CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Topic: 3D Vision · 333 papers · Reset filters

itKD: Interchange Transfer-Based Knowledge Distillation for 3D Object Detection

Hyeon Cho, JunYong Choi, Geonwoo Baek, Wonjun Hwang

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Point-cloud based 3D object detectors recently have achieved remarkable progress. However, most studies are limited to the development of network architectures for improving only their accuracy without consideration of the computational efficiency. In this paper, we first propose an autoencoder-style framework comprising channel-wise compression and decompression via interchange transfer-based knowledge distillation. To learn the map-view feature of a teacher network, the features from teacher and student networks are independently passed through the shared autoencoder; here, we use a compressed representation loss that binds the channel-wised compression knowledge from both student and teacher networks as a kind of regularization. The decompressed features are transferred in opposite directions to reduce the gap in the interchange reconstructions. Lastly, we present an head attention loss to match the 3D object detection information drawn by the multi-head self-attention mechanism. Through extensive experiments, we verify that our method can train the lightweight model that is well-aligned with the 3D point cloud detection task and we demonstrate its superiority using the well-known public datasets; e.g., Waymo and nuScenes.

Poster
gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstruction

Zerui Chen, Shizhe Chen, Cordelia Schmid, Ivan Laptev

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Signed distance functions (SDFs) is an attractive framework that has recently shown promising results for 3D shape reconstruction from images. SDFs seamlessly generalize to different shape resolutions and topologies but lack explicit modelling of the underlying 3D geometry. In this work, we exploit the hand structure and use it as guidance for SDF-based shape reconstruction. In particular, we address reconstruction of hands and manipulated objects from monocular RGB images. To this end, we estimate poses of hands and objects and use them to guide 3D reconstruction. More specifically, we predict kinematic chains of pose transformations and align SDFs with highly-articulated hand poses. We improve the visual features of 3D points with geometry alignment and further leverage temporal information to enhance the robustness to occlusion and motion blurs. We conduct extensive experiments on the challenging ObMan and DexYCB benchmarks and demonstrate significant improvements of the proposed method over the state of the art.

Poster
You Need Multiple Exiting: Dynamic Early Exiting for Accelerating Unified Vision Language Model

Shengkun Tang, Yaqing Wang, Zhenglun Kong, Tianchi Zhang, Yao Li, Caiwen Ding, Yanzhi Wang, Yi Liang, Dongkuan Xu

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Large-scale transformer models bring significant improvements for various downstream vision language tasks with a unified architecture. The performance improvements come with increasing model size, resulting in slow inference speed and increased cost for severing. While some certain predictions benefit from the full complexity of the large-scale model, not all of input need the same amount of computation to conduct, potentially leading to computation resource waste. To handle this challenge, early exiting is proposed to adaptively allocate computational power in term of input complexity to improve inference efficiency. The existing early exiting strategies usually adopt output confidence based on intermediate layers as a proxy of input complexity to incur the decision of skipping following layers. However, such strategies cannot apply to encoder in the widely-used unified architecture with both encoder and decoder due to difficulty of output confidence estimation in the encoder. It is suboptimal in term of saving computation power to ignore the early exiting in encoder component. To handle this challenge, we propose a novel early exiting strategy for unified visual language models, which allows dynamically skip the layers in encoder and decoder simultaneously in term of input layer-wise similarities with multiple times of early exiting, namely MuE. By decomposing the image and text modalities in the encoder, MuE is flexible and can skip different layers in term of modalities, advancing the inference efficiency while minimizing performance drop. Experiments on the SNLI-VE and MS COCO datasets show that the proposed approach MuE can reduce inference time by up to 50% and 40% while maintaining 99% and 96% performance respectively.

Poster
You Are Catching My Attention: Are Vision Transformers Bad Learners Under Backdoor Attacks?

Zenghui Yuan, Pan Zhou, Kai Zou, Yu Cheng

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Vision Transformers (ViTs), which made a splash in the field of computer vision (CV), have shaken the dominance of convolutional neural networks (CNNs). However, in the process of industrializing ViTs, backdoor attacks have brought severe challenges to security. The success of ViTs benefits from the self-attention mechanism. However, compared with CNNs, we find that this mechanism of capturing global information within patches makes ViTs more sensitive to patch-wise triggers. Under such observations, we delicately design a novel backdoor attack framework for ViTs, dubbed BadViT, which utilizes a universal patch-wise trigger to catch the model's attention from patches beneficial for classification to those with triggers, thereby manipulating the mechanism on which ViTs survive to confuse itself. Furthermore, we propose invisible variants of BadViT to increase the stealth of the attack by limiting the strength of the trigger perturbation. Through a large number of experiments, it is proved that BadViT is an efficient backdoor attack method against ViTs, which is less dependent on the number of poisons, with satisfactory convergence, and is transferable for downstream tasks. Furthermore, the risks inside of ViTs to backdoor attacks are also explored from the perspective of existing advanced defense schemes.

