CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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ZBS: Zero-Shot Background Subtraction via Instance-Level Background Modeling and Foreground Selection

Yongqi An, Xu Zhao, Tao Yu, Haiyun Guo, Chaoyang Zhao, Ming Tang, Jinqiao Wang

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Background subtraction (BGS) aims to extract all moving objects in the video frames to obtain binary foreground segmentation masks. Deep learning has been widely used in this field. Compared with supervised-based BGS methods, unsupervised methods have better generalization. However, previous unsupervised deep learning BGS algorithms perform poorly in sophisticated scenarios such as shadows or night lights, and they cannot detect objects outside the pre-defined categories. In this work, we propose an unsupervised BGS algorithm based on zero-shot object detection called Zero-shot Background Subtraction ZBS. The proposed method fully utilizes the advantages of zero-shot object detection to build the open-vocabulary instance-level background model. Based on it, the foreground can be effectively extracted by comparing the detection results of new frames with the background model. ZBS performs well for sophisticated scenarios, and it has rich and extensible categories. Furthermore, our method can easily generalize to other tasks, such as abandoned object detection in unseen environments. We experimentally show that ZBS surpasses state-of-the-art unsupervised BGS methods by 4.70% F-Measure on the CDnet 2014 dataset. The code is released at https://github.com/CASIA-IVA-Lab/ZBS.

Poster
Unified Pose Sequence Modeling

Lin Geng Foo, Tianjiao Li, Hossein Rahmani, Qiuhong Ke, Jun Liu

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We propose a Unified Pose Sequence Modeling approach to unify heterogeneous human behavior understanding tasks based on pose data, e.g., action recognition, 3D pose estimation and 3D early action prediction. A major obstacle is that different pose-based tasks require different output data formats. Specifically, the action recognition and prediction tasks require class predictions as outputs, while 3D pose estimation requires a human pose output, which limits existing methods to leverage task-specific network architectures for each task. Hence, in this paper, we propose a novel Unified Pose Sequence (UPS) model to unify heterogeneous output formats for the aforementioned tasks by considering text-based action labels and coordinate-based human poses as language sequences. Then, by optimizing a single auto-regressive transformer, we can obtain a unified output sequence that can handle all the aforementioned tasks. Moreover, to avoid the interference brought by the heterogeneity between different tasks, a dynamic routing mechanism is also proposed to empower our UPS with the ability to learn which subsets of parameters should be shared among different tasks. To evaluate the efficacy of the proposed UPS, extensive experiments are conducted on four different tasks with four popular behavior understanding benchmarks.

Poster
Stare at What You See: Masked Image Modeling Without Reconstruction

Hongwei Xue, Peng Gao, Hongyang Li, Yu Qiao, Hao Sun, Houqiang Li, Jiebo Luo

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Masked Autoencoders (MAE) have been prevailing paradigms for large-scale vision representation pre-training. By reconstructing masked image patches from a small portion of visible image regions, MAE forces the model to infer semantic correlation within an image. Recently, some approaches apply semantic-rich teacher models to extract image features as the reconstruction target, leading to better performance. However, unlike the low-level features such as pixel values, we argue the features extracted by powerful teacher models already encode rich semantic correlation across regions in an intact image. This raises one question: is reconstruction necessary in Masked Image Modeling (MIM) with a teacher model? In this paper, we propose an efficient MIM paradigm named MaskAlign. MaskAlign simply learns the consistency of visible patch feature extracted by the student model and intact image features extracted by the teacher model. To further advance the performance and tackle the problem of input inconsistency between the student and teacher model, we propose a Dynamic Alignment (DA) module to apply learnable alignment. Our experimental results demonstrate that masked modeling does not lose effectiveness even without reconstruction on masked regions. Combined with Dynamic Alignment, MaskAlign can achieve state-of-the-art performance with much higher efficiency.

Poster
Standing Between Past and Future: Spatio-Temporal Modeling for Multi-Camera 3D Multi-Object Tracking

Ziqi Pang, Jie Li, Pavel Tokmakov, Dian Chen, Sergey Zagoruyko, Yu-Xiong Wang

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This work proposes an end-to-end multi-camera 3D multi-object tracking (MOT) framework. It emphasizes spatio-temporal continuity and integrates both past and future reasoning for tracked objects. Thus, we name it "Past-and-Future reasoning for Tracking" (PF-Track). Specifically, our method adapts the "tracking by attention" framework and represents tracked instances coherently over time with object queries. To explicitly use historical cues, our "Past Reasoning" module learns to refine the tracks and enhance the object features by cross-attending to queries from previous frames and other objects. The "Future Reasoning" module digests historical information and predicts robust future trajectories. In the case of long-term occlusions, our method maintains the object positions and enables re-association by integrating motion predictions. On the nuScenes dataset, our method improves AMOTA by a large margin and remarkably reduces ID-Switches by 90% compared to prior approaches, which is an order of magnitude less. The code and models are made available at https://github.com/TRI-ML/PF-Track.

