CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

Browse all papers

When StyleGAN Meets Stable Diffusion: a W+ Adapter for Personalized Image Generation

Xiaoming Li, Xinyu Hou, Chen Change Loy

Expand abstract

Text-to-image diffusion models have remarkably excelled in producing diverse high-quality and photo-realistic images. This advancement has spurred a growing interest in incorporating specific identities into generated content. Most current methods employ an inversion approach to embed a target visual concept into the text embedding space using a single reference image. However the newly synthesized faces either closely resemble the reference image in terms of facial attributes such as expression or exhibit a reduced capacity for identity preservation. Text descriptions intended to guide the facial attributes of the synthesized face may fall short owing to the intricate entanglement of identity information with identity-irrelevant facial attributes derived from the reference image. To address these issues we present the novel use of the extended StyleGAN embedding space \mathcal W _+ to achieve enhanced identity preservation and disentanglement for diffusion models. By aligning this semantically meaningful human face latent space with text-to-image diffusion models we succeed in maintaining high fidelity in identity preservation coupled with the capacity for semantic editing. Additionally we propose new training objectives to balance the influences of both prompt and identity conditions ensuring that the identity-irrelevant background remains \lxm negligibly affected during facial attribute modifications. Extensive experiments reveal that our method adeptly generates personalized text-to-image outputs that are not only compatible with prompt descriptions but also amenable to common StyleGAN editing directions in diverse settings. Our code and model are available at https://github.com/csxmli2016/w-plus-adapter.

Poster
Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generation

Xingqun Qi, Jiahao Pan, Peng Li, Ruibin Yuan, Xiaowei Chi, Mengfei Li, Wenhan Luo, Wei Xue, Shanghang Zhang, Qifeng Liu, Yike Guo

Expand abstract

Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label they overlook that long gesture sequence modeling with emotion transition is more practical in real scenes. In addition the lack of large-scale available datasets with emotional transition speech and corresponding 3D human gestures also limits the addressing of this task. To fulfill this goal we first incorporate the ChatGPT-4 and an audio inpainting approach to construct the high-fidelity emotion transition human speeches. Considering obtaining the realistic 3D pose annotations corresponding to the dynamically inpainted emotion transition audio is extremely difficult we propose a novel weakly supervised training strategy to encourage authority gesture transitions. Specifically to enhance the coordination of transition gestures w.r.t. different emotional ones we model the temporal association representation between two different emotional gesture sequences as style guidance and infuse it into the transition generation. We further devise an emotion mixture mechanism that provides weak supervision based on a learnable mixed emotion label for transition gestures. Last we present a keyframe sampler to supply effective initial posture cues in long sequences enabling us to generate diverse gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models constructed by adapting single emotion-conditioned counterparts on our newly defined emotion transition task and datasets. Our code and dataset will be released on the project page: https://xingqunqi-lab.github.io/Emo-Transition-Gesture/

Poster
WANDR: Intention-guided Human Motion Generation

Markos Diomataris, Nikos Athanasiou, Omid Taheri, Xi Wang, Otmar Hilliges, Michael J. Black

Expand abstract

Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing methods (data-driven or using reinforcement learning) are limited in terms of generalization and motion naturalness. A primary obstacle is the scarcity of training data that combines locomotion with goal reaching. To address this we introduce WANDR a data-driven model that takes an avatar's initial pose and a goal's 3D position and generates natural human motions that place the end effector (wrist) on the goal location. To solve this we introduce novel intention features that drive rich goal-oriented movement. Intention guides the agent to the goal and interactively adapts the generation to novel situations without needing to define sub-goals or the entire motion path. Crucially intention allows training on datasets that have goal-oriented motions as well as those that do not. WANDR is a conditional Variational Auto-Encoder (c-VAE) which we train using the AMASS and CIRCLE datasets. We evaluate our method extensively and demonstrate its ability to generate natural and long-term motions that reach 3D goals and generalize to unseen goal locations. Our models and code are available for research purposes at wandr.is.tue.mpg.de

Poster
Visual Fact Checker: Enabling High-Fidelity Detailed Caption Generation

Yunhao Ge, Xiaohui Zeng, Jacob Samuel Huffman, Tsung-Yi Lin, Ming-Yu Liu, Yin Cui