Poster
WildLight: In-the-Wild Inverse Rendering With a Flashlight

Ziang Cheng, Junxuan Li, Hongdong Li

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This paper proposes a practical photometric solution for the challenging problem of in-the-wild inverse rendering under unknown ambient lighting. Our system recovers scene geometry and reflectance using only multi-view images captured by a smartphone. The key idea is to exploit smartphone's built-in flashlight as a minimally controlled light source, and decompose image intensities into two photometric components -- a static appearance corresponds to ambient flux, plus a dynamic reflection induced by the moving flashlight. Our method does not require flash/non-flash images to be captured in pairs. Building on the success of neural light fields, we use an off-the-shelf method to capture the ambient reflections, while the flashlight component enables physically accurate photometric constraints to decouple reflectance and illumination. Compared to existing inverse rendering methods, our setup is applicable to non-darkroom environments yet sidesteps the inherent difficulties of explicit solving ambient reflections. We demonstrate by extensive experiments that our method is easy to implement, casual to set up, and consistently outperforms existing in-the-wild inverse rendering techniques. Finally, our neural reconstruction can be easily exported to PBR textured triangle mesh ready for industrial renderers. Our source code and data are released to https://github.com/za-cheng/WildLight

Poster
What You Can Reconstruct From a Shadow

Ruoshi Liu, Sachit Menon, Chengzhi Mao, Dennis Park, Simon Stent, Carl Vondrick

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3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in order to infer the possible 3D volumes under occlusion. We create a differentiable image formation model that allows us to jointly infer the 3D shape of an object, its pose, and the position of a light source. Since the approach is end-to-end differentiable, we are able to integrate learned priors of object geometry in order to generate realistic 3D shapes of different object categories. Experiments and visualizations show that the method is able to generate multiple possible solutions that are consistent with the observation of the shadow. Our approach works even when the position of the light source and object pose are both unknown. Our approach is also robust to real-world images where ground-truth shadow mask is unknown.

Poster
Weakly Supervised Monocular 3D Object Detection Using Multi-View Projection and Direction Consistency

Runzhou Tao, Wencheng Han, Zhongying Qiu, Cheng-Zhong Xu, Jianbing Shen

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Monocular 3D object detection has become a mainstream approach in automatic driving for its easy application. A prominent advantage is that it does not need LiDAR point clouds during the inference. However, most current methods still rely on 3D point cloud data for labeling the ground truths used in the training phase. This inconsistency between the training and inference makes it hard to utilize the large-scale feedback data and increases the data collection expenses. To bridge this gap, we propose a new weakly supervised monocular 3D objection detection method, which can train the model with only 2D labels marked on images. To be specific, we explore three types of consistency in this task, i.e. the projection, multi-view and direction consistency, and design a weakly-supervised architecture based on these consistencies. Moreover, we propose a new 2D direction labeling method in this task to guide the model for accurate rotation direction prediction. Experiments show that our weakly-supervised method achieves comparable performance with some fully supervised methods. When used as a pre-training method, our model can significantly outperform the corresponding fully-supervised baseline with only 1/3 3D labels.

Poster
WIRE: Wavelet Implicit Neural Representations

Vishwanath Saragadam, Daniel LeJeune, Jasper Tan, Guha Balakrishnan, Ashok Veeraraghavan, Richard G. Baraniuk

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Implicit neural representations (INRs) have recently advanced numerous vision-related areas. INR performance depends strongly on the choice of activation function employed in its MLP network. A wide range of nonlinearities have been explored, but, unfortunately, current INRs designed to have high accuracy also suffer from poor robustness (to signal noise, parameter variation, etc.). Inspired by harmonic analysis, we develop a new, highly accurate and robust INR that does not exhibit this tradeoff. Our Wavelet Implicit neural REpresentation (WIRE) uses as its activation function the complex Gabor wavelet that is well-known to be optimally concentrated in space--frequency and to have excellent biases for representing images. A wide range of experiments (image denoising, image inpainting, super-resolution, computed tomography reconstruction, image overfitting, and novel view synthesis with neural radiance fields) demonstrate that WIRE defines the new state of the art in INR accuracy, training time, and robustness.

