CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Where Is My Spot? Few-Shot Image Generation via Latent Subspace Optimization

Chenxi Zheng, Bangzhen Liu, Huaidong Zhang, Xuemiao Xu, Shengfeng He

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Image generation relies on massive training data that can hardly produce diverse images of an unseen category according to a few examples. In this paper, we address this dilemma by projecting sparse few-shot samples into a continuous latent space that can potentially generate infinite unseen samples. The rationale behind is that we aim to locate a centroid latent position in a conditional StyleGAN, where the corresponding output image on that centroid can maximize the similarity with the given samples. Although the given samples are unseen for the conditional StyleGAN, we assume the neighboring latent subspace around the centroid belongs to the novel category, and therefore introduce two latent subspace optimization objectives. In the first one we use few-shot samples as positive anchors of the novel class, and adjust the StyleGAN to produce the corresponding results with the new class label condition. The second objective is to govern the generation process from the other way around, by altering the centroid and its surrounding latent subspace for a more precise generation of the novel class. These reciprocal optimization objectives inject a novel class into the StyleGAN latent subspace, and therefore new unseen samples can be easily produced by sampling images from it. Extensive experiments demonstrate superior few-shot generation performances compared with state-of-the-art methods, especially in terms of diversity and generation quality. Code is available at https://github.com/chansey0529/LSO.

Poster
VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization

Bingfan Zhu, Yanchao Yang, Xulong Wang, Youyi Zheng, Leonidas Guibas

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We propose VDN-NeRF, a method to train neural radiance fields (NeRFs) for better geometry under non-Lambertian surface and dynamic lighting conditions that cause significant variation in the radiance of a point when viewed from different angles. Instead of explicitly modeling the underlying factors that result in the view-dependent phenomenon, which could be complex yet not inclusive, we develop a simple and effective technique that normalizes the view-dependence by distilling invariant information already encoded in the learned NeRFs. We then jointly train NeRFs for view synthesis with view-dependence normalization to attain quality geometry. Our experiments show that even though shape-radiance ambiguity is inevitable, the proposed normalization can minimize its effect on geometry, which essentially aligns the optimal capacity needed for explaining view-dependent variations. Our method applies to various baselines and significantly improves geometry without changing the volume rendering pipeline, even if the data is captured under a moving light source. Code is available at: https://github.com/BoifZ/VDN-NeRF.

Poster
Unifying Layout Generation With a Decoupled Diffusion Model

Mude Hui, Zhizheng Zhang, Xiaoyi Zhang, Wenxuan Xie, Yuwang Wang, Yan Lu

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Layout generation aims to synthesize realistic graphic scenes consisting of elements with different attributes including category, size, position, and between-element relation. It is a crucial task for reducing the burden on heavy-duty graphic design works for formatted scenes, e.g., publications, documents, and user interfaces (UIs). Diverse application scenarios impose a big challenge in unifying various layout generation subtasks, including conditional and unconditional generation. In this paper, we propose a Layout Diffusion Generative Model (LDGM) to achieve such unification with a single decoupled diffusion model. LDGM views a layout of arbitrary missing or coarse element attributes as an intermediate diffusion status from a completed layout. Since different attributes have their individual semantics and characteristics, we propose to decouple the diffusion processes for them to improve the diversity of training samples and learn the reverse process jointly to exploit global-scope contexts for facilitating generation. As a result, our LDGM can generate layouts either from scratch or conditional on arbitrary available attributes. Extensive qualitative and quantitative experiments demonstrate our proposed LDGM outperforms existing layout generation models in both functionality and performance.

Poster
UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy

Yinzhen Xu, Weikang Wan, Jialiang Zhang, Haoran Liu, Zikang Shan, Hao Shen, Ruicheng Wang, Haoran Geng, Yijia Weng, Jiayi Chen, Tengyu Liu, Li Yi, He Wang

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In this work, we tackle the problem of learning universal robotic dexterous grasping from a point cloud observation under a table-top setting. The goal is to grasp and lift up objects in high-quality and diverse ways and generalize across hundreds of categories and even the unseen. Inspired by successful pipelines used in parallel gripper grasping, we split the task into two stages: 1) grasp proposal (pose) generation and 2) goal-conditioned grasp execution. For the first stage, we propose a novel probabilistic model of grasp pose conditioned on the point cloud observation that factorizes rotation from translation and articulation. Trained on our synthesized large-scale dexterous grasp dataset, this model enables us to sample diverse and high-quality dexterous grasp poses for the object point cloud. For the second stage, we propose to replace the motion planning used in parallel gripper grasping with a goal-conditioned grasp policy, due to the complexity involved in dexterous grasping execution. Note that it is very challenging to learn this highly generalizable grasp policy that only takes realistic inputs without oracle states. We thus propose several important innovations, including state canonicalization, object curriculum, and teacher-student distillation. Integrating the two stages, our final pipeline becomes the first to achieve universal generalization for dexterous grasping, demonstrating an average success rate of more than 60% on thousands of object instances, which significantly outperforms all baselines, meanwhile showing only a minimal generalization gap.