Poster
Revealing the Dark Secrets of Masked Image Modeling

Zhenda Xie, Zigang Geng, Jingcheng Hu, Zheng Zhang, Han Hu, Yue Cao

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Masked image modeling (MIM) as pre-training is shown to be effective for numerous vision downstream tasks, but how and where MIM works remain unclear. In this paper, we compare MIM with the long-dominant supervised pre-trained models from two perspectives, the visualizations and the experiments, to uncover their key representational differences. From the visualizations, we find that MIM brings locality inductive bias to all layers of the trained models, but supervised models tend to focus locally at lower layers but more globally at higher layers. That may be the reason why MIM helps Vision Transformers that have a very large receptive field to optimize. Using MIM, the model can maintain a large diversity on attention heads in all layers. But for supervised models, the diversity on attention heads almost disappears from the last three layers and less diversity harms the fine-tuning performance. From the experiments, we find that MIM models can perform significantly better on geometric and motion tasks with weak semantics or fine-grained classification tasks, than their supervised counterparts. Without bells and whistles, a standard MIM pre-trained SwinV2-L could achieve state-of-the-art performance on pose estimation (78.9 AP on COCO test-dev and 78.0 AP on CrowdPose), depth estimation (0.287 RMSE on NYUv2 and 1.966 RMSE on KITTI), and video object tracking (70.7 SUC on LaSOT). For the semantic understanding datasets where the categories are sufficiently covered by the supervised pre-training, MIM models can still achieve highly competitive transfer performance. With a deeper understanding of MIM, we hope that our work can inspire new and solid research in this direction. Code will be available at https://github.com/zdaxie/MIM-DarkSecrets.

Poster
RaBit: Parametric Modeling of 3D Biped Cartoon Characters With a Topological-Consistent Dataset

Zhongjin Luo, Shengcai Cai, Jinguo Dong, Ruibo Ming, Liangdong Qiu, Xiaohang Zhan, Xiaoguang Han

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Assisting people in efficiently producing visually plausible 3D characters has always been a fundamental research topic in computer vision and computer graphics. Recent learning-based approaches have achieved unprecedented accuracy and efficiency in the area of 3D real human digitization. However, none of the prior works focus on modeling 3D biped cartoon characters, which are also in great demand in gaming and filming. In this paper, we introduce 3DBiCar, the first large-scale dataset of 3D biped cartoon characters, and RaBit, the corresponding parametric model. Our dataset contains 1,500 topologically consistent high-quality 3D textured models which are manually crafted by professional artists. Built upon the data, RaBit is thus designed with a SMPL-like linear blend shape model and a StyleGAN-based neural UV-texture generator, simultaneously expressing the shape, pose, and texture. To demonstrate the practicality of 3DBiCar and RaBit, various applications are conducted, including single-view reconstruction, sketch-based modeling, and 3D cartoon animation. For the single-view reconstruction setting, we find a straightforward global mapping from input images to the output UV-based texture maps tends to lose detailed appearances of some local parts (e.g., nose, ears). Thus, a part-sensitive texture reasoner is adopted to make all important local areas perceived. Experiments further demonstrate the effectiveness of our method both qualitatively and quantitatively. 3DBiCar and RaBit are available at gaplab.cuhk.edu.cn/projects/RaBit.

Poster
Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling

Zhanhao Hu, Wenda Chu, Xiaopei Zhu, Hui Zhang, Bo Zhang, Xiaolin Hu

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Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camouflage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors.

Poster
PartManip: Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations

Haoran Geng, Ziming Li, Yiran Geng, Jiayi Chen, Hao Dong, He Wang

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Learning a generalizable object manipulation policy is vital for an embodied agent to work in complex real-world scenes. Parts, as the shared components in different object categories, have the potential to increase the generalization ability of the manipulation policy and achieve cross-category object manipulation. In this work, we build the first large-scale, part-based cross-category object manipulation benchmark, PartManip, which is composed of 11 object categories, 494 objects, and 1432 tasks in 6 task classes. Compared to previous work, our benchmark is also more diverse and realistic, i.e., having more objects and using sparse-view point cloud as input without oracle information like part segmentation. To tackle the difficulties of vision-based policy learning, we first train a state-based expert with our proposed part-based canonicalization and part-aware rewards, and then distill the knowledge to a vision-based student. We also find an expressive backbone is essential to overcome the large diversity of different objects. For cross-category generalization, we introduce domain adversarial learning for domain-invariant feature extraction. Extensive experiments in simulation show that our learned policy can outperform other methods by a large margin, especially on unseen object categories. We also demonstrate our method can successfully manipulate novel objects in the real world.

