CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

Browse all papers

BAEFormer: Bi-Directional and Early Interaction Transformers for Bird's Eye View Semantic Segmentation

Cong Pan, Yonghao He, Junran Peng, Qian Zhang, Wei Sui, Zhaoxiang Zhang

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Bird's Eye View (BEV) semantic segmentation is a critical task in autonomous driving. However, existing Transformer-based methods confront difficulties in transforming Perspective View (PV) to BEV due to their unidirectional and posterior interaction mechanisms. To address this issue, we propose a novel Bi-directional and Early Interaction Transformers framework named BAEFormer, consisting of (i) an early-interaction PV-BEV pipeline and (ii) a bi-directional cross-attention mechanism. Moreover, we find that the image feature maps' resolution in the cross-attention module has a limited effect on the final performance. Under this critical observation, we propose to enlarge the size of input images and downsample the multi-view image features for cross-interaction, further improving the accuracy while keeping the amount of computation controllable. Our proposed method for BEV semantic segmentation achieves state-of-the-art performance in real-time inference speed on the nuScenes dataset, i.e., 38.9 mIoU at 45 FPS on a single A100 GPU.

Poster
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields

Peng Wang, Lingzhe Zhao, Ruijie Ma, Peidong Liu

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Neural Radiance Fields (NeRF) have received considerable attention recently, due to its impressive capability in photo-realistic 3D reconstruction and novel view synthesis, given a set of posed camera images. Earlier work usually assumes the input images are of good quality. However, image degradation (e.g. image motion blur in low-light conditions) can easily happen in real-world scenarios, which would further affect the rendering quality of NeRF. In this paper, we present a novel bundle adjusted deblur Neural Radiance Fields (BAD-NeRF), which can be robust to severe motion blurred images and inaccurate camera poses. Our approach models the physical image formation process of a motion blurred image, and jointly learns the parameters of NeRF and recovers the camera motion trajectories during exposure time. In experiments, we show that by directly modeling the real physical image formation process, BAD-NeRF achieves superior performance over prior works on both synthetic and real datasets. Code and data are available at https://github.com/WU-CVGL/BAD-NeRF.

Poster
BAAM: Monocular 3D Pose and Shape Reconstruction With Bi-Contextual Attention Module and Attention-Guided Modeling

Hyo-Jun Lee, Hanul Kim, Su-Min Choi, Seong-Gyun Jeong, Yeong Jun Koh

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3D traffic scene comprises various 3D information about car objects, including their pose and shape. However, most recent studies pay relatively less attention to reconstructing detailed shapes. Furthermore, most of them treat each 3D object as an independent one, resulting in losses of relative context inter-objects and scene context reflecting road circumstances. A novel monocular 3D pose and shape reconstruction algorithm, based on bi-contextual attention and attention-guided modeling (BAAM), is proposed in this work. First, given 2D primitives, we reconstruct 3D object shape based on attention-guided modeling that considers the relevance between detected objects and vehicle shape priors. Next, we estimate 3D object pose through bi-contextual attention, which leverages relation-context inter objects and scene-context between an object and road environment. Finally, we propose a 3D non maximum suppression algorithm to eliminate spurious objects based on their Bird-Eye-View distance. Extensive experiments demonstrate that the proposed BAAM yields state-of-the-art performance on ApolloCar3D. Also, they show that the proposed BAAM can be plugged into any mature monocular 3D object detector on KITTI and significantly boost their performance.

Poster
B-Spline Texture Coefficients Estimator for Screen Content Image Super-Resolution

Byeonghyun Pak, Jaewon Lee, Kyong Hwan Jin

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Screen content images (SCIs) include many informative components, e.g., texts and graphics. Such content creates sharp edges or homogeneous areas, making a pixel distribution of SCI different from the natural image. Therefore, we need to properly handle the edges and textures to minimize information distortion of the contents when a display device's resolution differs from SCIs. To achieve this goal, we propose an implicit neural representation using B-splines for screen content image super-resolution (SCI SR) with arbitrary scales. Our method extracts scaling, translating, and smoothing parameters of B-splines. The followed multi-layer perceptron (MLP) uses the estimated B-splines to recover high-resolution SCI. Our network outperforms both a transformer-based reconstruction and an implicit Fourier representation method in almost upscaling factor, thanks to the positive constraint and compact support of the B-spline basis. Moreover, our SR results are recognized as correct text letters with the highest confidence by a pre-trained scene text recognition network. Source code is available at https://github.com/ByeongHyunPak/btc.