Poster
Unbiased Scene Graph Generation in Videos

Sayak Nag, Kyle Min, Subarna Tripathi, Amit K. Roy-Chowdhury

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The task of dynamic scene graph generation (SGG) from videos is complicated and challenging due to the inherent dynamics of a scene, temporal fluctuation of model predictions, and the long-tailed distribution of the visual relationships in addition to the already existing challenges in image-based SGG. Existing methods for dynamic SGG have primarily focused on capturing spatio-temporal context using complex architectures without addressing the challenges mentioned above, especially the long-tailed distribution of relationships. This often leads to the generation of biased scene graphs. To address these challenges, we introduce a new framework called TEMPURA: TEmporal consistency and Memory Prototype guided UnceRtainty Attenuation for unbiased dynamic SGG. TEMPURA employs object-level temporal consistencies via transformer-based sequence modeling, learns to synthesize unbiased relationship representations using memory-guided training, and attenuates the predictive uncertainty of visual relations using a Gaussian Mixture Model (GMM). Extensive experiments demonstrate that our method achieves significant (up to 10% in some cases) performance gain over existing methods highlight- ing its superiority in generating more unbiased scene graphs. Code: https://github.com/sayaknag/unbiasedSGG.git

Poster
UDE: A Unified Driving Engine for Human Motion Generation

Zixiang Zhou, Baoyuan Wang

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Generating controllable and editable human motion sequences is a key challenge in 3D Avatar generation. It has been labor-intensive to generate and animate human motion for a long time until learning-based approaches have been developed and applied recently. However, these approaches are still task-specific or modality-specific. In this paper, we propose "UDE", the first unified driving engine that enables generating human motion sequences from natural language or audio sequences (see Fig. 1). Specifically, UDE consists of the following key components: 1) a motion quantization module based on VQVAE that represents continuous motion sequence as discrete latent code, 2) a modality-agnostic transformer encoder that learns to map modality-aware driving signals to a joint space, and 3) a unified token transformer (GPT-like) network to predict the quantized latent code index in an auto-regressive manner. 4) a diffusion motion decoder that takes as input the motion tokens and decodes them into motion sequences with high diversity. We evaluate our method on HumanML3D and AIST++ benchmarks, and the experiment results demonstrate our method achieves state-of-the-art performance.

Poster
Towards Unified Scene Text Spotting Based on Sequence Generation

Taeho Kil, SeongHyeon Kim, Sukmin Seo, Yoonsik Kim, Daehee Kim

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Sequence generation models have recently made significant progress in unifying various vision tasks. Although some auto-regressive models have demonstrated promising results in end-to-end text spotting, they use specific detection formats while ignoring various text shapes and are limited in the maximum number of text instances that can be detected. To overcome these limitations, we propose a UNIfied scene Text Spotter, called UNITS. Our model unifies various detection formats, including quadrilaterals and polygons, allowing it to detect text in arbitrary shapes. Additionally, we apply starting-point prompting to enable the model to extract texts from an arbitrary starting point, thereby extracting more texts beyond the number of instances it was trained on. Experimental results demonstrate that our method achieves competitive performance compared to state-of-the-art methods. Further analysis shows that UNITS can extract a larger number of texts than it was trained on. We provide the code for our method at https://github.com/clovaai/units.

Poster
Towards Accurate Image Coding: Improved Autoregressive Image Generation With Dynamic Vector Quantization

Mengqi Huang, Zhendong Mao, Zhuowei Chen, Yongdong Zhang

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Existing vector quantization (VQ) based autoregressive models follow a two-stage generation paradigm that first learns a codebook to encode images as discrete codes, and then completes generation based on the learned codebook. However, they encode fixed-size image regions into fixed-length codes and ignore their naturally different information densities, which results in insufficiency in important regions and redundancy in unimportant ones, and finally degrades the generation quality and speed. Moreover, the fixed-length coding leads to an unnatural raster-scan autoregressive generation. To address the problem, we propose a novel two-stage framework: (1) Dynamic-Quantization VAE (DQ-VAE) which encodes image regions into variable-length codes based on their information densities for an accurate & compact code representation. (2) DQ-Transformer which thereby generates images autoregressively from coarse-grained (smooth regions with fewer codes) to fine-grained (details regions with more codes) by modeling the position and content of codes in each granularity alternately, through a novel stacked-transformer architecture and shared-content, non-shared position input layers designs. Comprehensive experiments on various generation tasks validate our superiorities in both effectiveness and efficiency.