Poster
VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction

Yufan Ren, Fangjinhua Wang, Tong Zhang, Marc Pollefeys, Sabine Süsstrunk

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The success of the Neural Radiance Fields (NeRF) in novel view synthesis has inspired researchers to propose neural implicit scene reconstruction. However, most existing neural implicit reconstruction methods optimize per-scene parameters and therefore lack generalizability to new scenes. We introduce VolRecon, a novel generalizable implicit reconstruction method with Signed Ray Distance Function (SRDF). To reconstruct the scene with fine details and little noise, VolRecon combines projection features aggregated from multi-view features, and volume features interpolated from a coarse global feature volume. Using a ray transformer, we compute SRDF values of sampled points on a ray and then render color and depth. On DTU dataset, VolRecon outperforms SparseNeuS by about 30% in sparse view reconstruction and achieves comparable accuracy as MVSNet in full view reconstruction. Furthermore, our approach exhibits good generalization performance on the large-scale ETH3D benchmark.

Poster
Visual Atoms: Pre-Training Vision Transformers With Sinusoidal Waves

Sora Takashima, Ryo Hayamizu, Nakamasa Inoue, Hirokatsu Kataoka, Rio Yokota

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Formula-driven supervised learning (FDSL) has been shown to be an effective method for pre-training vision transformers, where ExFractalDB-21k was shown to exceed the pre-training effect of ImageNet-21k. These studies also indicate that contours mattered more than textures when pre-training vision transformers. However, the lack of a systematic investigation as to why these contour-oriented synthetic datasets can achieve the same accuracy as real datasets leaves much room for skepticism. In the present work, we develop a novel methodology based on circular harmonics for systematically investigating the design space of contour-oriented synthetic datasets. This allows us to efficiently search the optimal range of FDSL parameters and maximize the variety of synthetic images in the dataset, which we found to be a critical factor. When the resulting new dataset VisualAtom-21k is used for pre-training ViT-Base, the top-1 accuracy reached 83.7% when fine-tuning on ImageNet-1k. This is only 0.5% difference from the top-1 accuracy (84.2%) achieved by the JFT-300M pre-training, even though the scale of images is 1/14. Unlike JFT-300M which is a static dataset, the quality of synthetic datasets will continue to improve, and the current work is a testament to this possibility. FDSL is also free of the common issues associated with real images, e.g. privacy/copyright issues, labeling costs/errors, and ethical biases.

Poster
Vision Transformers Are Good Mask Auto-Labelers

Shiyi Lan, Xitong Yang, Zhiding Yu, Zuxuan Wu, Jose M. Alvarez, Anima Anandkumar

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We propose Mask Auto-Labeler (MAL), a high-quality Transformer-based mask auto-labeling framework for instance segmentation using only box annotations. MAL takes box-cropped images as inputs and conditionally generates their mask pseudo-labels.We show that Vision Transformers are good mask auto-labelers. Our method significantly reduces the gap between auto-labeling and human annotation regarding mask quality. Instance segmentation models trained using the MAL-generated masks can nearly match the performance of their fully-supervised counterparts, retaining up to 97.4% performance of fully supervised models. The best model achieves 44.1% mAP on COCO instance segmentation (test-dev 2017), outperforming state-of-the-art box-supervised methods by significant margins. Qualitative results indicate that masks produced by MAL are, in some cases, even better than human annotations.

Poster
ViewNet: A Novel Projection-Based Backbone With View Pooling for Few-Shot Point Cloud Classification

Jiajing Chen, Minmin Yang, Senem Velipasalar

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Although different approaches have been proposed for 3D point cloud-related tasks, few-shot learning (FSL) of 3D point clouds still remains under-explored. In FSL, unlike traditional supervised learning, the classes of training and test data do not overlap, and a model needs to recognize unseen classes from only a few samples. Existing FSL methods for 3D point clouds employ point-based models as their backbone. Yet, based on our extensive experiments and analysis, we first show that using a point-based backbone is not the most suitable FSL approach, since (i) a large number of points' features are discarded by the max pooling operation used in 3D point-based backbones, decreasing the ability of representing shape information; (ii)point-based backbones are sensitive to occlusion. To address these issues, we propose employing a projection- and 2D Convolutional Neural Network-based backbone, referred to as the ViewNet, for FSL from 3D point clouds. Our approach first projects a 3D point cloud onto six different views to alleviate the issue of missing points. Also, to generate more descriptive and distinguishing features, we propose View Pooling, which combines different projected plane combinations into five groups and performs max-pooling on each of them. The experiments performed on the ModelNet40, ScanObjectNN and ModelNet40-C datasets, with cross validation, show that our method consistently outperforms the state-of-the-art baselines. Moreover, compared to traditional image classification backbones, such as ResNet, the proposed ViewNet can extract more distinguishing features from multiple views of a point cloud. We also show that ViewNet can be used as a backbone with different FSL heads and provides improved performance compared to traditionally used backbones.

