理论 · game theory论文趋势 2023–2026
学习理论及相关:game_theory
统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 384 篇被归入该主题的论文。
主要结论
- 理论 · game theory论文从 2023 年的 34 篇增长到 2026 年的 126 篇,三年间扩大到约 3.7 倍。
- NeurIPS 是发理论 · game theory论文最多的会议,2023–2026 年共 183 篇,占四个会议总量的 48%。
- 交叉方向里涨得最快的是机制设计:同时属于两个主题的论文从 2023 年的 1 篇增至 2026 年的 19 篇。
- 在「理论与统计」的 5 个主题里,它的 2026 年论文数排第 4;同组增长最快的理论 · learning theory是 5.6 倍,理论 · game theory是 3.7 倍。
各会议论文数
按年份和会议统计
| 年份 | NeurIPS | ICLR | ICML | CVPR | 合计 |
|---|---|---|---|---|---|
| 2023 | 14 | 13 | 4 | 3 | 34 |
| 2024 | 76 | 17 | 13 | 1 | 107 |
| 2025 | 49 | 19 | 47 | 2 | 117 |
| 2026 | 44 | 20 | 61 | 1 | 126 |
代表论文
按年份和会议均匀挑选,方便快速看到每一届的样貌
- NeurIPS 2026A Mechanistic Investigation of Theory of Mind in a Large Language Model
- ICML 2026(Doubly) Exponential Lower Bounds for Follow the Regularized Leader in Potential Games
- ICLR 2026Infinite Horizon Markov Economies
- CVPR 2026Tackling Model Bias via Game-theoretic Multi-agent Collaboration Framework for Hateful
- NeurIPS 2025AlphaBeta is not as good as you think: a simple random games model for a better analysis of deterministic game-solving algorithms
- ICML 2025A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games
- ICLR 2025A Theory of Initialisation's Impact on Specialisation
- CVPR 2025Dynamic Stereotype Theory Induced Micro-expression Recognition with Oriented Deformation
- NeurIPS 2024Accelerated Regularized Learning in Finite N-Person Games
- ICML 2024A Statistical Theory of Regularization-Based Continual Learning
- ICLR 2024Generative Adversarial Equilibrium Solvers
- CVPR 2024GlitchBench: Can Large Multimodal Models Detect Video Game Glitches?
- NeurIPS 2023$\varepsilon$-fractional core stability in Hedonic Games.
- ICML 2023Auxiliary Learning as an Asymmetric Bargaining Game
- ICLR 2023Computational Language Acquisition with Theory of Mind
- CVPR 2023Improving Generalization With Domain Convex Game
- NeurIPS 2026Agentic AI Design Should be Mediated to Promote Social Welfare
- ICML 2026A Game-Theoretic Analysis of Attacks on Large Language Models via Compositional Skills
- ICLR 2026On Universality of Deep Equivariant Networks
- NeurIPS 2025Approximation theory for 1-Lipschitz ResNets
全部理论 · game theory论文
共 125 篇,第 2 / 3 页
- ICML 2026Robust Strategic Classification under Decision-Dependent Cost Uncertainty
- ICML 2026Selling Data as a Digital Good with Scaling Valuations
- ICML 2026Solving Imperfect-Recall Games via Sum-of-Squares Optimization
- ICML 2026Strategic Candidacy in Generative AI Arenas
- ICML 2026The Devil is in the Condition Numbers: Why is GLU Better than non-GLU Structure?
- ICML 2026The Optimal Sample Complexity of Linear Contracts
- ICML 2026Theory of Continual Learning Against Data Poisoning Attacks
- ICML 2026TN-SHAP-G: Graph-Structured Tensor Network Surrogates for Shapley Values and Interactions
- ICML 2026Understanding Dynamics of Adam in Zero-Sum Games: An ODE Approach
- ICML 2026Welfare-Optimal Classification with Accuracy Auctions
- ICML 2026What Preferences Can—and Cannot—Predict in Multi-Agent Online Learning
- ICML 2025A Market for Accuracy: Classification Under Competition
- ICML 2025A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games
- ICML 2025ADIOS: Antibody Development via Opponent Shaping
- ICML 2025An Instrumental Value for Data Production and its Application to Data Pricing
- ICML 2025Anytime-Constrained Equilibria in Polynomial Time
- ICML 2025Best of Both Worlds: Regret Minimization versus Minimax Play
- ICML 2025Beyond Self-Interest: How Group Strategies Reshape Content Creation in Recommendation Platforms?