Highlight
Topology-Guided Multi-Class Cell Context Generation for Digital Pathology

Shahira Abousamra, Rajarsi Gupta, Tahsin Kurc, Dimitris Samaras, Joel Saltz, Chao Chen

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In digital pathology, the spatial context of cells is important for cell classification, cancer diagnosis and prognosis. To model such complex cell context, however, is challenging. Cells form different mixtures, lineages, clusters and holes. To model such structural patterns in a learnable fashion, we introduce several mathematical tools from spatial statistics and topological data analysis. We incorporate such structural descriptors into a deep generative model as both conditional inputs and a differentiable loss. This way, we are able to generate high quality multi-class cell layouts for the first time. We show that the topology-rich cell layouts can be used for data augmentation and improve the performance of downstream tasks such as cell classification.

Poster
TAPS3D: Text-Guided 3D Textured Shape Generation From Pseudo Supervision

Jiacheng Wei, Hao Wang, Jiashi FENG, Guosheng Lin, Kim-Hui Yap

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In this paper, we investigate an open research task of generating controllable 3D textured shapes from the given textual descriptions. Previous works either require ground truth caption labeling or extensive optimization time. To resolve these issues, we present a novel framework, TAPS3D, to train a text-guided 3D shape generator with pseudo captions. Specifically, based on rendered 2D images, we retrieve relevant words from the CLIP vocabulary and construct pseudo captions using templates. Our constructed captions provide high-level semantic supervision for generated 3D shapes. Further, in order to produce fine-grained textures and increase geometry diversity, we propose to adopt low-level image regularization to enable fake-rendered images to align with the real ones. During the inference phase, our proposed model can generate 3D textured shapes from the given text without any additional optimization. We conduct extensive experiments to analyze each of our proposed components and show the efficacy of our framework in generating high-fidelity 3D textured and text-relevant shapes.

Poster
SpaText: Spatio-Textual Representation for Controllable Image Generation

Omri Avrahami, Thomas Hayes, Oran Gafni, Sonal Gupta, Yaniv Taigman, Devi Parikh, Dani Lischinski, Ohad Fried, Xi Yin

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Recent text-to-image diffusion models are able to generate convincing results of unprecedented quality. However, it is nearly impossible to control the shapes of different regions/objects or their layout in a fine-grained fashion. Previous attempts to provide such controls were hindered by their reliance on a fixed set of labels. To this end, we present SpaText --- a new method for text-to-image generation using open-vocabulary scene control. In addition to a global text prompt that describes the entire scene, the user provides a segmentation map where each region of interest is annotated by a free-form natural language description. Due to lack of large-scale datasets that have a detailed textual description for each region in the image, we choose to leverage the current large-scale text-to-image datasets and base our approach on a novel CLIP-based spatio-textual representation, and show its effectiveness on two state-of-the-art diffusion models: pixel-based and latent-based. In addition, we show how to extend the classifier-free guidance method in diffusion models to the multi-conditional case and present an alternative accelerated inference algorithm. Finally, we offer several automatic evaluation metrics and use them, in addition to FID scores and a user study, to evaluate our method and show that it achieves state-of-the-art results on image generation with free-form textual scene control.

Poster
Solving Relaxations of MAP-MRF Problems: Combinatorial In-Face Frank-Wolfe Directions

Vladimir Kolmogorov

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We consider the problem of solving LP relaxations of MAP-MRF inference problems, and in particular the method proposed recently in (Swoboda, Kolmogorov 2019; Kolmogorov, Pock 2021). As a key computational subroutine, it uses a variant of the Frank-Wolfe (FW) method to minimize a smooth convex function over a combinatorial polytope. We propose an efficient implementation of this subproutine based on in-face Frank-Wolfe directions, introduced in (Freund et al. 2017) in a different context. More generally, we define an abstract data structure for a combinatorial subproblem that enables in-face FW directions, and describe its specialization for tree-structured MAP-MRF inference subproblems. Experimental results indicate that the resulting method is the current state-of-art LP solver for some classes of problems. Our code is available at pub.ist.ac.at/ vnk/papers/IN-FACE-FW.html.