Poster
VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud

Ziqin Wang, Bowen Cheng, Lichen Zhao, Dong Xu, Yang Tang, Lu Sheng

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The task of 3D semantic scene graph (3DSSG) prediction in the point cloud is challenging since (1) the 3D point cloud only captures geometric structures with limited semantics compared to 2D images, and (2) long-tailed relation distribution inherently hinders the learning of unbiased prediction. Since 2D images provide rich semantics and scene graphs are in nature coped with languages, in this study, we propose Visual-Linguistic Semantics Assisted Training (VL-SAT) scheme that can significantly empower 3DSSG prediction models with discrimination about long-tailed and ambiguous semantic relations. The key idea is to train a powerful multi-modal oracle model to assist the 3D model. This oracle learns reliable structural representations based on semantics from vision, language, and 3D geometry, and its benefits can be heterogeneously passed to the 3D model during the training stage. By effectively utilizing visual-linguistic semantics in training, our VL-SAT can significantly boost common 3DSSG prediction models, such as SGFN and SGGpoint, only with 3D inputs in the inference stage, especially when dealing with tail relation triplets. Comprehensive evaluations and ablation studies on the 3DSSG dataset have validated the effectiveness of the proposed scheme. Code is available at https://github.com/wz7in/CVPR2023-VLSAT.

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VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization

Bingfan Zhu, Yanchao Yang, Xulong Wang, Youyi Zheng, Leonidas Guibas

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We propose VDN-NeRF, a method to train neural radiance fields (NeRFs) for better geometry under non-Lambertian surface and dynamic lighting conditions that cause significant variation in the radiance of a point when viewed from different angles. Instead of explicitly modeling the underlying factors that result in the view-dependent phenomenon, which could be complex yet not inclusive, we develop a simple and effective technique that normalizes the view-dependence by distilling invariant information already encoded in the learned NeRFs. We then jointly train NeRFs for view synthesis with view-dependence normalization to attain quality geometry. Our experiments show that even though shape-radiance ambiguity is inevitable, the proposed normalization can minimize its effect on geometry, which essentially aligns the optimal capacity needed for explaining view-dependent variations. Our method applies to various baselines and significantly improves geometry without changing the volume rendering pipeline, even if the data is captured under a moving light source. Code is available at: https://github.com/BoifZ/VDN-NeRF.

Poster
Unsupervised Volumetric Animation

Aliaksandr Siarohin, Willi Menapace, Ivan Skorokhodov, Kyle Olszewski, Jian Ren, Hsin-Ying Lee, Menglei Chai, Sergey Tulyakov

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We propose a novel approach for unsupervised 3D animation of non-rigid deformable objects. Our method learns the 3D structure and dynamics of objects solely from single-view RGB videos, and can decompose them into semantically meaningful parts that can be tracked and animated. Using a 3D autodecoder framework, paired with a keypoint estimator via a differentiable PnP algorithm, our model learns the underlying object geometry and parts decomposition in an entirely unsupervised manner. This allows it to perform 3D segmentation, 3D keypoint estimation, novel view synthesis, and animation. We primarily evaluate the framework on two video datasets: VoxCeleb 256^2 and TEDXPeople 256^2. In addition, on the Cats 256^2 dataset, we show that it learns compelling 3D geometry even from raw image data. Finally, we show that our model can obtain animatable 3D objects from a singe or a few images.