Expand abstract

Existing automatic captioning methods for visual content face challenges such as lack of detail content hallucination and poor instruction following. In this work we propose VisualFactChecker (VFC) a flexible training-free pipeline that generates high-fidelity and detailed captions for both 2D images and 3D objects. VFC consists of three steps: 1) proposal where image-to-text captioning models propose multiple initial captions; 2) verification where a large language model (LLM) utilizes tools such as object detection and VQA models to fact-check proposed captions; 3) captioning where an LLM generates the final caption by summarizing caption proposals and the fact check verification results. In this step VFC can flexibly generate captions in various styles following complex instructions. We conduct comprehensive captioning evaluations using four metrics: 1) CLIP-Score for image-text similarity; 2) CLIP-Image-Score for measuring the image-image similarity between the original and the reconstructed image generated by a text-to-image model using the caption. 3) human study on Amazon Mechanical Turk; 4) GPT-4V for fine-grained evaluation. Evaluation results show that VFC outperforms state-of-the-art open-sourced captioning methods for 2D images on the COCO dataset and 3D assets on the Objaverse dataset. Our study demonstrates that by combining open-source models into a pipeline we can attain captioning capability comparable to proprietary models such as GPT-4V despite being over 10x smaller in model size.

Poster
VecFusion: Vector Font Generation with Diffusion

Vikas Thamizharasan, Difan Liu, Shantanu Agarwal, Matthew Fisher, MICHAEL GHARBI, Oliver Wang, Alec Jacobson, Evangelos Kalogerakis

Expand abstract

We present VecFusion a new neural architecture that can generate vector fonts with varying topological structures and precise control point positions. Our approach is a cascaded diffusion model which consists of a raster diffusion model followed by a vector diffusion model. The raster model generates low-resolution rasterized fonts with auxiliary control point information capturing the global style and shape of the font while the vector model synthesizes vector fonts conditioned on the low-resolution raster fonts from the first stage. To synthesize long and complex curves our vector diffusion model uses a transformer architecture and a novel vector representation that enables the modeling of diverse vector geometry and the precise prediction of control points. Our experiments show that in contrast to previous generative models for vector graphics our new cascaded vector diffusion model generates higher quality vector fonts with complex structures and diverse styles.

Highlight
UniGS: Unified Representation for Image Generation and Segmentation

Lu Qi, Lehan Yang, Weidong Guo, Yu Xu, Bo Du, Varun Jampani, Ming-Hsuan Yang

Expand abstract

This paper introduces a novel unified representation of diffusion models for image generation and segmentation. Specifically we use a colormap to represent entity-level masks addressing the challenge of varying entity numbers while aligning the representation closely with the image RGB domain. Two novel modules including the location-aware color palette and progressive dichotomy module are proposed to support our mask representation. On the one hand a location-aware palette guarantees the colors' consistency to entities' locations. On the other hand the progressive dichotomy module can efficiently decode the synthesized colormap to high-quality entity-level masks in a depth-first binary search without knowing the cluster numbers. To tackle the issue of lacking large-scale segmentation training data we employ an inpainting pipeline and then improve the flexibility of diffusion models across various tasks including inpainting image synthesis referring segmentation and entity segmentation. Comprehensive experiments validate the efficiency of our approach demonstrating comparable segmentation mask quality to state-of-the-art and adaptability to multiple tasks.

Poster
UV-IDM: Identity-Conditioned Latent Diffusion Model for Face UV-Texture Generation

Hong Li, Yutang Feng, Song Xue, Xuhui Liu, Bohan Zeng, Shanglin Li, Boyu Liu, Jianzhuang Liu, Shumin Han, Baochang Zhang

Expand abstract

3D face reconstruction aims at generating high-fidelity 3D face shapes and textures from single-view or multi-view images. However current prevailing facial texture generation methods generally suffer from low-quality texture identity information loss and inadequate handling of occlusions. To solve these problems we introduce an Identity-Conditioned Latent Diffusion Model for face UV-texture generation (UV-IDM) to generate photo-realistic textures based on the Basel Face Model (BFM). UV-IDM leverages the powerful texture generation capacity of a latent diffusion model (LDM) to obtain detailed facial textures. To preserve the identity during the reconstruction procedure we design an identity-conditioned module that can utilize any in-the-wild image as a robust condition for the LDM to guide texture generation. UV-IDM can be easily adapted to different BFM-based methods as a high-fidelity texture generator. Furthermore in light of the limited accessibility of most existing UV-texture datasets we build a large-scale and publicly available UV-texture dataset based on BFM termed BFM-UV. Extensive experiments show that our UV-IDM can generate high-fidelity textures in 3D face reconstruction within seconds while maintaining image consistency bringing new state-of-the-art performance in facial texture generation.