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Azimuth Super-Resolution for FMCW Radar in Autonomous Driving

Yu-Jhe Li, Shawn Hunt, Jinhyung Park, Matthew O’Toole, Kris Kitani

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We tackle the task of Azimuth (angular dimension) super-resolution for Frequency Modulated Continuous Wave (FMCW) multiple-input multiple-output (MIMO) radar. FMCW MIMO radar is widely used in autonomous driving alongside Lidar and RGB cameras. However, compared to Lidar, MIMO radar is usually of low resolution due to hardware size restrictions. For example, achieving 1-degree azimuth resolution requires at least 100 receivers, but a single MIMO device usually supports at most 12 receivers. Having limitations on the number of receivers is problematic since a high-resolution measurement of azimuth angle is essential for estimating the location and velocity of objects. To improve the azimuth resolution of MIMO radar, we propose a light, yet efficient, Analog-to-Digital super-resolution model (ADC-SR) that predicts or hallucinates additional radar signals using signals from only a few receivers. Compared with the baseline models that are applied to processed radar Range-Azimuth-Doppler (RAD) maps, we show that our ADC-SR method that processes raw ADC signals achieves comparable performance with 98% (50 times) fewer parameters. We also propose a hybrid super-resolution model (Hybrid-SR) combining our ADC-SR with a standard RAD super-resolution model, and show that performance can be improved by a large margin. Experiments on our City-Radar dataset and the RADIal dataset validate the importance of leveraging raw radar ADC signals. To assess the value of our super-resolution model for autonomous driving, we also perform object detection on the results of our super-resolution model and find that our super-resolution model improves detection performance by around 4% in mAP.

Poster
Avatars Grow Legs: Generating Smooth Human Motion From Sparse Tracking Inputs With Diffusion Model

Yuming Du, Robin Kips, Albert Pumarola, Sebastian Starke, Ali Thabet, Artsiom Sanakoyeu

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With the recent surge in popularity of AR/VR applications, realistic and accurate control of 3D full-body avatars has become a highly demanded feature. A particular challenge is that only a sparse tracking signal is available from standalone HMDs (Head Mounted Devices), often limited to tracking the user's head and wrists. While this signal is resourceful for reconstructing the upper body motion, the lower body is not tracked and must be synthesized from the limited information provided by the upper body joints. In this paper, we present AGRoL, a novel conditional diffusion model specifically designed to track full bodies given sparse upper-body tracking signals. Our model is based on a simple multi-layer perceptron (MLP) architecture and a novel conditioning scheme for motion data. It can predict accurate and smooth full-body motion, particularly the challenging lower body movement. Unlike common diffusion architectures, our compact architecture can run in real-time, making it suitable for online body-tracking applications. We train and evaluate our model on AMASS motion capture dataset, and demonstrate that our approach outperforms state-of-the-art methods in generated motion accuracy and smoothness. We further justify our design choices through extensive experiments and ablation studies.

Poster
Autonomous Manipulation Learning for Similar Deformable Objects via Only One Demonstration

Yu Ren, Ronghan Chen, Yang Cong

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In comparison with most methods focusing on 3D rigid object recognition and manipulation, deformable objects are more common in our real life but attract less attention. Generally, most existing methods for deformable object manipulation suffer two issues, 1) Massive demonstration: repeating thousands of robot-object demonstrations for model training of one specific instance; 2) Poor generalization: inevitably re-training for transferring the learned skill to a similar/new instance from the same category. Therefore, we propose a category-level deformable 3D object manipulation framework, which could manipulate deformable 3D objects with only one demonstration and generalize the learned skills to new similar instances without re-training. Specifically, our proposed framework consists of two modules. The Nocs State Transform (NST) module transfers the observed point clouds of the target to a pre-defined unified pose state (i.e., Nocs state), which is the foundation for the category-level manipulation learning; the Neural Spatial Encoding (NSE) module generalizes the learned skill to novel instances by encoding the category-level spatial information to pursue the expected grasping point without re-training. The relative motion path is then planned to achieve autonomous manipulation. Both the simulated results via our Cap40 dataset and real robotic experiments justify the effectiveness of our framework.