Poster
Seeing a Rose in Five Thousand Ways

Yunzhi Zhang, Shangzhe Wu, Noah Snavely, Jiajun Wu

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What is a rose, visually? A rose comprises its intrinsics, including the distribution of geometry, texture, and material specific to its object category. With knowledge of these intrinsic properties, we may render roses of different sizes and shapes, in different poses, and under different lighting conditions. In this work, we build a generative model that learns to capture such object intrinsics from a single image, such as a photo of a bouquet. Such an image includes multiple instances of an object type. These instances all share the same intrinsics, but appear different due to a combination of variance within these intrinsics and differences in extrinsic factors, such as pose and illumination. Experiments show that our model successfully learns object intrinsics (distribution of geometry, texture, and material) for a wide range of objects, each from a single Internet image. Our method achieves superior results on multiple downstream tasks, including intrinsic image decomposition, shape and image generation, view synthesis, and relighting.

Poster
SeaThru-NeRF: Neural Radiance Fields in Scattering Media

Deborah Levy, Amit Peleg, Naama Pearl, Dan Rosenbaum, Derya Akkaynak, Simon Korman, Tali Treibitz

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Research on neural radiance fields (NeRFs) for novel view generation is exploding with new models and extensions. However, a question that remains unanswered is what happens in underwater or foggy scenes where the medium strongly influences the appearance of objects. Thus far, NeRF and its variants have ignored these cases. However, since the NeRF framework is based on volumetric rendering, it has inherent capability to account for the medium's effects, once modeled appropriately. We develop a new rendering model for NeRFs in scattering media, which is based on the SeaThru image formation model, and suggest a suitable architecture for learning both scene information and medium parameters. We demonstrate the strength of our method using simulated and real-world scenes, correctly rendering novel photorealistic views underwater. Even more excitingly, we can render clear views of these scenes, removing the medium between the camera and the scene and reconstructing the appearance and depth of far objects, which are severely occluded by the medium. Our code and unique datasets are available on the project's website.

Poster
Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation

Haochen Wang, Xiaodan Du, Jiahao Li, Raymond A. Yeh, Greg Shakhnarovich

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A diffusion model learns to predict a vector field of gradients. We propose to apply chain rule on the learned gradients, and back-propagate the score of a diffusion model through the Jacobian of a differentiable renderer, which we instantiate to be a voxel radiance field. This setup aggregates 2D scores at multiple camera viewpoints into a 3D score, and repurposes a pretrained 2D model for 3D data generation. We identify a technical challenge of distribution mismatch that arises in this application, and propose a novel estimation mechanism to resolve it. We run our algorithm on several off-the-shelf diffusion image generative models, including the recently released Stable Diffusion trained on the large-scale LAION dataset.

Poster
SIM: Semantic-Aware Instance Mask Generation for Box-Supervised Instance Segmentation

Ruihuang Li, Chenhang HE, Yabin ZHANG, Shuai Li, Liyi Chen, Lei Zhang

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Weakly supervised instance segmentation using only bounding box annotations has recently attracted much research attention. Most of the current efforts leverage low-level image features as extra supervision without explicitly exploiting the high-level semantic information of the objects, which will become ineffective when the foreground objects have similar appearances to the background or other objects nearby. We propose a new box-supervised instance segmentation approach by developing a Semantic-aware Instance Mask (SIM) generation paradigm. Instead of heavily relying on local pair-wise affinities among neighboring pixels, we construct a group of category-wise feature centroids as prototypes to identify foreground objects and assign them semantic-level pseudo labels. Considering that the semantic-aware prototypes cannot distinguish different instances of the same semantics, we propose a self-correction mechanism to rectify the falsely activated regions while enhancing the correct ones. Furthermore, to handle the occlusions between objects, we tailor the Copy-Paste operation for the weakly-supervised instance segmentation task to augment challenging training data. Extensive experimental results demonstrate the superiority of our proposed SIM approach over other state-of-the-art methods. The source code: https://github.com/lslrh/SIM.

Poster
Representing Volumetric Videos As Dynamic MLP Maps

Sida Peng, Yunzhi Yan, Qing Shuai, Hujun Bao, Xiaowei Zhou

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This paper introduces a novel representation of volumetric videos for real-time view synthesis of dynamic scenes. Recent advances in neural scene representations demonstrate their remarkable capability to model and render complex static scenes, but extending them to represent dynamic scenes is not straightforward due to their slow rendering speed or high storage cost. To solve this problem, our key idea is to represent the radiance field of each frame as a set of shallow MLP networks whose parameters are stored in 2D grids, called MLP maps, and dynamically predicted by a 2D CNN decoder shared by all frames. Representing 3D scenes with shallow MLPs significantly improves the rendering speed, while dynamically predicting MLP parameters with a shared 2D CNN instead of explicitly storing them leads to low storage cost. Experiments show that the proposed approach achieves state-of-the-art rendering quality on the NHR and ZJU-MoCap datasets, while being efficient for real-time rendering with a speed of 41.7 fps for 512 x 512 images on an RTX 3090 GPU. The code is available at https://zju3dv.github.io/mlp_maps/.

