应用 · human computer interaction论文趋势 2023–2026
应用方向:human_computer_interaction
统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。
主要结论
- 应用 · human computer interaction论文从 2023 年的 133 篇增长到 2026 年的 369 篇,三年间扩大到约 2.8 倍。
- CVPR 是发应用 · human computer interaction论文最多的会议,2023–2026 年共 340 篇,占四个会议总量的 33%。
- 交叉方向里涨得最快的是应用 · computer vision:同时属于两个主题的论文从 2023 年的 10 篇增至 2026 年的 117 篇。
- 在「应用领域」的 10 个主题里,它的 2026 年论文数排第 5;同组增长最快的应用 · health medicine是 61 倍,应用 · human computer interaction是 2.8 倍。
各会议论文数
按年份和会议统计
| 年份 | NeurIPS | ICLR | ICML | CVPR | 合计 |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
代表论文
按年份和会议均匀挑选,方便快速看到每一届的样貌
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
全部应用 · human computer interaction论文
共 73 篇,第 1 / 2 页
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- NeurIPS 2026Agentic Geometry Problem Solving via Human-like Parallel Bidirectional Reasoning
- NeurIPS 2026Agents' Last Exam
- NeurIPS 2026Aligning MLLMs with the Latent Structure of Human Cognition via Behavior-Derived Semantic Dimensions
- NeurIPS 2026Autonomous Continual Learning for Environment Adaptation of Computer-Use Agents
- NeurIPS 2026BAL: Bidirectional Autoregression in Latent Space for Learning Human Movement Representations
- NeurIPS 2026Beyond Domains: Reusing Web Skills via Transferable Interaction Patterns
- NeurIPS 2026Brain2voice 2.0: High-performance voice synthesis brain-computer interface
- NeurIPS 2026Causal Effects with Unobserved Unit Types in Interacting Human–AI Systems
- NeurIPS 2026Cheap Talk, Real Stakes: Commitment and Exploitation in Human-LLM Strategic Interaction
- NeurIPS 2026Coding with "Enemy": Can Human Developers Detect AI Agent Sabotage?
- NeurIPS 2026ColdDDI: Evaluating Knowledge Utilization in Cold-Start Drug-Drug Interaction Prediction
- NeurIPS 2026Complexity-guided Regularization for Generalizable Human Gaussian Splatting
- NeurIPS 2026COMPOSE: Hypergraph Cover Optimization for Multi-view 3D Human Pose Estimation
- NeurIPS 2026Computer Use at the Edge of the Statistical Precipice
- NeurIPS 2026Cosine is Human: The Reproducibility Ceiling of Perceptual Similarity
- NeurIPS 2026CSFlow: Aligning Flow Matching with Human Contrast Sensitivity
- NeurIPS 2026Diff-Aid: Inference-time Adaptive Interaction Denoising for Rectified Text-to-Image Generation
- NeurIPS 2026Dynamics of Collective Diversity in Human–AI Co-Creation for Creative Tasks
- NeurIPS 2026EgoHMP: Achieving Precise Human Motion Prediction in 3D Scenes via Egocentric Cues
- NeurIPS 2026Evaluation of Visual Processing Should Be Human-Centered, Not Metric-Centered
- NeurIPS 2026EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration
- NeurIPS 2026Full-Duplex Speech-Motion Model for Dyadic Interaction
- NeurIPS 2026GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction
- NeurIPS 2026Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
- NeurIPS 2026HAI: Hierarchical Anchored Interaction for Multi-View Bimanual World Models
- NeurIPS 2026HaNDF: Object-Conditioned Geometric Neural Hand Distance Fields
- NeurIPS 2026HAPACT: A Benchmark For Human-Centric Physical Impact Localization in Movies
- NeurIPS 2026HearSayBench: Can LLMs Navigate from Abstract Human Rights to Lived Lives?
- NeurIPS 2026HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enhancement
- NeurIPS 2026HuPER: A Human-Inspired Framework for Phonetic Perception
- NeurIPS 2026IDEA: Unwrapping Visual Black-box Models by Interaction Decomposition
- NeurIPS 2026Imagine, Don't Narrate: The Generative Bottleneck in World Models of Interaction Dynamics
- NeurIPS 2026Implicit Value Probing: Inferring Human Value Preferences via Strategic Multi-Turn Conversations
- NeurIPS 2026Interaction-Aligned Robot Learning from Human Videos with Structured Graph Modeling
- NeurIPS 2026Language Models Demand New Computer Science
- NeurIPS 2026Learning Generalizable Hand-Object Tracking Control without Human Demonstrations
- NeurIPS 2026Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
- NeurIPS 2026Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs
- NeurIPS 2026Learning Transferable Cross-Day Representations for Few-Shot Neural Decoding
- NeurIPS 2026LessMimic: Versatile Humanoid-Object Interaction with Unified Distance Field Representations
- NeurIPS 2026MyoChallenge 2025: A New Benchmark for Human Athletic Intelligence
- NeurIPS 2026NestRL: A Nested Training Regime for Mutual Adaptation in Human–AI Teaming
- NeurIPS 2026Not Too Generative, Not Too Discriminative: The Human Alignment Sweet Spot
- NeurIPS 2026Online Bayesian Recalibration of Brain–Computer Interfaces with Language Model Potentials
- NeurIPS 2026Optimal Ansatz-free Hamiltonian Learning In Situ
- NeurIPS 2026OS-Omni: A Cross-Platform Benchmark for Generalist Computer-Using Agents
- NeurIPS 2026PIGRAM: An Interpretable Patch--Motif Interaction Grammar for Protein--Nucleic-Acid Recognition
- NeurIPS 2026Platonic Representations in the Human Brain: Unsupervised Recovery of Universal Geometry
在 Claude、Cursor 里直接问这个趋势
接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。
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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?
AI 会调用的工具:get_topic_stats {"topic": "app-human-computer-interaction"}
常见问题
- 2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
- 共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
- NeurIPS 2026 有多少篇应用 · human computer interaction论文?
- NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
- ICLR 2026 有多少篇应用 · human computer interaction论文?
- ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
- ICML 2026 有多少篇应用 · human computer interaction论文?
- ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
- CVPR 2026 有多少篇应用 · human computer interaction论文?
- CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
- 哪个会议的应用 · human computer interaction论文最多?
- CVPR,2023–2026 年共 340 篇。