Poster
Automatic High Resolution Wire Segmentation and Removal

Mang Tik Chiu, Xuaner Zhang, Zijun Wei, Yuqian Zhou, Eli Shechtman, Connelly Barnes, Zhe Lin, Florian Kainz, Sohrab Amirghodsi, Humphrey Shi

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Wires and powerlines are common visual distractions that often undermine the aesthetics of photographs. The manual process of precisely segmenting and removing them is extremely tedious and may take up to hours, especially on high-resolution photos where wires may span the entire space. In this paper, we present an automatic wire clean-up system that eases the process of wire segmentation and removal/inpainting to within a few seconds. We observe several unique challenges: wires are thin, lengthy, and sparse. These are rare properties of subjects that common segmentation tasks cannot handle, especially in high-resolution images. We thus propose a two-stage method that leverages both global and local context to accurately segment wires in high-resolution images efficiently, and a tile-based inpainting strategy to remove the wires given our predicted segmentation masks. We also introduce the first wire segmentation benchmark dataset, WireSegHR. Finally, we demonstrate quantitatively and qualitatively that our wire clean-up system enables fully automated wire removal for great generalization to various wire appearances.

Poster
AutoRecon: Automated 3D Object Discovery and Reconstruction

Yuang Wang, Xingyi He, Sida Peng, Haotong Lin, Hujun Bao, Xiaowei Zhou

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A fully automated object reconstruction pipeline is crucial for digital content creation. While the area of 3D reconstruction has witnessed profound developments, the removal of background to obtain a clean object model still relies on different forms of manual labor, such as bounding box labeling, mask annotations, and mesh manipulations. In this paper, we propose a novel framework named AutoRecon for the automated discovery and reconstruction of an object from multi-view images. We demonstrate that foreground objects can be robustly located and segmented from SfM point clouds by leveraging self-supervised 2D vision transformer features. Then, we reconstruct decomposed neural scene representations with dense supervision provided by the decomposed point clouds, resulting in accurate object reconstruction and segmentation. Experiments on the DTU, BlendedMVS and CO3D-V2 datasets demonstrate the effectiveness and robustness of AutoRecon. The code and supplementary material are available on the project page: https://zju3dv.github.io/autorecon/.

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AutoLabel: CLIP-Based Framework for Open-Set Video Domain Adaptation

Giacomo Zara, Subhankar Roy, Paolo Rota, Elisa Ricci

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Open-set Unsupervised Video Domain Adaptation (OUVDA) deals with the task of adapting an action recognition model from a labelled source domain to an unlabelled target domain that contains "target-private" categories, which are present in the target but absent in the source. In this work we deviate from the prior work of training a specialized open-set classifier or weighted adversarial learning by proposing to use pre-trained Language and Vision Models (CLIP). The CLIP is well suited for OUVDA due to its rich representation and the zero-shot recognition capabilities. However, rejecting target-private instances with the CLIP's zero-shot protocol requires oracle knowledge about the target-private label names. To circumvent the impossibility of the knowledge of label names, we propose AutoLabel that automatically discovers and generates object-centric compositional candidate target-private class names. Despite its simplicity, we show that CLIP when equipped with AutoLabel can satisfactorily reject the target-private instances, thereby facilitating better alignment between the shared classes of the two domains. The code is available.

Poster
AutoFocusFormer: Image Segmentation off the Grid

Chen Ziwen, Kaushik Patnaik, Shuangfei Zhai, Alvin Wan, Zhile Ren, Alexander G. Schwing, Alex Colburn, Li Fuxin

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Real world images often have highly imbalanced content density. Some areas are very uniform, e.g., large patches of blue sky, while other areas are scattered with many small objects. Yet, the commonly used successive grid downsampling strategy in convolutional deep networks treats all areas equally. Hence, small objects are represented in very few spatial locations, leading to worse results in tasks such as segmentation. Intuitively, retaining more pixels representing small objects during downsampling helps to preserve important information. To achieve this, we propose AutoFocusFormer (AFF), a local-attention transformer image recognition backbone, which performs adaptive downsampling by learning to retain the most important pixels for the task. Since adaptive downsampling generates a set of pixels irregularly distributed on the image plane, we abandon the classic grid structure. Instead, we develop a novel point-based local attention block, facilitated by a balanced clustering module and a learnable neighborhood merging module, which yields representations for our point-based versions of state-of-the-art segmentation heads. Experiments show that our AutoFocusFormer (AFF) improves significantly over baseline models of similar sizes.

