the 3D content of each frame efficiently using a triplane representation and performs iterative updates using a transformer to estimate 3D trajectories. Tracking in 3D allows us to leverage as-rigid-as possible(ARAP) constraints while simultaneously learning a rigidity embedding that clusters pixels into different rigid parts. Extensive evaluation shows that our approach achieves state-of-the-art tracking performance both qualitatively and quantitatively particularly in chal- lenging scenarios such as out-of-plane rotation. And our project page is available at https://henry123-boy.github.io/SpaTracker/.