理论 · game theory论文趋势 2023–2026

学习理论及相关:game_theory

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 384 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

理论 · game theory论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
202314134334
20247617131107
20254919472117
20264420611126

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部理论 · game theory论文

共 117 篇,第 1 / 3 页

  1. CVPR 2025Dynamic Stereotype Theory Induced Micro-expression Recognition with Oriented Deformation
  2. CVPR 2025Foundations of the Theory of Performance-Based Ranking
  3. ICLR 2025A Theory of Initialisation's Impact on Specialisation
  4. ICLR 2025BANGS: Game-theoretic Node Selection for Graph Self-Training
  5. ICLR 2025Computational Explorations of Total Variation Distance
  6. ICLR 2025Decoding Game: On Minimax Optimality of Heuristic Text Generation Strategies
  7. ICLR 2025Divergence-Regularized Discounted Aggregation: Equilibrium Finding in Multiplayer Partially Observable Stochastic Games
  8. ICLR 2025Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games
  9. ICLR 2025Exact Computation of Any-Order Shapley Interactions for Graph Neural Networks
  10. ICLR 2025Exploring The Loss Landscape Of Regularized Neural Networks Via Convex Duality
  11. ICLR 2025Lasso Bandit with Compatibility Condition on Optimal Arm
  12. ICLR 2025Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games
  13. ICLR 2025MAST: model-agnostic sparsified training
  14. ICLR 2025On the Convergence of No-Regret Dynamics in Information Retrieval Games with Proportional Ranking Functions
  15. ICLR 2025On the Expressiveness of Rational ReLU Neural Networks With Bounded Depth
  16. ICLR 2025Quality over Quantity in Attention Layers: When Adding More Heads Hurts
  17. ICLR 2025Re-evaluating Open-ended Evaluation of Large Language Models
  18. ICLR 2025Separation Power of Equivariant Neural Networks
  19. ICLR 2025Strategic Classification With Externalities
  20. ICLR 2025The Complexity of Two-Team Polymatrix Games with Independent Adversaries
  21. ICLR 2025When LLMs Play the Telephone Game: Cultural Attractors as Conceptual Tools to Evaluate LLMs in Multi-turn Settings
  22. ICML 2025A Market for Accuracy: Classification Under Competition
  23. ICML 2025A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games
  24. ICML 2025ADIOS: Antibody Development via Opponent Shaping
  25. ICML 2025An Instrumental Value for Data Production and its Application to Data Pricing
  26. ICML 2025Anytime-Constrained Equilibria in Polynomial Time
  27. ICML 2025Best of Both Worlds: Regret Minimization versus Minimax Play
  28. ICML 2025Beyond Self-Interest: How Group Strategies Reshape Content Creation in Recommendation Platforms?
  29. ICML 2025Collaborative Mean Estimation Among Heterogeneous Strategic Agents: Individual Rationality, Fairness, and Truthful Contribution
  30. ICML 2025Computing Voting Rules with Improvement Feedback
  31. ICML 2025Consensus Is All You Get: The Role of Attention in Transformers
  32. ICML 2025Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Games
  33. ICML 2025Contract Design Under Approximate Best Responses
  34. ICML 2025Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning
  35. ICML 2025Decoding Rewards in Competitive Games: Inverse Game Theory with Entropy Regularization
  36. ICML 2025Deep Sturm–Liouville: From Sample-Based to 1D Regularization with Learnable Orthogonal Basis Functions
  37. ICML 2025Enhancing Adversarial Robustness with Conformal Prediction: A Framework for Guaranteed Model Reliability
  38. ICML 2025Expected Variational Inequalities
  39. ICML 2025Explicit Exploration for High-Welfare Equilibria in Game-Theoretic Multiagent Reinforcement Learning
  40. ICML 2025Finite-Time Convergence Rates in Stochastic Stackelberg Games with Smooth Algorithmic Agents
  41. ICML 2025Floating-Point Neural Networks Can Represent Almost All Floating-Point Functions
  42. ICML 2025Fraud-Proof Revenue Division on Subscription Platforms
  43. ICML 2025Generative Social Choice: The Next Generation
  44. ICML 2025Heterogeneous Data Game: Characterizing the Model Competition Across Multiple Data Sources
  45. ICML 2025Incorporating Arbitrary Matrix Group Equivariance into KANs
  46. ICML 2025Learning to Steer Learners in Games
  47. ICML 2025Maintaining Proportional Committees with Dynamic Candidate Sets
  48. ICML 2025Modular Duality in Deep Learning
  49. ICML 2025Observation Interference in Partially Observable Assistance Games
  50. ICML 2025On the Importance of Gaussianizing Representations

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用 paperlist 查理论 · game theory在 NeurIPS 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇理论 · game theory论文?
共 384 篇,按年份分别是 2023 年 34 篇、2024 年 107 篇、2025 年 117 篇、2026 年 126 篇。
NeurIPS 2026 有多少篇理论 · game theory论文?
NeurIPS 2026 有 44 篇理论 · game theory论文,上一届是 49 篇。
ICLR 2026 有多少篇理论 · game theory论文?
ICLR 2026 有 20 篇理论 · game theory论文,上一届是 19 篇。
ICML 2026 有多少篇理论 · game theory论文?
ICML 2026 有 61 篇理论 · game theory论文,上一届是 47 篇。
CVPR 2026 有多少篇理论 · game theory论文?
CVPR 2026 有 1 篇理论 · game theory论文,上一届是 2 篇。
哪个会议的理论 · game theory论文最多?
NeurIPS,2023–2026 年共 183 篇。

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