Poster
ReCo: Region-Controlled Text-to-Image Generation

Zhengyuan Yang, Jianfeng Wang, Zhe Gan, Linjie Li, Kevin Lin, Chenfei Wu, Nan Duan, Zicheng Liu, Ce Liu, Michael Zeng, Lijuan Wang

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Recently, large-scale text-to-image (T2I) models have shown impressive performance in generating high-fidelity images, but with limited controllability, e.g., precisely specifying the content in a specific region with a free-form text description. In this paper, we propose an effective technique for such regional control in T2I generation. We augment T2I models' inputs with an extra set of position tokens, which represent the quantized spatial coordinates. Each region is specified by four position tokens to represent the top-left and bottom-right corners, followed by an open-ended natural language regional description. Then, we fine-tune a pre-trained T2I model with such new input interface. Our model, dubbed as ReCo (Region-Controlled T2I), enables the region control for arbitrary objects described by open-ended regional texts rather than by object labels from a constrained category set. Empirically, ReCo achieves better image quality than the T2I model strengthened by positional words (FID: 8.82 -> 7.36, SceneFID: 15.54 -> 6.51 on COCO), together with objects being more accurately placed, amounting to a 20.40% region classification accuracy improvement on COCO. Furthermore, we demonstrate that ReCo can better control the object count, spatial relationship, and region attributes such as color/size, with the free-form regional description. Human evaluation on PaintSkill shows that ReCo is +19.28% and +17.21% more accurate in generating images with correct object count and spatial relationship than the T2I model.

Poster
Re-GAN: Data-Efficient GANs Training via Architectural Reconfiguration

Divya Saxena, Jiannong Cao, Jiahao Xu, Tarun Kulshrestha

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Training Generative Adversarial Networks (GANs) on high-fidelity images usually requires a vast number of training images. Recent research on GAN tickets reveals that dense GANs models contain sparse sub-networks or "lottery tickets" that, when trained separately, yield better results under limited data. However, finding GANs tickets requires an expensive process of train-prune-retrain. In this paper, we propose Re-GAN, a data-efficient GANs training that dynamically reconfigures GANs architecture during training to explore different sub-network structures in training time. Our method repeatedly prunes unimportant connections to regularize GANs network and regrows them to reduce the risk of prematurely pruning important connections. Re-GAN stabilizes the GANs models with less data and offers an alternative to the existing GANs tickets and progressive growing methods. We demonstrate that Re-GAN is a generic training methodology which achieves stability on datasets of varying sizes, domains, and resolutions (CIFAR-10, Tiny-ImageNet, and multiple few-shot generation datasets) as well as different GANs architectures (SNGAN, ProGAN, StyleGAN2 and AutoGAN). Re-GAN also improves performance when combined with the recent augmentation approaches. Moreover, Re-GAN requires fewer floating-point operations (FLOPs) and less training time by removing the unimportant connections during GANs training while maintaining comparable or even generating higher-quality samples. When compared to state-of-the-art StyleGAN2, our method outperforms without requiring any additional fine-tuning step. Code can be found at this link: https://github.com/IntellicentAI-Lab/Re-GAN

Poster
Randomized Adversarial Training via Taylor Expansion

Gaojie Jin, Xinping Yi, Dengyu Wu, Ronghui Mu, Xiaowei Huang

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In recent years, there has been an explosion of research into developing more robust deep neural networks against adversarial examples. Adversarial training appears as one of the most successful methods. To deal with both the robustness against adversarial examples and the accuracy over clean examples, many works develop enhanced adversarial training methods to achieve various trade-offs between them. Leveraging over the studies that smoothed update on weights during training may help find flat minima and improve generalization, we suggest reconciling the robustness-accuracy trade-off from another perspective, i.e., by adding random noise into deterministic weights. The randomized weights enable our design of a novel adversarial training method via Taylor expansion of a small Gaussian noise, and we show that the new adversarial training method can flatten loss landscape and find flat minima. With PGD, CW, and Auto Attacks, an extensive set of experiments demonstrate that our method enhances the state-of-the-art adversarial training methods, boosting both robustness and clean accuracy. The code is available at https://github.com/Alexkael/Randomized-Adversarial-Training.

Poster