Poster
AutoAD: Movie Description in Context

Tengda Han, Max Bain, Arsha Nagrani, Gül Varol, Weidi Xie, Andrew Zisserman

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The objective of this paper is an automatic Audio Description (AD) model that ingests movies and outputs AD in text form. Generating high-quality movie AD is challenging due to the dependency of the descriptions on context, and the limited amount of training data available. In this work, we leverage the power of pretrained foundation models, such as GPT and CLIP, and only train a mapping network that bridges the two models for visually-conditioned text generation. In order to obtain high-quality AD, we make the following four contributions: (i) we incorporate context from the movie clip, AD from previous clips, as well as the subtitles; (ii) we address the lack of training data by pretraining on large-scale datasets, where visual or contextual information is unavailable, e.g. text-only AD without movies or visual captioning datasets without context; (iii) we improve on the currently available AD datasets, by removing label noise in the MAD dataset, and adding character naming information; and (iv) we obtain strong results on the movie AD task compared with previous methods.

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Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-Time Mobile Telepresence

Yonggan Fu, Yuecheng Li, Chenghui Li, Jason Saragih, Peizhao Zhang, Xiaoliang Dai, Yingyan (Celine) Lin

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Real-time and robust photorealistic avatars for telepresence in AR/VR have been highly desired for enabling immersive photorealistic telepresence. However, there still exists one key bottleneck: the considerable computational expense needed to accurately infer facial expressions captured from headset-mounted cameras with a quality level that can match the realism of the avatar's human appearance. To this end, we propose a framework called Auto-CARD, which for the first time enables real-time and robust driving of Codec Avatars when exclusively using merely on-device computing resources. This is achieved by minimizing two sources of redundancy. First, we develop a dedicated neural architecture search technique called AVE-NAS for avatar encoding in AR/VR, which explicitly boosts both the searched architectures' robustness in the presence of extreme facial expressions and hardware friendliness on fast evolving AR/VR headsets. Second, we leverage the temporal redundancy in consecutively captured images during continuous rendering and develop a mechanism dubbed LATEX to skip the computation of redundant frames. Specifically, we first identify an opportunity from the linearity of the latent space derived by the avatar decoder and then propose to perform adaptive latent extrapolation for redundant frames. For evaluation, we demonstrate the efficacy of our Auto-CARD framework in real-time Codec Avatar driving settings, where we achieve a 5.05x speed-up on Meta Quest 2 while maintaining a comparable or even better animation quality than state-of-the-art avatar encoder designs.

Poster
Augmentation Matters: A Simple-Yet-Effective Approach to Semi-Supervised Semantic Segmentation

Zhen Zhao, Lihe Yang, Sifan Long, Jimin Pi, Luping Zhou, Jingdong Wang

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Recent studies on semi-supervised semantic segmentation (SSS) have seen fast progress. Despite their promising performance, current state-of-the-art methods tend to increasingly complex designs at the cost of introducing more network components and additional training procedures. Differently, in this work, we follow a standard teacher-student framework and propose AugSeg, a simple and clean approach that focuses mainly on data perturbations to boost the SSS performance. We argue that various data augmentations should be adjusted to better adapt to the semi-supervised scenarios instead of directly applying these techniques from supervised learning. Specifically, we adopt a simplified intensity-based augmentation that selects a random number of data transformations with uniformly sampling distortion strengths from a continuous space. Based on the estimated confidence of the model on different unlabeled samples, we also randomly inject labelled information to augment the unlabeled samples in an adaptive manner. Without bells and whistles, our simple AugSeg can readily achieve new state-of-the-art performance on SSS benchmarks under different partition protocols.