Poster
Unsupervised Deep Probabilistic Approach for Partial Point Cloud Registration

Guofeng Mei, Hao Tang, Xiaoshui Huang, Weijie Wang, Juan Liu, Jian Zhang, Luc Van Gool, Qiang Wu

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Deep point cloud registration methods face challenges to partial overlaps and rely on labeled data. To address these issues, we propose UDPReg, an unsupervised deep probabilistic registration framework for point clouds with partial overlaps. Specifically, we first adopt a network to learn posterior probability distributions of Gaussian mixture models (GMMs) from point clouds. To handle partial point cloud registration, we apply the Sinkhorn algorithm to predict the distribution-level correspondences under the constraint of the mixing weights of GMMs. To enable unsupervised learning, we design three distribution consistency-based losses: self-consistency, cross-consistency, and local contrastive. The self-consistency loss is formulated by encouraging GMMs in Euclidean and feature spaces to share identical posterior distributions. The cross-consistency loss derives from the fact that the points of two partially overlapping point clouds belonging to the same clusters share the cluster centroids. The cross-consistency loss allows the network to flexibly learn a transformation-invariant posterior distribution of two aligned point clouds. The local contrastive loss facilitates the network to extract discriminative local features. Our UDPReg achieves competitive performance on the 3DMatch/3DLoMatch and ModelNet/ModelLoNet benchmarks.

Poster
Unsupervised Continual Semantic Adaptation Through Neural Rendering

Zhizheng Liu, Francesco Milano, Jonas Frey, Roland Siegwart, Hermann Blum, Cesar Cadena

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An increasing amount of applications rely on data-driven models that are deployed for perception tasks across a sequence of scenes. Due to the mismatch between training and deployment data, adapting the model on the new scenes is often crucial to obtain good performance. In this work, we study continual multi-scene adaptation for the task of semantic segmentation, assuming that no ground-truth labels are available during deployment and that performance on the previous scenes should be maintained. We propose training a Semantic-NeRF network for each scene by fusing the predictions of a segmentation model and then using the view-consistent rendered semantic labels as pseudo-labels to adapt the model. Through joint training with the segmentation model, the Semantic-NeRF model effectively enables 2D-3D knowledge transfer. Furthermore, due to its compact size, it can be stored in a long-term memory and subsequently used to render data from arbitrary viewpoints to reduce forgetting. We evaluate our approach on ScanNet, where we outperform both a voxel-based baseline and a state-of-the-art unsupervised domain adaptation method.

Poster
Unsupervised 3D Point Cloud Representation Learning by Triangle Constrained Contrast for Autonomous Driving

Bo Pang, Hongchi Xia, Cewu Lu

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Due to the difficulty of annotating the 3D LiDAR data of autonomous driving, an efficient unsupervised 3D representation learning method is important. In this paper, we design the Triangle Constrained Contrast (TriCC) framework tailored for autonomous driving scenes which learns 3D unsupervised representations through both the multimodal information and dynamic of temporal sequences. We treat one camera image and two LiDAR point clouds with different timestamps as a triplet. And our key design is the consistent constraint that automatically finds matching relationships among the triplet through "self-cycle" and learns representations from it. With the matching relations across the temporal dimension and modalities, we can further conduct a triplet contrast to improve learning efficiency. To the best of our knowledge, TriCC is the first framework that unifies both the temporal and multimodal semantics, which means it utilizes almost all the information in autonomous driving scenes. And compared with previous contrastive methods, it can automatically dig out contrasting pairs with higher difficulty, instead of relying on handcrafted ones. Extensive experiments are conducted with Minkowski-UNet and VoxelNet on several semantic segmentation and 3D detection datasets. Results show that TriCC learns effective representations with much fewer training iterations and improves the SOTA results greatly on all the downstream tasks. Code and models can be found at https://bopang1996.github.io/.

Poster
Unifying Vision, Text, and Layout for Universal Document Processing

Zineng Tang, Ziyi Yang, Guoxin Wang, Yuwei Fang, Yang Liu, Chenguang Zhu, Michael Zeng, Cha Zhang, Mohit Bansal

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We propose Universal Document Processing (UDOP), a foundation Document AI model which unifies text, image, and layout modalities together with varied task formats, including document understanding and generation. UDOP leverages the spatial correlation between textual content and document image to model image, text, and layout modalities with one uniform representation. With a novel Vision-Text-Layout Transformer, UDOP unifies pretraining and multi-domain downstream tasks into a prompt-based sequence generation scheme. UDOP is pretrained on both large-scale unlabeled document corpora using innovative self-supervised objectives and diverse labeled data. UDOP also learns to generate document images from text and layout modalities via masked image reconstruction. To the best of our knowledge, this is the first time in the field of document AI that one model simultaneously achieves high-quality neural document editing and content customization. Our method sets the state-of-the-art on 8 Document AI tasks, e.g., document understanding and QA, across diverse data domains like finance reports, academic papers, and websites. UDOP ranks first on the leaderboard of the Document Understanding Benchmark.

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