- ICML 2025Collaborative Mean Estimation Among Heterogeneous Strategic Agents: Individual Rationality, Fairness, and Truthful Contribution
- ICML 2025Computing Voting Rules with Improvement Feedback
- ICML 2025Consensus Is All You Get: The Role of Attention in Transformers
- ICML 2025Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Games
- ICML 2025Contract Design Under Approximate Best Responses
- ICML 2025Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning
- ICML 2025Decoding Rewards in Competitive Games: Inverse Game Theory with Entropy Regularization
- ICML 2025Deep Sturm–Liouville: From Sample-Based to 1D Regularization with Learnable Orthogonal Basis Functions
- ICML 2025Enhancing Adversarial Robustness with Conformal Prediction: A Framework for Guaranteed Model Reliability
- ICML 2025Expected Variational Inequalities
- ICML 2025Explicit Exploration for High-Welfare Equilibria in Game-Theoretic Multiagent Reinforcement Learning
- ICML 2025Finite-Time Convergence Rates in Stochastic Stackelberg Games with Smooth Algorithmic Agents
- ICML 2025Floating-Point Neural Networks Can Represent Almost All Floating-Point Functions
- ICML 2025Fraud-Proof Revenue Division on Subscription Platforms
- ICML 2025Generative Social Choice: The Next Generation
- ICML 2025Heterogeneous Data Game: Characterizing the Model Competition Across Multiple Data Sources
- ICML 2025Incorporating Arbitrary Matrix Group Equivariance into KANs
- ICML 2025Learning to Steer Learners in Games
- ICML 2025Maintaining Proportional Committees with Dynamic Candidate Sets
- ICML 2025Modular Duality in Deep Learning
- ICML 2025Observation Interference in Partially Observable Assistance Games
- ICML 2025On the Importance of Gaussianizing Representations
- ICML 2025PDUDT: Provable Decentralized Unlearning under Dynamic Topologies
- ICML 2025Position: Algebra Unveils Deep Learning - An Invitation to Neuroalgebraic Geometry
- ICML 2025Preference-CFR: Beyond Nash Equilibrium for Better Game Strategies
- ICML 2025Prices, Bids, Values: One ML-Powered Combinatorial Auction to Rule Them All
- ICML 2025Procurement Auctions via Approximately Optimal Submodular Optimization
- ICML 2025Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition
- ICML 2025Reducing Variance of Stochastic Optimization for Approximating Nash Equilibria in Normal-Form Games
- ICML 2025Safely Learning Optimal Auctions: A Testable Learning Framework for Mechanism Design
- ICML 2025Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games
- ICML 2025Selective Response Strategies for GenAI
在 Claude、Cursor 里直接问这个趋势
接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。
可以直接复制这句话问 AI
用 paperlist 查理论 · game theory在 NeurIPS 2023–2026 的论文趋势,哪一年涨得最快?
AI 会调用的工具:get_topic_stats {"topic": "theory-game-theory"}
常见问题
- 2023–2026 年四大会议一共有多少篇理论 · game theory论文?
- 共 384 篇,按年份分别是 2023 年 34 篇、2024 年 107 篇、2025 年 117 篇、2026 年 126 篇。
- NeurIPS 2026 有多少篇理论 · game theory论文?
- NeurIPS 2026 有 44 篇理论 · game theory论文,上一届是 49 篇。
- ICLR 2026 有多少篇理论 · game theory论文?
- ICLR 2026 有 20 篇理论 · game theory论文,上一届是 19 篇。
- ICML 2026 有多少篇理论 · game theory论文?
- ICML 2026 有 61 篇理论 · game theory论文,上一届是 47 篇。
- CVPR 2026 有多少篇理论 · game theory论文?
- CVPR 2026 有 1 篇理论 · game theory论文,上一届是 2 篇。
- 哪个会议的理论 · game theory论文最多?
- NeurIPS,2023–2026 年共 183 篇。