理论 · game theory论文趋势 2023–2026

学习理论及相关:game_theory

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 384 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

理论 · game theory论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
202314134334
20247617131107
20254919472117
20264420611126

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部理论 · game theory论文

共 69 篇,第 1 / 2 页

  1. ICLR 2026Achieving Approximate Symmetry Is Exponentially Easier than Exact Symmetry
  2. ICLR 2026Almost Bayesian: Dynamics of SGD Through Singular Learning Theory
  3. ICLR 2026Characterizing the Discrete Geometry of ReLU Networks
  4. ICLR 2026Differentially Private Equilibrium Finding in Polymatrix Games
  5. ICLR 2026Diversified Multinomial Logit Contextual Bandits
  6. ICLR 2026Expert Merging in Sparse Mixture of Experts with Nash Bargaining
  7. ICLR 2026Group Representational Position Encoding
  8. ICLR 2026Infinite Horizon Markov Economies
  9. ICLR 2026Interactive Learning of Single-Index Models via Stochastic Gradient Descent
  10. ICLR 2026Learning a Game by Paying the Agents
  11. ICLR 2026Learning to Answer from Correct Demonstrations
  12. ICLR 2026Learning to Play Multi-Follower Bayesian Stackelberg Games
  13. ICLR 2026Learning to Recall with Transformers Beyond Orthogonal Embeddings
  14. ICLR 2026Mean-Field Neural Differential Equations: A Game-Theoretic Approach to Sequence Prediction
  15. ICLR 2026On Universality of Deep Equivariant Networks
  16. ICLR 2026Pruning as a Cooperative Game: Surrogate-Assisted Layer Contribution Estimation for Large Language Models
  17. ICLR 2026Quasi-Equivariant Metanetworks
  18. ICLR 2026Solving Football by Exploiting Equilibrium Structure of 2p0s Differential Games with One-Sided Information
  19. ICLR 2026The Imitation Game: Turing Machine Imitator is Length Generalizable Reasoner
  20. ICLR 2026Tighter Performance Theory of FedExProx
  21. ICLR 2025A Theory of Initialisation's Impact on Specialisation
  22. ICLR 2025BANGS: Game-theoretic Node Selection for Graph Self-Training
  23. ICLR 2025Computational Explorations of Total Variation Distance
  24. ICLR 2025Decoding Game: On Minimax Optimality of Heuristic Text Generation Strategies
  25. ICLR 2025Divergence-Regularized Discounted Aggregation: Equilibrium Finding in Multiplayer Partially Observable Stochastic Games
  26. ICLR 2025Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games
  27. ICLR 2025Exact Computation of Any-Order Shapley Interactions for Graph Neural Networks
  28. ICLR 2025Exploring The Loss Landscape Of Regularized Neural Networks Via Convex Duality
  29. ICLR 2025Lasso Bandit with Compatibility Condition on Optimal Arm
  30. ICLR 2025Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games
  31. ICLR 2025MAST: model-agnostic sparsified training
  32. ICLR 2025On the Convergence of No-Regret Dynamics in Information Retrieval Games with Proportional Ranking Functions
  33. ICLR 2025On the Expressiveness of Rational ReLU Neural Networks With Bounded Depth
  34. ICLR 2025Quality over Quantity in Attention Layers: When Adding More Heads Hurts
  35. ICLR 2025Re-evaluating Open-ended Evaluation of Large Language Models
  36. ICLR 2025Separation Power of Equivariant Neural Networks
  37. ICLR 2025Strategic Classification With Externalities
  38. ICLR 2025The Complexity of Two-Team Polymatrix Games with Independent Adversaries
  39. ICLR 2025When LLMs Play the Telephone Game: Cultural Attractors as Conceptual Tools to Evaluate LLMs in Multi-turn Settings
  40. ICLR 2024A ROBUST DIFFERENTIAL NEURAL ODE OPTIMIZER
  41. ICLR 2024Adversarial Training Should Be Cast as a Non-Zero-Sum Game
  42. ICLR 2024Approximating Nash Equilibria in Normal-Form Games via Stochastic Optimization
  43. ICLR 2024Benign Oscillation of Stochastic Gradient Descent with Large Learning Rate
  44. ICLR 2024Efficient Inverse Multiagent Learning
  45. ICLR 2024Expected flow networks in stochastic environments and two-player zero-sum games
  46. ICLR 2024Generative Adversarial Equilibrium Solvers
  47. ICLR 2024How to Capture Higher-order Correlations? Generalizing Matrix Softmax Attention to Kronecker Computation
  48. ICLR 2024NfgTransformer: Equivariant Representation Learning for Normal-form Games
  49. ICLR 2024Noisy Interpolation Learning with Shallow Univariate ReLU Networks
  50. ICLR 2024OPTIMAL ROBUST MEMORIZATION WITH RELU NEURAL NETWORKS

在 Claude、Cursor 里直接问这个趋势

接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。

可以直接复制这句话问 AI

用 paperlist 查理论 · game theory在 NeurIPS 2023–2026 的论文趋势,哪一年涨得最快?

AI 会调用的工具:get_topic_stats {"topic": "theory-game-theory"}

两分钟接入 Paperlist MCP(Claude Code、Cursor、Codex、ChatGPT)

常见问题

2023–2026 年四大会议一共有多少篇理论 · game theory论文?
共 384 篇,按年份分别是 2023 年 34 篇、2024 年 107 篇、2025 年 117 篇、2026 年 126 篇。
NeurIPS 2026 有多少篇理论 · game theory论文?
NeurIPS 2026 有 44 篇理论 · game theory论文,上一届是 49 篇。
ICLR 2026 有多少篇理论 · game theory论文?
ICLR 2026 有 20 篇理论 · game theory论文,上一届是 19 篇。
ICML 2026 有多少篇理论 · game theory论文?
ICML 2026 有 61 篇理论 · game theory论文,上一届是 47 篇。
CVPR 2026 有多少篇理论 · game theory论文?
CVPR 2026 有 1 篇理论 · game theory论文,上一届是 2 篇。
哪个会议的理论 · game theory论文最多?
NeurIPS,2023–2026 年共 183 篇。

「理论与统计」下的其他主题