Poster
Neural Lens Modeling

Wenqi Xian, Aljaž Božič, Noah Snavely, Christoph Lassner

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Recent methods for 3D reconstruction and rendering increasingly benefit from end-to-end optimization of the entire image formation process. However, this approach is currently limited: effects of the optical hardware stack and in particular lenses are hard to model in a unified way. This limits the quality that can be achieved for camera calibration and the fidelity of the results of 3D reconstruction. In this paper, we propose NeuroLens, a neural lens model for distortion and vignetting that can be used for point projection and ray casting and can be optimized through both operations. This means that it can (optionally) be used to perform pre-capture calibration using classical calibration targets, and can later be used to perform calibration or refinement during 3D reconstruction, e.g., while optimizing a radiance field. To evaluate the performance of our proposed model, we create a comprehensive dataset assembled from the Lensfun database with a multitude of lenses. Using this and other real-world datasets, we show that the quality of our proposed lens model outperforms standard packages as well as recent approaches while being much easier to use and extend. The model generalizes across many lens types and is trivial to integrate into existing 3D reconstruction and rendering systems. Visit our project website at: https://neural-lens.github.io.

Poster
NIRVANA: Neural Implicit Representations of Videos With Adaptive Networks and Autoregressive Patch-Wise Modeling

Shishira R. Maiya, Sharath Girish, Max Ehrlich, Hanyu Wang, Kwot Sin Lee, Patrick Poirson, Pengxiang Wu, Chen Wang, Abhinav Shrivastava

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Implicit Neural Representations (INR) have recently shown to be powerful tool for high-quality video compression. However, existing works are limiting as they do not explicitly exploit the temporal redundancy in videos, leading to a long encoding time. Additionally, these methods have fixed architectures which do not scale to longer videos or higher resolutions. To address these issues, we propose NIRVANA, which treats videos as groups of frames and fits separate networks to each group performing patch-wise prediction. %This design shares computation within each group, in the spatial and temporal dimensions, resulting in reduced encoding time of the video. The video representation is modeled autoregressively, with networks fit on a current group initialized using weights from the previous group's model. To further enhance efficiency, we perform quantization of the network parameters during training, requiring no post-hoc pruning or quantization. When compared with previous works on the benchmark UVG dataset, NIRVANA improves encoding quality from 37.36 to 37.70 (in terms of PSNR) and the encoding speed by 12x, while maintaining the same compression rate. In contrast to prior video INR works which struggle with larger resolution and longer videos, we show that our algorithm is highly flexible and scales naturally due to its patch-wise and autoregressive designs. Moreover, our method achieves variable bitrate compression by adapting to videos with varying inter-frame motion. NIRVANA achieves 6x decoding speed and scales well with more GPUs, making it practical for various deployment scenarios.

Poster
Modeling the Distributional Uncertainty for Salient Object Detection Models

Xinyu Tian, Jing Zhang, Mochu Xiang, Yuchao Dai

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Most of the existing salient object detection (SOD) models focus on improving the overall model performance, without explicitly explaining the discrepancy between the training and testing distributions. In this paper, we investigate a particular type of epistemic uncertainty, namely distributional uncertainty, for salient object detection. Specifically, for the first time, we explore the existing class-aware distribution gap exploration techniques, i.e. long-tail learning, single-model uncertainty modeling and test-time strategies, and adapt them to model the distributional uncertainty for our class-agnostic task. We define test sample that is dissimilar to the training dataset as being "out-of-distribution" (OOD) samples. Different from the conventional OOD definition, where OOD samples are those not belonging to the closed-world training categories, OOD samples for SOD are those break the basic priors of saliency, i.e. center prior, color contrast prior, compactness prior and etc., indicating OOD as being "continuous" instead of being discrete for our task. We've carried out extensive experimental results to verify effectiveness of existing distribution gap modeling techniques for SOD, and conclude that both train-time single-model uncertainty estimation techniques and weight-regularization solutions that preventing model activation from drifting too much are promising directions for modeling distributional uncertainty for SOD.