Poster
Training-Free Pretrained Model Merging

Zhengqi Xu, Ke Yuan, Huiqiong Wang, Yong Wang, Mingli Song, Jie Song

Expand abstract

Recently model merging techniques have surfaced as a solution to combine multiple single-talent models into a single multi-talent model. However previous endeavors in this field have either necessitated additional training or fine-tuning processes or require that the models possess the same pre-trained initialization. In this work we identify a common drawback in prior works w.r.t. the inconsistency of unit similarity in the weight space and the activation space. To address this inconsistency we propose an innovative model merging framework coined as merging under dual-space constraints (MuDSC). Specifically instead of solely maximizing the objective of a single space we advocate for the exploration of permutation matrices situated in a region with a unified high similarity in the dual space achieved through the linear combination of activation and weight similarity matrices. In order to enhance usability we have also incorporated adaptations for group structure including Multi-Head Attention and Group Normalization. Comprehensive experimental comparisons demonstrate that MuDSC can significantly boost the performance of merged models with various task combinations and architectures. Furthermore the visualization of the merged model within the multi-task loss landscape reveals that MuDSC enables the merged model to reside in the overlapping segment featuring a unified lower loss for each task. Our code is publicly available at https://github.com/zju-vipa/training_free_model_merging.

Poster
Towards Variable and Coordinated Holistic Co-Speech Motion Generation

Yifei Liu, Qiong Cao, Yandong Wen, Huaiguang Jiang, Changxing Ding

Expand abstract

This paper addresses the problem of generating lifelike holistic co-speech motions for 3D avatars focusing on two key aspects: variability and coordination. Variability allows the avatar to exhibit a wide range of motions even with similar speech content while coordination ensures a harmonious alignment among facial expressions hand gestures and body poses. We aim to achieve both with ProbTalk a unified probabilistic framework designed to jointly model facial hand and body movements in speech. ProbTalk builds on the variational autoencoder (VAE) architecture and incorporates three core designs. First we introduce product quantization (PQ) to the VAE which enriches the representation of complex holistic motion. Second we devise a novel non-autoregressive model that embeds 2D positional encoding into the product-quantized representation thereby preserving essential structure information of the PQ codes. Last we employ a secondary stage to refine the preliminary prediction further sharpening the high-frequency details. Coupling these three designs enables ProbTalk to generate natural and diverse holistic co-speech motions outperforming several state-of-the-art methods in qualitative and quantitative evaluations particularly in terms of realism. Our code and model will be released for research purposes at https://feifeifeiliu.github.io/probtalk/.

Poster
Towards Realistic Scene Generation with LiDAR Diffusion Models

Haoxi Ran, Vitor Guizilini, Yue Wang

Expand abstract

Diffusion models (DMs) excel in photo-realistic image synthesis but their adaptation to LiDAR scene generation poses a substantial hurdle. This is primarily because DMs operating in the point space struggle to preserve the curve-like patterns and 3D geometry of LiDAR scenes which consumes much of their representation power. In this paper we propose LiDAR Diffusion Models (LiDMs) to generate LiDAR-realistic scenes from a latent space tailored to capture the realism of LiDAR scenes by incorporating geometric priors into the learning pipeline. Our method targets three major desiderata: pattern realism geometry realism and object realism. Specifically we introduce curve-wise compression to simulate real-world LiDAR patterns point-wise coordinate supervision to learn scene geometry and patch-wise encoding for a full 3D object context. With these three core designs our method achieves competitive performance on unconditional LiDAR generation in 64-beam scenario and state of the art on conditional LiDAR generation while maintaining high efficiency compared to point-based DMs (up to 107xfaster). Furthermore by compressing LiDAR scenes into a latent space we enable the controllability of DMs with various conditions such as semantic maps camera views and text prompts. Our code and pretrained weights are available at https://github.com/hancyran/LiDAR-Diffusion.

Poster
Towards Automated Movie Trailer Generation

Dawit Mureja Argaw, Mattia Soldan, Alejandro Pardo, Chen Zhao, Fabian Caba Heilbron, Joon Son Chung, Bernard Ghanem

Expand abstract

Movie trailers are an essential tool for promoting films and attracting audiences. However the process of creating trailers can be time-consuming and expensive. To streamline this process we propose an automatic trailer generation framework that generates plausible trailers from a full movie by automating shot selection and composition. Our approach draws inspiration from machine translation techniques and models the movies and trailers as sequences of shots thus formulating the trailer generation problem as a sequence-to-sequence task. We introduce Trailer Generation Transformer (TGT) a deep-learning framework utilizing an encoder-decoder architecture. TGT movie encoder is tasked with contextualizing each movie shot representation via self-attention while the autoregressive trailer decoder predicts the feature representation of the next trailer shot accounting for the relevance of shots' temporal order in trailers. Our TGT significantly outperforms previous methods on a comprehensive suite of metrics.