Poster
Audio-Visual Grouping Network for Sound Localization From Mixtures

Shentong Mo, Yapeng Tian

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Sound source localization is a typical and challenging task that predicts the location of sound sources in a video. Previous single-source methods mainly used the audio-visual association as clues to localize sounding objects in each frame. Due to the mixed property of multiple sound sources in the original space, there exist rare multi-source approaches to localizing multiple sources simultaneously, except for one recent work using a contrastive random walk in the graph with images and separated sound as nodes. Despite their promising performance, they can only handle a fixed number of sources, and they cannot learn compact class-aware representations for individual sources. To alleviate this shortcoming, in this paper, we propose a novel audio-visual grouping network, namely AVGN, that can directly learn category-wise semantic features for each source from the input audio mixture and frame to localize multiple sources simultaneously. Specifically, our AVGN leverages learnable audio-visual class tokens to aggregate class-aware source features. Then, the aggregated semantic features for each source can be used as guidance to localize the corresponding visual regions. Compared to existing multi-source methods, our new framework can localize a flexible number of sources and disentangle category-aware audio-visual representations for individual sound sources. We conduct extensive experiments on MUSIC, VGGSound-Instruments, and VGG-Sound Sources benchmarks. The results demonstrate that the proposed AVGN can achieve state-of-the-art sounding object localization performance on both single-source and multi-source scenarios.

Poster
Attribute-Preserving Face Dataset Anonymization via Latent Code Optimization

Simone Barattin, Christos Tzelepis, Ioannis Patras, Nicu Sebe

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This work addresses the problem of anonymizing the identity of faces in a dataset of images, such that the privacy of those depicted is not violated, while at the same time the dataset is useful for downstream task such as for training machine learning models. To the best of our knowledge, we are the first to explicitly address this issue and deal with two major drawbacks of the existing state-of-the-art approaches, namely that they (i) require the costly training of additional, purpose-trained neural networks, and/or (ii) fail to retain the facial attributes of the original images in the anonymized counterparts, the preservation of which is of paramount importance for their use in downstream tasks. We accordingly present a task-agnostic anonymization procedure that directly optimises the images' latent representation in the latent space of a pre-trained GAN. By optimizing the latent codes directly, we ensure both that the identity is of a desired distance away from the original (with an identity obfuscation loss), whilst preserving the facial attributes (using a novel feature-matching loss in FaRL's deep feature space). We demonstrate through a series of both qualitative and quantitative experiments that our method is capable of anonymizing the identity of the images whilst--crucially--better-preserving the facial attributes. We make the code and the pre-trained models publicly available at: https://github.com/chi0tzp/FALCO.

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AttentionShift: Iteratively Estimated Part-Based Attention Map for Pointly Supervised Instance Segmentation

Mingxiang Liao, Zonghao Guo, Yuze Wang, Peng Yuan, Bailan Feng, Fang Wan

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Pointly supervised instance segmentation (PSIS) learns to segment objects using a single point within the object extent as supervision. Challenged by the non-negligible semantic variance between object parts, however, the single supervision point causes semantic bias and false segmentation. In this study, we propose an AttentionShift method, to solve the semantic bias issue by iteratively decomposing the instance attention map to parts and estimating fine-grained semantics of each part. AttentionShift consists of two modules plugged on the vision transformer backbone: (i) token querying for pointly supervised attention map generation, and (ii) key-point shift, which re-estimates part-based attention maps by key-point filtering in the feature space. These two steps are iteratively performed so that the part-based attention maps are optimized spatially as well as in the feature space to cover full object extent. Experiments on PASCAL VOC and MS COCO 2017 datasets show that AttentionShift respectively improves the state-of-the-art of by 7.7% and 4.8% under mAP@0.5, setting a solid PSIS baseline using vision transformer. Code is enclosed in the supplementary material.

Poster
Attention-Based Point Cloud Edge Sampling

Chengzhi Wu, Junwei Zheng, Julius Pfrommer, Jürgen Beyerer

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Point cloud sampling is a less explored research topic for this data representation. The most commonly used sampling methods are still classical random sampling and farthest point sampling. With the development of neural networks, various methods have been proposed to sample point clouds in a task-based learning manner. However, these methods are mostly generative-based, rather than selecting points directly using mathematical statistics. Inspired by the Canny edge detection algorithm for images and with the help of the attention mechanism, this paper proposes a non-generative Attention-based Point cloud Edge Sampling method (APES), which captures salient points in the point cloud outline. Both qualitative and quantitative experimental results show the superior performance of our sampling method on common benchmark tasks.

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