Poster
MM-3DScene: 3D Scene Understanding by Customizing Masked Modeling With Informative-Preserved Reconstruction and Self-Distilled Consistency

Mingye Xu, Mutian Xu, Tong He, Wanli Ouyang, Yali Wang, Xiaoguang Han, Yu Qiao

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Masked Modeling (MM) has demonstrated widespread success in various vision challenges, by reconstructing masked visual patches. Yet, applying MM for large-scale 3D scenes remains an open problem due to the data sparsity and scene complexity. The conventional random masking paradigm used in 2D images often causes a high risk of ambiguity when recovering the masked region of 3D scenes. To this end, we propose a novel informative-preserved reconstruction, which explores local statistics to discover and preserve the representative structured points, effectively enhancing the pretext masking task for 3D scene understanding. Integrated with a progressive reconstruction manner, our method can concentrate on modeling regional geometry and enjoy less ambiguity for masked reconstruction. Besides, such scenes with progressive masking ratios can also serve to self-distill their intrinsic spatial consistency, requiring to learn the consistent representations from unmasked areas. By elegantly combining informative-preserved reconstruction on masked areas and consistency self-distillation from unmasked areas, a unified framework called MM-3DScene is yielded. We conduct comprehensive experiments on a host of downstream tasks. The consistent improvement (e.g., +6.1% mAP@0.5 on object detection and +2.2% mIoU on semantic segmentation) demonstrates the superiority of our approach.

Poster
Learning Neural Proto-Face Field for Disentangled 3D Face Modeling in the Wild

Zhenyu Zhang, Renwang Chen, Weijian Cao, Ying Tai, Chengjie Wang

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Generative models show good potential for recovering 3D faces beyond limited shape assumptions. While plausible details and resolutions are achieved, these models easily fail under extreme conditions of pose, shadow or appearance, due to the entangled fitting or lack of multi-view priors. To address this problem, this paper presents a novel Neural Proto-face Field (NPF) for unsupervised robust 3D face modeling. Instead of using constrained images as Neural Radiance Field (NeRF), NPF disentangles the common/specific facial cues, i.e., ID, expression and scene-specific details from in-the-wild photo collections. Specifically, NPF learns a face prototype to aggregate 3D-consistent identity via uncertainty modeling, extracting multi-image priors from a photo collection. NPF then learns to deform the prototype with the appropriate facial expressions, constrained by a loss of expression consistency and personal idiosyncrasies. Finally, NPF is optimized to fit a target image in the collection, recovering specific details of appearance and geometry. In this way, the generative model benefits from multi-image priors and meaningful facial structures. Extensive experiments on benchmarks show that NPF recovers superior or competitive facial shapes and textures, compared to state-of-the-art methods.

Poster
HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling

Yujian Zheng, Zirong Jin, Moran Li, Haibin Huang, Chongyang Ma, Shuguang Cui, Xiaoguang Han

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In this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain becomes a leading solution. This unfortunately introduces the challenge of domain gap. Due to the inherent difficulty of realistic hair rendering, existing methods typically use orientation maps instead of hair images as input to bridge the gap. We firmly think an intermediate representation is essential, but we argue that orientation map using the dominant filtering-based methods is sensitive to uncertain noise and far from a competent representation. Thus, we first raise this issue up and propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map. It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images. Specifically, we collect a dataset of 1,250 portrait images with two types of annotations. A learning framework is further designed to transfer real images to the strand map and depth map. It is noted that, an extra bonus of our new dataset is the first quantitative metric for 3D hair modeling. Our experiments show that HairStep narrows the domain gap between synthetic and real and achieves state-of-the-art performance on single-view 3D hair reconstruction.

Highlight
GlassesGAN: Eyewear Personalization Using Synthetic Appearance Discovery and Targeted Subspace Modeling

Richard Plesh, Peter Peer, Vitomir Struc

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We present GlassesGAN, a novel image editing framework for custom design of glasses, that sets a new standard in terms of output-image quality, edit realism, and continuous multi-style edit capability. To facilitate the editing process with GlassesGAN, we propose a Targeted Subspace Modelling (TSM) procedure that, based on a novel mechanism for (synthetic) appearance discovery in the latent space of a pre-trained GAN generator, constructs an eyeglasses-specific (latent) subspace that the editing framework can utilize. Additionally, we also introduce an appearance-constrained subspace initialization (SI) technique that centers the latent representation of the given input image in the well-defined part of the constructed subspace to improve the reliability of the learned edits. We test GlassesGAN on two (diverse) high-resolution datasets (CelebA-HQ and SiblingsDB-HQf) and compare it to three state-of-the-art baselines, i.e., InterfaceGAN, GANSpace, and MaskGAN. The reported results show that GlassesGAN convincingly outperforms all competing techniques, while offering functionality (e.g., fine-grained multi-style editing) not available with any of the competitors. The source code for GlassesGAN is made publicly available.