Poster
Text2QR: Harmonizing Aesthetic Customization and Scanning Robustness for Text-Guided QR Code Generation

Guangyang Wu, Xiaohong Liu, Jun Jia, Xuehao Cui, Guangtao Zhai

Expand abstract

In the digital era QR codes serve as a linchpin connecting virtual and physical realms. Their pervasive integration across various applications highlights the demand for aesthetically pleasing codes without compromised scannability. However prevailing methods grapple with the intrinsic challenge of balancing customization and scannability. Notably stable-diffusion models have ushered in an epoch of high-quality customizable content generation. This paper introduces Text2QR a pioneering approach leveraging these advancements to address a fundamental challenge: concurrently achieving user-defined aesthetics and scanning robustness. To ensure stable generation of aesthetic QR codes we introduce the QR Aesthetic Blueprint (QAB) module generating a blueprint image exerting control over the entire generation process. Subsequently the Scannability Enhancing Latent Refinement (SELR) process refines the output iteratively in the latent space enhancing scanning robustness. This approach harnesses the potent generation capabilities of stable-diffusion models navigating the trade-off between image aesthetics and QR code scannability. Our experiments demonstrate the seamless fusion of visual appeal with the practical utility of aesthetic QR codes markedly outperforming prior methods. Codes are available at https://github.com/mulns/Text2QR

Poster
Text-to-3D Generation with Bidirectional Diffusion using both 2D and 3D priors

Lihe Ding, Shaocong Dong, Zhanpeng Huang, Zibin Wang, Yiyuan Zhang, Kaixiong Gong, Dan Xu, Tianfan Xue

Expand abstract

Most 3D generation research focuses on up-projecting 2D foundation models into the 3D space either by minimizing 2D Score Distillation Sampling (SDS) loss or fine-tuning on multi-view datasets. Without explicit 3D priors these methods often lead to geometric anomalies and multi-view inconsistency. Recently researchers have attempted to improve the genuineness of 3D objects by directly training on 3D datasets albeit at the cost of low-quality texture generation due to the limited texture diversity in 3D datasets. To harness the advantages of both approaches we propose Bidirectional Diffusion (BiDiff) a unified framework that incorporates both a 3D and a 2D diffusion process to preserve both 3D fidelity and 2D texture richness respectively. Moreover as a simple combination may yield inconsistent generation results we further bridge them with novel bidirectional guidance. In addition our method can be used as an initialization of optimization-based models to further improve the quality of 3D model and efficiency of optimization reducing the process from 3.4 hours to 20 minutes. Experimental results have shown that our model achieves high-quality diverse and scalable 3D generation. Project website https://bidiff.github.io/.

Poster
Text-Guided 3D Face Synthesis - From Generation to Editing

Yunjie Wu, Yapeng Meng, Zhipeng Hu, Lincheng Li, Haoqian Wu, Kun Zhou, Weiwei Xu, Xin Yu

Expand abstract

Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However most existing works focus solely on the direct generation ignoring the editing restricting them from synthesizing customized 3D faces through iterative adjustments. In this paper we propose a unified text-guided framework from face generation to editing. In the generation stage we propose a geometry-texture decoupled generation to mitigate the loss of geometric details caused by coupling. Besides decoupling enables us to utilize the generated geometry as a condition for texture generation yielding highly geometry-texture aligned results. We further employ a fine-tuned texture diffusion model to enhance texture quality in both RGB and YUV space. In the editing stage we first employ a pre-trained diffusion model to update facial geometry or texture based on the texts. To enable sequential editing we introduce a UV domain consistency preservation regularization preventing unintentional changes to irrelevant facial attributes. Besides we propose a self-guided consistency weight strategy to improve editing efficacy while preserving consistency. Through comprehensive experiments we showcase our method's superiority in face synthesis.

