应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 73 篇,第 1 / 2 页

  1. NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
  2. NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
  3. NeurIPS 2026Agentic Geometry Problem Solving via Human-like Parallel Bidirectional Reasoning
  4. NeurIPS 2026Agents' Last Exam
  5. NeurIPS 2026Aligning MLLMs with the Latent Structure of Human Cognition via Behavior-Derived Semantic Dimensions
  6. NeurIPS 2026Autonomous Continual Learning for Environment Adaptation of Computer-Use Agents
  7. NeurIPS 2026BAL: Bidirectional Autoregression in Latent Space for Learning Human Movement Representations
  8. NeurIPS 2026Beyond Domains: Reusing Web Skills via Transferable Interaction Patterns
  9. NeurIPS 2026Brain2voice 2.0: High-performance voice synthesis brain-computer interface
  10. NeurIPS 2026Causal Effects with Unobserved Unit Types in Interacting Human–AI Systems
  11. NeurIPS 2026Cheap Talk, Real Stakes: Commitment and Exploitation in Human-LLM Strategic Interaction
  12. NeurIPS 2026Coding with "Enemy": Can Human Developers Detect AI Agent Sabotage?
  13. NeurIPS 2026ColdDDI: Evaluating Knowledge Utilization in Cold-Start Drug-Drug Interaction Prediction
  14. NeurIPS 2026Complexity-guided Regularization for Generalizable Human Gaussian Splatting
  15. NeurIPS 2026COMPOSE: Hypergraph Cover Optimization for Multi-view 3D Human Pose Estimation
  16. NeurIPS 2026Computer Use at the Edge of the Statistical Precipice
  17. NeurIPS 2026Cosine is Human: The Reproducibility Ceiling of Perceptual Similarity
  18. NeurIPS 2026CSFlow: Aligning Flow Matching with Human Contrast Sensitivity
  19. NeurIPS 2026Diff-Aid: Inference-time Adaptive Interaction Denoising for Rectified Text-to-Image Generation
  20. NeurIPS 2026Dynamics of Collective Diversity in Human–AI Co-Creation for Creative Tasks
  21. NeurIPS 2026EgoHMP: Achieving Precise Human Motion Prediction in 3D Scenes via Egocentric Cues
  22. NeurIPS 2026Evaluation of Visual Processing Should Be Human-Centered, Not Metric-Centered
  23. NeurIPS 2026EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration
  24. NeurIPS 2026Full-Duplex Speech-Motion Model for Dyadic Interaction
  25. NeurIPS 2026GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction
  26. NeurIPS 2026Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
  27. NeurIPS 2026HAI: Hierarchical Anchored Interaction for Multi-View Bimanual World Models
  28. NeurIPS 2026HaNDF: Object-Conditioned Geometric Neural Hand Distance Fields
  29. NeurIPS 2026HAPACT: A Benchmark For Human-Centric Physical Impact Localization in Movies
  30. NeurIPS 2026HearSayBench: Can LLMs Navigate from Abstract Human Rights to Lived Lives?
  31. NeurIPS 2026HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enhancement
  32. NeurIPS 2026HuPER: A Human-Inspired Framework for Phonetic Perception
  33. NeurIPS 2026IDEA: Unwrapping Visual Black-box Models by Interaction Decomposition
  34. NeurIPS 2026Imagine, Don't Narrate: The Generative Bottleneck in World Models of Interaction Dynamics
  35. NeurIPS 2026Implicit Value Probing: Inferring Human Value Preferences via Strategic Multi-Turn Conversations
  36. NeurIPS 2026Interaction-Aligned Robot Learning from Human Videos with Structured Graph Modeling
  37. NeurIPS 2026Language Models Demand New Computer Science
  38. NeurIPS 2026Learning Generalizable Hand-Object Tracking Control without Human Demonstrations
  39. NeurIPS 2026Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
  40. NeurIPS 2026Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs
  41. NeurIPS 2026Learning Transferable Cross-Day Representations for Few-Shot Neural Decoding
  42. NeurIPS 2026LessMimic: Versatile Humanoid-Object Interaction with Unified Distance Field Representations
  43. NeurIPS 2026MyoChallenge 2025: A New Benchmark for Human Athletic Intelligence
  44. NeurIPS 2026NestRL: A Nested Training Regime for Mutual Adaptation in Human–AI Teaming
  45. NeurIPS 2026Not Too Generative, Not Too Discriminative: The Human Alignment Sweet Spot
  46. NeurIPS 2026Online Bayesian Recalibration of Brain–Computer Interfaces with Language Model Potentials
  47. NeurIPS 2026Optimal Ansatz-free Hamiltonian Learning In Situ
  48. NeurIPS 2026OS-Omni: A Cross-Platform Benchmark for Generalist Computer-Using Agents
  49. NeurIPS 2026PIGRAM: An Interpretable Patch--Motif Interaction Grammar for Protein--Nucleic-Acid Recognition
  50. NeurIPS 2026Platonic Representations in the Human Brain: Unsupervised Recovery of Universal Geometry

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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