Poster
Generalized Relation Modeling for Transformer Tracking

Shenyuan Gao, Chunluan Zhou, Jun Zhang

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Compared with previous two-stream trackers, the recent one-stream tracking pipeline, which allows earlier interaction between the template and search region, has achieved a remarkable performance gain. However, existing one-stream trackers always let the template interact with all parts inside the search region throughout all the encoder layers. This could potentially lead to target-background confusion when the extracted feature representations are not sufficiently discriminative. To alleviate this issue, we propose a generalized relation modeling method based on adaptive token division. The proposed method is a generalized formulation of attention-based relation modeling for Transformer tracking, which inherits the merits of both previous two-stream and one-stream pipelines whilst enabling more flexible relation modeling by selecting appropriate search tokens to interact with template tokens. An attention masking strategy and the Gumbel-Softmax technique are introduced to facilitate the parallel computation and end-to-end learning of the token division module. Extensive experiments show that our method is superior to the two-stream and one-stream pipelines and achieves state-of-the-art performance on six challenging benchmarks with a real-time running speed.

Poster
Delving Into Discrete Normalizing Flows on SO(3) Manifold for Probabilistic Rotation Modeling

Yulin Liu, Haoran Liu, Yingda Yin, Yang Wang, Baoquan Chen, He Wang

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Normalizing flows (NFs) provide a powerful tool to construct an expressive distribution by a sequence of trackable transformations of a base distribution and form a probabilistic model of underlying data.Rotation, as an important quantity in computer vision, graphics, and robotics, can exhibit many ambiguities when occlusion and symmetry occur and thus demands such probabilistic models. Though much progress has been made for NFs in Euclidean space, there are no effective normalizing flows without discontinuity or many-to-one mapping tailored for SO(3) manifold. Given the unique non-Euclidean properties of the rotation manifold, adapting the existing NFs to SO(3) manifold is non-trivial. In this paper, we propose a novel normalizing flow on SO(3) by combining a Mobius transformation-based coupling layer and a quaternion affine transformation. With our proposed rotation normalizing flows, one can not only effectively express arbitrary distributions on SO(3), but also conditionally build the target distribution given input observations. Extensive experiments show that our rotation normalizing flows significantly outperform the baselines on both unconditional and conditional tasks.

Poster
DNeRV: Modeling Inherent Dynamics via Difference Neural Representation for Videos

Qi Zhao, M. Salman Asif, Zhan Ma

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Existing implicit neural representation (INR) methods do not fully exploit spatiotemporal redundancies in videos. Index-based INRs ignore the content-specific spatial features and hybrid INRs ignore the contextual dependency on adjacent frames, leading to poor modeling capability for scenes with large motion or dynamics. We analyze this limitation from the perspective of function fitting and reveal the importance of frame difference. To use explicit motion information, we propose Difference Neural Representation for Videos (DNeRV), which consists of two streams for content and frame difference. We also introduce a collaborative content unit for effective feature fusion. We test DNeRV for video compression, inpainting, and interpolation. DNeRV achieves competitive results against the state-of-the-art neural compression approaches and outperforms existing implicit methods on downstream inpainting and interpolation for 960 x 1920 videos.

Poster
DANI-Net: Uncalibrated Photometric Stereo by Differentiable Shadow Handling, Anisotropic Reflectance Modeling, and Neural Inverse Rendering

Zongrui Li, Qian Zheng, Boxin Shi, Gang Pan, Xudong Jiang

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Uncalibrated photometric stereo (UPS) is challenging due to the inherent ambiguity brought by the unknown light. Although the ambiguity is alleviated on non-Lambertian objects, the problem is still difficult to solve for more general objects with complex shapes introducing irregular shadows and general materials with complex reflectance like anisotropic reflectance. To exploit cues from shadow and reflectance to solve UPS and improve performance on general materials, we propose DANI-Net, an inverse rendering framework with differentiable shadow handling and anisotropic reflectance modeling. Unlike most previous methods that use non-differentiable shadow maps and assume isotropic material, our network benefits from cues of shadow and anisotropic reflectance through two differentiable paths. Experiments on multiple real-world datasets demonstrate our superior and robust performance.

Poster