Poster
Taming the Tail in Class-Conditional GANs: Knowledge Sharing via Unconditional Training at Lower Resolutions

Saeed Khorram, Mingqi Jiang, Mohamad Shahbazi, Mohamad H. Danesh, Li Fuxin

Expand abstract

Despite extensive research on training generative adversarial networks (GANs) with limited training data learning to generate images from long-tailed training distributions remains fairly unexplored. In the presence of imbalanced multi-class training data GANs tend to favor classes with more samples leading to the generation of low quality and less diverse samples in tail classes. In this study we aim to improve the training of class-conditional GANs with long-tailed data. We propose a straightforward yet effective method for knowledge sharing allowing tail classes to borrow from the rich information from classes with more abundant training data. More concretely we propose modifications to existing class-conditional GAN architectures to ensure that the lower-resolution layers of the generator are trained entirely unconditionally while reserving class-conditional generation for the higher-resolution layers. Experiments on several long-tail benchmarks and GAN architectures demonstrate a significant improvement over existing methods in both the diversity and fidelity of the generated images. The code is available at https://github.com/khorrams/utlo.

Poster
Taming Mode Collapse in Score Distillation for Text-to-3D Generation

Peihao Wang, Dejia Xu, Zhiwen Fan, Dilin Wang, Sreyas Mohan, Forrest Iandola, Rakesh Ranjan, Yilei Li, Qiang Liu, Zhangyang Wang, Vikas Chandra

Expand abstract

Despite the remarkable performance of score distillation in text-to-3D generation such techniques notoriously suffer from view inconsistency issues also known as "Janus" artifact where the generated objects fake each view with multiple front faces. Although empirically effective methods have approached this problem via score debiasing or prompt engineering a more rigorous perspective to explain and tackle this problem remains elusive. In this paper we reveal that the existing score distillation-based text-to-3D generation frameworks degenerate to maximal likelihood seeking on each view independently and thus suffer from the mode collapse problem manifesting as the Janus artifact in practice. To tame mode collapse we improve score distillation by re-establishing the entropy term in the corresponding variational objective which is applied to the distribution of rendered images. Maximizing the entropy encourages diversity among different views in generated 3D assets thereby mitigating the Janus problem. Based on this new objective we derive a new update rule for 3D score distillation dubbed Entropic Score Distillation (ESD). We theoretically reveal that ESD can be simplified and implemented by just adopting the classifier-free guidance trick upon variational score distillation. Although embarrassingly straightforward our extensive experiments demonstrate that ESD can be an effective treatment for Janus artifacts in score distillation.

Poster
Tailored Visions: Enhancing Text-to-Image Generation with Personalized Prompt Rewriting

Zijie Chen, Lichao Zhang, Fangsheng Weng, Lili Pan, Zhenzhong Lan

Expand abstract

Despite significant progress in the field it is still challenging to create personalized visual representations that align closely with the desires and preferences of individual users. This process requires users to articulate their ideas in words that are both comprehensible to the models and accurately capture their vision posing difficulties for many users. In this paper we tackle this challenge by leveraging historical user interactions with the system to enhance user prompts. We propose a novel approach that involves rewriting user prompts based on a newly collected large-scale text-to-image dataset with over 300k prompts from 3115 users. Our rewriting model enhances the expressiveness and alignment of user prompts with their intended visual outputs. Experimental results demonstrate the superiority of our methods over baseline approaches as evidenced in our new offline evaluation method and online tests. Our code and dataset are available at https://github.com/zzjchen/Tailored-Visions

Poster
TIGER: Time-Varying Denoising Model for 3D Point Cloud Generation with Diffusion Process

Zhiyuan Ren, Minchul Kim, Feng Liu, Xiaoming Liu

Expand abstract

Recently diffusion models have emerged as a new powerful generative method for 3D point cloud generation tasks. However few works study the effect of the architecture of the diffusion model in the 3D point cloud resorting to the typical UNet model developed for 2D images. Inspired by the wide adoption of Transformers we study the complementary role of convolution (from UNet) and attention (from Transformers). We discover that their respective importance change according to the timestep in the diffusion process. At early stage attention has an outsized influence because Transformers are found to generate the overall shape more quickly and at later stages when adding fine detail convolution starts having a larger impact on the generated point cloud's local surface quality. In light of this observation we propose a time-varying two-stream denoising model combined with convolution layers and transformer blocks. We generate an optimizable mask from each timestep to reweigh global and local features obtaining time-varying fused features. Experimentally we demonstrate that our proposed method quantitatively outperforms other state-of-the-art methods regarding visual quality and diversity. Code is avaiable github.com/Zhiyuan-R/Tiger-Time-varying-Diffusion-Model-for-Point-Cloud-Generation.

Poster